dolphin/Source/Core/DolphinWX/Src/GLInterface
degasus ab35503195 ogl: don't force depth+stencil for default framebuffer 2013-10-29 19:20:40 +01:00
..
AGL.cpp A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
AGL.h ogl: fix single core crash 2013-04-11 03:32:07 +02:00
EGL.cpp ogl: don't force depth+stencil for default framebuffer 2013-10-29 19:20:40 +01:00
EGL.h Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
GLX.cpp ogl: don't force depth+stencil for default framebuffer 2013-10-29 19:20:40 +01:00
GLX.h ogl: fix single core crash 2013-04-11 03:32:07 +02:00
InterfaceBase.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
Platform.cpp Make sure the EGL evdpy is closed. 2013-04-26 11:35:42 -05:00
Platform.h I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
WGL.cpp ogl: don't force depth+stencil for default framebuffer 2013-10-29 19:20:40 +01:00
WGL.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
Wayland_Util.cpp I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
Wayland_Util.h I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
X11_Util.cpp Move in-game keybinding handling to a central location 2013-07-21 23:17:16 -04:00
X11_Util.h Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True 2013-04-20 17:19:22 +00:00