dolphin/Source/Core/VideoBackends/OGL
degasus 3151d8709c VideoCommon: move ViewportCorrection into VideoCommon
D3D doesn't allow bigger viewports than rendertargets. But flipper does, so the viewport will be clipped and the transformation matrix will be changed.
This was done in the D3D backend itself. This is now moved into VideoCommon. This don't reduce code, but in this way, VideoCommon doesn't depend on the backends.
2013-10-29 18:55:50 +01:00
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Src VideoCommon: move ViewportCorrection into VideoCommon 2013-10-29 18:55:50 +01:00
CMakeLists.txt Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
OGL.vcxproj D3D: also uses VideoCommon constant buffer handling 2013-10-12 20:29:56 +02:00
OGL.vcxproj.filters Fix references for OGL, SW and D3D. 2013-10-09 23:49:00 +13:00