dolphin/Source/Core/VideoBackends/Vulkan
Stenzek 24df896eb8 VKShader: Fix incorrect loading of binary shaders 2018-03-10 15:56:27 +10:00
..
BoundingBox.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
BoundingBox.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
CMakeLists.txt VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
CommandBufferManager.cpp Vulkan: Fix waiting on non-existant fence when reading back 2018-01-26 12:33:24 +10:00
CommandBufferManager.h Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR 2017-10-10 23:21:40 +10:00
Constants.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
FramebufferManager.cpp AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
FramebufferManager.h Vulkan: Fix possible mismatch between EFB framebuffer and render pass 2018-01-11 16:02:31 +10:00
ObjectCache.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
ObjectCache.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
PerfQuery.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PerfQuery.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PostProcessing.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PostProcessing.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
RasterFont.cpp VideoCommon: Add helpers for generating common render states 2017-09-11 20:01:52 +10:00
RasterFont.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
Renderer.cpp VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
Renderer.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
ShaderCache.cpp VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods 2018-01-27 13:53:55 +10:00
ShaderCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
ShaderCompiler.cpp Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
ShaderCompiler.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
StagingBuffer.cpp Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
StagingBuffer.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
StateTracker.cpp VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
StateTracker.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
StreamBuffer.cpp Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace 2017-03-04 18:07:04 +10:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
SwapChain.cpp Renderer: Handle resize events on-demand instead of polling 2018-02-20 01:15:55 +10:00
SwapChain.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
Texture2D.cpp Vulkan: Fix invalid stage mask in layout transitions 2018-01-26 12:33:24 +10:00
Texture2D.h Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
TextureCache.cpp Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
TextureCache.h Vulkan: Move render pass management to ObjectCache 2018-01-11 15:21:34 +10:00
TextureConverter.cpp AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
TextureConverter.h Vulkan: Remove redundant YUYV conversion shaders 2018-02-14 15:26:35 +10:00
Util.cpp AbstractTexture: Add support for depth textures/formats 2018-03-01 17:31:24 +10:00
Util.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
VKPipeline.cpp VKPipeline: Fix render pass and add pipeline layout fields 2018-03-10 15:56:13 +10:00
VKPipeline.h VKPipeline: Fix render pass and add pipeline layout fields 2018-03-10 15:56:13 +10:00
VKShader.cpp VKShader: Fix incorrect loading of binary shaders 2018-03-10 15:56:27 +10:00
VKShader.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VKTexture.cpp VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
VKTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
VertexFormat.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexFormat.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00
Vulkan.vcxproj VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VulkanContext.cpp VideoConfig: Remove bForceCopyToRam field 2018-02-11 15:29:37 +10:00
VulkanContext.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
VulkanEntryPoints.inl Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
VulkanLoader.cpp Vulkan: Fix headless framedumping without USE_X11 set 2017-11-23 17:00:32 +10:00
VulkanLoader.h Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
main.cpp VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods 2018-01-27 13:53:55 +10:00