dolphin/Source/Core/Core/Boot/Boot.cpp

503 lines
15 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Boot/Boot.h"
#include <algorithm>
#include <array>
#include <cstring>
#include <memory>
#include <numeric>
#include <optional>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include <zlib.h>
#include "Common/Align.h"
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Boot/DolReader.h"
#include "Core/Boot/ElfReader.h"
#include "Core/CommonTitles.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/IOSC.h"
#include "Core/IOS/Uids.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
BootParameters::BootParameters(Parameters&& parameters_,
const std::optional<std::string>& savestate_path_)
: parameters(std::move(parameters_)), savestate_path(savestate_path_)
{
}
std::unique_ptr<BootParameters>
BootParameters::GenerateFromFile(const std::string& path,
const std::optional<std::string>& savestate_path)
{
const bool is_drive = Common::IsCDROMDevice(path);
// Check if the file exist, we may have gotten it from a --elf command line
// that gave an incorrect file name
if (!is_drive && !File::Exists(path))
{
PanicAlertT("The specified file \"%s\" does not exist", path.c_str());
return {};
}
std::string extension;
SplitPath(path, nullptr, nullptr, &extension);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
static const std::unordered_set<std::string> disc_image_extensions = {
{".gcm", ".iso", ".tgc", ".wbfs", ".ciso", ".gcz", ".dol", ".elf"}};
if (disc_image_extensions.find(extension) != disc_image_extensions.end() || is_drive)
{
std::unique_ptr<DiscIO::Volume> volume = DiscIO::CreateVolumeFromFilename(path);
if (volume)
return std::make_unique<BootParameters>(Disc{path, std::move(volume)}, savestate_path);
if (extension == ".elf")
{
return std::make_unique<BootParameters>(Executable{path, std::make_unique<ElfReader>(path)},
savestate_path);
}
if (extension == ".dol")
{
return std::make_unique<BootParameters>(Executable{path, std::make_unique<DolReader>(path)},
savestate_path);
}
if (is_drive)
{
PanicAlertT("Could not read \"%s\". "
"There is no disc in the drive or it is not a GameCube/Wii backup. "
"Please note that Dolphin cannot play games directly from the original "
"GameCube and Wii discs.",
path.c_str());
}
else
{
PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.", path.c_str());
}
return {};
}
if (extension == ".dff")
return std::make_unique<BootParameters>(DFF{path}, savestate_path);
if (extension == ".wad")
return std::make_unique<BootParameters>(DiscIO::WiiWAD{path}, savestate_path);
PanicAlertT("Could not recognize file %s", path.c_str());
return {};
}
BootParameters::IPL::IPL(DiscIO::Region region_) : region(region_)
{
const std::string directory = SConfig::GetInstance().GetDirectoryForRegion(region);
path = SConfig::GetInstance().GetBootROMPath(directory);
}
BootParameters::IPL::IPL(DiscIO::Region region_, Disc&& disc_) : IPL(region_)
{
disc = std::move(disc_);
}
// Inserts a disc into the emulated disc drive and returns a pointer to it.
// The returned pointer must only be used while we are still booting,
// because DVDThread can do whatever it wants to the disc after that.
static const DiscIO::Volume* SetDisc(std::unique_ptr<DiscIO::Volume> volume)
{
const DiscIO::Volume* pointer = volume.get();
DVDInterface::SetDisc(std::move(volume));
return pointer;
}
bool CBoot::DVDRead(const DiscIO::Volume& volume, u64 dvd_offset, u32 output_address, u32 length,
const DiscIO::Partition& partition)
{
std::vector<u8> buffer(length);
if (!volume.Read(dvd_offset, length, buffer.data(), partition))
return false;
Memory::CopyToEmu(output_address, buffer.data(), length);
return true;
}
void CBoot::UpdateDebugger_MapLoaded()
{
Host_NotifyMapLoaded();
}
// Get map file paths for the active title.
bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
{
const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
if (writable_map_file)
*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
bool found = false;
static const std::string maps_directories[] = {File::GetUserPath(D_MAPS_IDX),
File::GetSysDirectory() + MAPS_DIR DIR_SEP};
for (size_t i = 0; !found && i < ArraySize(maps_directories); ++i)
{
std::string path = maps_directories[i] + game_id + ".map";
if (File::Exists(path))
{
found = true;
if (existing_map_file)
*existing_map_file = path;
}
}
return found;
}
bool CBoot::LoadMapFromFilename()
{
std::string strMapFilename;
bool found = FindMapFile(&strMapFilename, nullptr);
if (found && g_symbolDB.LoadMap(strMapFilename))
{
UpdateDebugger_MapLoaded();
return true;
}
return false;
}
// If ipl.bin is not found, this function does *some* of what BS1 does:
// loading IPL(BS2) and jumping to it.
// It does not initialize the hardware or anything else like BS1 does.
bool CBoot::Load_BS2(const std::string& boot_rom_filename)
{
// CRC32 hashes of the IPL file; including source where known
// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
constexpr u32 USA_v1_0 = 0x6D740AE7;
// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
constexpr u32 USA_v1_1 = 0xD5E6FEEA;
// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
constexpr u32 USA_v1_2 = 0x86573808;
// GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
constexpr u32 BRA_v1_0 = 0x667D0B64;
// Redump
constexpr u32 JAP_v1_0 = 0x6DAC1F2A;
// https://bugs.dolphin-emu.org/issues/8936
constexpr u32 JAP_v1_1 = 0xD235E3F9;
constexpr u32 JAP_v1_2 = 0x8BDABBD4;
// Redump
constexpr u32 PAL_v1_0 = 0x4F319F43;
// https://forums.dolphin-emu.org/Thread-ipl-with-unknown-hash-dd8cab7c-problem-caused-by-my-pal-gamecube-bios?pid=435463#pid435463
constexpr u32 PAL_v1_1 = 0xDD8CAB7C;
// Redump
constexpr u32 PAL_v1_2 = 0xAD1B7F16;
// Load the whole ROM dump
std::string data;
if (!File::ReadFileToString(boot_rom_filename, data))
return false;
// Use zlibs crc32 implementation to compute the hash
u32 ipl_hash = crc32(0L, Z_NULL, 0);
ipl_hash = crc32(ipl_hash, (const Bytef*)data.data(), (u32)data.size());
DiscIO::Region ipl_region;
switch (ipl_hash)
{
case USA_v1_0:
case USA_v1_1:
case USA_v1_2:
case BRA_v1_0:
ipl_region = DiscIO::Region::NTSC_U;
break;
case JAP_v1_0:
case JAP_v1_1:
case JAP_v1_2:
ipl_region = DiscIO::Region::NTSC_J;
break;
case PAL_v1_0:
case PAL_v1_1:
case PAL_v1_2:
ipl_region = DiscIO::Region::PAL;
break;
default:
PanicAlertT("IPL with unknown hash %x", ipl_hash);
ipl_region = DiscIO::Region::Unknown;
break;
}
const DiscIO::Region boot_region = SConfig::GetInstance().m_region;
if (ipl_region != DiscIO::Region::Unknown && boot_region != ipl_region)
PanicAlertT("%s IPL found in %s directory. The disc might not be recognized",
SConfig::GetDirectoryForRegion(ipl_region),
SConfig::GetDirectoryForRegion(boot_region));
// Run the descrambler over the encrypted section containing BS1/BS2
ExpansionInterface::CEXIIPL::Descrambler((u8*)data.data() + 0x100, 0x1AFE00);
// TODO: Execution is supposed to start at 0xFFF00000, not 0x81200000;
// copying the initial boot code to 0x81200000 is a hack.
// For now, HLE the first few instructions and start at 0x81200150
// to work around this.
