39 lines
1006 B
C++
39 lines
1006 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _TEXTURECONVERTER_H_
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#define _TEXTURECONVERTER_H_
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#include "VideoCommon.h"
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "D3DShader.h"
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namespace DX9
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{
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// Converts textures between formats using shaders
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// TODO: support multiple texture formats
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namespace TextureConverter
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{
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void Init();
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void Shutdown();
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void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight,float Gamma);
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE9 destTexture);
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// returns size of the encoded data (in bytes)
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int EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
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}
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} // namespace DX9
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#endif // _TEXTURECONVERTER_H_
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