48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include "GLInterface.h"
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#include "gl_1_1.h"
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#include "gl_1_2.h"
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#include "gl_1_3.h"
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#include "gl_1_4.h"
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#include "gl_1_5.h"
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#include "gl_2_0.h"
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#include "gl_3_0.h"
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#include "gl_3_1.h"
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#include "gl_3_2.h"
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#include "ARB_uniform_buffer_object.h"
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#include "ARB_sampler_objects.h"
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#include "ARB_map_buffer_range.h"
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#include "ARB_vertex_array_object.h"
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#include "ARB_framebuffer_object.h"
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#include "ARB_get_program_binary.h"
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#include "ARB_sync.h"
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#include "ARB_ES2_compatibility.h"
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#include "NV_primitive_restart.h"
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#include "ARB_blend_func_extended.h"
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#include "ARB_viewport_array.h"
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#include "ARB_draw_elements_base_vertex.h"
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#include "NV_framebuffer_multisample_coverage.h"
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#include "ARB_sample_shading.h"
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#include "ARB_debug_output.h"
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#include "KHR_debug.h"
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#include "ARB_buffer_storage.h"
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namespace GLExtensions
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{
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// Initializes the interface
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bool Init();
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// Function for checking if the hardware supports an extension
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// example: if (GLExtensions::Supports("GL_ARB_multi_map"))
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bool Supports(std::string name);
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// Returns OpenGL version in format 430
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u32 Version();
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}
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