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UCode_AX.cpp
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
UCode_AX.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AXStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
UCode_AXWii.cpp
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
UCode_AXWii.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AX_ADPCM.h
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more nowx fixes
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2008-12-14 23:52:01 +00:00 |
UCode_AX_Voice.h
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Revert R3511 (MusicMod was removed)
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2009-07-05 07:30:42 +00:00 |
UCode_CARD.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_CARD.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_ROM.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_ROM.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Zelda.cpp
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DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
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2009-07-12 12:22:39 +00:00 |
UCode_Zelda.h
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DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
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2009-07-12 12:22:39 +00:00 |
UCode_Zelda_ADPCM.cpp
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Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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2009-07-07 15:12:52 +00:00 |
UCode_Zelda_Obsolete.txt
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
UCode_Zelda_Synth.cpp
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Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)
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2009-07-08 01:08:43 +00:00 |
UCode_Zelda_Voice.cpp
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DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
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2009-07-12 12:22:39 +00:00 |
UCodes.cpp
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Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
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2009-07-11 13:57:21 +00:00 |
UCodes.h
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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
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2009-06-20 10:24:49 +00:00 |