dolphin/Source/Core/VideoBackends
Stenzek 3c92b35422 Vulkan: Use multiple command pools, one per frame
Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.

NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
2016-11-15 00:40:15 +10:00
..
D3D Cosmetics. 2016-11-13 22:17:40 +01:00
D3D12 D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
Null Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
OGL OGL: Fix frame dump on emulation close. 2016-11-10 12:59:22 +01:00
Software AVIDump: Add a struct for the state. 2016-11-04 18:35:42 +01:00
Vulkan Vulkan: Use multiple command pools, one per frame 2016-11-15 00:40:15 +10:00
CMakeLists.txt Don't build Vulkan video backend on macOS 2016-10-06 16:53:55 -07:00