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BPMemLoader.cpp
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BPMemLoader.h
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CMakeLists.txt
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[GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well.
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CPMemLoader.cpp
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CPMemLoader.h
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Clipper.cpp
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Clipper.h
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DebugUtil.cpp
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DebugUtil.h
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EfbCopy.cpp
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EfbCopy.h
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EfbInterface.cpp
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EfbInterface.h
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HwRasterizer.cpp
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HwRasterizer.h
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NativeVertexFormat.h
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OpcodeDecoder.cpp
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OpcodeDecoder.h
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RasterFont.cpp
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RasterFont.h
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Rasterizer.cpp
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Rasterizer.h
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SWCommandProcessor.cpp
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SWCommandProcessor.h
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SWPixelEngine.cpp
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SWPixelEngine.h
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SWRenderer.cpp
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SWRenderer.h
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SWStatistics.cpp
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SWStatistics.h
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SWVertexLoader.cpp
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SWVertexLoader.h
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SWVideoConfig.cpp
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SWVideoConfig.h
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SWmain.cpp
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[GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well.
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SetupUnit.cpp
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SetupUnit.h
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Software.vcxproj
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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Tev.cpp
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Tev.h
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TextureEncoder.cpp
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TextureEncoder.h
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TextureSampler.cpp
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TextureSampler.h
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TransformUnit.cpp
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TransformUnit.h
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Vec3.h
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VideoBackend.h
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VideoConfigDialog.cpp
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VideoConfigDialog.h
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XFMemLoader.cpp
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XFMemLoader.h
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stdafx.cpp
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stdafx.h
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