Memory::CopyToEmu(0x01200000, data.data() + 0x100, 0x700);
Memory::CopyToEmu(0x01300000, data.data() + 0x820, 0x1AFE00);
PowerPC::ppcState.gpr[3] = 0xfff0001f;
PowerPC::ppcState.gpr[4] = 0x00002030;
PowerPC::ppcState.gpr[5] = 0x0000009c;
MSR.FP = 1;
MSR.DR = 1;
MSR.IR = 1;
PowerPC::ppcState.spr[SPR_HID0] = 0x0011c464;
PowerPC::ppcState.spr[SPR_IBAT3U] = 0xfff0001f;
PowerPC::ppcState.spr[SPR_IBAT3L] = 0xfff00001;
PowerPC::ppcState.spr[SPR_DBAT3U] = 0xfff0001f;
PowerPC::ppcState.spr[SPR_DBAT3L] = 0xfff00001;
SetupBAT(/*is_wii*/ false);
PC = 0x81200150;
return true;
}
static void SetDefaultDisc()
{
const SConfig& config = SConfig::GetInstance();
if (!config.m_strDefaultISO.empty())
SetDisc(DiscIO::CreateVolumeFromFilename(config.m_strDefaultISO));
}
static void CopyDefaultExceptionHandlers()
{
constexpr u32 EXCEPTION_HANDLER_ADDRESSES[] = {0x00000100, 0x00000200, 0x00000300, 0x00000400,
0x00000500, 0x00000600, 0x00000700, 0x00000800,
0x00000900, 0x00000C00, 0x00000D00, 0x00000F00,
0x00001300, 0x00001400, 0x00001700};
constexpr u32 RFI_INSTRUCTION = 0x4C000064;
for (const u32 address : EXCEPTION_HANDLER_ADDRESSES)
Memory::Write_U32(RFI_INSTRUCTION, address);
}
// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
{
SConfig& config = SConfig::GetInstance();
g_symbolDB.Clear();
// PAL Wii uses NTSC framerate and linecount in 60Hz modes
VideoInterface::Preset(DiscIO::IsNTSC(config.m_region) ||
(config.bWii && Config::Get(Config::SYSCONF_PAL60)));
struct BootTitle
{
BootTitle() : config(SConfig::GetInstance()) {}
bool operator()(BootParameters::Disc& disc) const
{
NOTICE_LOG(BOOT, "Booting from disc: %s", disc.path.c_str());
const DiscIO::Volume* volume = SetDisc(std::move(disc.volume));
if (!volume)
return false;
if (!EmulatedBS2(config.bWii, *volume))
return false;
// Try to load the symbol map if there is one, and then scan it for
// and eventually replace code
if (LoadMapFromFilename())
HLE::PatchFunctions();
return true;
}
bool operator()(const BootParameters::Executable& executable) const
{
NOTICE_LOG(BOOT, "Booting from executable: %s", executable.path.c_str());
if (!executable.reader->IsValid())
return false;
if (!executable.reader->LoadIntoMemory())
{
PanicAlertT("Failed to load the executable to memory.");
return false;
}
SetDefaultDisc();
SetupMSR();
SetupBAT(config.bWii);
CopyDefaultExceptionHandlers();
if (config.bWii)
{
PowerPC::ppcState.spr[SPR_HID0] = 0x0011c464;
PowerPC::ppcState.spr[SPR_HID4] = 0x82000000;
// Set a value for the SP. It doesn't matter where this points to,
// as long as it is a valid location. This value is taken from a homebrew binary.
PowerPC::ppcState.gpr[1] = 0x8004d4bc;
// Because there is no TMD to get the requested system (IOS) version from,
// we default to IOS58, which is the version used by the Homebrew Channel.
