dolphin/Languages/po/nl.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# Garteal <garteal@gmail.com>, 2013
# MADCreations <http://www.dpro.freehosting.org>, 2011
# M4rinus <marinus@live.com>, 2013
# delroth <delroth@gmail.com>, 2014
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-01-22 00:00+0000\n"
"PO-Revision-Date: 2014-01-18 16:41+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Dutch (http://www.transifex.com/projects/p/dolphin-emu/language/nl/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: nl\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
msgid " (too many to display)"
msgstr "(te veel om weer te geven)"
#: Source/Core/DolphinWX/NetWindow.cpp:295
#: Source/Core/DolphinWX/NetWindow.cpp:528
#: Source/Core/DolphinWX/NetWindow.cpp:565
msgid " Game : "
msgstr " Spel :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:542
msgid "! NOT"
msgstr "! NIET"
#: Source/Core/Core/HW/GCMemcard.cpp:26
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr "\"%s\" bestaat niet.\nWilt u een nieuwe 16MB geheugenkaart aanmaken?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" is een onjuist GCM/ISO bestand of het is geen GC/Wii ISO."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730
#, c-format
msgid "%08X: "
msgstr "%08X: "
#: Source/Core/DolphinWX/MemcardManager.cpp:183
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopieer%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:121
#, c-format
msgid "%d samples"
msgstr "%d samples"
#: Source/Core/VideoBackends/D3D/main.cpp:120
#, c-format
msgid "%d samples (quality level %d)"
msgstr "%d samples (kwaliteitsniveau %d)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:167
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:339
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s bestaat al, wilt u het vervangen?"
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "Het lukte niet om %s te comprimeren. Waarschijnlijk is de image corrupt."
#: Source/Core/Core/HW/GCMemcard.cpp:51
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr "%s kon niet worden geladen als een geheugenkaart\\n\nBestandsgrootte op kaart is onjuist (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:66
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr "%s kon niet worden geladen als een geheugenkaart\\n\nKaartgrootte is onjuist (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:46
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr "%s kon niet worden geladen als een geheugenkaart \\n\nBestand is niet groot genoeg om een geldige geheugenkaart bestand te zijn (0x%x bytes)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:412
#, c-format
msgid "%s failed to open"
msgstr "Kon %s niet openen"
#: Source/Core/Core/x64MemTools.cpp:154
#, c-format
msgid "%s failed: kr=%x"
msgstr "%s gefaald: kr=%x"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:405
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s is een 0 byte bestand"
#: Source/Core/DiscIO/CompressedBlob.cpp:147
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s is al gecomprimeerd! Kan niet nog meer comprimeren."
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:390
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s is te lang voor de bestandsnaam, maximaal aantal karakters is 45"
#: Source/Core/DolphinWX/MemcardManager.cpp:189
#, c-format
msgid "%sDelete%s"
msgstr "%sVerwijder%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:187
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExporteer GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:185
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImporteer GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:763
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Vrije Blokken; %u Vrije Bestands Invoer"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:558
msgid "&& AND"
msgstr "&& EN"
#: Source/Core/DolphinWX/FrameTools.cpp:303
msgid "&About..."
msgstr "&Over..."
#: Source/Core/DolphinWX/FrameTools.cpp:100
msgid "&Boot from DVD Drive..."
msgstr "&Start van DVD Drive..."
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Breakpoints"
msgstr "&Breekpunten"
#: Source/Core/DolphinWX/FrameTools.cpp:111
msgid "&Browse for ISOs..."
msgstr "&Blader voor ISOs..."
#: Source/Core/DolphinWX/FrameTools.cpp:195
msgid "&Cheats Manager"
msgstr "&Cheats Manager"
#: Source/Core/DolphinWX/FrameTools.cpp:179
msgid "&DSP Settings"
msgstr "&DSP Instellingen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:867
msgid "&Delete ISO..."
msgstr "&Verwijder ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:888
msgid "&Delete selected ISOs..."
msgstr "&Verwijder geselecteerde ISOs..."
#: Source/Core/DolphinWX/FrameTools.cpp:172
msgid "&Emulation"
msgstr "&Emulatie"
#: Source/Core/DolphinWX/FrameTools.cpp:114
msgid "&File"
msgstr "&Bestand"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "&Frame Advance"
msgstr "&Frame Avanceren"
#: Source/Core/DolphinWX/FrameTools.cpp:360
msgid "&Fullscreen"
msgstr "&Volledig Scherm"
#: Source/Core/DolphinWX/FrameTools.cpp:178
msgid "&Graphics Settings"
msgstr "&Grafische Instellingen "
#: Source/Core/DolphinWX/FrameTools.cpp:304
msgid "&Help"
msgstr "&Help"
#: Source/Core/DolphinWX/FrameTools.cpp:182
msgid "&Hotkey Settings"
msgstr "&Sneltoets Instellingen "
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:149
msgid "&Load State"
msgstr "&Laad staat"
#: Source/Core/DolphinWX/FrameTools.cpp:192
msgid "&Memcard Manager (GC)"
msgstr "&Geheugenkaart Manager (GC) "
#: Source/Core/DolphinWX/FrameTools.cpp:236
msgid "&Memory"
msgstr "&Geheugen "
#: Source/Core/DolphinWX/FrameTools.cpp:321
msgid "&Open..."
msgstr "&Open..."
#: Source/Core/DolphinWX/FrameTools.cpp:188
msgid "&Options"
msgstr "&Opties "
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "&Pause"
msgstr "&Pauze"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "&Play"
msgstr "&Speel "
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
msgid "&Properties"
msgstr "&Eigenschappen "
#: Source/Core/DolphinWX/FrameTools.cpp:356
msgid "&Read-only mode"
msgstr "&Alleen-lezen modus"
#: Source/Core/DolphinWX/FrameTools.cpp:327
msgid "&Refresh List"
msgstr "&Lijst Vernieuwen "
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinWX/FrameTools.cpp:340
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&Sound"
msgstr "&Geluid "
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "&Tools"
msgstr "&Tools"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/FrameTools.cpp:288
msgid "&View"
msgstr "&Bekijk "
#: Source/Core/DolphinWX/FrameTools.cpp:181
msgid "&Wiimote Settings"
msgstr "&Wiimote Instellingen "
#: Source/Core/DolphinWX/GameListCtrl.cpp:850
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501
msgid "'"
msgstr "'"
#: Source/Core/DolphinWX/PHackSettings.cpp:46
msgid "(-)+zFar"
msgstr "(-)+zFar"
#: Source/Core/DolphinWX/PHackSettings.cpp:41
msgid "(-)+zNear"
msgstr "(-)+zNear"
#: Source/Core/DolphinWX/PHackSettings.cpp:86
msgid "(UNKNOWN)"
msgstr "(ONBEKEND)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:383
msgid "(off)"
msgstr "(uit) "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:559
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:663
msgid "0x44"
msgstr "0x44"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "1.5x Native (960x792)"
msgstr "1.5x Native (960x792)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:147
msgid "16 bit"
msgstr "16 bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "1x Native (640x528)"
msgstr "1x Native (640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "2x Native (1280x1056)"
msgstr "2x Native (1280x1056)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:148
msgid "32 bit"
msgstr "32 bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:411
msgid "3D Vision"
msgstr "3D Vision"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "3x Native (1920x1584)"
msgstr "3x Native (1920x1584)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "4x Native (2560x2112)"
msgstr "4x Native (2560x2112)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:146
msgid "8 bit"
msgstr "8 bit"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:30
msgid "<Insert name here>"
msgstr "<Vul naam hier in> "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid "<No resolutions found>"
msgstr "<Geen resoluties gevonden> "
#: Source/Core/DolphinWX/ConfigMain.cpp:87
msgid "<Nothing>"
msgstr "<Niks>"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:150
msgid "<Press Key>"
msgstr "<Druk op een knop>"
#: Source/Core/DolphinWX/ConfigMain.cpp:290
msgid "<System>"
msgstr "<Systeem>"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:704
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/NetWindow.cpp:234
#: Source/Core/DolphinWX/NetWindow.cpp:270
msgid "A NetPlay window is already open!!"
msgstr "Er is al een NetPlay venster geopend!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:372
#: Source/Core/DolphinWX/CheatsWindow.cpp:406
msgid "A game is not currently running."
msgstr "Er staat geen spel aan."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr "Er is geen ondersteunde bluetooth apparaat gevonden.\nKoppel je Wiimotes handmadig aan het systeem."
#: Source/Core/DolphinWX/NetWindow.cpp:104
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:95
#: Source/Core/DolphinWX/ConfigMain.cpp:100
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/ISOProperties.cpp:332
#: Source/Core/DolphinWX/CheatsWindow.cpp:104
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinWX/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "Over Dolphin"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Acceleratie"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Accuracy:"
msgstr "Accuratie:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr "Emuleer de EFB kopieën nauwkeurig.\nSommige spellen zijn hiervan afhankelijk voor een aantal grafische effecten of gameplay functionaliteit.\n\nBij geval van twijfel, markeer EFB to Texture."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:255
msgid "Action"
msgstr "Actie"
#: Source/Core/Core/ARDecrypt.cpp:469
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr "Action Replay Code Decodering Fout:\nPariteitscontrole mislukt\n\nVerantwoordelijke code:\n%s"
#: Source/Core/Core/ActionReplay.cpp:662
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Action Replay Fout: Verkeerde grootte (%08x : address = %08x) in Voeg Code Toe (%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Vul en Schuif (%s)"
#: Source/Core/Core/ActionReplay.cpp:542
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Ram Schrijf En Vul (%s)"
#: Source/Core/Core/ActionReplay.cpp:602
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Schrijf Naar Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:797
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay Fout: Verkeerde waarde (%08x) in Geheugen Kopie (%s)"
#: Source/Core/Core/ActionReplay.cpp:677
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr "Action Replay Fout: Master Code en Schrijf naar CCXXXXXX niet geimplementeerd (%s)\\n\nMaster codes zijn niet nodig. Gebruik geen master codes."
#: Source/Core/Core/ActionReplay.cpp:187
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay Fout: foutive AR code regel: %s"
#: Source/Core/Core/ActionReplay.cpp:867
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditionele Code: Onjuiste Grootte %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:940
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Onjuiste Normal Code Type %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:891
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Onjuist subtype %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:833
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Onjuist Subtype %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinWX/WXInputBase.cpp:63
#: Source/Core/DolphinWX/PatchAddEdit.cpp:63
msgid "Add"
msgstr "Voeg toe"
#: Source/Core/DolphinWX/ISOProperties.cpp:1361
msgid "Add ActionReplay Code"
msgstr "Voeg een ActionReplay Code toe"
#: Source/Core/DolphinWX/ISOProperties.cpp:1282
msgid "Add Patch"
msgstr "Voeg een Patch toe"
#: Source/Core/DolphinWX/FrameAui.cpp:528
msgid "Add new pane"
msgstr "Voeg een nieuwe paneel toe"
#: Source/Core/DolphinWX/ISOProperties.cpp:437
#: Source/Core/DolphinWX/ISOProperties.cpp:459
#: Source/Core/DolphinWX/ConfigMain.cpp:803
msgid "Add..."
msgstr "Voeg toe..."
#: Source/Core/DolphinWX/NetWindow.cpp:85
msgid "Address :"
msgstr "Adres :"
#: Source/Core/DolphinWX/PHackSettings.cpp:45
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr "Voegt de specifieke waarde toe aan de zFar parameter. \nTwee manieren om de floating point values te representeren. \nVoorbeeld: het direct invoeren van \"200\" of \"0.0002\" levert hetzelfde effect, de uiteindelijke waarde zal \"0.0002\" zijn. \nWaardes: (0 -> +/- Integer) of (0 -> +/-FP[6 decimalen van precisie])\n\nNB: Controleer de uiteindelijke waardes in LogWindow/Console."
#: Source/Core/DolphinWX/PHackSettings.cpp:40
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr "Voegt de specifieke waarde toe aan de zNear parameter. \nTwee manieren om de floating point values te representeren. \nVoorbeeld: het direct invoeren van \"200\" of \"0.0002\" levert hetzelfde effect, de uiteindelijke waarde zal \"0.0002\" zijn. \nWaardes: (0 -> +/- Integer) of (0 -> +/-FP[6 decimalen van precisie])\n\nNB: Controleer de uiteindelijke waardes in LogWindow/Console."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:808
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Stel de vereiste analoge control drukgevoeligheid in om de knop te activeren."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "Advanced"
msgstr "Geavanceerd"
#: Source/Core/DolphinWX/ConfigMain.cpp:568
msgid "Advanced Settings"
msgstr "Geavanceerde Instellingen"
#: Source/Core/DolphinWX/FrameTools.cpp:619
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Alle GC/Wii bestanden (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/ConfigMain.cpp:808
msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr "Alle GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1180
msgid "All Gamecube GCM files (gcm)"
msgstr "Alle Gamecube GCM bestanden (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1480
#: Source/Core/DolphinWX/FrameTools.cpp:1494
msgid "All Save States (sav, s##)"
msgstr "Alle Save Staten (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
msgid "All Wii ISO files (iso)"
msgstr "Alle Wii ISO Bestanden (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1198
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Alle gecomprimeerde GC/Wii ISO-bestanden (GCZ)"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "All files (*.*)|*.*"
msgstr "Alle Bestanden (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:271
msgid "Analyze"
msgstr "Analyseer"
#: Source/Core/InputCommon/ControllerEmu.cpp:286
msgid "Angle"
msgstr "Hoek"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:374
msgid "Anisotropic Filtering:"
msgstr "Anisotropic Filtering:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:298
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader heeft de verkeerde grootte.. is het wel echt een Apploader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:292
msgid "Apploader unable to load from file"
msgstr "Apploader kan het bestand niet laden"
#: Source/Core/DolphinWX/ConfigMain.cpp:833
msgid "Apploader:"
msgstr "Apploader :"
#: Source/Core/DolphinWX/CheatsWindow.cpp:111
msgid "Apply"
msgstr "Toepassen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr "Pas een Post-Processing effect toe na het verwerken van een frame. \n\nIn geval van twijfel selecteer (uit)."
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Arabic"
msgstr "Arabisch"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:667
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Weet je zeker dat je \"%s\"? wilt verwijderen?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1003
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr "Weet je zeker dat je dit bestand wilt verwijderen?\nDeze gegevens zijn niet terug te halen!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "Weet je zeker dat je dit bestand wilt verwijderen? Deze gegevens zijn niet terug te halen!"
#: Source/Core/DolphinWX/ConfigMain.cpp:45
msgid "Arm JIT (experimental)"
msgstr "Arm JIT (Experimenteel)"
#: Source/Core/DolphinWX/ConfigMain.cpp:46
msgid "Arm JITIL (experimental)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
#: Source/Core/DolphinWX/ConfigMain.cpp:781
msgid "Aspect Ratio:"
msgstr "Beeldverhouding:"
#: Source/Core/DolphinWX/FrameAui.cpp:58
msgid "At least one pane must remain open."
msgstr "Er moet tenminste één paneel open blijven."
