dolphin/Source/Core/VideoBackends
Stenzek dc9012ae08 OGL: Ensure VAO is active before unmapping buffers
Fixes a crash which could occur in platforms which do not support
buffer_storage, and EFB2RAM is enabled (which indirectly uses the
attributeless buffer).
2018-03-15 00:32:39 +10:00
..
D3D OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
Null OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
OGL OGL: Ensure VAO is active before unmapping buffers 2018-03-15 00:32:39 +10:00
Software GLUtil: Encapsulate functions in a namespace 2018-03-10 16:11:19 +10:00
Vulkan Vulkan: Provide a more accurate method of detecting drivers/vendors 2018-03-14 02:48:53 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00