..
AOSoundStream.cpp
Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)
2010-06-20 05:02:26 +00:00
AOSoundStream.h
Code cleanup, removed extern declaration in sound streams
2009-12-13 11:51:29 +00:00
AlsaSoundStream.cpp
Core/DSPCore: Improve Interpreter address register add/sub, convert to
2010-12-27 15:05:18 +00:00
AlsaSoundStream.h
Linux: Better ALSA support
2010-05-21 22:48:57 +00:00
AudioCommon.cpp
Added XAudio2 backend.
2010-11-10 08:28:26 +00:00
AudioCommon.h
Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
2010-09-27 04:29:51 +00:00
AudioCommonConfig.cpp
some better default settings:
2010-12-23 06:00:17 +00:00
AudioCommonConfig.h
DSPHLE: Added an option for 48khz output and supporting upsampling code.
2010-11-12 03:39:07 +00:00
CoreAudioSoundStream.cpp
Now that Core Audio works, reduce the number of build permutations a bit
2010-06-01 20:45:30 +00:00
CoreAudioSoundStream.h
Now that Core Audio works, reduce the number of build permutations a bit
2010-06-01 20:45:30 +00:00
DSoundStream.cpp
Fixes a crash in the DirectSound back-end.
2010-06-08 13:28:12 +00:00
DSoundStream.h
This could alleviate the suffering of dual core synchronization a bit.
2010-01-14 10:52:14 +00:00
Mixer.cpp
Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.
2011-01-01 19:55:03 +00:00
Mixer.h
DSPHLE: Added an option for 48khz output and supporting upsampling code.
2010-11-12 03:39:07 +00:00
NullSoundStream.cpp
Some compiler warnings and eol-style.
2010-11-14 23:56:26 +00:00
NullSoundStream.h
Some compiler warnings and eol-style.
2010-11-14 23:56:26 +00:00
OpenALStream.cpp
Use the proper type for printing the OpenAL default device name.
2010-12-07 22:38:03 +00:00
OpenALStream.h
Port to *BSD. It runs but isn't terribly useful without Cg.
2010-07-22 03:29:35 +00:00
PulseAudioStream.cpp
Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api.
2010-08-17 02:14:04 +00:00
PulseAudioStream.h
Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api.
2010-08-17 02:14:04 +00:00
SConscript
Clean up OS X wx library handling a bit.
2010-11-14 06:02:44 +00:00
SoundStream.h
Some small clean up + fixes to make valgrind happy
2010-02-02 08:10:23 +00:00
WaveFile.cpp
First pass at dealing with different size_t/off_t sizes in C90 environments.
2010-12-05 15:59:11 +00:00
WaveFile.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XAudio2Stream.cpp
DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
2010-12-29 13:07:00 +00:00
XAudio2Stream.h
Some compiler warnings and eol-style.
2010-11-14 23:56:26 +00:00
aldlist.cpp
Port to *BSD. It runs but isn't terribly useful without Cg.
2010-07-22 03:29:35 +00:00
aldlist.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00