.. |
D3DBase.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DBase.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DBlob.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DBlob.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DShader.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DShader.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DTexture.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DTexture.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DUtil.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
D3DUtil.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
FramebufferManager.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
FramebufferManager.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
GfxState.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
GfxState.h
|
DX11 code maintenance, part 6:
|
2011-01-25 15:08:30 +00:00 |
Globals.h
|
Add a DX11 video plugin.
|
2010-06-13 19:50:06 +00:00 |
NativeVertexFormat.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
PixelShaderCache.cpp
|
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
|
2011-01-29 04:31:56 +00:00 |
PixelShaderCache.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
Render.cpp
|
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
|
2011-01-27 10:17:13 +00:00 |
Render.h
|
DX11 code maintenance, part 4:
|
2011-01-24 10:42:43 +00:00 |
TextureCache.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
TextureCache.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
VertexManager.cpp
|
build fixin'
|
2011-01-27 22:52:17 +00:00 |
VertexManager.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
VertexShaderCache.cpp
|
Gah, missed still more files.
|
2011-01-27 22:20:30 +00:00 |
VertexShaderCache.h
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
main.cpp
|
DX11 code maintenance, part 7:
|
2011-01-25 16:43:08 +00:00 |
main.h
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
stdafx.cpp
|
Add a DX11 video plugin.
|
2010-06-13 19:50:06 +00:00 |
stdafx.h
|
Add a DX11 video plugin.
|
2010-06-13 19:50:06 +00:00 |