#: Source/Core/DolphinWX/ConfigMain.cpp:249
#: Source/Core/DolphinWX/ConfigMain.cpp:540
msgid "Audio"
msgstr "Geluid"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Audio Backend:"
msgstr "Geluid Backend:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:28
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Fout bij het openen van een AO toestel. \n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
#: Source/Core/DolphinWX/ConfigMain.cpp:248
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Veelvoud van 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "Auto (Window Size)"
msgstr "Automatisch (Venster Grootte)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Auto adjust Window Size"
msgstr "Venster grootte automatisch aanpassen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:77
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Past de venster grootte automatisch aan aan je interne resolutie.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705
msgid "B"
msgstr "B"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinWX/WXInputBase.cpp:14
msgid "Back"
msgstr "Terug"
#: Source/Core/DolphinWX/ConfigMain.cpp:684
msgid "Backend Settings"
msgstr "Backend Instellingen"
#: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid "Backend:"
msgstr "Geluids backend:"
#: Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:315
msgid "Background Input"
msgstr "Achtergrond invoer"
#: Source/Core/InputCommon/ControllerEmu.cpp:267
msgid "Backward"
msgstr "Terug"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:307
msgid "Bad File Header"
msgstr "Verkeerde bestands header"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:61
msgid "Balance Board"
msgstr "Balance Board"
#: Source/Core/DolphinWX/GameListCtrl.cpp:295
#: Source/Core/DolphinWX/MemcardManager.cpp:621
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/ISOProperties.cpp:569
msgid "Banner Details"
msgstr "Banner Details"
#: Source/Core/DolphinWX/ISOProperties.cpp:531
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Bar"
msgstr "Balk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Basic"
msgstr "Basis"
#: Source/Core/DolphinWX/ConfigMain.cpp:562
msgid "Basic Settings"
msgstr "Basis Instellingen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/GCMemcard.cpp:142
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table checksum is mislukt"
#: Source/Core/DolphinWX/MemcardManager.cpp:625
msgid "Blocks"
msgstr "Blokken"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Blue"
msgstr "Blauw"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Left"
msgstr "Blauw Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Right"
msgstr "Blauw Rechts"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:105
#: Source/Core/DolphinWX/ConfigMain.cpp:274
msgid "Bottom"
msgstr "Onder"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:229
#, c-format
msgid "Bound Controls: %lu"
msgstr "Gekoppelde controls: %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
msgid "Broken"
msgstr "Defect"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Browse"
msgstr "Zoek"
#: Source/Core/DolphinWX/GameListCtrl.cpp:248
msgid "Browse for a directory to add"
msgstr "Zoek een folder om toe te voegen"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Browse for an ISO directory..."
msgstr "Zoek een ISO folder"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1070
msgid "Browse for output directory"
msgstr "Zoek een uitvoer folder"
#: Source/Core/DolphinWX/NetWindow.cpp:351
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:58
#: Source/Core/DolphinWX/TASInputDlg.cpp:108
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr "Knoppen"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave"
" this option disabled."
msgstr "Voorkomt het legen van de data cache door de DCBZ instructie. Laat deze optie meestal ongeactiveerd. "
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
msgid "C"
msgstr "C"
#: Source/Core/DolphinWX/TASInputDlg.cpp:65
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/Core/HW/GCPadEmu.cpp:64
msgid "C-Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774
msgid "CP reg"
msgstr "CP Reg"
#: Source/Core/DolphinWX/ConfigMain.cpp:554
msgid "CPU Emulator Engine"
msgstr "CPU Emulatie Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:498
msgid "Cache Display Lists"
msgstr "Activeer scherm lijst caching."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:88
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Bereken belichting van 3D graphics per-pixel, in plaats van per vertex.\nVerlaagt de emulatiesnelheid met een aantal procent (afhankelijk van je grafische kaart).\nDit is meestal een veilige toevoeging, maar kan in sommige gevallen problemen opleveren.\n\nIn geval van twijfel leeg laten."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1847
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr "Kan Wiimote met verbinding %02x niet vinden"
#: Source/Core/Core/HW/DVDInterface.cpp:676
#: Source/Core/Core/HW/DVDInterface.cpp:686
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Kan niet lezen van DVD_Plugin - DVD-Interface: Fatale Error"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
#: Source/Core/DolphinWX/CheatsWindow.cpp:113
msgid "Cancel"
msgstr "Annuleer"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:126
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:221
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:283
#, c-format
msgid "Cannot open %s"
msgstr "Kan %s niet openen"
#: Source/Core/Core/CoreTiming.cpp:107
msgid "Cannot unregister events with events pending"
msgstr "Kan geen events afmelden als er events in afwachting zijn"
#: Source/Core/DolphinWX/ConfigMain.cpp:1072
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr "Kan dat bestand niet als geheugenkaart gebruiken.\\n\n%s\\n\nis geen geldig gamecube geheugenkaart bestand."
#: Source/Core/DolphinWX/ConfigMain.cpp:1108
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr "Kan dat bestand niet als geheugenkaart gebruiken. \nProbeer je hetzelfde bestand in beide slots te gebruiken?"
#: Source/Core/DolphinWX/WXInputBase.cpp:39
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/ConfigMain.cpp:292
msgid "Catalan"
msgstr "Catalaans"
#: Source/Core/InputCommon/ControllerEmu.cpp:299
msgid "Center"
msgstr "Middelpunt"
#: Source/Core/DolphinWX/NetWindow.cpp:597
msgid "Change"
msgstr "Verander"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Change &Disc..."
msgstr "Verander &Schijf"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:167
msgid "Change Disc"
msgstr "Verander Schijf"
#: Source/Core/DolphinWX/NetWindow.cpp:589
msgid "Change Game"
msgstr "Spel veranderen"
#: Source/Core/DolphinWX/ConfigMain.cpp:504
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr "Verander de taal van de gebruikersinterface.\nVereist een herstart."
#: Source/Core/DolphinWX/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "Verandert teken van zVer parameter (na correctie)"
#: Source/Core/DolphinWX/PHackSettings.cpp:42
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "Verandert teken van zDichtbij parameter (na correctie)"
#: Source/Core/DolphinWX/ConfigMain.cpp:508
msgid "Changing this will have no effect while the emulator is running!"
msgstr "Het heeft geen effect als je dit veranderd wanneer de emulator draait!"
#: Source/Core/DolphinWX/NetWindow.cpp:320
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:34
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/CheatsWindow.cpp:107
msgid "Cheat Search"
msgstr "Cheat Zoeken"
#: Source/Core/DolphinWX/CheatsWindow.cpp:254
msgid "Cheats Manager"
msgstr "Cheats Manager"
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Check Partition Integrity"
msgstr "Controleer Partitie integriteit"
#: Source/Core/DolphinWX/ISOProperties.cpp:944
msgid "Checking integrity..."
msgstr "Integriteit controleren..."
#: Source/Core/DolphinWX/ConfigMain.cpp:293
msgid "Chinese (Simplified)"
msgstr "Chinees (Vereenvoudigd)"
#: Source/Core/DolphinWX/ConfigMain.cpp:294
msgid "Chinese (Traditional)"
msgstr "Chinees (Traditioneel)"
#: Source/Core/DolphinWX/ConfigMain.cpp:810
msgid "Choose a DVD root directory:"
msgstr "Kies een DVD Station:"
#: Source/Core/DolphinWX/ConfigMain.cpp:814
msgid "Choose a NAND root directory:"
msgstr "Kies een NAND basismap:"
#: Source/Core/DolphinWX/ConfigMain.cpp:807
msgid "Choose a default ISO:"
msgstr "Kies een standaard ISO:"
#: Source/Core/DolphinWX/ConfigMain.cpp:1231
msgid "Choose a directory to add"
msgstr "Kies een folder om toe te voegen"
#: Source/Core/DolphinWX/ConfigMain.cpp:1059
msgid "Choose a file to open"
msgstr "Kies een bestand om te openen"
#: Source/Core/DolphinWX/MemcardManager.cpp:204
msgid "Choose a memory card:"
msgstr "Kies een geheugen kaart:"
#: Source/Core/DolphinWX/ConfigMain.cpp:811
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr "Kies Bestand te gebruiken als apploader: (geldt voor disks die alleen mappen uit mappen zijn opgebouwd)"
#: Source/Core/DolphinWX/ISOProperties.cpp:828
#: Source/Core/DolphinWX/ISOProperties.cpp:869
msgid "Choose the folder to extract to"
msgstr "Kies de folder om naar uit te pakken"
#: Source/Core/InputCommon/ControllerEmu.cpp:285
msgid "Circle Stick"
msgstr "Cirkel Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56
msgid "Classic"
msgstr "Klassiek"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/LogWindow.cpp:137
#: Source/Core/DolphinWX/InputConfigDiag.cpp:537
#: Source/Core/DolphinWX/InputConfigDiag.cpp:968
msgid "Clear"
msgstr "Legen"
#: Source/Core/Core/NetPlayServer.cpp:239
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "Client is uitgeschakeld terwijl het spel draait! NetPlay is uitgeschakeld. Je moet het spel handmatig stoppen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:583
#: Source/Core/DolphinWX/ISOProperties.cpp:603
#: Source/Core/DolphinWX/MemcardManager.cpp:234
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:284
msgid "Close"
msgstr "Sluit"
#: Source/Core/DolphinWX/FrameTools.cpp:176
msgid "Co&nfigure..."
msgstr "In&stellingen"
#: Source/Core/DolphinWX/CheatsWindow.cpp:62
msgid "Code Info"
msgstr "Code Info"
#: Source/Core/DolphinWX/CheatsWindow.cpp:575
msgid "Code: "
msgstr "Code: "
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Command"
msgstr "Commando"
#: Source/Core/DolphinWX/MemcardManager.cpp:623
msgid "Comment"
msgstr "Reactie"
#: Source/Core/DolphinWX/ISOProperties.cpp:529
msgid "Comment:"
msgstr "Reactie:"
#: Source/Core/DolphinWX/GameListCtrl.cpp:875
msgid "Compress ISO..."
msgstr "Comprimeer ISO ..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:890
msgid "Compress selected ISOs..."
msgstr "Comprimeer geselecteerde ISO's ..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1079
#: Source/Core/DolphinWX/GameListCtrl.cpp:1215
msgid "Compressing ISO"
msgstr "ISO wordt gecomprimeerd"
#: Source/Core/DolphinWX/FrameTools.cpp:468
msgid "Config"
msgstr "Config"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:38
#: Source/Core/DolphinWX/InputConfigDiag.h:125
#: Source/Core/DolphinWX/InputConfigDiag.h:144
msgid "Configure"
msgstr "Configureer"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:102
msgid "Configure Control"
msgstr "Configureer Besturing"
#: Source/Core/DolphinWX/NetWindow.cpp:331
#: Source/Core/DolphinWX/NetWindow.cpp:616
msgid "Configure Pads"
msgstr "Configureer Besturing Pads"
#: Source/Core/DolphinWX/FrameTools.cpp:468
msgid "Configure..."
msgstr "Configureer..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1110
#: Source/Core/DolphinWX/GameListCtrl.cpp:1138
#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
msgid "Confirm File Overwrite"
msgstr "Bevestig om bestand over te schrijven."
#: Source/Core/DolphinWX/ConfigMain.cpp:584
msgid "Confirm on Stop"
msgstr "Bevestiging bij Stop"
#: Source/Core/DolphinWX/NetWindow.cpp:78
#: Source/Core/DolphinWX/NetWindow.cpp:100
msgid "Connect"
msgstr "Verbind"
#: Source/Core/DolphinWX/FrameTools.cpp:377
#: Source/Core/DolphinWX/HotkeyDlg.cpp:188
msgid "Connect Balance Board"
msgstr "Verbind Balance Board"
#: Source/Core/DolphinWX/ConfigMain.cpp:775
msgid "Connect USB Keyboard"
msgstr "Verbind USB Toetsenbord"
#: Source/Core/DolphinWX/FrameTools.cpp:373
#, c-format
msgid "Connect Wiimote %i"
msgstr "Verbind Wiimote %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:184
msgid "Connect Wiimote 1"
msgstr "Verbind Wiimote 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:185
msgid "Connect Wiimote 2"
msgstr "Verbind Wiimote 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:186
msgid "Connect Wiimote 3"
msgstr "Verbind Wiimote 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:187
msgid "Connect Wiimote 4"
msgstr "Verbind Wiimote 4"
#: Source/Core/DolphinWX/Main.cpp:671
msgid "Connecting..."
msgstr "Verbinden..."
#: Source/Core/DolphinWX/FrameAui.cpp:156
msgid "Console"
msgstr "Console"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:89
msgid "Continuous Scanning"
msgstr "Continu scannen"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Control"
msgstr "Bestuur"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
msgid "Convert to GCI"
msgstr "Omzetten naar GCI"
#: Source/Core/Core/CoreParameter.cpp:383
msgid "Copy failed"
msgstr "Kopiëren mislukt"
#: Source/Core/DolphinWX/MemcardManager.cpp:789
#, c-format
msgid "Copy to Memcard %c"
msgstr "Kopieer naar MemKaart %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid "Core"
msgstr "Core"
#: Source/Core/AudioCommon/AudioCommon.cpp:76
#, c-format
msgid "Could not initialize backend %s."
msgstr "Kon de %s backend niet initialiseren."
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii"
" backup. Please note that original Gamecube and Wii discs cannot be read by"
" most PC DVD drives."
msgstr "Kon het bestnad \"%s\" niet lezen. Er is geen schijf in de drive, of het is geen GC/Wii backup.Meeste PC DVD drives kunnen geen originele Gamecube en Wii schijven lezen!"
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Kon ISO bestand %s niet herkennen."
#: Source/Core/DolphinWX/ISOProperties.cpp:624
#, c-format
msgid "Could not save %s"
msgstr "Kon %s niet opslaan"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the options."
msgstr "Kon niet naar geheugenkaart bestand %s schrijven. \n\nDraai je Dolphin vanaf een CD/DVD, of is het bestand misschien beveiligd tegen schrijven?\n\nKrijg je dit nadat je de emulator map hebt verplaatst?\nZo ja, dan moet je je memory card locatie opnieuw aangeven in de configuratie."
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Kon geen open commando vinden voor extensie 'ini'!"
#: Source/Core/Core/BootManager.cpp:233
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr "Kon de kern niet initialiseren.\nControleer je instellingen."
#: Source/Core/DolphinWX/CheatsWindow.cpp:159
#: Source/Core/DolphinWX/CheatsWindow.cpp:514
msgid "Count:"
msgstr "Tel:"
#: Source/Core/DolphinWX/ISOProperties.cpp:485
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:162
#: Source/Core/DolphinWX/CheatsWindow.cpp:569
msgid "Create AR Code"
msgstr "Maak AR Code"
#: Source/Core/DolphinWX/FrameAui.cpp:569
#: Source/Core/DolphinWX/FrameAui.cpp:641
msgid "Create new perspective"
msgstr "Maak een nieuwe perspective"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "Auteur:"
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Critical"
msgstr "Kritiek"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Crop"
msgstr "Bijsnijden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Snijd de afbeelding bij van 4:3 naar 5:4 of van 16:9 naar 16:10.\n\nIn geval van twijfel leeg laten."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/FrameTools.cpp:632
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Huidige map verandert van %s naar %s na wxFileSelector!"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Custom Projection Hack"
msgstr "Aangepaste Projectie Hack"
#: Source/Core/DolphinWX/PHackSettings.h:17
msgid "Custom Projection Hack Settings"
msgstr "Aangepaste Projectie Instellingen"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Customize some Orthographic Projection parameters."
msgstr "Pas sommige orthogonale projectie parameters aan."
