251 lines
7.6 KiB
C++
251 lines
7.6 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "D3DShader.h"
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#include "D3Dcompiler.h"
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#include "VideoConfig.h"
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#include "Render.h"
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#include "XFStructs.h"
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#include <map>
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#include <string>
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#include <algorithm>
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using namespace std;
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namespace D3D
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{
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ID3D11Device* device = NULL;
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ID3D11DeviceContext* context = NULL;
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IDXGISwapChain* swapchain = NULL;
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D3D_FEATURE_LEVEL featlevel;
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D3DTexture2D* backbuf = NULL;
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HWND hWnd;
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bool bgra_textures_supported;
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#define NUM_SUPPORTED_FEATURE_LEVELS 3
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const D3D_FEATURE_LEVEL supported_feature_levels[NUM_SUPPORTED_FEATURE_LEVELS] = {
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0
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};
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unsigned int xres, yres;
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bool bFrameInProgress = false;
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HRESULT Create(HWND wnd)
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{
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hWnd = wnd;
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HRESULT hr;
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RECT client;
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GetClientRect(hWnd, &client);
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xres = client.right - client.left;
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yres = client.bottom - client.top;
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IDXGIFactory* factory;
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IDXGIAdapter* adapter;
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IDXGIOutput* output;
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hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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hr = factory->EnumAdapters(g_ActiveConfig.iAdapter, &adapter);
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if (FAILED(hr))
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{
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// try using the first one
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hr = factory->EnumAdapters(0, &adapter);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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}
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// TODO: Make this configurable
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hr = adapter->EnumOutputs(0, &output);
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if (FAILED(hr))
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{
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// try using the first one
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hr = adapter->EnumOutputs(0, &output);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate outputs"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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}
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// this will need to be changed once multisampling gets implemented
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DXGI_SWAP_CHAIN_DESC swap_chain_desc;
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memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
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swap_chain_desc.BufferCount = 1;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.OutputWindow = wnd;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.SampleDesc.Quality = 0;
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swap_chain_desc.Windowed = TRUE;
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DXGI_MODE_DESC mode_desc;
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memset(&mode_desc, 0, sizeof(mode_desc));
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mode_desc.Width = xres;
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mode_desc.Height = yres;
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mode_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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mode_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, NULL);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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// forcing buffer resolution to xres and yres.. TODO: The new video mode might not actually be supported!
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swap_chain_desc.BufferDesc.Width = xres;
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swap_chain_desc.BufferDesc.Height = yres;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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D3D11_CREATE_DEVICE_FLAG device_flags = (D3D11_CREATE_DEVICE_FLAG)(D3D11_CREATE_DEVICE_DEBUG|D3D11_CREATE_DEVICE_SINGLETHREADED);
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#else
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D3D11_CREATE_DEVICE_FLAG device_flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
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#endif
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hr = D3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, device_flags,
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supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
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D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device,
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&featlevel, &context);
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if (FAILED(hr) || !device || !context || !swapchain)
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{
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MessageBox(wnd, _T("Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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SAFE_RELEASE(device);
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SAFE_RELEASE(context);
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SAFE_RELEASE(swapchain);
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return E_FAIL;
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}
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SetDebugObjectName((ID3D11DeviceChild*)context, "device context");
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factory->Release();
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output->Release();
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adapter->Release();
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ID3D11Texture2D* buf;
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hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
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if (FAILED(hr))
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{
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MessageBox(wnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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device->Release();
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context->Release();
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swapchain->Release();
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return E_FAIL;
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}
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backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
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buf->Release();
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CHECK(backbuf!=NULL, "Create back buffer texture");
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SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetTex(), "backbuffer texture");
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SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetRTV(), "backbuffer render target view");
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context->OMSetRenderTargets(1, &backbuf->GetRTV(), NULL);
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// BGRA textures are easier to deal with in TextureCache, but might not be supported by the hardware
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UINT format_support;
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device->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &format_support);
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bgra_textures_supported = (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
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gfxstate = new EmuGfxState;
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stateman = new StateManager;
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return S_OK;
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}
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void Close()
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{
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// release all bound resources
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context->ClearState();
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SAFE_RELEASE(backbuf);
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SAFE_RELEASE(swapchain);
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SAFE_DELETE(gfxstate);
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SAFE_DELETE(stateman);
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context->Flush(); // immediately destroy device objects
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SAFE_RELEASE(context);
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ULONG references = device->Release();
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if (references)
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{
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ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
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}
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else
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{
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NOTICE_LOG(VIDEO, "Successfully released all device references!");
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}
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device = NULL;
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}
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/* just returning the 4_0 ones here */
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const char* VertexShaderVersionString() { return "vs_4_0"; }
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const char* PixelShaderVersionString() { return "ps_4_0"; }
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D3DTexture2D* &GetBackBuffer() { return backbuf; }
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unsigned int GetBackBufferWidth() { return xres; }
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unsigned int GetBackBufferHeight() { return yres; }
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bool BGRATexturesSupported() { return bgra_textures_supported; }
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void Reset()
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{
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// release all back buffer references
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SAFE_RELEASE(backbuf);
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// resize swapchain buffers
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RECT client;
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GetClientRect(hWnd, &client);
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xres = client.right - client.left;
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yres = client.bottom - client.top;
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D3D::swapchain->ResizeBuffers(1, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
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// recreate back buffer texture
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ID3D11Texture2D* buf;
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HRESULT hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
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if (FAILED(hr))
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{
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MessageBox(hWnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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device->Release();
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context->Release();
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swapchain->Release();
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return;
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}
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backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
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buf->Release();
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CHECK(backbuf!=NULL, "Create back buffer texture");
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SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetTex(), "backbuffer texture");
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SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetRTV(), "backbuffer render target view");
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}
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bool BeginFrame()
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{
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if (bFrameInProgress)
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{
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PanicAlert("BeginFrame called although a frame is already in progress");
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return false;
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}
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bFrameInProgress = true;
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return (device != NULL);
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}
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void EndFrame()
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{
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if (!bFrameInProgress)
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{
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PanicAlert("EndFrame called although no frame is in progress");
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return;
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}
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bFrameInProgress = false;
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}
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void Present()
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{
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// TODO: Is 1 the correct value for vsyncing?
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swapchain->Present((UINT)g_ActiveConfig.bVSync, 0);
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}
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} // namespace
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