dolphin/Source/Plugins/Plugin_nJoy_SDL/Src
John Peterson 2b8d2134e5 nJoy: Slight oversight in last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2088 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 10:25:45 +00:00
..
GUI nJoy: Slight oversight in last commit 2009-02-03 10:25:45 +00:00
Config.cpp nJoy: Slight oversight in last commit 2009-02-03 10:25:45 +00:00
Config.h Make checking for focus optional for njoy input. 2009-02-03 06:21:22 +00:00
Rumble.cpp nJoy: Made it tolerate a bad device (the Wiimote DirectInput device for example) 2009-01-24 22:13:53 +00:00
SConscript nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
XInput.cpp nJoy: Added ifdefs for the XInput files 2009-01-20 14:26:56 +00:00
XInput.h nJoy: Forgot the header file 2009-01-20 14:32:15 +00:00
nJoy.cpp nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously. 2009-02-03 10:17:01 +00:00
nJoy.h nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously. 2009-02-03 10:17:01 +00:00