648b9865d8
We need to explicitly round when converting colors from float to uint because multiplying a normalized float by 255 might not result in a whole number. (The exact result here may vary depending on your drivers/hardware.) Ideally, we shouldn't be using floating point here, but fixing that is a much more complicated patch. Fixes gxtest TEV tests using Intel HD 4000. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln | ||
pch.h |