..
W32Util
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
BPFunctions.cpp
DX11: Workaround for the default settings:
2010-06-13 20:19:53 +00:00
D3DBase.cpp
Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
2010-06-27 16:08:54 +00:00
D3DBase.h
Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
2010-06-27 16:08:54 +00:00
D3DBlob.cpp
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DBlob.h
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DShader.cpp
Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
2010-06-27 16:08:54 +00:00
D3DShader.h
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DTexture.cpp
Use the new texture decoder path to speed up texture loading in DX11.
2010-06-19 18:14:05 +00:00
D3DTexture.h
Use the new texture decoder path to speed up texture loading in DX11.
2010-06-19 18:14:05 +00:00
D3DUtil.cpp
Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
2010-06-27 14:04:49 +00:00
D3DUtil.h
DX11:
2010-06-20 23:10:55 +00:00
DlgSettings.cpp
DX11:
2010-06-21 17:54:13 +00:00
DlgSettings.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
EmuWindow.cpp
Add proper adapter enumeration in the DX11 plugin.
2010-06-14 19:20:41 +00:00
EmuWindow.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
FBManager.cpp
DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
2010-06-18 18:40:58 +00:00
FBManager.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
GfxState.cpp
Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
2010-06-27 14:04:49 +00:00
GfxState.h
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
Globals.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
PixelShaderCache.cpp
DX11: Introduce a StateManager class, might improve performance a little.
2010-06-18 23:33:07 +00:00
PixelShaderCache.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
Render.cpp
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
TextureCache.cpp
Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
2010-06-27 14:04:49 +00:00
TextureCache.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
VertexManager.cpp
this commit is divided in 4 parts:
2010-06-29 14:40:37 +00:00
VertexManager.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp
DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
2010-06-19 01:02:43 +00:00
VertexShaderCache.h
DX11:
2010-06-17 10:42:57 +00:00
main.cpp
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
main.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
resource.h
Add proper adapter enumeration in the DX11 plugin.
2010-06-14 19:20:41 +00:00
resource.rc
DX11:
2010-06-21 17:54:13 +00:00
stdafx.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
stdafx.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00