#: Source/Core/DolphinWX/ConfigMain.cpp:295
msgid "Czech"
msgstr "Tsjechisch"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
msgid "D"
msgstr "D"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/ConfigMain.cpp:644
msgid "DSP Emulator Engine"
msgstr "DSP Emulator Motor"
#: Source/Core/DolphinWX/ISOProperties.cpp:358
#: Source/Core/DolphinWX/ConfigMain.cpp:258
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE emulatie (snel)"
#: Source/Core/DolphinWX/ConfigMain.cpp:260
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE Interpreteer (Behoorlijk langzaam)"
#: Source/Core/DolphinWX/ConfigMain.cpp:259
msgid "DSP LLE recompiler"
msgstr "DSP LLE hercompileerder"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "DSP settings"
msgstr "DSP Instellingen"
#: Source/Core/DolphinWX/ConfigMain.cpp:646
msgid "DSPLLE on Separate Thread"
msgstr "DSPLLE op toegeweide thread"
#: Source/Core/DolphinWX/ConfigMain.cpp:830
msgid "DVD Root:"
msgstr "DVD Station:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:228
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr "DVDLowRead - Fatale Error: kan het volume niet lezen"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:322
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr "DVDLowUnencryptedRead - Fatale Error: kan het volume niet lezen"
#: Source/Core/DolphinWX/ConfigMain.cpp:92
msgid "Dance Mat"
msgstr "Dansmat"
#: Source/Core/DolphinWX/CheatsWindow.cpp:152
msgid "Data Size"
msgstr "Data grootte"
#: Source/Core/DolphinWX/ISOProperties.cpp:497
msgid "Date:"
msgstr "Datum:"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
#: Source/Core/DolphinWX/MemcardManager.cpp:557
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro bestanden(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:230
#: Source/Core/InputCommon/ControllerEmu.cpp:247
#: Source/Core/InputCommon/ControllerEmu.cpp:255
#: Source/Core/InputCommon/ControllerEmu.cpp:269
#: Source/Core/InputCommon/ControllerEmu.cpp:284
msgid "Dead Zone"
msgstr "Dode Zone"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:35
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:528
msgid "Debugging"
msgstr "Fouthersteller"
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "Decimal"
msgstr "Decimaal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:872
msgid "Decompress ISO..."
msgstr "Decomprimeer ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:891
msgid "Decompress selected ISOs..."
msgstr "Decomprimeer geselecteerde ISOs"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1079
#: Source/Core/DolphinWX/GameListCtrl.cpp:1215
msgid "Decompressing ISO"
msgstr "Decomprimeer ISO"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:195
msgid "Decrease Frame limit"
msgstr "Verlaag framelimit"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:967
msgid "Default"
msgstr "Standaard"
#: Source/Core/DolphinWX/ConfigMain.cpp:827
msgid "Default ISO:"
msgstr "Standaard ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:107
msgid "Default font"
msgstr "Standaard font"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
#: Source/Core/DolphinWX/InputConfigDiag.cpp:981
msgid "Delete"
msgstr "Verwijder"
#: Source/Core/DolphinWX/MemcardManager.cpp:790
msgid "Delete Save"
msgstr "Verwijder Save"
#: Source/Core/VideoCommon/AVIDump.cpp:64
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Verwijder het bestaande bestand '%s'?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:676
msgid "Description"
msgstr "Beschrijving"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:535
msgid "Detect"
msgstr "Detect"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:222
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:317
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr "Poging gedecteerd om meer data af te lezen van een DVD dan dat er in de buffer past. Klem"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:118
#: Source/Core/DolphinWX/InputConfigDiag.cpp:953
msgid "Device"
msgstr "Apparaat"
#: Source/Core/DolphinWX/ConfigMain.cpp:736
#: Source/Core/DolphinWX/ConfigMain.cpp:790
msgid "Device Settings"
msgstr "Apparaat Instellingen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Dial"
msgstr "Bellen"
#: Source/Core/VideoBackends/D3D/main.cpp:146
msgid "Direct3D"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:123
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr "Map checksum is mislukt\n en map backup checksum is mislukt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:484
msgid "Disable"
msgstr "Uitschakelen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:499
msgid "Disable Destination Alpha"
msgstr "Disable Destination Alpha"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:408
msgid "Disable Fog"
msgstr "Schakel Fog uit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr "Schakel elke XFB emulatie uit.\nVersnelt emulatie enorm maar veroorzaakt heftige glitches in veel spellen die ervan afhankelijk zijn (vooral homebrew applicaties).\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Schakel de emulatie van EFB kopieën uit.\nDit wordt vaak gebruik voor post-processing of render-naar-texture effects. Alhoewel deze instelling een speedup geeft, veroorzaakt het ook bijna altijd problemen.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Sla de destination alpha pass over die in veel spellen voor verschillende grafische effecten gebruikt wordt.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/ISOProperties.cpp:593
msgid "Disc"
msgstr "Schijf"
#: Source/Core/DiscIO/DriveBlob.cpp:94 Source/Core/DiscIO/DriveBlob.cpp:113
msgid "Disc Read Error"
msgstr "Schijf Lees Fout"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:319
msgid "Display"
msgstr "Scherm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Weergeef de gelezen inputs van de emulator.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Divide"
msgstr "Verdelen"
#: Source/Core/DolphinWX/FrameTools.cpp:1044
msgid "Do you want to stop the current emulation?"
msgstr "Wil je de emulatie stoppen?"
#: Source/Core/DolphinWX/ConfigMain.cpp:649
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II decodering"
#: Source/Core/DolphinWX/FrameTools.cpp:906
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:20
#, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Grafische Configuratie"
#: Source/Core/DolphinWX/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "Dolphin &Web Site"
#: Source/Core/DolphinWX/ConfigMain.h:24
msgid "Dolphin Configuration"
msgstr "Dolphin Configuratie"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:208
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin Geëmuleerde Wiimote configuratie"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:382
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1210
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GCPad Configuratie"
#: Source/Core/DolphinWX/FrameTools.cpp:726
#: Source/Core/DolphinWX/FrameTools.cpp:1145
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Film (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:9
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiimote configuratie"
#: Source/Core/DolphinWX/FrameTools.cpp:301
msgid "Dolphin at &Google Code"
msgstr "Dolphin op &Google Code"
#: Source/Core/DolphinWX/GameListCtrl.cpp:356
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr "Dolphin kan geen GC/Wii ISO's vinden. Dubbelklik om bestanden te zoeken..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:360
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr "Dolphin is ingesteld om alle spellen te verbergen. Dubbelklik hier om alle spellen te weergeven..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1150
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin kan de verzochte actie niet uitvoeren."
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF"
" = Compatible)"
msgstr "Verdubbelt de geemuleerde GPU clock snelheid. Kan de emulatie versnellen. (AAN = Snel, UIT = Compatibel)"
#: Source/Core/InputCommon/ControllerEmu.cpp:263
#: Source/Core/DolphinWX/WXInputBase.cpp:45
msgid "Down"
msgstr "Omlaag"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "Download Codes (WiiRD Database)"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:292
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu codes gedownload. (%lu toegevoegd)"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
msgid "Drums"
msgstr "Drums"
#: Source/Core/DolphinWX/ConfigMain.cpp:88
msgid "Dummy"
msgstr "Pop"
#: Source/Core/DolphinWX/ConfigMain.cpp:647
msgid "Dump Audio"
msgstr "Dump Geluid"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Dump EFB Target"
msgstr "Dump EFB Doel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "Dump Frames"
msgstr "Dump Frames"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:537
msgid "Dump Textures"
msgstr "Dump Textures"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Dump alle gerenderde afbeeldingen naar een AVI bestand in User/Dump/Frames/\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Dump gedecodeerde spel textures naar User/Dump/Textures/<game id>/\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Dump de inhoud van de EFB kopiën naar User/Dump/Textures/\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/ISOProperties.cpp:511
#: Source/Core/DolphinWX/ConfigMain.cpp:269
#: Source/Core/DolphinWX/ConfigMain.cpp:296
msgid "Dutch"
msgstr "Nederlands"
#: Source/Core/DolphinWX/FrameTools.cpp:113
msgid "E&xit"
msgstr "Sl&uiten"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:440
msgid "EFB Copies"
msgstr "EFB Regio kopie"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr "FOUT: Deze versie van Dolphin vereist een TAP-Win32 driver van op zijn minst versie %d.%d -- Als je recentelijk Dolphin hebt geupgrade is het mogelijk dat je Windows moet herstarten om deze de driver te detecteren."
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "EUROPA"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143
msgid "Early Memory Updates"
msgstr "Vroege Geheugen Updates"
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Edit"
msgstr "Wijzig"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Wijzig ActionReplay Code"
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "Edit Config"
msgstr "Wijzig Configuratie"
#: Source/Core/DolphinWX/PatchAddEdit.h:17
msgid "Edit Patch"
msgstr "Wijzig Patch"
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Edit current perspective"
msgstr "Wijzig het huidige perspectief"
#: Source/Core/DolphinWX/ISOProperties.cpp:436
#: Source/Core/DolphinWX/ISOProperties.cpp:458
msgid "Edit..."
msgstr "Wijzig..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Effect"
msgstr "Effect"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:434
msgid "Embedded Frame Buffer"
msgstr "Ingebedde Frame Buffer"
#: Source/Core/Core/Core.cpp:191
msgid "Emu Thread already running"
msgstr "Emu Thread draait al!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr "Emuleer XFBs nauwkeurig. \nVertraagd de emulatie enorm en schakelt hoge resolutie rendering uit, maar is noodzakelijke om een aantal spellen goed te kunnen emuleren.\n\nIn geval van twijfel selecteer virtuele XFB emulatie."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr "Emuleer XFBs met GPU texture objects. \nLost problemen op met spel die niet zonder XFB emulatie werken zonder zo traag te zijn als echte XFB emulatie. Het kan echt nog steeds mislukken (voornamelijk homebrew applicaties).\n\nIn geval van twijfel geselecteerd laten."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Emulated Wiimote"
msgstr "Geëmuleerde Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:376
msgid "Emulation State: "
msgstr "Emulatie Staat:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "Activeer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Schakel 3D effecten in via Stereoscopie door gebruik te maken van Nvidia 3D Vision technologie als het ondersteund wordt door je grafische kaart. \nKan wellicht problemen veroorzaken. \nVolledig scherm moet ingeschakeld zijn om dit te laten werken.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/CheatsWindow.cpp:87
msgid "Enable AR Logging"
msgstr "Activeer AR Logging"
#: Source/Core/DolphinWX/ISOProperties.cpp:357
msgid "Enable Block Merging"
msgstr "Activeer Block Merging"
#: Source/Core/DolphinWX/ISOProperties.cpp:364
msgid "Enable Bounding Box Calculation"
msgstr "Activeer Bounding Box Berekeningen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:445
msgid "Enable Cache"
msgstr "Activeer Cache"
#: Source/Core/DolphinWX/ConfigMain.cpp:549
msgid "Enable Cheats"
msgstr "Activeer Cheats"
#: Source/Core/DolphinWX/ISOProperties.cpp:343
msgid "Enable Dual Core"
msgstr "Activeer Dual Core"
#: Source/Core/DolphinWX/ConfigMain.cpp:547
msgid "Enable Dual Core (speedup)"
msgstr "Activeer Dual Core (verhoogt de snelheid)"
#: Source/Core/DolphinWX/ISOProperties.cpp:344
msgid "Enable Idle Skipping"
msgstr "Activeer Idle Skipping"
#: Source/Core/DolphinWX/ConfigMain.cpp:548
msgid "Enable Idle Skipping (speedup)"
msgstr "Activeer Idle Skipping (verhoogt de snelheid)"
#: Source/Core/DolphinWX/ISOProperties.cpp:345
msgid "Enable MMU"
msgstr "Activeer MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:560
msgid "Enable Progressive Scan"
msgstr "Activeer Progressive Scan"
#: Source/Core/DolphinWX/ConfigMain.cpp:768
msgid "Enable Screen Saver"
msgstr "Activeer Schermbeveiliger"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:93
msgid "Enable Speaker Data"
msgstr "Activeer Speaker Data"
#: Source/Core/DolphinWX/ISOProperties.cpp:361
msgid "Enable WideScreen"
msgstr "Activeer BreedBeeld"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Enable Wireframe"
msgstr "Activeer Wireframe"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:85
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr "Schakel anisotropische filtering in.\nVerbetert de visuele kwaliteit van textures die op de schuine kijkhoek. \nKan in enkele gevallen problemen opleveren met bepaalde spellen.\n\nIn geval van twijfel selecteer 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:356
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr "Activeer snelle schijf toegang. Nodig voor een aantal spelletjes. (AAN = Snel, UIT = Compatibel)"
#: Source/Core/DolphinWX/MemcardManager.cpp:803
msgid "Enable pages"
msgstr "Activeer Pagina's"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:76
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Schakel dit in als je het hele scherm wil gebruiken voor rendering.\nAls dit uitgeschakeld is zal er een render venster worden aangemaakt.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Schakel dit in als je het hoofdvenster van Dolphin wil gebruiken voor rendering, in plaats van een aparte render window.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/ISOProperties.cpp:370
msgid "Enables Custom Projection Hack"
msgstr "Schakelt aangepaste projectie hack in"
#: Source/Core/DolphinWX/ConfigMain.cpp:517
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr "Activeert Dolby Pro Logic II emulatie met 5.1 surround. Niet beschikbaar met OSX"
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only."
msgstr "Activeert Dolby Pro Logic II emulatie met 5.1 surround. Alleen voor OpenAL backend."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Schakelt progressive scan in als het ondersteund wordt door de geëmuleerde software. \nMeeste spellen geven hier niks om. \n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible,"
" OFF = Fast)"
msgstr "Schakel de Memory Management Unit in, die nodig is voor sommige games. (AAN = Compatibel, UIT = Snel)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Encodeer frame dumps met de FFV1 codec. \n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "End"
msgstr "Einde"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
#: Source/Core/DolphinWX/ConfigMain.cpp:264
#: Source/Core/DolphinWX/ConfigMain.cpp:297
msgid "English"
msgstr "Engels"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:336
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Enhancements"
msgstr "Verbeteringen"
#: Source/Core/DolphinWX/FrameAui.cpp:640
msgid "Enter a name for the new perspective:"
msgstr "Voeg een naam toe voor een nieuwe perspectief:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:178
#, c-format
msgid "Entry %d/%d"
msgstr "Toegang %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:72
#, c-format
msgid "Entry 1/%d"
msgstr "Toegang 1/%d"
#: Source/Core/DolphinWX/CheatsWindow.cpp:193
msgid "Equal"
msgstr "Gelijk"
#: Source/Core/DolphinWX/ConfigMain.cpp:1238
#: Source/Core/DolphinWX/LogConfigWindow.cpp:32
msgid "Error"
msgstr "Error (Fout)"
#: Source/Core/DolphinWX/Main.cpp:416
msgid "Error loading selected language. Falling back to system default."
msgstr "Fout bij het laden van de geselecteerde taal. Dolphin zal terugvallen op de systeemtaal."
#: Source/Core/Common/ChunkFile.h:272
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr "Fout: Na \\\"%s\\\", gevonden %d (0x%X) in plaats van bewaar punt %d (0x%X). Bewaarstaat laadactie wordt geannuleerd..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show"
" fonts correctly, or crash."
msgstr "Fout: Poging tot toegang krijgen van %s lettertypes maar deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist afbeelden, of crashen."
#: Source/Core/DolphinWX/WXInputBase.cpp:17
msgid "Escape"
msgstr "Verlaten"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Euphoria"
msgstr "Euforie"
#: Source/Core/Core/ArmMemTools.cpp:78
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Exception handler - toegang onder geheugen ruimte. %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Execute"
msgstr "Uitvoeren"
#: Source/Core/DolphinWX/FrameTools.cpp:366
#: Source/Core/DolphinWX/HotkeyDlg.cpp:182
msgid "Exit"
msgstr "Sluit"
#: Source/Core/DolphinWX/FrameTools.cpp:194
msgid "Export All Wii Saves"
msgstr "Exporteer alle Wii saves"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid "Export Failed"
msgstr "Exporteren Mislukt"
#: Source/Core/DolphinWX/ISOProperties.cpp:696
msgid "Export File"
msgstr "Exporteer Bestand"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:177
msgid "Export Recording"
msgstr "Exporteer Opname..."
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Export Recording..."
msgstr "Exporteer Opname..."
#: Source/Core/DolphinWX/MemcardManager.cpp:792
msgid "Export Save"
msgstr "Exporteer Save"
#: Source/Core/DolphinWX/GameListCtrl.cpp:856
msgid "Export Wii save (Experimental)"
msgstr "Exporteer Wii save (Experimenteel)"
#: Source/Core/DolphinWX/MemcardManager.cpp:793
msgid "Export all saves"
msgstr "Exporteer alle saves..."
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:115
msgid "Export failed"
msgstr "Exporteren mislukt"
#: Source/Core/DolphinWX/MemcardManager.cpp:552
msgid "Export save as..."
msgstr "Exporteer save als..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Extension"
msgstr "Extensie"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "External Frame Buffer"
msgstr "Externe Frame Buffer"
#: Source/Core/DolphinWX/PHackSettings.cpp:48
msgid "Extra Parameter"
msgstr "Extra Parameter"
#: Source/Core/DolphinWX/PHackSettings.cpp:49
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "Extra parameter, alleen nuttig in \"Metroid: Other M\"."
#: Source/Core/DolphinWX/ISOProperties.cpp:671
msgid "Extract All Files..."
msgstr "Alle Bestanden Uitpakken"
#: Source/Core/DolphinWX/ISOProperties.cpp:677
msgid "Extract Apploader..."
msgstr "Apploader Uitpakken"
#: Source/Core/DolphinWX/ISOProperties.cpp:678
msgid "Extract DOL..."
msgstr "DOL Uitpakken"
#: Source/Core/DolphinWX/ISOProperties.cpp:667
msgid "Extract Directory..."
msgstr "Map Uitpakken"
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Extract File..."
msgstr "Bestand Uitpakken"
#: Source/Core/DolphinWX/ISOProperties.cpp:664
msgid "Extract Partition..."
msgstr "Partitie Uitpakken"
#: Source/Core/DolphinWX/ISOProperties.cpp:785
#, c-format
msgid "Extracting %s"
msgstr "%s Uitpakken"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extracting All Files"
msgstr "Alle Bestanden Uitpakken"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extracting Directory"
msgstr "Uitpakken van de map"
#: Source/Core/DolphinWX/ISOProperties.cpp:771
msgid "Extracting..."
msgstr "Uitpakken..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:904
msgid "FIFO Byte"
msgstr "FIFO Byte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:32
msgid "FIFO Player"
msgstr "FIFO Speler"
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "Frankrijk"
#: Source/Core/DolphinWX/ISOProperties.cpp:501
msgid "FST Size:"
msgstr "FST Groote:"
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Failed to Connect!"
msgstr "Verbinden Mislukt!"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:305
msgid "Failed to download codes."
msgstr "Mislukt om de codes te downloaden."
#: Source/Core/DolphinWX/ISOProperties.cpp:907
#, c-format
msgid "Failed to extract to %s!"
msgstr "Mislukt om naar %s uit te pakken!"
#: Source/Core/DolphinWX/NetWindow.cpp:261
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr "Kon de volgende DSP ROM niet laden:\t %s\n\nDit bestand is vereist als je DSP LLE wil gebruiken.\nHet bestand is niet toegevoegd aan Dolphin aangezien het materiaal valt dat onder copyright valt.\nGebruik DSPSpy om deze bestanden van je fysieke console te dumpen. \n\nJe kunt wel de DSP HLE motor gebruiken die geen ROM dumps vereist.\n(Stel deze in via de \"Audio\" tab of het configuratie scherm.)"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin"
" might crash unexpectedly!"
msgstr "Fout tijdens het laden van bthprops.cpl! Je kunt echte Wiimotes niet meer verbinden en Dolphin kan onverwachts crashen!"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101
msgid ""
"Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr "Fout tijdens het laden van hid.dll! Je kunt echte Wiimotes niet meer verbinden en Dolphin kan onverwachts crashen!"
#: Source/Core/Core/Movie.cpp:785
#, c-format
msgid "Failed to read %s"
msgstr "Kon geen data lezen van %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:191
msgid "Failed to read banner.bin"
msgstr "Mislukt om banner.bin te lezen"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:228
msgid "Failed to read bk header"
msgstr "bk header lezen mislukt"
#: Source/Core/Core/HW/GCMemcard.cpp:179
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:104
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr "Het lezen van de block allocation table backup is mislukt\n(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:98
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr "Het lezen van de block allocation table is mislukt\n(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:330
#, c-format
msgid "Failed to read data from file %d"
msgstr "Mislukt om gegevens uit %d te lezen"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:422
#, c-format
msgid "Failed to read data from file: %s"
msgstr "Kon geen data lezen van bestand: %s"
#: Source/Core/Core/HW/GCMemcard.cpp:92
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr "Het lezen van de map backup is mislukt\n(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:86
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr "Het lezen van de map is mislukt\n(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:132
msgid "Failed to read header"
msgstr "Kon de header niet lezen"
#: Source/Core/Core/HW/GCMemcard.cpp:75
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr "Het lezen van de header is mislukt\n(0x000-0x1FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:301
#, c-format
msgid "Failed to read header for file %d"
msgstr "Kon de header niet lezen voor bestand %d"
#: Source/Core/DiscIO/VolumeGC.cpp:46
msgid "Failed to read unique ID from disc image"
msgstr "Het lezen van de unieke ID van de schijf image is mislukt"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:74
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:271
msgid "Failed to write bkhdr"
msgstr "Mislukt om te schrijven bkhdr"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:430
#, c-format
msgid "Failed to write data to file: %s"
msgstr "Kon geen data schrijven in bestand: %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:207
#, c-format
msgid "Failed to write header for %s"
msgstr "Het schrijven van header voor %s is mislukt"
#: Source/Core/DolphinWX/ConfigMain.cpp:298
msgid "Farsi"
msgstr "Farsi"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Fast"
msgstr "Snel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:501
msgid "Fast Depth Calculation"
msgstr "Snelle Diepte Calculatie"
#: Source/Core/DolphinWX/ISOProperties.cpp:348
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Snelle versie van de MMU. Werkt niet voor elk spel."
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte "
"%u.)%s"
msgstr "Fatale desync. Terugspelen wordt geannuleerd. (Fout in SpeelWiimote: %u != %u, byte %u.)%s"
#: Source/Core/DolphinWX/FrameTools.cpp:202
msgid "Fifo Player"
msgstr "Fifo Speler"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
msgid "File Info"
msgstr "Bestands Info"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:300
msgid "File contained no codes."
msgstr "Bestand bevat geen codes."
#: Source/Core/DolphinWX/MemcardManager.cpp:400
msgid "File converted to .gci"
msgstr "Bestand geconverteerd naar .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:415
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr "Bestand kon niet geopend worden\nof heeft geen valide extensie"
#: Source/Core/Core/HW/GCMemcard.cpp:40
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr "Bestand heeft de extensie \"%s\"\njuiste extensie zijn (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:412
msgid "File is not recognized as a memcard"
msgstr "Bestand is niet herkend als geheugenkaart"
#: Source/Core/DiscIO/CompressedBlob.cpp:282
msgid "File not compressed"
msgstr "Bestand niet gecompressed"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:142
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Onbekende open mode: 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:581
msgid "Filesystem"
msgstr "Bestand systeem"
#: Source/Core/DolphinWX/ISOProperties.cpp:1142
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Bestandstype 'ini' is onbekend! Kan niet openen!"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:253
msgid "Find next"
msgstr "Zoek volgende"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:254
msgid "Find previous"
msgstr "Zoek vorige"
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "First Block"
msgstr "Eerste Blok"
#: Source/Core/DolphinWX/MemcardManager.cpp:799
msgid "Fix Checksums"
msgstr "Herstel Checksums"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Force 16:9"
msgstr "Forceer 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Force 4:3"
msgstr "Forceer 4:3"
#: Source/Core/DolphinWX/ConfigMain.cpp:555
msgid "Force Console as NTSC-J"
msgstr "Forceer NTSC-J Console"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:405
msgid "Force Texture Filtering"
msgstr "Forceer Texture Filtering"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Forceert texture filtering zelfs als het spel het niet toe laat.\nVerbetert de textuur kwaliteit (vooral bij gebruik van een hoge interne resolutie) maar veroorzaakt glitches in sommige games. \n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:83
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Forceer het spel om in breedbeeld weer te geven.\nMerk op dat dit beeldhaperingen zou kunnen veroorzaken. \n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/ConfigMain.cpp:497
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."
msgstr "Forceert NTSC-J mode om het Japanese ROM lettertype te gebruiken. \nAls dit veld leeggelaten wordt zal Dolphin automatisch NTSC-U kiezen, en deze instelling automatisch aanzetten als je de Japanese versie van spellen speelt."
#: Source/Core/Core/HW/GCMemcard.cpp:30
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr "Formateer als ascii (NTSC\\{AL)? \nKies nee voor sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Forward"
msgstr "Vooruit"
#: Source/Core/DolphinWX/NetWindow.cpp:157
msgid "Forward port (UPnP)"
msgstr "Poort forwarden (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501
#, c-format
msgid "Found %d results for '"
msgstr "%d resulataten gevonden voor '"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:67
#, c-format
msgid "Found %x save files"
msgstr "%x saves gevonden"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:869
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:937
msgid "Frame"
msgstr "Frame"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:879
msgid "Frame "
msgstr "Frame"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:173
msgid "Frame Advance"
msgstr "Frame Geavanceerd"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Frame Dumps use FFV1"
msgstr "Frame Dumps gebruiken FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:215
msgid "Frame Info"
msgstr "Frame Informatie"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "Frame Range"
msgstr "Frame Bereik"
#: Source/Core/DolphinWX/FrameTools.cpp:139
msgid "Frame S&kipping"
msgstr "Frame O&verslaan"
#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Framelimit:"
msgstr "Framelimiet:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:191
msgid "Frames To Record"
msgstr "Frames om op te nemen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Free Look"
msgstr "Vrije kijk"
#: Source/Core/DolphinWX/ISOProperties.cpp:508
#: Source/Core/DolphinWX/ConfigMain.cpp:266
#: Source/Core/DolphinWX/ConfigMain.cpp:299
msgid "French"
msgstr "Frans"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:105
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "From"
msgstr "Van"
#: Source/Core/DolphinWX/FrameTools.cpp:465
msgid "FullScr"
msgstr "Volledig scherm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid "Fullscreen resolution:"
msgstr "Volledige Scherm Resolutie:"
#: Source/Core/DolphinWX/MemcardManager.cpp:524
msgid "GCI File(*.gci)"
msgstr "GCI Bestand(*.gci)"
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "GCPad"
msgstr "GCPad"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:667
msgid "GX_CMD_INVL_VC"
msgstr "GX_CMD_INVL_VC"
#: Source/Core/DolphinWX/ISOProperties.cpp:481
msgid "Game ID:"
msgstr "Spel ID:"
#: Source/Core/Core/NetPlayClient.cpp:475
msgid "Game is already running!"
msgstr "Het spel draait al!"
#: Source/Core/Core/NetPlayClient.cpp:746
msgid "Game isn't running!"
msgstr "Het spel draait niet!"
#: Source/Core/DolphinWX/NetWindow.cpp:427
msgid "Game not found!"
msgstr "Spel niet gevonden!"
#: Source/Core/DolphinWX/ISOProperties.cpp:418
msgid "Game-Specific Settings"
msgstr "Spel Specifieke Instellingen"
#: Source/Core/DolphinWX/ISOProperties.cpp:326
msgid "GameConfig"
msgstr "Spel Config"
#: Source/Core/DolphinWX/MemcardManager.cpp:515
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube Savegame bestanden(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/ConfigMain.cpp:541
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/FrameTools.cpp:180
msgid "Gamecube &Pad Settings"
msgstr "Gamecube &Pad Instellingen"
#: Source/Core/DolphinWX/ConfigMain.cpp:1063
#: Source/Core/DolphinWX/MemcardManager.cpp:205
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Gamecube Memory Kaarten (*.raw,*.gcp)"
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "Gamecube Pad settings"
msgstr "Gamecube Pad Instellingen"
#: Source/Core/DolphinWX/ISOProperties.cpp:334
#: Source/Core/DolphinWX/CheatsWindow.cpp:106
msgid "Gecko Codes"
msgstr "Gecko Codes"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
#: Source/Core/DolphinWX/ConfigMain.cpp:538
#: Source/Core/DolphinWX/HotkeyDlg.cpp:160
msgid "General"
msgstr "Algemeen"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:164
msgid "General Settings"
msgstr "Algemene Instellingen"
#: Source/Core/DolphinWX/ISOProperties.cpp:507
#: Source/Core/DolphinWX/ConfigMain.cpp:265
#: Source/Core/DolphinWX/ConfigMain.cpp:300
msgid "German"
msgstr "Duits"
#: Source/Core/Core/ActionReplay.cpp:444
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: Index is groter dan de grootte van de AR code lijst %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:469
msgid "Graphics"
msgstr "Grafische"
#: Source/Core/DolphinWX/FrameTools.cpp:469
msgid "Graphics settings"
msgstr "Grafische instellingen"
#: Source/Core/DolphinWX/CheatsWindow.cpp:194
msgid "Greater Than"
msgstr "Grooter dan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr "Verbetert de kwaliteit van texturen enorm wanneer deze gegenereerd zijn met render-naar-texture effecten.\nHet verhogen van de interne resolutie zal het effect van deze instelling verhogen.\nDeze optie verminderd de prestatie enigszins en kan mogelijk problemen veroorzaken (hoewel onwaarschijnlijk).\n\nBij geval van twijfel gemarkeerd laten."
#: Source/Core/DolphinWX/ConfigMain.cpp:301
msgid "Greek"
msgstr "Grieks"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Green"
msgstr "Groen "
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Left"
msgstr "Groen Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Green Right"
msgstr "Groen Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39
msgid "Guitar"
msgstr "Gitaar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/HW/GCMemcard.cpp:114
msgid "Header checksum failed"
msgstr "Header checksum is mislukt"
#: Source/Core/DolphinWX/ConfigMain.cpp:302
msgid "Hebrew"
msgstr "Hebreeuws"
#: Source/Core/InputCommon/ControllerEmu.cpp:301
msgid "Height"
msgstr "Hoogte"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
msgid "Help"
msgstr "Help"
#: Source/Core/DolphinWX/Main.cpp:243
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr "Hallo,\n\nDolphin vereist Mac OS X 10.7 of hoger.\nHelaas gebruik je een oude versie van OS X.\nDe laatste versie van Dolphin dat OS X 10.6 ondersteunt is Dolphin 3.5\nUpgrade alsjeblieft naar 10.7 of hoger om de nieuwste versie van Dolphin te kunnen gebruiken.\n\nSayonara!\n"
#: Source/Core/DolphinWX/Main.cpp:234
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr "Hoi,\n\nDolphin vereist dat je CPU ondersteuning heeft voor SSE2 extensies \nHelaas ondersteund je CPU deze niet, dus kan Dolphin niet draaien.\n\nSayonara!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
msgstr "Verberg"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:306
msgid "Hide Mouse Cursor"
msgstr "Verberg Muis Cursor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:79
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr "Verbergt de cursor als deze boven het emulatie venster is. \n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/WXInputBase.cpp:41
msgid "Home"
msgstr "Thuis"
#: Source/Core/DolphinWX/NetWindow.cpp:80
#: Source/Core/DolphinWX/NetWindow.cpp:145
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/HotkeyDlg.h:31
msgid "Hotkey Configuration"
msgstr "Sneltoets Configuratie"
#: Source/Core/DolphinWX/ConfigMain.cpp:581
#: Source/Core/DolphinWX/HotkeyDlg.cpp:288
msgid "Hotkeys"
msgstr "Hotkeys"
#: Source/Core/DolphinWX/ConfigMain.cpp:303
msgid "Hungarian"
msgstr "Hongaarse"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Hybrid Wiimote"
msgstr "Hybride Wiimote"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Poging tot verkrijgen van data van een onbekende ticket: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - onjuiste bestemming"
#: Source/Core/DolphinWX/ConfigMain.cpp:734
msgid "IPL Settings"
msgstr "IPL Instellingen"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR Aanwijzer"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:112
msgid "IR Sensitivity:"
msgstr "IR Gevoeligheid:"
#: Source/Core/DolphinWX/ISOProperties.cpp:552
msgid "ISO Details"
msgstr "ISO Details"
#: Source/Core/DolphinWX/ConfigMain.cpp:822
msgid "ISO Directories"
msgstr "ISO Map"
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "ITALY"
msgstr "ITALIË"
#: Source/Core/DolphinWX/MemcardManager.cpp:624
msgid "Icon"
msgstr "Icoon"
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr "Wanneer dit geselecteerd is, worden de bounding box registers ge-update. Gebruikt door de Paper Mario spellen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Ignore Format Changes"
msgstr "Negeer formaat veranderingen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr "Negeer elke verandering aan het EFB formaat. \nVerbeterd de performance in veel spelen zonder negatief effect. Veroorzaakt echter in een klein aantal spellen grafische defecten.\n\nIn geval van twijfel ingevuld laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Negeer elke poging van de CPU om te lezen van of te schrijven naar de EFB.\nVerbeterd de prestaties in sommige spellen, maar kan enkele gameplay gerelateerde features of grafische effecten uitschakelen. \n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/MemcardManager.cpp:791
msgid "Import Save"
msgstr "Importeer Save"
#: Source/Core/DolphinWX/FrameTools.cpp:193
msgid "Import Wii Save"
msgstr "Importeer Wii save"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:95
msgid "Import failed"
msgstr "Importeren mislukt"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr "Geimporteerd bestand heeft gsc extensie\nmaar heeft niet de juiste header"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "Imported file has invalid length"
msgstr "Geimporteerd bestand heeft een onjuiste lengte"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr "Geimporteerd bestand heeft sav extension\nmaar heeft geen juiste header"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "In Game"
msgstr "In Game"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:194
msgid "Increase Frame limit"
msgstr "Verhoog framelimit"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
#: Source/Core/DolphinWX/LogConfigWindow.cpp:34
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:51
msgid "Information"
msgstr "Informatie"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:528
msgid "Input"
msgstr "Invoer"
#: Source/Core/DolphinWX/WXInputBase.cpp:50
msgid "Insert"
msgstr "Toevoegen"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:166
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Voer Gecodeerde of Gedecodeerde code hier in..."
