dolphin/Source/Plugins/Plugin_VideoOGL/Src
Rodolfo Osvaldo Bogado 12a676c273 this is a pure optimization commit:
return to the  old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem.
optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup.
change the way the frame is processed depending is xfb is enabled or not to make this a little faster.
please test and report any problem

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-02 17:09:53 +00:00
..
Debugger apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
GUI D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
OS apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
DLCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
DLCache.h Hg: 2010-06-09 01:37:08 +00:00
FramebufferManager.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
FramebufferManager.h Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00
GLUtil.cpp Revert a hack that snzgoo committed that should not have been commited. That hack prevents the X loop in GLUtil.cpp from properly detecting events that it should detect. 2010-06-21 12:29:32 +00:00
GLUtil.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
GLWindow.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :) 2010-01-12 00:08:02 +00:00
PixelShaderCache.cpp fast fix for pixel shader compilation in dx11 2010-06-14 03:09:44 +00:00
PixelShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
SConscript Build GLEW, SDL and zlib as static libraries from Externals as with 2010-06-16 00:07:52 +00:00
TextureConverter.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
TextureConverter.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
TextureMngr.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-06-06 14:44:35 +00:00
TextureMngr.h HUGE commit :) 2010-06-05 00:01:18 +00:00
VertexLoaderManager.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexManager.cpp this commit is divided in 4 parts: 2010-06-29 14:40:37 +00:00
VertexManager.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
VertexShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
XFB.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
XFB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaGL.m Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
main.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
main.h OpenGL fix: s_swapRequested must be volatile. 2010-01-26 14:56:51 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00