dolphin/Source/Core/DolphinWX/NetPlay
Lioncash 102672a797 NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
..
ChangeGameDialog.cpp ChangeGameDialog: Internally set the chosen game name 2015-08-17 21:56:48 -04:00
ChangeGameDialog.h ChangeGameDialog: Internally set the chosen game name 2015-08-17 21:56:48 -04:00
NetPlaySetupFrame.cpp NetPlayClient: Make is_connected private 2016-01-25 04:57:04 -05:00
NetPlaySetupFrame.h [Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old netplay branch 2015-09-20 20:15:13 +09:00
NetWindow.cpp Updated terms in Netplay window. 2015-09-03 07:36:52 -07:00
NetWindow.h Updated terms in Netplay window. 2015-09-03 07:36:52 -07:00
PadMapDialog.cpp Updated terms in Netplay window. 2015-09-03 07:36:52 -07:00
PadMapDialog.h NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00