dolphin/Source
Techjar 1a12876330 NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.

To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
..
Android Merge pull request #7921 from zackhow/fixir 2019-03-31 23:15:04 -04:00
Core NetPlay: Implement golf mode 2019-04-05 07:01:03 -04:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
PCH Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
UnitTests Implement D3D12 backend 2019-04-01 11:24:55 +10:00
VSProps Added FreeSurround to Externals 2019-02-13 22:52:39 -02:00
.clang-format clang-format: Split C++/ObjC sections 2018-10-06 11:30:45 +10:00
CMakeLists.txt cmake: Conditionally build the unit tests. 2018-12-08 14:07:06 -08:00
dolphin-emu.sln Implement D3D12 backend 2019-04-01 11:24:55 +10:00