#: Source/Core/DolphinWX/ConfigMain.cpp:774
msgid "Insert SD Card"
msgstr "Schakel SD Card in"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:21
msgid "Insert name here.."
msgstr "Voeg naam hier toe"
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "Install WAD"
msgstr "Installeer WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:879
msgid "Install to Wii Menu"
msgstr "Installeren in Wii-menu"
#: Source/Core/Core/x64MemTools.cpp:254 Source/Core/Core/x64MemTools.cpp:305
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr "InstallExceptionHandler opgeroepen, maar dit platform ondersteund dit nog niet."
#: Source/Core/DolphinWX/FrameTools.cpp:1387
msgid "Installing WAD..."
msgstr "WAD aan het installeren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:965
msgid "Integrity Check Error"
msgstr "Integriteitscontrole Fout"
#: Source/Core/DolphinWX/ISOProperties.cpp:971
msgid "Integrity check completed"
msgstr "Integriteitscontrole afgerond"
#: Source/Core/DolphinWX/ISOProperties.cpp:970
msgid "Integrity check completed. No errors have been found."
msgstr "Integriteitscontrole afgerond. Geen fouten gevonden."
#: Source/Core/DolphinWX/ISOProperties.cpp:962
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr "Integriteitscontrole for partitie %d mislukt. De dump is waarschijnlijk corrupt or is verkeerd gepatcht. "
#: Source/Core/DolphinWX/ConfigMain.cpp:539
msgid "Interface"
msgstr "Interface Instellingen"
#: Source/Core/DolphinWX/ConfigMain.cpp:632
msgid "Interface Settings"
msgstr "Interface Instellingen"
#: Source/Core/Core/State.cpp:273
msgid "Internal LZO Error - compression failed"
msgstr "Interne LZO fout - compressie is mislukt"
#: Source/Core/Core/State.cpp:397
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr "Interne LZO fout - decompressie is mislukt (%d) (%li, %li) \nProbeer de staat opnieuw te laden"
#: Source/Core/Core/State.cpp:534
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Interne LZO fout - lzo_init() is mislukt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "Internal Resolution:"
msgstr "Interne Resolutie:"
#: Source/Core/DolphinWX/ConfigMain.cpp:43
msgid "Interpreter (VERY slow)"
msgstr "Interpreteer (Behoorlijk langzaam)"
#: Source/Core/DolphinWX/ISOProperties.cpp:379
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:237
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Onjuiste grootte (%x) of Magic word (%x)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:619
msgid "Invalid Value!"
msgstr "Onjuiste waarde!"
#: Source/Core/DolphinWX/MemcardManager.cpp:449
msgid "Invalid bat.map or dir entry"
msgstr "Onjuiste bat.map of map vermelding"
#: Source/Core/Core/CoreTiming.cpp:466
#, c-format
msgid "Invalid event type %i"
msgstr "Onjuist event type %i"
#: Source/Core/Core/HW/DVDInterface.cpp:312
msgid "Invalid file"
msgstr "Onjuist bestand"
#: Source/Core/DiscIO/BannerLoaderGC.cpp:26
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr "Onjuiste opening.bnr gevonden in gcm:\n%s\nWellicht moet je dit spel opnieuw dumpen"
#: Source/Core/Core/Movie.cpp:728
msgid "Invalid recording file"
msgstr "Onjuist opname bestand"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:471
msgid "Invalid search parameters (no object selected)"
msgstr "Ongeldige zoek-parameters (geen object geselecteerd)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ongeldige zoekopdracht (niet in staat naar nummers te converteren)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:442
msgid "Invalid search string (only even string lengths supported)"
msgstr "Ongeldige zoekopdracht (alleen even string lengte ondersteund)"
#: Source/Core/Core/Core.cpp:533
msgid "Invalid state"
msgstr "Onjuiste staat"
#: Source/Core/DolphinWX/ISOProperties.cpp:510
#: Source/Core/DolphinWX/ConfigMain.cpp:268
#: Source/Core/DolphinWX/ConfigMain.cpp:304
msgid "Italian"
msgstr "Italië"
#: Source/Core/DolphinWX/ISOProperties.cpp:173
msgid "JAPAN"
msgstr "JAPAN"
#: Source/Core/DolphinWX/ConfigMain.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (aanbevolen)"
#: Source/Core/DolphinWX/ConfigMain.cpp:49
msgid "JITIL experimental recompiler"
msgstr "JITIL experimentele recompiler"
#: Source/Core/DolphinWX/ISOProperties.cpp:176
#: Source/Core/DolphinWX/ISOProperties.cpp:515
#: Source/Core/DolphinWX/ConfigMain.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:305
msgid "Japanese"
msgstr "Japans"
#: Source/Core/DolphinWX/ISOProperties.cpp:182
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:78
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Houdt het spelscherm boven alle andere open schermen.\\n\n\\n\nBij twijfel, ongeselecteerd laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:305
msgid "Keep window on top"
msgstr "Houdt venster bovenop"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:257
msgid "Key"
msgstr "Toets"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
#: Source/Core/DolphinWX/ConfigMain.cpp:286
#: Source/Core/DolphinWX/ConfigMain.cpp:306
msgid "Korean"
msgstr "Koreaans"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:44
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:26
msgid "L Button"
msgstr "L Knop"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "L-Analog"
msgstr "L-Analoog"
#: Source/Core/DolphinWX/ConfigMain.cpp:592
msgid "Language:"
msgstr "Taal:"
#: Source/Core/DolphinWX/FrameTools.cpp:418
#, c-format
msgid "Last %i"
msgstr "Laatste %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:682
msgid "Latency:"
msgstr "Wachttijd:"
#: Source/Core/InputCommon/ControllerEmu.cpp:264
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Left"
msgstr "Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Left Stick"
msgstr "Linker Knuppel"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:273
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr "Links-klik om sneltoetsen te detecteren.\nDruk op spatie om te legen."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:742
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr "Klik met de linkermuisknop om invoer te detecteren.\nMidden-klik om te wissen.\nKlik met de rechtermuisknop voor meer opties."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:747
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr "Links / Rechts-klik voor meer opties.\nMidden-klik om te wissen."
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
msgid "Less Than"
msgstr "Minder dan"
#: Source/Core/DolphinWX/ConfigMain.cpp:552
msgid "Limit by FPS"
msgstr "Limiteer met behulp van FPS"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:979
msgid "Load"
msgstr "Laad"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:538
msgid "Load Custom Textures"
msgstr "Laad Aangepaste Textures"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Load State"
msgstr "Laad staat"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Load State Last 1"
msgstr "Laad laatste staat 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:220
msgid "Load State Last 2"
msgstr "Laad laatste staat 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
msgid "Load State Last 3"
msgstr "Laad laatste staat 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
msgid "Load State Last 4"
msgstr "Laad laatste staat 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:223
msgid "Load State Last 5"
msgstr "Laad laatste staat 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:224
msgid "Load State Last 6"
msgstr "Laad laatste staat 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Load State Last 7"
msgstr "Laad laatste staat 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Load State Last 8"
msgstr "Laad laatste staat 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:197
msgid "Load State Slot 1"
msgstr "Laad staat 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:206
msgid "Load State Slot 10"
msgstr "Laad staat 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:198
msgid "Load State Slot 2"
msgstr "Laad staat 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:199
msgid "Load State Slot 3"
msgstr "Laad staat 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:200
msgid "Load State Slot 4"
msgstr "Laad staat 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "Load State Slot 5"
msgstr "Laad staat 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "Load State Slot 6"
msgstr "Laad staat 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:203
msgid "Load State Slot 7"
msgstr "Laad staat 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:204
msgid "Load State Slot 8"
msgstr "Laad staat 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:205
msgid "Load State Slot 9"
msgstr "Laad staat 9"
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "Load State..."
msgstr "Laad staat..."
#: Source/Core/DolphinWX/FrameTools.cpp:1422
msgid "Load Wii System Menu"
msgstr "Laad Wii System Menu"
#: Source/Core/DolphinWX/FrameTools.cpp:1417
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Laad Wii System Menu %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Laad aangepaste textures van User/Load/Textures/<game id>/\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/PHackSettings.cpp:37
msgid "Load preset values from hack patterns available."
msgstr "Laad vooraf ingestelde waardes van de beschikbare hack patronen."
#: Source/Core/DolphinWX/LogWindow.h:38
msgid "Log"
msgstr "Logboek"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:13
msgid "Log Configuration"
msgstr "Logboek configuratie"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "Log FPS to file"
msgstr "Log FPS naar bestand"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:83
msgid "Log Types"
msgstr "Log Types"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Log de hoeveelheid beelden gecreeerd per seconde naar User/Logs/fps.txt. Gebruik deze optie als je de prestaties van Dolphin wilt meten.\\n\n\\n\nBij twijfel, ongeselecteerd laten."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:68
msgid "Logger Outputs"
msgstr "Logger Uitvoer"
#: Source/Core/DolphinWX/Frame.cpp:333
#: Source/Core/DolphinWX/CheatsWindow.cpp:108
msgid "Logging"
msgstr "Logboek Bijhouden"
#: Source/Core/Core/NetPlayClient.cpp:356
msgid "Lost connection to server!"
msgstr "Verbinding met de server verloren!"
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "M Button"
msgstr "M Knop"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:157
#, c-format
msgid ""
"MD5 mismatch\n"
" %016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "MMU Speed Hack"
msgstr "MMU Snelheids Hack"
#: Source/Core/DolphinWX/MemcardManager.cpp:517
#: Source/Core/DolphinWX/MemcardManager.cpp:556
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark bestanden(*.gcs)"
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinWX/TASInputDlg.cpp:38
msgid "Main Stick"
msgstr "Hoofd Knuppel"
#: Source/Core/DolphinWX/ISOProperties.cpp:489
msgid "Maker ID:"
msgstr "Maker ID:"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
msgid "Maker:"
msgstr "Maker:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Maakt objecten op afstand meer zichtbaar door de mist te verwijderen.\nHet deactiveren van mist zal sommige spellen breken dat op correcte mist emulatie rekent.\n\nIn geval van twijfel laat dit uitgevinkt."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:117
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "Memcard already has a save for this title"
msgstr "De geheugenkaart heeft al een save voor deze titel"
#: Source/Core/DolphinWX/MemcardManager.cpp:278
msgid "Memcard already opened"
msgstr "De geheugenkaart is al geopend"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:924
msgid "Memory Byte"
msgstr "Geheugen Byte"
#: Source/Core/DolphinWX/ConfigMain.cpp:97
#: Source/Core/DolphinWX/MemcardManager.cpp:212
msgid "Memory Card"
msgstr "Geheugen Kaart"
#: Source/Core/DolphinWX/MemcardManager.h:23
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "Geheugenkaart Manager Waarschuwing - Maak backups voor gebruik, het zou moeten werken"
#: Source/Core/Core/CoreParameter.cpp:375
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr "Geheugenkaart bestandsnaam in Slot %c is incorrect\nDe regio is niet aangegeven\n\nDe bestandslokatie van Slot %c is veranderd naar\n%s\nWil je de oude bestanden naar de nieuwe lokatie kopiëren?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:80
msgid "Memorycard filesize does not match the header size"
msgstr "Het formaat van de geheugenkaart komt niet overeen met het formaat van de header."
#: Source/Core/DolphinWX/WXInputBase.cpp:37
msgid "Menu"
msgstr "Menu"
#: Source/Core/DolphinWX/ConfigMain.cpp:98
msgid "Mic"
msgstr "Microfoon"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:113
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:116
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:573
msgid "Misc"
msgstr "Overig"
#: Source/Core/DolphinWX/ConfigMain.cpp:787
msgid "Misc Settings"
msgstr "Overige Instellingen"
#: Source/Core/InputCommon/ControllerEmu.cpp:227
#: Source/Core/InputCommon/ControllerEmu.cpp:282
msgid "Modifier"
msgstr "Aanpasser"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Pas textures aan om het formaat te weergeven waarin ze gecoderd zijn. Vereist een reset van de emulatie in meeste gevallen.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/LogWindow.cpp:108
msgid "Monospaced font"
msgstr "Niet-proportioneel (monospace) lettertype"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:659
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr "Plaats de cursor over een optie om een gedetailleerde beschrijving weer te geven.\n\n\n\n\n\n\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Multiply"
msgstr "Vermenigvuldigen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:659
msgid "NOP"
msgstr "NOP"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:637
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "Notitie: Steam grootte komt niet overeen met werkelijke lengte\\n\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Add"
msgstr "NP Toevoegen"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Decimal"
msgstr "NP Decimaal"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Delete"
msgstr "NP Verwijderen"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Divide"
msgstr "NP Verdalen"
#: Source/Core/DolphinWX/WXInputBase.cpp:107
msgid "NP Down"
msgstr "NP Omlaag"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP End"
msgstr "NP Einde"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Equal"
msgstr "NP Gelijk"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Home"
msgstr "NP Thuis"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Insert"
msgstr "NP Invoegen"
#: Source/Core/DolphinWX/WXInputBase.cpp:104
msgid "NP Left"
msgstr "NP Links"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP Multiply"
msgstr "NP Vermenigvuldigen"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Page Down"
msgstr "NP Pagina Omlaang"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Page Up"
msgstr "NP Pagina Omhoog"
#: Source/Core/DolphinWX/WXInputBase.cpp:106
msgid "NP Right"
msgstr "NP Rechts"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Separator"
msgstr "NP Scheiding"
#: Source/Core/DolphinWX/WXInputBase.cpp:96
msgid "NP Space"
msgstr "NP Ruimte"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Subtract"
msgstr "NP Aftrekken"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:105
msgid "NP Up"
msgstr "NP Omhoog"
#: Source/Core/DolphinWX/ISOProperties.cpp:477
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:37
#: Source/Core/DolphinWX/PatchAddEdit.cpp:46
msgid "Name:"
msgstr "Naam:"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:16
#: Source/Core/DolphinWX/CheatsWindow.cpp:61
#: Source/Core/DolphinWX/CheatsWindow.cpp:301
#: Source/Core/DolphinWX/CheatsWindow.cpp:572
msgid "Name: "
msgstr "Naam:"
#: Source/Core/DolphinWX/MemcardManager.cpp:516
#: Source/Core/DolphinWX/MemcardManager.cpp:555
msgid "Native GCI files(*.gci)"
msgstr "Native GCI-bestanden (*. GCI)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:137
msgid "New Scan"
msgstr "Nieuwe Scan"
#: Source/Core/DolphinWX/MemcardManager.cpp:193
#: Source/Core/DolphinWX/MemcardManager.cpp:801
msgid "Next Page"
msgstr "Volgende Pagina"
#: Source/Core/DolphinWX/CheatsWindow.cpp:141
msgid "Next Scan"
msgstr "Volgende Scan"
#: Source/Core/DolphinWX/NetWindow.cpp:63
msgid "Nickname :"
msgstr "Gebruikersnaam :"
#: Source/Core/DolphinWX/ISOProperties.cpp:194
msgid "No Country (SDK)"
msgstr "Geen land (SDK)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:362
msgid "No ISOs or WADS found"
msgstr "Geen ISOs of WADS gevonden."
