..
BoundingBox.cpp
videoconfig: add BBoxPreferStencilImplementation
2017-03-15 17:41:33 -07:00
BoundingBox.h
OGL: only create stencil buffer when needed
2017-03-15 17:41:33 -07:00
CMakeLists.txt
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
FramebufferManager.cpp
OGL: Fix EFB pokes using incorrect color/depth
2017-08-27 11:55:24 +10:00
FramebufferManager.h
OGL: only create stencil buffer when needed
2017-03-15 17:41:33 -07:00
GPUTimer.h
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
2017-04-01 12:32:57 +10:00
NativeVertexFormat.cpp
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
OGL.vcxproj
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
OGLTexture.cpp
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00
OGLTexture.h
AbstractTexture: Add missing includes (and remove unnecessary ones)
2017-06-18 23:29:22 -04:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PostProcessing.cpp
GameConfigLoader: Add GFX Game INI translations
2017-06-03 18:13:02 +01:00
PostProcessing.h
VideoCommon: Move the blit methods to the backend class
2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
ProgramShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
RasterFont.cpp
ShaderGen: Use consistent variable names for texture coordinates
2017-07-30 17:43:59 +10:00
RasterFont.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Render.cpp
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
Render.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
SamplerCache.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCache.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
StreamBuffer.cpp
StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-09 13:26:30 +10:00
StreamBuffer.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.cpp
TextureCache: don't create texture decoding resources if not enabled
2017-10-21 23:06:44 -07:00
TextureCache.h
OGL/TextureCache: use std::array for the palette shader array
2017-09-17 02:34:02 -04:00
TextureConverter.cpp
Fix incorrect handling of auto IR
2017-11-03 16:04:46 +01:00
TextureConverter.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
VertexManager.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexManager.h
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
VideoBackend.h
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
main.cpp
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00