dolphin/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h

166 lines
5.2 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QDialog>
#include <QMenuBar>
#include "Common/Lazy.h"
#include "Core/NetPlayClient.h"
#include "DolphinQt/GameList/GameListModel.h"
#include "VideoCommon/OnScreenDisplay.h"
class ChunkedProgressDialog;
class MD5Dialog;
class PadMappingDialog;
class QCheckBox;
class QComboBox;
class QGridLayout;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QSpinBox;
class QSplitter;
class QTableWidget;
class QTextEdit;
class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
{
Q_OBJECT
public:
explicit NetPlayDialog(const GameListModel& game_list_model, QWidget* parent = nullptr);
~NetPlayDialog();
void show(std::string nickname, bool use_traversal);
void reject() override;
// NetPlayUI methods
void BootGame(const std::string& filename) override;
void StopGame() override;
bool IsHosting() const override;
void Update() override;
void AppendChat(const std::string& msg) override;
void OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
const std::string& netplay_name) override;
void OnMsgChangeGBARom(int pad, const NetPlay::GBAConfig& config) override;
void OnMsgStartGame() override;
void OnMsgStopGame() override;
void OnMsgPowerButton() override;
void OnPlayerConnect(const std::string& player) override;
void OnPlayerDisconnect(const std::string& player) override;
void OnPadBufferChanged(u32 buffer) override;
void OnHostInputAuthorityChanged(bool enabled) override;
void OnDesync(u32 frame, const std::string& player) override;
void OnConnectionLost() override;
void OnConnectionError(const std::string& message) override;
void OnTraversalError(TraversalClient::FailureReason error) override;
void OnTraversalStateChanged(TraversalClient::State state) override;
void OnGameStartAborted() override;
void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
void OnIndexAdded(bool success, const std::string error) override;
void OnIndexRefreshFailed(const std::string error) override;
bool IsRecording() override;
std::shared_ptr<const UICommon::GameFile>
FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
NetPlay::SyncIdentifierComparison* found = nullptr) override;
std::string FindGBARomPath(const std::array<u8, 20>& hash, std::string_view title,
int device_number) override;
void LoadSettings();
void SaveSettings();
void ShowMD5Dialog(const std::string& title) override;
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;
void AbortMD5() override;
void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
const std::vector<int>& players) override;
void HideChunkedProgressDialog() override;
void SetChunkedProgress(int pid, u64 progress) override;
signals:
void Boot(const QString& filename);
void Stop();
private:
void CreateChatLayout();
void CreatePlayersLayout();
void CreateMainLayout();
void ConnectWidgets();
void OnChat();
void OnStart();
void DisplayMessage(const QString& msg, const std::string& color,
int duration = OSD::Duration::NORMAL);
void ResetExternalIP();
void UpdateDiscordPresence();
void UpdateGUI();
void GameStatusChanged(bool running);
void SetOptionsEnabled(bool enabled);
void SendMessage(const std::string& message);
// Chat
QGroupBox* m_chat_box;
QTextEdit* m_chat_edit;
QLineEdit* m_chat_type_edit;
QPushButton* m_chat_send_button;
// Players
QGroupBox* m_players_box;
QComboBox* m_room_box;
QLabel* m_hostcode_label;
QPushButton* m_hostcode_action_button;
QTableWidget* m_players_list;
QPushButton* m_kick_button;
QPushButton* m_assign_ports_button;
// Other
QMenuBar* m_menu_bar;
QMenu* m_data_menu;
QMenu* m_network_menu;
QMenu* m_md5_menu;
QMenu* m_other_menu;
QPushButton* m_game_button;
QPushButton* m_start_button;
QLabel* m_buffer_label;
QSpinBox* m_buffer_size_box;
QAction* m_write_save_data_action;
QAction* m_load_wii_action;
QAction* m_sync_save_data_action;
QAction* m_sync_codes_action;
QAction* m_record_input_action;
QAction* m_strict_settings_sync_action;
QAction* m_host_input_authority_action;
QAction* m_sync_all_wii_saves_action;
QAction* m_golf_mode_action;
QAction* m_golf_mode_overlay_action;
QAction* m_fixed_delay_action;
QAction* m_hide_remote_gbas_action;
QPushButton* m_quit_button;
QSplitter* m_splitter;
QActionGroup* m_network_mode_group;
QGridLayout* m_main_layout;
MD5Dialog* m_md5_dialog;
ChunkedProgressDialog* m_chunked_progress_dialog;
PadMappingDialog* m_pad_mapping;
NetPlay::SyncIdentifier m_current_game_identifier;
std::string m_current_game_name;
Common::Lazy<std::string> m_external_ip_address;
std::string m_nickname;
const GameListModel& m_game_list_model;
bool m_use_traversal = false;
bool m_is_copy_button_retry = false;
bool m_got_stop_request = true;
int m_buffer_size = 0;
int m_player_count = 0;
int m_old_player_count = 0;
bool m_host_input_authority = false;
};