#: Source/Core/Core/ConfigManager.h:17
msgid "No audio output"
msgstr "Geen audio output"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:554
#, c-format
msgid "No banner file found for title %s"
msgstr "Geen banner gevonden voor titel %s"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778
msgid "No description available"
msgstr "Geen omschrijving beschikbaar"
#: Source/Core/DolphinWX/FrameAui.cpp:535
msgid "No docking"
msgstr "Geen docking"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:871
msgid "No file loaded"
msgstr "Geen bestand geladen"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
msgid "No free dir index entries"
msgstr "Geen vrije map indexes"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907
msgid "No recorded file"
msgstr "Geen opgenomen bestand"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:547
#, c-format
msgid "No save folder found for title %s"
msgstr "Geen save map gevonden voor titel %s"
#: Source/Core/VideoBackends/OGL/main.cpp:155
#: Source/Core/VideoBackends/D3D/main.cpp:119
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:65
#: Source/Core/DolphinWX/NetWindow.cpp:625
#: Source/Core/DolphinWX/NetWindow.cpp:630
msgid "None"
msgstr "Geen"
#: Source/Core/DolphinWX/ConfigMain.cpp:307
msgid "Norwegian Bokmaal"
msgstr "Noorweegse Bokmaal"
#: Source/Core/DolphinWX/CheatsWindow.cpp:192
msgid "Not Equal"
msgstr "Niet gelijk"
#: Source/Core/DolphinWX/GameListCtrl.cpp:785
#: Source/Core/DolphinWX/ISOProperties.cpp:377
msgid "Not Set"
msgstr "Niet ingesteld"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:143
#, c-format
msgid "Not a Wii save or read failure for file header size %x"
msgstr "Geen Wii save of het lezen van de grootte van bestandsheader %x is mislukt"
#: Source/Core/DolphinWX/Main.cpp:670
msgid "Not connected"
msgstr "Niet verbonden"
#: Source/Core/DolphinWX/GameListCtrl.cpp:301
msgid "Notes"
msgstr "Opmerkingen"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr "Opmerkingen:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:31
#: Source/Core/DolphinWX/FrameAui.cpp:59 Source/Core/DolphinWX/FrameAui.cpp:64
#: Source/Core/DolphinWX/FrameAui.cpp:613
#: Source/Core/DolphinWX/FrameAui.cpp:659
#: Source/Core/DolphinWX/FrameAui.cpp:667
msgid "Notice"
msgstr "Opmerkingen"
#: Source/Core/DolphinWX/WXInputBase.cpp:92
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/CheatsWindow.cpp:64
msgid "Number Of Codes: "
msgstr "Aantal Codes:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Nunchuk Acceleratie"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:889
msgid "Object"
msgstr "Object"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:122
msgid "Object Range"
msgstr "Object Bereik"
#: Source/Core/DolphinWX/ConfigMain.cpp:247
msgid "Off"
msgstr "Uit"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:49
msgid "Offset:"
msgstr "Afstand:"
#: Source/Core/DolphinWX/ConfigMain.cpp:589
msgid "On-Screen Display Messages"
msgstr "In-Scherm Berichtgeving"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Online &Documentation"
msgstr "Online & Documentatie"
#: Source/Core/DolphinWX/MemcardManager.cpp:423
#, c-format
msgid "Only %d blocks available"
msgstr "Er zijn maar %d blocks beschikaarr"
#: Source/Core/DolphinWX/FrameTools.cpp:459
#: Source/Core/DolphinWX/HotkeyDlg.cpp:166
msgid "Open"
msgstr "Open"
#: Source/Core/DolphinWX/GameListCtrl.cpp:858
msgid "Open &containing folder"
msgstr "Open &bevattende map"
#: Source/Core/DolphinWX/GameListCtrl.cpp:855
msgid "Open Wii &save folder"
msgstr "Open Wii &save map"
#: Source/Core/DolphinWX/FrameTools.cpp:459
msgid "Open file..."
msgstr "Open Bestand..."
#: Source/Core/AudioCommon/OpenALStream.cpp:48
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: Kan geen context aanmaken voor device %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:59
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kan geen geluids devices vinden"
#: Source/Core/AudioCommon/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: Kan device %s niet openen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "OpenMP Texture Decoder"
msgstr "OpenMP Texture Decoder"
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr "Opent de standaard (alleen lezen) configuratie voor deze spel in een externe tekst editor."
#: Source/Core/Core/HW/GCPadEmu.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Options"
msgstr "Opties"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Orange"
msgstr "Oranje"
#: Source/Core/DolphinWX/MemcardManager.cpp:455
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr "De volgorde van bestanden in de map komt niet overeen met de volgorde van blokken\nRechts-klik en exporteer alle save bestanden,\nen importeer de saves naar een nieuwe geheugenkaart\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:323
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "Other"
msgstr "Overige"
#: Source/Core/Core/NetPlayClient.cpp:292
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr "De andere client is losgekoppeld terwijl het spel draait!! NetPlay is uitgeschakeld. Je moet het spel handmatig stoppen."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:528
msgid "Output"
msgstr "Uitgang"
#: Source/Core/DolphinWX/FrameTools.cpp:350
msgid "P&lay Recording..."
msgstr "Opname afspelen"
#: Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/NetWindow.cpp:637
msgid "Pad "
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/WXInputBase.cpp:95
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:94
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Paragraph"
msgstr "Paragraaf"
#: Source/Core/DolphinWX/PHackSettings.cpp:51
msgid "Parameters"
msgstr "Parameters"
#: Source/Core/DolphinWX/ISOProperties.cpp:236
#, c-format
msgid "Partition %i"
msgstr "Partitie %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:887
#, c-format
msgid "Partition doesn't exist: %u"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinWX/ConfigMain.cpp:543
msgid "Paths"
msgstr "Pad"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
#: Source/Core/DolphinWX/FrameTools.cpp:1648
#: Source/Core/DolphinWX/FrameTools.cpp:1649
msgid "Pause"
msgstr "Pauze"
#: Source/Core/DolphinWX/FrameTools.cpp:129
msgid "Pause at end of movie"
msgstr "Pauze aan het eind van de film"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:404
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Belichting"
#: Source/Core/DolphinWX/ISOProperties.cpp:382
msgid "Perfect"
msgstr "Perfect"
#: Source/Core/DolphinWX/FrameAui.cpp:642
#, c-format
msgid "Perspective %d"
msgstr "Perspectief %d"
#: Source/Core/DolphinWX/FrameTools.cpp:463
#: Source/Core/DolphinWX/FrameTools.cpp:1657
#: Source/Core/DolphinWX/FrameTools.cpp:1658
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152
msgid "Play"
msgstr "Speel"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:176
msgid "Play Recording"
msgstr "Speel Opname"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:170
msgid "Play/Pause"
msgstr "Spel/Pauze"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Playable"
msgstr "Speelbaar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:141
msgid "Playback Options"
msgstr "Terugspeel Opties"
#: Source/Core/DolphinWX/NetWindow.cpp:326
msgid "Players"
msgstr "Spelers"
#: Source/Core/DolphinWX/FrameTools.cpp:1045
msgid "Please confirm..."
msgstr "Bevestig alsjeblieft..."
#: Source/Core/DolphinWX/FrameAui.cpp:612
msgid "Please create a perspective before saving"
msgstr "Maak een perspectief voor het opslaan"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Plus-Minus"
msgstr "Ongeveer"
#: Source/Core/DolphinWX/ConfigMain.cpp:308
msgid "Polish"
msgstr "Pools"
#: Source/Core/DolphinWX/ConfigMain.cpp:718
msgid "Port 1"
msgstr "Poort 1"
#: Source/Core/DolphinWX/ConfigMain.cpp:719
msgid "Port 2"
msgstr "Poort 2"
#: Source/Core/DolphinWX/ConfigMain.cpp:720
msgid "Port 3"
msgstr "Poort 3"
#: Source/Core/DolphinWX/ConfigMain.cpp:721
msgid "Port 4"
msgstr "Poort 4"
#: Source/Core/DolphinWX/NetWindow.cpp:92
#: Source/Core/DolphinWX/NetWindow.cpp:137
msgid "Port :"
msgstr "Poort :"
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "Portuguese"
msgstr "Portugees"
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Portuguese (Brazilian)"
msgstr "Portugees (Braziliaans)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:398
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
#: Source/Core/Core/Movie.cpp:932
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Vroegtijdige beeïndiging van filmpje in PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1052
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Vroegtijdige beeïndiging van filmpje in PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1028
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Vroegtijdige beeïndiging van filmpje in PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/PHackSettings.cpp:35
msgid "Presets: "
msgstr "Presets: "
#: Source/Core/DolphinWX/MemcardManager.cpp:192
msgid "Prev Page"
msgstr "Vorige Pagina"
#: Source/Core/DolphinWX/MemcardManager.cpp:800
msgid "Previous Page"
msgstr "Vorige Pagina"
#: Source/Core/DolphinWX/CheatsWindow.cpp:172
msgid "Previous Value"
msgstr "Vorige waarden"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
msgid "Print"
msgstr "Print"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:949
msgid "Profile"
msgstr "Profiel"
#: Source/Core/DolphinWX/ISOProperties.h:42
msgid "Properties"
msgstr "Eigenschappen"
#: Source/Core/DolphinWX/FrameTools.cpp:287
msgid "Purge Cache"
msgstr "Cache leegmaken"
#: Source/Core/Common/MsgHandler.cpp:52
msgid "Question"
msgstr "Vraag"
#: Source/Core/DolphinWX/NetWindow.cpp:170
#: Source/Core/DolphinWX/NetWindow.cpp:341
msgid "Quit"
msgstr "Stoppen"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "R Button"
msgstr "R Knop"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "R-Analog"
msgstr "R-Analoog"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "RUSLAND"
#: Source/Core/InputCommon/ControllerEmu.cpp:229
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Range"
msgstr "Afstand"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:178
msgid "Read-only mode"
msgstr "Alleen-lezen modus"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:486
msgid "Real"
msgstr "Echt"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:65
msgid "Real Balance Board"
msgstr "Echte Balance Board"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Real Wiimote"
msgstr "Echte Wiimote"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:81
msgid "Real Wiimotes"
msgstr "Echte Wiimotes"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:180
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:205
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:410
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
msgid "Record"
msgstr "Speel Opnemen"
#: Source/Core/DolphinWX/NetWindow.cpp:361
msgid "Record input"
msgstr "Neem input op"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
msgid "Recording Info"
msgstr "Opname Informatie"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:189
msgid "Recording Options"
msgstr "Opname Opties"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Red"
msgstr "Rood"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Left"
msgstr "Rood Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Red Right"
msgstr "Rood Rechts"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:86
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr "Vermindert de hoeveelheid aliasing veroorzaakt door rasteren 3D-graphics.\nDit maakt de gerenderde afbeelding minder hoekig. \nVermindert de emulatie snelheid enorm, en kan soms problemen veroorzaken.\n\nIn geval van twijfel selecteer Geen."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:78
#: Source/Core/DolphinWX/FrameTools.cpp:460
#: Source/Core/DolphinWX/InputConfigDiag.cpp:958
msgid "Refresh"
msgstr "Ververs"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:168
msgid "Refresh List"
msgstr "Lijst Verversen"
#: Source/Core/DolphinWX/FrameTools.cpp:460
msgid "Refresh game list"
msgstr "Ververs de speellijst"
#: Source/Core/DolphinWX/ISOProperties.cpp:438
#: Source/Core/DolphinWX/ISOProperties.cpp:460
#: Source/Core/DolphinWX/ConfigMain.cpp:804
#: Source/Core/DolphinWX/PatchAddEdit.cpp:64
msgid "Remove"
msgstr "Verwijder"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Maak de scène als een wireframe.\nDit is alleen handig voor debugging doeleinden.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:307
msgid "Render to Main Window"
msgstr "Geef weer op hoofdscherm"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:172
#: Source/Core/DolphinWX/InputConfigDiag.cpp:970
msgid "Reset"
msgstr "Opnieuw"
#: Source/Core/DolphinWX/CheatsWindow.cpp:166
msgid "Results"
msgstr "Resultaten"
#: Source/Core/DolphinWX/WXInputBase.cpp:16
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/ISOProperties.cpp:493
msgid "Revision:"
msgstr "Revisie:"
#: Source/Core/InputCommon/ControllerEmu.cpp:265
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
msgid "Right Stick"
msgstr "Rechter Stick"
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinWX/ConfigMain.cpp:507
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr "Zet DSP LLE op een toegeweide thread (niet aangeraden omdat het freezes kan veroorzaken)."
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Russian"
msgstr "Russisch"
#: Source/Core/DolphinWX/FrameTools.cpp:150
msgid "Sa&ve State"
msgstr "S&la Staat Op"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Safe"
msgstr "Betrouwbaar"
#: Source/Core/DolphinWX/FrameTools.cpp:485
#: Source/Core/DolphinWX/InputConfigDiag.cpp:980
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183
msgid "Save"
msgstr "Opslaan"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "Save GCI as..."
msgstr "Sla GCI op als..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
msgid "Save Oldest State"
msgstr "Sla oudste staat op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:231
msgid "Save State"
msgstr "Sla staat op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:208
msgid "Save State Slot 1"
msgstr "Sla Staat 1 Op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:217
msgid "Save State Slot 10"
msgstr "Sla Staat 10 op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:209
msgid "Save State Slot 2"
msgstr "Sla Staat 2 Op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:210
msgid "Save State Slot 3"
msgstr "Sla Staat 3 Op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Save State Slot 4"
msgstr "Sla Staat 4 op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
msgid "Save State Slot 5"
msgstr "Sla Staat 5 Op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:213
msgid "Save State Slot 6"
msgstr "Sla Staat 6 Op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Save State Slot 7"
msgstr "Sla Staat 7 Op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:215
msgid "Save State Slot 8"
msgstr "Sla Staat 8 Op"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:216
msgid "Save State Slot 9"
msgstr "Sla Staat 9 op"
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "Save State..."
msgstr "Sla staat op als..."
#: Source/Core/DolphinWX/ISOProperties.cpp:637
#: Source/Core/DolphinWX/ISOProperties.cpp:647
msgid "Save as..."
msgstr "Opslaan als..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1194
msgid "Save compressed GCM/ISO"
msgstr "Sla gecomprimeerde GCM / ISO op"
#: Source/Core/DolphinWX/FrameTools.cpp:485
msgid "Save current perspective"
msgstr "Sla huidige perspectief op"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
msgid "Save decompressed GCM/ISO"
msgstr "Sla gedecomprimeerd GCM / ISO op"
#: Source/Core/Core/Movie.cpp:794
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Save staat film %s is corrupt, het opnemen van de film is gestopt..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:403
msgid "Scaled EFB Copy"
msgstr "Geschaalde EFB Kopie"
#: Source/Core/DolphinWX/GameListCtrl.cpp:538
#, c-format
msgid "Scanning %s"
msgstr "Scannen van %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:521
msgid "Scanning for ISOs"
msgstr "Scannen voor ISO's"
#: Source/Core/DolphinWX/GameListCtrl.cpp:522
msgid "Scanning..."
msgstr "Scannen..."
#: Source/Core/DolphinWX/FrameTools.cpp:466
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/DolphinWX/WXInputBase.cpp:93
msgid "Scroll Lock"
msgstr "Scroll Slot"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252
msgid "Search"
msgstr "Zoeken"
#: Source/Core/DolphinWX/CheatsWindow.cpp:203
msgid "Search Filter"
msgstr "Zoekfilter"
#: Source/Core/DolphinWX/ConfigMain.cpp:802
msgid "Search Subfolders"
msgstr "Zoeken in submappen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:238
msgid "Search current Object"
msgstr "Zoek huidige Object"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242
msgid "Search for hex Value:"
msgstr "Zoek naar hex Waarde:"
#: Source/Core/Common/SysConf.h:90 Source/Core/Common/SysConf.h:113
#: Source/Core/Common/SysConf.h:133 Source/Core/Common/SysConf.h:154
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Sectie %s niet gevonden in SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
#: Source/Core/DolphinWX/InputConfigDiag.cpp:539
msgid "Select"
msgstr "Selecteer"
#: Source/Core/DolphinWX/FrameTools.cpp:724
#: Source/Core/DolphinWX/FrameTools.cpp:1143
msgid "Select The Recording File"
msgstr "Selecteer de opname Bestand"
#: Source/Core/DolphinWX/FrameTools.cpp:1375
msgid "Select a Wii WAD file to install"
msgstr "Selecteer een Wii WAD bestand om te installeren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:74
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr "Selecteer de te gebruiken hardware-adapter.\n\nIn geval van twijfel, gebruik de eerste."
