dolphin/Source/Plugins/Plugin_VideoDX9/Src
rice1964 2091fb3ceb D3D, revert the incorrect change I did in r4154 about D3DCREATE_MULTITHREADED
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 15:41:13 +00:00
..
Debugger Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
W32Util Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
BPFunctions.cpp Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased. 2009-09-02 18:55:36 +00:00
CPStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Config.cpp D3D: Change the dumping method to match the OpenGL one. 2009-09-01 11:14:58 +00:00
Config.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DBase.cpp D3D, revert the incorrect change I did in r4154 about D3DCREATE_MULTITHREADED 2009-09-03 15:41:13 +00:00
D3DBase.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DPostprocess.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DPostprocess.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DShader.cpp Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
D3DShader.h D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it. 2009-09-02 04:10:40 +00:00
D3DTexture.cpp D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. 2009-09-01 19:48:45 +00:00
D3DTexture.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DUtil.cpp Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased. 2009-09-02 18:55:36 +00:00
D3DUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
DlgSettings.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
EmuWindow.cpp Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Globals.h Clean up some of the commenting by JPeterson. 2009-09-01 13:06:37 +00:00
NativeVertexFormat.cpp D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. 2009-09-01 19:48:45 +00:00
PixelShaderCache.cpp Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes. 2009-09-03 02:21:14 +00:00
PixelShaderCache.h Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes. 2009-09-02 21:19:35 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
Render.h Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased. 2009-09-02 18:55:36 +00:00
TextureCache.cpp Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased. 2009-09-02 18:55:36 +00:00
TextureCache.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Utils.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Utils.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Vec3.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexManager.cpp Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes. 2009-09-02 21:19:35 +00:00
VertexManager.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexShaderCache.cpp Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes. 2009-09-03 02:21:14 +00:00
VertexShaderCache.h Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes. 2009-09-02 21:19:35 +00:00
XFStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp Debugger for DX9 plugin. 2009-09-02 06:33:41 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
resource.h Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
resource.rc D3D: Change the dumping method to match the OpenGL one. 2009-09-01 11:14:58 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00