4595b89ad8
I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code). |
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.. | ||
CMakeLists.txt | ||
NullBackend.cpp | ||
NullBoundingBox.h | ||
NullRender.cpp | ||
NullRender.h | ||
NullTexture.cpp | ||
NullTexture.h | ||
NullVertexManager.cpp | ||
NullVertexManager.h | ||
PerfQuery.h | ||
TextureCache.h | ||
VideoBackend.h |