#: Source/Core/DolphinWX/MemcardManager.cpp:510
msgid "Select a save file to import"
msgstr "Selecteer een save file om te importeren"
#: Source/Core/DolphinWX/FrameAui.cpp:366
msgid "Select floating windows"
msgstr "Selecteer zwevende vensters"
#: Source/Core/DolphinWX/FrameTools.cpp:617
msgid "Select the file to load"
msgstr "Selecteer het bestand om het te laden"
#: Source/Core/DolphinWX/FrameTools.cpp:1333
msgid "Select the save file"
msgstr "Selecteer het save - bestand"
#: Source/Core/DolphinWX/FrameTools.cpp:1478
msgid "Select the state to load"
msgstr "Selecteer de Staat om te laden"
#: Source/Core/DolphinWX/FrameTools.cpp:1492
msgid "Select the state to save"
msgstr "Selecteer de Staat om op te slaan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:82
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr "Selecteer welke beeldverhouding te gebruiken bij het renderen:\nAuto: Gebruik de native aspect ratio (4:3)\nForce 16:9: Strek de afbeelding baar een beeldverhouding van 16:9\nForce 4:3: Strek de afbeelding naar een beeldverhouding van 4:3\nStretch naar het venster: Stretch de afbeelding naar je venster grootte."
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr "Geselecteerd controller profiel bestaat niet"
#: Source/Core/DolphinWX/LogWindow.cpp:109
msgid "Selected font"
msgstr "Geselecteerde font"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr "Selecteert de weergave resolutie die wordt gebruikt in volledige scherm modus.\nDit moet altijd groter of gelijk zijn dan de interne resolutie. Deze optie heeft weinig impact op de prestaties.\n\nIn geval van twijfel, gebruik je desktop resolutie. \nAls je nog steeds twijfelt, gebruik de hoogste resolutie die voor jou werkt."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use either Direct3D or OpenGL. Different games will behave differently on each backend, so for best emulation experience it's recommended to try both and chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:313
msgid "Send"
msgstr "Verzend"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111
msgid "Sensor Bar Position:"
msgstr "Sensor Bar Positie:"
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Separator"
msgstr "Scheidingsteken"
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Serbian"
msgstr "Servisch"
#: Source/Core/DolphinWX/ConfigMain.cpp:511
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "Serial Port 1 - Dit is de poort die apparaten zoals de net-adapter gebruiken"
#: Source/Core/DolphinWX/GameListCtrl.cpp:859
msgid "Set as &default ISO"
msgstr "Ingesteld als &standaard ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:802
#, c-format
msgid "Set as default Memcard %c"
msgstr "Ingesteld als standaard memcard% c"
#: Source/Core/Core/ActionReplay.cpp:455
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive: Index is groter dan de grootte van de AR Code lijst %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:522
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr "Zet de wachttijd (in ms). Hogere waarden kunnen krakende audio verminderen. Alleen voor OpenAL instellingen."
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Settings..."
msgstr "Instellingen..."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:250
msgid "SetupWiiMem: Cant create setting file"
msgstr "SetupWiiMem: Kan het instellingen bestand niet aanmaken"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Shake"
msgstr "Schudden"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
msgid "Short Name:"
msgstr "Korte Naam:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:92
msgid "Shoulder Buttons"
msgstr "Schouder Knoppen"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "Show &Console"
msgstr "Toon &Console"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "Show &Log"
msgstr "Toon &Log"
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "Show &Statusbar"
msgstr "Toon &Statusbar"
#: Source/Core/DolphinWX/FrameTools.cpp:214
msgid "Show &Toolbar"
msgstr "Toon &Toolbar"
#: Source/Core/DolphinWX/ISOProperties.cpp:318
msgid "Show Defaults"
msgstr "Toon standaarden"
#: Source/Core/DolphinWX/FrameTools.cpp:285
msgid "Show Drives"
msgstr "Toon Schijven"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "Show EFB Copy Regions"
msgstr "Weergeef EFB Kopie Regios"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
msgid "Show FPS"
msgstr "Toon FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "Show France"
msgstr "Toon Frans"
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Show GameCube"
msgstr "Toon Gamecube"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Show Input Display"
msgstr "Toon Input Venster"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "Show Italy"
msgstr "Toon Italië"
#: Source/Core/DolphinWX/FrameTools.cpp:268
msgid "Show JAP"
msgstr "Toon JAP"
#: Source/Core/DolphinWX/FrameTools.cpp:279
msgid "Show Korea"
msgstr "Toon Korea"
#: Source/Core/DolphinWX/ISOProperties.cpp:505
msgid "Show Language:"
msgstr "Toon Taal:"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Show Log &Configuration"
msgstr "Bekijk Log &Configuratie"
#: Source/Core/DolphinWX/FrameTools.cpp:270
msgid "Show PAL"
msgstr "Toon PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:258
msgid "Show Platforms"
msgstr "Toon Platformen"
#: Source/Core/DolphinWX/FrameTools.cpp:267
msgid "Show Regions"
msgstr "Toon Regio"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "Show Statistics"
msgstr "Weergeef statistieken"
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "Show Taiwan"
msgstr "Toon Taiwan"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "Show USA"
msgstr "Toon USA"
#: Source/Core/DolphinWX/FrameTools.cpp:263
msgid "Show Wad"
msgstr "Toon Wad"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show Wii"
msgstr "Toon Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:500
msgid "Show a confirmation box before stopping a game."
msgstr "Toon een bevestigingsvenster voordat u stopt met een spel."
#: Source/Core/DolphinWX/ConfigMain.cpp:501
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."
msgstr "Toon een bericht wanneer er een mogelijk ernstige fout is opgetreden.\nAls je dit uitschakeld zie je geen irritante berichten, maar het betekend ook dat Dolphin spontaan uit kan vallen zonder enige reden."
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Show first block"
msgstr "Toon eerste blok"
#: Source/Core/DolphinWX/FrameTools.cpp:131
msgid "Show lag counter"
msgstr "Toon vertragingsteller"
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU information, and JIT cache clearing."
msgstr "Geef berichten weer op het emulatiescherm.\\n\nDit betreft berichten betreffende geheugenkaart schrijven, video instellingen, CPU informatie, en JIT cache verversing."
#: Source/Core/DolphinWX/MemcardManager.cpp:815
msgid "Show save blocks"
msgstr "Toon save blocks"
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Show save comment"
msgstr "Toon save commentaar"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Show save icon"
msgstr "Toon save icon"
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Show save title"
msgstr "Toon save titel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Weergeef het aantal frames dat per seconde wordt gerendered als een meting van de emulatie snelheid,\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/FrameTools.cpp:283
msgid "Show unknown"
msgstr "Toon onbekend"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Weergeef een aantal verschillende statistieken.\n\nIn geval van twijfel leeg laten."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Sideways Wiimote"
msgstr "Zijdelings Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:516
#: Source/Core/DolphinWX/ConfigMain.cpp:284
msgid "Simplified Chinese"
msgstr "Vereenvoudigd Chinees"
#: Source/Core/DolphinWX/GameListCtrl.cpp:303
msgid "Size"
msgstr "Grootte"
#: Source/Core/DolphinWX/ConfigMain.cpp:701
msgid "Skip BIOS"
msgstr "Sla BIOS Over"
#: Source/Core/DolphinWX/ISOProperties.cpp:349
msgid "Skip DCBZ clearing"
msgstr "Sla het legen van DCBZ over"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:453
msgid "Skip EFB Access from CPU"
msgstr "Sla EFB toegang van de CPU over"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Versnelt het EFB naar RAM kopiëren lichtelijk door de nauwkeurigheid van de emulatie op te offeren.\nVerbetert soms ook de beeldkwaliteit.\nWanneer er enige problemen optreden, probeer dan de texture cache precisie te verhogen of schakel deze optie uit.\n\nBij geval van twijfel ongemarkeerd laten."
#: Source/Core/DolphinWX/FrameTools.cpp:389
#: Source/Core/DolphinWX/FrameTools.cpp:403
#, c-format
msgid "Slot %i"
msgstr "Slot %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:705
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinWX/ConfigMain.cpp:706
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Core/VideoBackends/Software/SWmain.cpp:58
msgid "Software Renderer"
msgstr "Software Weergever"
#: Source/Core/DolphinWX/VideoConfigDiag.h:85
msgid ""
"Software rendering is an order of magnitude slower than using the other backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr "Software Rendering is een heel stuk trager dan de andere backends.\nHet is alleen nuttig om te debuggen.\nWeet je zeker dat je software rendering aan wil zetten? In geval van twijfel, selecteer 'Nee'."
#: Source/Core/DolphinWX/ConfigMain.cpp:669
msgid "Sound Settings"
msgstr "Geluids Instellingen"
#: Source/Core/AudioCommon/AudioCommon.cpp:79
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Geluids backend %s is niet juist."
#: Source/Core/AudioCommon/DSoundStream.cpp:45
#, c-format
msgid "Sound buffer creation failed: %08x"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:18
msgid "Space"
msgstr "Ruimte"
#: Source/Core/DolphinWX/ISOProperties.cpp:509
#: Source/Core/DolphinWX/ConfigMain.cpp:267
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Spanish"
msgstr "Spaans"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:115
msgid "Speaker Volume:"
msgstr "Speaker Volume:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr "Specificeert de resolutie die gebruikt wordt voor het renderen. Een hoge resolutie verbeterd de visuele kwaliteit enorm, maar zorgt voor een flinke deuk in de prestaties en kan glitches veroorzaken in sommige spellen.\n\"Meervouden van 640x528\" is een stuk trager dan \"Venster Grootte\" maar veroorzaakt minder problemen. Over het algemeen geld dat hoe lager de interne resolutie, hoe beter de prestaties.\n\nIn geval van twijfel selecteer 640x528"
#: Source/Core/DolphinWX/ISOProperties.cpp:355
msgid "Speed up Disc Transfer Rate"
msgstr "Versnel Disc Transfer Rate"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "Square Stick"
msgstr "Vierkante knuppel"
#: Source/Core/DolphinWX/ConfigMain.cpp:90
msgid "Standard Controller"
msgstr "Standaard Controller"
#: Source/Core/Core/HW/GCPadEmu.cpp:37
#: Source/Core/DolphinWX/WXInputBase.cpp:25
#: Source/Core/DolphinWX/NetWindow.cpp:347
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:197
msgid "Start &NetPlay"
msgstr "Start &netplay"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Start Re&cording"
msgstr "Start Op&nemen"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:175
msgid "Start Recording"
msgstr "Start Opnemen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:304
msgid "State"
msgstr "Staat"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:161
msgid "State Saves"
msgstr "Opgeslage Staten"
#: Source/Core/DolphinWX/ConfigMain.cpp:91
msgid "Steering Wheel"
msgstr "Stuurwiel"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Stick"
msgstr "Knuppel"
#: Source/Core/DolphinWX/FrameTools.cpp:464
#: Source/Core/DolphinWX/HotkeyDlg.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:418
msgid "Stop"
msgstr "Stop"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr "Sla EFB kopieën op in GPU texture objecten.\nDit is niet zo nauwkeurig, maar het werkt goed genoeg voor de meeste spellen en levert een flinke versnelling op ten opzichte van EFB naar RAM.\n\nBij geval van twijfel gemarkeerd laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Stretch to Window"
msgstr "Uitrekken naar Venster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Strum"
msgstr "Strum"
#: Source/Core/DolphinWX/WXInputBase.cpp:65
msgid "Subtract"
msgstr "Onttrekken "
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:111
#, c-format
msgid "Successfully exported file to %s"
msgstr "Bestand succesvol gexporteerd naar %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:91
msgid "Successfully imported save files"
msgstr "Succesvol save games geimporteerd"
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "Swedish"
msgstr "Zweeds"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Swing"
msgstr "Zwaai"
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid "Synchronize GPU thread"
msgstr "Synchroniseer GPU thread"
#: Source/Core/DolphinWX/ISOProperties.cpp:354
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr "Synchroniseert de GPU en CPU threads om willekeurige freezes te voorkomen in Dual Core modus. (Aan = Compatibel, Uit = Snel)"
#: Source/Core/DolphinWX/ConfigMain.cpp:730
#: Source/Core/DolphinWX/ConfigMain.cpp:784
msgid "System Language:"
msgstr "Systeem Taal:"
#: Source/Core/DolphinWX/ISOProperties.cpp:185
#: Source/Core/DolphinWX/ISOProperties.cpp:188
msgid "TAIWAN"
msgstr "TAIWAN"
#: Source/Core/DolphinWX/TASInputDlg.h:19
#: Source/Core/DolphinWX/FrameTools.cpp:128
msgid "TAS Input"
msgstr "TAS Ingang"
#: Source/Core/DolphinWX/WXInputBase.cpp:15
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/FrameAui.cpp:531
msgid "Tab split"
msgstr "Tab split"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Left"
msgstr "Linker Tabel"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Right"
msgstr "Rechter Tabel"
#: Source/Core/DolphinWX/FrameTools.cpp:363
#: Source/Core/DolphinWX/FrameTools.cpp:466
#: Source/Core/DolphinWX/HotkeyDlg.cpp:181
msgid "Take Screenshot"
msgstr "Neem een Schermafdruk"
#: Source/Core/DolphinWX/ConfigMain.cpp:93
msgid "TaruKonga (Bongos)"
msgstr "TaruKonga (Bongos)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:535
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:443
msgid "Texture"
msgstr "Texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "Texture Format Overlay"
msgstr "Texture Formaat Overlay"
#: Source/Core/Core/CoreParameter.cpp:231
msgid "The WAD has been installed successfully"
msgstr "De WAD is succesvol geinstalleerd"
#: Source/Core/Core/ActionReplay.cpp:188
msgid "The address is invalid"
msgstr "Het adres is onjuist"
#: Source/Core/DolphinWX/MemcardManager.cpp:496
msgid "The checksum was successfully fixed"
msgstr "De checksum was met succes gefixt"
#: Source/Core/DolphinWX/ConfigMain.cpp:1238
msgid "The chosen directory is already in the list"
msgstr "De gekozen map is al in de lijst"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1108
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1207
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr "Het bestand %s bestaat al.\nWilt u het vervangen?"
#: Source/Core/AudioCommon/WaveFile.cpp:39
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "Het bestand %s kon niet worden geopend om te schrijven. Controleer of het niet open is in een ander programma."
#: Source/Core/AudioCommon/WaveFile.cpp:32
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Het bestand %s was al open, de bestands header zal niet worden weggeschreven."
#: Source/Core/Core/Boot/Boot.cpp:319
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "Het opgegeven bestand(%s) bestaat niet"
#: Source/Core/DolphinWX/FrameAui.cpp:666
msgid "The name can not be empty"
msgstr "De naam mag niet leeg zijn"
#: Source/Core/DolphinWX/FrameAui.cpp:658
msgid "The name can not contain the character ','"
msgstr "De naam mag niet het volgende teken bevatten ','"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:129
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "De resulterende gedecodeerde AR code bevat geen regels."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr "Hoe veiliger je deze afstelt, hoe kleiner de kans is dat de emulator texture updates vanuit de RAM mist.\n\nBij geval van twijfel de meest rechtse waarde gebruiken."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "The save you are trying to copy has an invalid file size"
msgstr "Het save bestand dat je probeert te kopiëren heeft een onjuiste bestands grootte"
#: Source/Core/DolphinWX/Main.cpp:423
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "De geselecteerde taal wordt niet door je systeem ondersteund. Dolphin zal terugvallen op je systeems taal."
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "De NetPlay versie van de server en client zijn incompatibel!"
#: Source/Core/Core/NetPlayClient.cpp:92
msgid "The server is full!"
msgstr "De server is vol!"
#: Source/Core/Core/NetPlayClient.cpp:98
msgid "The server responded: the game is currently running!"
msgstr "De server reageerde: het spel draait al!"
