dolphin/Source
Lioncash 2ca80adeb2 GameFileCache: Pass std::function by reference rather than by value
std::function is internally allowed to allocate, and these functions
aren't being stored anywhere (only called), so we can freely get rid
of some minor overhead here by passing by reference.

This change also creates aliases for the functions, so that there isn't
a lot of visual noise when reading the function signatures.
2023-12-11 11:09:18 -05:00
..
Android Add "large entry points map" setting 2023-12-10 21:07:27 +01:00
Core GameFileCache: Pass std::function by reference rather than by value 2023-12-11 11:09:18 -05:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests VertexLoaderTest: Add test for skipped texture coordinates 2023-12-02 15:54:52 -08:00
VSProps Remove redundant 32-bit code 2023-11-28 23:03:26 +11:00
.clang-format Replace Cpp11 (A Deprecated alias for Latest) in .clang-format 2022-06-22 08:57:32 +10:00
CMakeLists.txt Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" 2022-09-27 19:06:05 +02:00
dolphin-emu.sln Add lz4 submodule 2023-10-02 17:28:23 -04:00