..
Debugger
apply some speedup to dx11 plugin + some minor stuff
2010-06-16 10:12:57 +00:00
GUI
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
OS
apply some speedup to dx11 plugin + some minor stuff
2010-06-16 10:12:57 +00:00
BPFunctions.cpp
Fies Issue 1584
2010-01-29 07:44:21 +00:00
DLCache.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
DLCache.h
Hg:
2010-06-09 01:37:08 +00:00
FramebufferManager.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
FramebufferManager.h
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00
GLUtil.cpp
Revert a hack that snzgoo committed that should not have been commited. That hack prevents the X loop in GLUtil.cpp from properly detecting events that it should detect.
2010-06-21 12:29:32 +00:00
GLUtil.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
2010-01-12 00:08:02 +00:00
PixelShaderCache.cpp
fast fix for pixel shader compilation in dx11
2010-06-14 03:09:44 +00:00
PixelShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
SConscript
Build GLEW, SDL and zlib as static libraries from Externals as with
2010-06-16 00:07:52 +00:00
TextureConverter.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
TextureConverter.h
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
2009-09-04 06:09:21 +00:00
TextureMngr.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 14:44:35 +00:00
TextureMngr.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
VertexLoaderManager.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexManager.cpp
this commit is divided in 4 parts:
2010-06-29 14:40:37 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
VertexShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaGL.m
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
main.cpp
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
main.h
OpenGL fix: s_swapRequested must be volatile.
2010-01-26 14:56:51 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00