dolphin/Data/User/Shaders
degasus b43c2e4d13 use correct color in ascii ari shader
still slow as hell, but it looks much nicer

sorry neobrain :-P
2013-03-11 00:47:43 +01:00
..
16bit.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
32bit.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
README.txt add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?) 2013-03-07 17:35:27 +01:00
acidmetal.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
acidtrip.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
acidtrip2.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
asciiart.txt use correct color in ascii ari shader 2013-03-11 00:47:43 +01:00
auto_toon.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
auto_toon2.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
bad_bloom.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
brighten.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
chrismas.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
cool1.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
darkerbrighter.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
emboss.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
fire.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
fire2.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
firewater.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
grayscale.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
grayscale2.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
invert.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
invert_blue.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
invertedoutline.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
mad_world.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
nightvision.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
nightvision2.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
nightvision2scanlines.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
posterize.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
posterize2.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
primarycolors.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
sepia.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
sketchy.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
spookey1.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
spookey2.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
stereoscopic.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
stereoscopic2.txt fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
sunset.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
swap_RGB_BGR.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
swap_RGB_BRG.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
swap_RGB_GBR.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
swap_RGB_GRB.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
swap_RGB_RBG.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
toxic.txt Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00

README.txt

//dummy shader:
uniform sampler2D samp9;

out vec4 ocol0;
in vec2 uv0;

void main()
{
  ocol0 = texture(samp9, uv0);
}

/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shaders-database/wiki/Documentation> for more details on the way shaders work.

This file will hopefully hold more content in future...
*/