0d0a7c515f
* ble involving CR flags was branching the wrong way around. * xorx now works when sent the same register for both the src and dest * lbzu disabled (same as JIT) fixing a Dolphin crash * JITIL provided with the memory exception handler fixing crashes when memory is read out of bounds. These fixes are able to get F-Zero GX in-game when JIT FloatingPoint is disabled. Once in-game, F-Zero retires the player just like it does in JIT. This change might fix Dolphin crashes involving JITIL in other games too. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4723 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
---|---|---|
.. | ||
Core | ||
DSPSpy | ||
DSPTool | ||
Dolphin.xcodeproj | ||
PluginSpecs | ||
Plugins | ||
TestSuite | ||
UnitTests | ||
Dolphin.sln | ||
DolphinProj.xcconfig | ||
DolphinTarget.xcconfig |