dolphin/Source/Core/VideoBackends/D3DCommon
Lioncash 0ce6264f90 D3DCommon/Shader: Create vector via iterators in CreateByteCode()
Same behavior, but without unnecessary zeroing of data contents.
Instead, we supply the dataset to use directly.
2019-07-26 19:45:33 -04:00
..
CMakeLists.txt VideoBackends/D3DCommon: Fix linking against self 2019-05-08 20:59:15 +02:00
Common.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
Common.h VideoCommon: Remove unused MathUtil.h include from VideoCommon.h 2019-07-16 20:54:34 -04:00
D3DCommon.vcxproj Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
D3DCommon.vcxproj.filters Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
Shader.cpp D3DCommon/Shader: Create vector via iterators in CreateByteCode() 2019-07-26 19:45:33 -04:00
Shader.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
SwapChain.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
SwapChain.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00