dolphin/Source/Plugins/Plugin_VideoOGL/Src
Ryan Houdek 91619e28b8 Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
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FramebufferManager.cpp Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
FramebufferManager.h ogl: disable revision 737df2a68c for desktop ogl 2013-09-03 17:36:55 +02:00
GLFunctions.cpp Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
GLFunctions.h Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
GLUtil.cpp Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices. 2013-09-22 13:54:47 +00:00
GLUtil.h Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices. 2013-09-22 13:54:47 +00:00
Globals.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."" 2013-04-24 03:03:52 +02:00
PerfQuery.cpp Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
PostProcessing.cpp Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
PostProcessing.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp ogl: don't PanicAlert on shader compiler warnings 2013-09-18 11:47:44 +02:00
ProgramShaderCache.h ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
RasterFont.cpp More warnings: mark/avert truncating conversions from float. 2013-09-01 22:59:35 -04:00
RasterFont.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Render.cpp [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. 2013-09-18 02:37:10 -05:00
Render.h Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
SamplerCache.cpp Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
StreamBuffer.cpp Revert "ogl: change the default buffer upload on osx+nvidia" 2013-09-18 02:23:47 +02:00
StreamBuffer.h ogl: only free use fences 2013-08-29 21:03:48 +02:00
TextureCache.cpp Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
TextureCache.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureConverter.cpp ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
TextureConverter.h ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
VertexManager.cpp ogl driverdetails: add flag to disable hacked and pinned memory 2013-08-26 19:45:19 +02:00
VertexManager.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
VideoBackend.h Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2. 2013-05-01 23:51:43 +10:00
main.cpp Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
main.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00