..
BoundingBox.cpp
videoconfig: add BBoxPreferStencilImplementation
2017-03-15 17:41:33 -07:00
BoundingBox.h
OGL: only create stencil buffer when needed
2017-03-15 17:41:33 -07:00
CMakeLists.txt
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
FramebufferManager.cpp
OGL: Track state of last bound vertex array object
2018-02-22 19:08:52 +10:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GPUTimer.h
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
2017-04-01 12:32:57 +10:00
NativeVertexFormat.cpp
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
OGL.vcxproj
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGL.vcxproj.filters
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGLPipeline.cpp
OGL: Re-implement async shader compiling
2018-03-10 15:56:34 +10:00
OGLPipeline.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGLShader.cpp
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGLShader.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGLTexture.cpp
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
OGLTexture.h
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PostProcessing.cpp
OGL: Track state of last bound vertex array object
2018-02-22 19:08:52 +10:00
PostProcessing.h
VideoCommon: Move the blit methods to the backend class
2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp
OGL: Move primitive restart enable logic to GLUtil
2018-03-10 16:11:20 +10:00
ProgramShaderCache.h
OGL: Re-implement async shader compiling
2018-03-10 15:56:34 +10:00
RasterFont.cpp
OGL: Scale OSD text on big screens.
2018-03-12 20:38:06 +01:00
RasterFont.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Render.cpp
OGL: Scale OSD text on big screens.
2018-03-12 20:38:06 +01:00
Render.h
OGL: Add some basic state tracking
2018-03-10 15:56:37 +10:00
SamplerCache.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCache.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
StreamBuffer.cpp
OGL: Use glBufferData on Mali.
2018-02-25 17:12:36 +01:00
StreamBuffer.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.cpp
VideoBackends: Restore the framebuffer as part of the API state
2018-03-01 17:31:24 +10:00
TextureCache.h
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
TextureConverter.cpp
AbstractTexture: Support multisampled abstract texture
2018-03-01 17:31:24 +10:00
TextureConverter.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
VertexManager.cpp
OGL: Ensure VAO is active before unmapping buffers
2018-03-15 00:32:39 +10:00
VertexManager.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
VideoBackend.h
VideoBackend: Remove PeekMessages method
2018-01-27 13:53:55 +10:00
main.cpp
GLUtil: Encapsulate functions in a namespace
2018-03-10 16:11:19 +10:00