.. |
CMakeLists.txt
|
normalize common filenames in VideoBackends/D3D
|
2021-01-27 14:29:48 -08:00 |
D3DBase.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DBase.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DBoundingBox.cpp
|
VideoCommon: Abstract bounding box
|
2021-10-04 15:51:24 -04:00 |
D3DBoundingBox.h
|
VideoCommon: Abstract bounding box
|
2021-10-04 15:51:24 -04:00 |
D3DMain.cpp
|
VideoCommon: Abstract bounding box
|
2021-10-04 15:51:24 -04:00 |
D3DNativeVertexFormat.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DPerfQuery.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DPerfQuery.h
|
Fix all uninitialized variable warnings (C26495)
|
2021-10-13 12:32:16 -07:00 |
D3DRender.cpp
|
VideoCommon: Abstract bounding box
|
2021-10-04 15:51:24 -04:00 |
D3DRender.h
|
VideoCommon: Abstract bounding box
|
2021-10-04 15:51:24 -04:00 |
D3DState.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DState.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DSwapChain.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DSwapChain.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DVertexManager.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3DVertexManager.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DXPipeline.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DXPipeline.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DXShader.cpp
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
DXShader.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
DXTexture.cpp
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
DXTexture.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VideoBackend.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |