dolphin/Source/Core/VideoBackends/Null
Scott Mansell 1a831cfc7d Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID.
2016-06-26 16:13:21 +12:00
..
CMakeLists.txt nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
FramebufferManager.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Null.vcxproj Null: Create Visual Studio project file. 2016-06-25 22:40:23 +02:00
NullBackend.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
PerfQuery.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Render.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Render.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
ShaderCache.cpp Multithreadded Shadergen: Second Pass over geometery Shadergen 2016-06-26 16:13:21 +12:00
ShaderCache.h Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
TextureCache.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VertexManager.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VertexManager.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VideoBackend.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00