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CMakeLists.txt
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Add AbstractGfx for DX12
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2023-01-31 19:41:24 +13:00 |
Common.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.cpp
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Add AbstractGfx for DX12
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2023-01-31 19:41:24 +13:00 |
D3D12BoundingBox.h
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Fix all uninitialized variable warnings (C26495)
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2021-10-13 12:32:16 -07:00 |
D3D12Gfx.cpp
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
D3D12Gfx.h
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
D3D12PerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
D3D12PerfQuery.h
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Add virtual Initialize() to PerfQueryBase
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2023-01-31 19:41:24 +13:00 |
D3D12StreamBuffer.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
D3D12StreamBuffer.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
D3D12SwapChain.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12VertexManager.cpp
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Lint fixes
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2023-02-09 18:36:20 +13:00 |
D3D12VertexManager.h
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VideoBackends:D3D12: Dynamic vertex loader support
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2022-09-19 16:28:24 -05:00 |
DX12Context.cpp
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Embrace nullptr over NULL and 0
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2023-04-15 16:07:05 -05:00 |
DX12Context.h
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VideoBackends:D3D12: Dynamic vertex loader support
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2022-09-19 16:28:24 -05:00 |
DX12Pipeline.cpp
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
DX12Pipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
DX12Shader.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
DX12Shader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
DX12Texture.cpp
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Merge pull request #11522 from phire/KillRendererWithFire
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2023-02-09 19:59:16 +13:00 |
DX12Texture.h
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VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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2023-01-27 18:46:53 -06:00 |
DX12VertexFormat.cpp
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
DX12VertexFormat.h
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
DescriptorAllocator.cpp
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
DescriptorAllocator.h
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
DescriptorHeapManager.cpp
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VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
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2022-10-29 23:39:27 +02:00 |
DescriptorHeapManager.h
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VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
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2022-10-29 23:39:27 +02:00 |
VideoBackend.cpp
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Lint fixes
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2023-02-09 18:36:20 +13:00 |
VideoBackend.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |