dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime
iwubcode 0e8f8ea930 VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
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Actions VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
CustomShaderCache.cpp VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
CustomShaderCache.h VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
FBInfo.cpp VideoCommon: add logic to handle a GraphicsMod while Dolphin is running 2022-06-27 18:20:52 -05:00
FBInfo.h VideoCommon: add logic to handle a GraphicsMod while Dolphin is running 2022-06-27 18:20:52 -05:00
GraphicsModAction.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
GraphicsModActionData.h VideoCommon: add data needed to support custom pixel shaders to graphics mod actions 2023-08-20 18:53:27 -05:00
GraphicsModActionFactory.cpp VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
GraphicsModActionFactory.h VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
GraphicsModManager.cpp VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
GraphicsModManager.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00