#: Source/Core/Core/NetPlayClient.cpp:101
msgid "The server sent an unknown error message!"
msgstr "De server verstuurde een onbekende foutmelding!"
#: Source/Core/Core/CoreParameter.cpp:123
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Het opgegeven bestand \"%s\" bestaat niet"
#: Source/Core/Core/ActionReplay.cpp:189
msgid "The value is invalid"
msgstr "De waarde is onjuist"
#: Source/Core/DolphinWX/ConfigMain.cpp:628
msgid "Theme:"
msgstr "Thema:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "Er moet een ticket zijn voor 00000001/00000002. Je NAND dump is waarschijnlijk incompleet."
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr "Deze instellingen overschrijven interne Dolphin instellingen.\nOnbepaald betekent dat het spel maakt gebruik van Dolphin's instellingen."
#: Source/Core/Core/ActionReplay.cpp:350
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "Deze action replay simulator ondersteund geen codes die de Action Replay zelf aanpassen."
#: Source/Core/DolphinWX/ConfigMain.cpp:514
msgid "This could cause slow down in Wii Menu and some games."
msgstr "Dit kan leiden tot vertraging van het Wii-menu en een aantal games."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Deze functie stelt je in staat de camera van het spel te veranderen. \\n\nHoud de rechter muisknop ingedrukt en beweeg de muis om de camera te verschuiven.\\n Houd SHIFT ingedrukt en druk op een van de WASD knoppen om de camera met een stap afstand te bewegen (SHIFT+0 om sneller- en SHIFT+9 om langzamer te bewegen). Druk SHIFT+R om de camera te resetten.\\n\n\\n\nBij twijfel, ongeselecteerd laten."
#: Source/Core/DolphinWX/ConfigMain.cpp:494
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to "
"throttle using the DSP (might fix audio clicks but can also cause constant "
"noise depending on the game)."
msgstr "Dit limiteert de emulatie snelheid naar de gespecificeerde frames per seconde. (NTSC: 60, PAL: 50). Gebruik Audio om het te limiteren met behulp van de DSP (kan het klikkend geluid verhelpen, maar kan ook constant lawaai ten gevolge hebben, afhankelijk van welk spel gespeelt wordt)."
#: Source/Core/DolphinWX/ConfigMain.cpp:493
msgid ""
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."
msgstr "Dit splitst de Video-en CPU-threads, zodat ze kunnen worden uitgevoerd op afzonderlijke cores.\nLeidt tot grote snelheid verbeteringen op pc's met meer dan een kern, maar kan ook leiden tot crashes / glitches zo nu en dan."
#: Source/Core/DolphinWX/ISOProperties.cpp:315
msgid "This will let you Manually Edit the INI config file"
msgstr "Dit laat je handmatig het INI configuratie bestand wijzigen"
#: Source/Core/InputCommon/ControllerEmu.cpp:237
#: Source/Core/InputCommon/ControllerEmu.cpp:242
msgid "Threshold"
msgstr "Drempelwaarde"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Tilt"
msgstr "Kantelen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:296
#: Source/Core/DolphinWX/MemcardManager.cpp:622
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:112
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:131
msgid "To"
msgstr "Naar"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:59
msgid "Toggle All Log Types"
msgstr "Zet Alle Log Types Aan"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:191
msgid "Toggle Aspect Ratio"
msgstr "Schakel beeldverhouding"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:192
msgid "Toggle EFB Copies"
msgstr "Schakel EFB kopieën"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:193
msgid "Toggle Fog"
msgstr "Schakel fog"
#: Source/Core/DolphinWX/FrameTools.cpp:465
#: Source/Core/DolphinWX/HotkeyDlg.cpp:180
msgid "Toggle Fullscreen"
msgstr "Volledig Scherm Inschakelen"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:190
msgid "Toggle IR"
msgstr "Schakel IR"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:105
#: Source/Core/DolphinWX/ConfigMain.cpp:275
msgid "Top"
msgstr "Boven"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/ConfigMain.cpp:285
msgid "Traditional Chinese"
msgstr "Chinees (Traditioneel)"
#: Source/Core/Core/Boot/Boot.cpp:413
msgid "Tried to load an unknown file type."
msgstr "Poging tot het laden van een onbekend bestands type."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "Triggers"
msgstr "Trekkers"
#: Source/Core/Common/SysConf.h:78 Source/Core/Common/SysConf.h:101
msgid "Trying to read from invalid SYSCONF"
msgstr "Poging tot het inlezen van een ongeldige SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr "Poging tot het inlezen van een ongeldige SYSCONF\nWiimote bt ids zijn niet beschikbaar"
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Turkish"
msgstr "Turks"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Turntable"
msgstr "Draaischijf"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Type"
msgstr "Type"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:30
msgid "UDP Port:"
msgstr "UDP Port:"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr "UDP Wiimote "
#: Source/Core/DolphinWX/ISOProperties.cpp:197
msgid "UNKNOWN"
msgstr "ONBEKEND"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:766
#, c-format
msgid "UNKNOWN_%02X"
msgstr "ONBEKEND_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:214
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr "Niet mogelijk om patch te creëren vanuit de gegeven waardes.\\n\nEntry niet aangepast."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:430
#, c-format
msgid "Undefined %i"
msgstr "Onbepaalde %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
msgid "Undo Load State"
msgstr "Ongedaan maken van Load staat"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:230
msgid "Undo Save State"
msgstr "Save staat ongedaan maken"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Onverwachtte 0x80 fout? Annuleren..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:191
msgid "Unknown"
msgstr "Onbekend"
#: Source/Core/Core/HW/DVDInterface.cpp:972
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Onbekend DVD commando %08x - fatale fout"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:446
#, c-format
msgid "Unknown command 0x%08x"
msgstr "Onbekende commando 0x%08x"
#: Source/Core/Common/SysConf.cpp:134
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Onbekende vermeldingstype %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:329
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Onbekend bericht ontvangen met id : %d"
#: Source/Core/Core/NetPlayServer.cpp:478
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Onbekend bericht ontvagen met id : %d ontvangen van speler: %d Speler eruitgeschopt!"
#: Source/Core/InputCommon/ControllerEmu.cpp:262
#: Source/Core/DolphinWX/WXInputBase.cpp:43
msgid "Up"
msgstr "Omhoog"
#: Source/Core/DolphinWX/CheatsWindow.cpp:84
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Update"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:317
msgid "Upright Wiimote"
msgstr "Wiimote rechtop"
#: Source/Core/DolphinWX/ConfigMain.cpp:769
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Gebruik EuRGB60 Mode (PAL60)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Use Fullscreen"
msgstr "Gebruik &Volledig Scherm"
#: Source/Core/DolphinWX/CheatsWindow.cpp:582
msgid "Use Hex"
msgstr "Gebruik Hex"
#: Source/Core/DolphinWX/ConfigMain.cpp:587
msgid "Use Panic Handlers"
msgstr "Gebruik Panic Handlers"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:89
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr "Gebruikt een minder accurate algoritme om de diepte waardes te calculeren.\nKan problemen in een paar spellen geven, maar geeft een redelijke speedup.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Gebruik meerdere threads om textures te decoderen. \nKan voor betere prestaties zorgen (vooral op CPUs met meer dan twee cores).\n\nIn geval van twijfel ongemarkeerd laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Als shader compilatie mislukt wordt gebruikelijk een foutmelding weergeven.\nMen kan echter de popups overslaan zodat je zonder interrupties kan spelen door deze optie in te schakelen. \n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "Utility"
msgstr "Hulpprogramma"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "VBeam Speed Hack"
msgstr "VBeam Speed Hack"
#: Source/Core/DolphinWX/CheatsWindow.cpp:185
msgid "Value"
msgstr "Waarde"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:60
msgid "Value:"
msgstr "Waarde:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:579
msgid "Value: "
msgstr "Waarde:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:38
msgid "Verbosity"
msgstr "Breedsprakigheid"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Video"
msgstr "Video"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:485
msgid "Virtual"
msgstr "Virtueel"
#: Source/Core/DolphinWX/ConfigMain.cpp:675
msgid "Volume"
msgstr "Volume"
#: Source/Core/DiscIO/NANDContentLoader.cpp:474
#: Source/Core/DiscIO/NANDContentLoader.cpp:503
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installatie mislukt: fout bij het creëren van %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:523
msgid "WAD installation failed: error creating ticket"
msgstr "WAD installatie mislukt: fout bij het creëren van ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:84
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "Wacht op vertical blanks om het scheuren te voorkomen. \nVerlaagt de prestaties als de emulatie snelheid onder 100% is.\n\nIn geval van twijfel leeg laten."
#: Source/Core/Common/MsgHandler.cpp:53
#: Source/Core/DolphinWX/LogConfigWindow.cpp:33
#: Source/Core/DolphinWX/VideoConfigDiag.h:86
msgid "Warning"
msgstr "Waarschuwing"
#: Source/Core/Core/Boot/Boot.cpp:278
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Waarschuwing - DOL wordt in de verkeerde console mode gestart!"
#: Source/Core/Core/Boot/Boot.cpp:328
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Waarschuwing - ELF wordt in de verkeerde console mode gestart!"
#: Source/Core/Core/Boot/Boot.cpp:212
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Waarschuwing - ISO wordt in de verkeerde console mode gestart!"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:565
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr "Waarschuwing! het wordt geadviseerd om een backup te maken van alle bestanden in map: \n%s\nWeet je zeker dat je door wil gaan?"
#: Source/Core/Core/Core.cpp:380
msgid ""
"Warning: Netplay/movies will desync because your CPU does not support DAZ "
"and Dolphin does not emulate it anymore."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:578
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr "Waarschuwing: Dit zal bestaande saves overschrijven in de map: \n%s\nen heeft dezelfde naam als een bestand op je geheugenkaart\nDoorgaan?"
#: Source/Core/Core/Movie.cpp:837
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or"
" load this state with read-only mode off."
msgstr "Waarschuwing: Je hebt een save geladen van na het huidige filmpje. (byte %u > %u) (frame %u > %u). Je dient een andere save te laden voordat je verder gaat, of deze staat laden met alleen-lezen uitgeschakeld. "
#: Source/Core/Core/Movie.cpp:854
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr "Waarschuwing: Je hebt een save geladen waarvan het filmpje niet overeenkomt op byte %d (0x%X). Je dient een andere save te laden voordat je verder gaat, of deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er waarschijnlijk synchronisatie problemen optreden. "
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr "Waarschuwing: Je hebt een save geladen waarvan het filmpje niet overeenkomt op frame %d. Je dient een andere save te laden voordat je verder gaat, of deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er waarschijnlijk synchronisatie problemen optreden.\\n\n\\n\nMeer informatie: Het huidige filmpje is %d frames lang en het filmpje in de savestate is %d frames lang.\\n\n\\n\n Op frame %d, levert het huidige filmpje:\\n\nStart=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY=%d\\n\n\\n\nOp frame %d, levert het filmpje in de savestate:\\n\nStart=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:96
#: Source/Core/AudioCommon/WaveFile.cpp:119
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - bestand niet open."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:407
msgid "Widescreen Hack"
msgstr "Breedbeeld Hack"
#: Source/Core/InputCommon/ControllerEmu.cpp:300
msgid "Width"
msgstr "Breedte"
#: Source/Core/DolphinWX/ConfigMain.cpp:542
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Wii Console"
msgstr "Wii Console "
#: Source/Core/DolphinWX/ConfigMain.cpp:836
msgid "Wii NAND Root:"
msgstr "Wii NAND basismap:"
#: Source/Core/DolphinWX/FrameTools.cpp:1335
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii save bestanden (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:69
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Kon het bestand niet lezen"
#: Source/Core/Core/HW/Wiimote.cpp:20 Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetWindow.cpp:632
#: Source/Core/DolphinWX/NetWindow.cpp:658
msgid "Wiimote "
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:22
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/Main.cpp:672
msgid "Wiimote Connected"
msgstr "Wiimote Connected"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:109
msgid "Wiimote Motor"
msgstr "Wiimote Motor"
#: Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Wiimote settings"
msgstr "Wiimote instellingen"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:49
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "Windows Left"
msgstr "Venster Links"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "Windows Menu"
msgstr "Venster Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "Windows Right"
msgstr "Venster Rechts"
#: Source/Core/DolphinWX/LogWindow.cpp:124
msgid "Word Wrap"
msgstr "Regelafbreking"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1080
#: Source/Core/DolphinWX/GameListCtrl.cpp:1216
#: Source/Core/DolphinWX/ISOProperties.cpp:944
#: Source/Core/DolphinWX/FrameTools.cpp:1388
msgid "Working..."
msgstr "Werken..."
#: Source/Core/DolphinWX/NetWindow.cpp:357
msgid "Write memcards (GC)"
msgstr "Schrijf memcards (GC)"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Write to Console"
msgstr "Schrijf naar Console"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to Debugger"
msgstr "Schrijf naar Fouthersteller"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Write to File"
msgstr "Schrijf naar Bestand"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Write to Window"
msgstr "Schrijf naar venster"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:80
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice is mislukt: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:180
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 initialisatie mislukt: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:190
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 master voice creatie mislukt: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:93
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:181
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:191
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:776
msgid "XF reg"
msgstr "XF Reg"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Yellow"
msgstr "Geel"
#: Source/Core/DolphinWX/FrameAui.cpp:63
msgid "You can't close panes that have pages in them."
msgstr "U kunt geen panelen sluiten die paginas bevatten."
#: Source/Core/DolphinWX/NetWindow.cpp:240
msgid "You must choose a game!!"
msgstr "Je moet een spel kiezen!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:612
msgid "You must enter a name!"
msgstr "Je moet een naam invoeren!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:457
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Je moet een juiste decimale, hexadecimale of octale waarde opgeven"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:655
msgid "You must enter a valid profile name."
msgstr "Je moet een geldige profiel naam invoeren!"
#: Source/Core/DolphinWX/ConfigMain.cpp:928
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Je moet Dolphin herstarten voordat deze optie effect zal hebben."
#: Source/Core/Core/DSP/DSPCore.cpp:109
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr "Jouw DSP ROMS hebben incorrecte hashes.\nWil je nu stoppen om het probleem op te lossen?\nAls je \"Nee\" selecteert kan het geluid vervromd klinken."
#: Source/Core/Core/CoreParameter.cpp:180
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr "Je GCM/ISO bestand lijkt ongeldig (ongeldig land).\nDoorgaan met PAL regio?"
#: Source/Core/Common/SysConf.cpp:47
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:382
msgid "Zero 3 code not supported"
msgstr "Zero 3 code niet ondersteund"
#: Source/Core/Core/ActionReplay.cpp:403
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero code onbekend voor Dolphin: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:480
#: Source/Core/DolphinWX/InputConfigDiag.cpp:504
msgid "[ waiting ]"
msgstr "[ wachten ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "[KAPOT]\nToont de regios waar de EFB vanaf was gekopieerd.\n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/PHackSettings.cpp:78
msgid "[Custom]"
msgstr "[Aangepast]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"[EXPERIMENTAL]\n"
"Speeds up emulation a bit by caching display lists.\n"
"Possibly causes issues though.\n"
"\n"
"If unsure, leave this unchecked."
msgstr "[EXPERIMENTEEL]\nVersnelt emulatie een beetje door display lijsten te cachen.\nVeroorzaakt wellicht probleem. \n\nIn geval van twijfel leeg laten."
#: Source/Core/DolphinWX/ConfigMain.cpp:812
msgid "apploader (.img)"
msgstr "applader (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:947
msgid "s"
msgstr "s"
#: Source/Core/Core/x64MemTools.cpp:214
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr "onbekende flavor %d (verwacht %d)"
#: Source/Core/Core/x64MemTools.cpp:208
msgid "unknown message received"
msgstr "onbekende bericht ontvangen"
#: Source/Core/DolphinWX/ISOProperties.cpp:1152
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute retourneerde -1 bij het draaien van de applicatie!"
#: Source/Core/DolphinWX/PHackSettings.cpp:43
msgid "zFar Correction: "
msgstr "zVer correctie:"
#: Source/Core/DolphinWX/PHackSettings.cpp:38
msgid "zNear Correction: "
msgstr "zDichtbij correctie:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:545
msgid "| OR"
msgstr "| OF"