dolphin/Source/Core/VideoBackends/D3D12
Techjar 0f17990137 VideoCommon: Split BBox* functions into common and backend implementation variants
This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
2021-05-22 01:11:57 -04:00
..
CMakeLists.txt normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
Common.h rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
D3D12BoundingBox.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12BoundingBox.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12PerfQuery.cpp Remove all remaining volatile qualifiers 2021-05-15 09:52:04 +02:00
D3D12PerfQuery.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12Renderer.cpp VideoCommon: Split BBox* functions into common and backend implementation variants 2021-05-22 01:11:57 -04:00
D3D12Renderer.h VideoCommon: Split BBox* functions into common and backend implementation variants 2021-05-22 01:11:57 -04:00
D3D12StreamBuffer.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12StreamBuffer.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12SwapChain.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12SwapChain.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12VertexManager.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12VertexManager.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Context.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Context.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Pipeline.cpp Convert BPMemory to BitField and enum class 2021-03-06 19:27:19 -08:00
DX12Pipeline.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Shader.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Shader.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Texture.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Texture.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12VertexFormat.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12VertexFormat.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DescriptorAllocator.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DescriptorAllocator.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorHeapManager.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DescriptorHeapManager.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
VideoBackend.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00