dolphin/Source/Core/DolphinWX/Debugger
Lioncash 7f0203a5b0 Frame: Make TAS dialogs private
Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
..
BreakpointDlg.cpp Common: Move BreakPoints into Core 2017-01-10 05:24:44 -05:00
BreakpointDlg.h Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
BreakpointView.cpp BreakPoints: Rename variables 2017-01-11 10:08:11 -05:00
BreakpointView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
BreakpointWindow.cpp Common: Move BreakPoints into Core 2017-01-10 05:24:44 -05:00
BreakpointWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
CodeView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeWindow.cpp JitInterface: Convert includes into forward declarations where applicable 2017-03-02 13:20:29 -05:00
CodeWindow.h DolphinWX: Add ability to filter symbols (by name) 2016-12-04 18:18:07 +01:00
CodeWindowFunctions.cpp Frame: Make TAS dialogs private 2017-04-02 04:11:47 -04:00
DSPDebugWindow.cpp DSPCore: Convert the DSPCoreState enum into an enum class 2017-02-06 11:47:19 -05:00
DSPDebugWindow.h DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPRegisterView.cpp DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPRegisterView.h DSPRegisterView: Make DSPRegisterView's constructor explicit 2016-10-06 12:36:32 -04:00
DebuggerPanel.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
DebuggerPanel.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
DebuggerUIUtil.cpp Update wxWidgets to 3.1.0 2016-06-26 15:25:29 +10:00
DebuggerUIUtil.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
JitWindow.cpp UICommon: Make GetNewDisassembler() return a unique_ptr 2017-03-02 21:26:17 -05:00
JitWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryCheckDlg.cpp BreakPoints: Rename variables 2017-01-11 10:08:11 -05:00
MemoryCheckDlg.h Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
MemoryView.cpp Fix memory breakpoint when checking the middle of the data 2017-03-18 22:48:57 -04:00
MemoryView.h MemoryView: Separate memory string composition from OnPaint 2017-01-15 12:13:08 -05:00
MemoryWindow.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
MemoryWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
RegisterView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.cpp WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
WatchView.cpp BreakPoints: Rename variables 2017-01-11 10:08:11 -05:00
WatchView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
WatchWindow.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
WatchWindow.h More debug text fixes 2016-11-02 17:46:52 +01:00