dolphin/Source/Core/InputCommon
iwubcode 9f9afeb63e Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel) 2018-07-07 00:49:47 -05:00
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ControlReference THis fixes issue #08 and #16, the rumble test and slider 2018-04-19 17:48:55 -04:00
ControllerEmu Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel) 2018-07-07 00:49:47 -05:00
ControllerInterface Add hotplug support to SDL2 controller backend 2018-06-04 17:50:08 +02:00
CMakeLists.txt CMake: make SDL a private dep of InputCommon 2018-06-04 17:49:21 +02:00
GCAdapter.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
GCAdapter.h GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCAdapter_Android.cpp Use UICommon's game list code on Android 2018-06-06 17:34:07 +02:00
GCPadStatus.h Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
InputCommon.vcxproj upgrade to Windows SDK 10.0.15063.0 2017-05-28 13:37:31 +02:00
InputCommon.vcxproj.filters might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
InputConfig.cpp EmulatedController: encapsulate default device behind getters/setters 2017-11-04 17:08:55 -07:00
InputConfig.h Reformat all the things! 2018-04-12 21:28:39 +02:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00