SetupWiiMemory(IOS::HLE::IOSC::ConsoleType::Retail);
IOS::HLE::GetIOS()->BootIOS(Titles::IOS(58));
}
else
{
SetupGCMemory();
}
PC = executable.reader->GetEntryPoint();
if (executable.reader->LoadSymbols() || LoadMapFromFilename())
{
UpdateDebugger_MapLoaded();
HLE::PatchFunctions();
}
return true;
}
bool operator()(const DiscIO::WiiWAD& wad) const
{
SetDefaultDisc();
return Boot_WiiWAD(wad);
}
bool operator()(const BootParameters::NANDTitle& nand_title) const
{
SetDefaultDisc();
return BootNANDTitle(nand_title.id);
}
bool operator()(const BootParameters::IPL& ipl) const
{
NOTICE_LOG(BOOT, "Booting GC IPL: %s", ipl.path.c_str());
if (!File::Exists(ipl.path))
{
if (ipl.disc)
PanicAlertT("Cannot start the game, because the GC IPL could not be found.");
else
PanicAlertT("Cannot find the GC IPL.");
return false;
}
if (!Load_BS2(ipl.path))
return false;
if (ipl.disc)
{
NOTICE_LOG(BOOT, "Inserting disc: %s", ipl.disc->path.c_str());
SetDisc(DiscIO::CreateVolumeFromFilename(ipl.disc->path));
}
if (LoadMapFromFilename())
HLE::PatchFunctions();
return true;
}
bool operator()(const BootParameters::DFF& dff) const
{
NOTICE_LOG(BOOT, "Booting DFF: %s", dff.dff_path.c_str());
return FifoPlayer::GetInstance().Open(dff.dff_path);
}
private:
const SConfig& config;
};
if (!std::visit(BootTitle(), boot->parameters))
return false;
PatchEngine::LoadPatches();
HLE::PatchFixedFunctions();
return true;
}
BootExecutableReader::BootExecutableReader(const std::string& file_name)
: BootExecutableReader(File::IOFile{file_name, "rb"})
{
}
BootExecutableReader::BootExecutableReader(File::IOFile file)
{
file.Seek(0, SEEK_SET);
m_bytes.resize(file.GetSize());
file.ReadBytes(m_bytes.data(), m_bytes.size());
}
BootExecutableReader::BootExecutableReader(std::vector<u8> bytes) : m_bytes(std::move(bytes))
{
}
BootExecutableReader::~BootExecutableReader() = default;
void StateFlags::UpdateChecksum()
{
constexpr size_t length_in_bytes = sizeof(StateFlags) - 4;
constexpr size_t num_elements = length_in_bytes / sizeof(u32);
std::array<u32, num_elements> flag_data;
std::memcpy(flag_data.data(), &flags, length_in_bytes);
checksum = std::accumulate(flag_data.cbegin(), flag_data.cend(), 0U);
}
void UpdateStateFlags(std::function<void(StateFlags*)> update_function)
{
CreateSystemMenuTitleDirs();
const std::string file_path = Common::GetTitleDataPath(Titles::SYSTEM_MENU) + "/" WII_STATE;
const auto fs = IOS::HLE::GetIOS()->GetFS();
constexpr IOS::HLE::FS::Mode rw_mode = IOS::HLE::FS::Mode::ReadWrite;
const auto file = fs->CreateAndOpenFile(IOS::SYSMENU_UID, IOS::SYSMENU_GID, file_path,
{rw_mode, rw_mode, rw_mode});
if (!file)
return;
StateFlags state{};
if (file->GetStatus()->size == sizeof(StateFlags))
file->Read(&state, 1);
update_function(&state);
state.UpdateChecksum();
file->Seek(0, IOS::HLE::FS::SeekMode::Set);
file->Write(&state, 1);
}
void CreateSystemMenuTitleDirs()
{
const auto es = IOS::HLE::GetIOS()->GetES();
es->CreateTitleDirectories(Titles::SYSTEM_MENU, IOS::SYSMENU_GID);
}