dolphin/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.cpp

162 lines
5.3 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "IniFile.h"
#include "Debugger.h"
#include "VideoConfig.h"
#include "../Globals.h"
#include "FileUtil.h"
extern int g_Preset;
BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxPanel)
EVT_CLOSE(GFXDebuggerOGL::OnClose)
EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerOGL::GeneralSettings)
EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerOGL::GeneralSettings)
EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerOGL::GeneralSettings)
EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerOGL::GeneralSettings)
EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerOGL::GeneralSettings)
EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerOGL::GeneralSettings)
END_EVENT_TABLE()
GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString &title)
: wxPanel(parent, id, pos, size, style, title)
{
CreateGUIControls();
LoadSettings();
}
GFXDebuggerOGL::~GFXDebuggerOGL()
{
}
void GFXDebuggerOGL::OnClose(wxCloseEvent& event)
{
// Save the window position
SaveSettings();
event.Skip();
}
void GFXDebuggerOGL::SaveSettings() const
{
IniFile file;
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
// TODO: make this work when we close the entire program too, currently on total close we get
// weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that
if (GetPosition().x < 1000 && GetPosition().y < 1000
&& GetSize().GetWidth() < 1000
&& GetSize().GetHeight() < 1000)
{
file.Set("VideoWindow", "x", GetPosition().x);
file.Set("VideoWindow", "y", GetPosition().y);
file.Set("VideoWindow", "w", GetSize().GetWidth());
file.Set("VideoWindow", "h", GetSize().GetHeight());
}
file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
g_Config.iLog = bInfoLog ? CONF_LOG : 0;
g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
file.Set("VideoWindow", "ConfBits", g_Config.iLog);
file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
void GFXDebuggerOGL::LoadSettings()
{
IniFile file;
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
int x = 100, y = 100, w = 100, h = 100;
file.Get("VideoWindow", "x", &x, GetPosition().x);
file.Get("VideoWindow", "y", &y, GetPosition().y);
file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
SetSize(x, y, w, h);
file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
m_Check[1]->SetValue(bInfoLog);
m_Check[2]->SetValue(bPrimLog);
m_Check[3]->SetValue(bSaveTextures);
m_Check[4]->SetValue(bSaveTargets);
m_Check[5]->SetValue(bSaveShaders);
}
void GFXDebuggerOGL::CreateGUIControls()
{
// Basic settings
CenterOnParent();
// Options
wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Options"));
m_Check[0] = new wxCheckBox(this, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[1] = new wxCheckBox(this, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[2] = new wxCheckBox(this, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[3] = new wxCheckBox(this, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[4] = new wxCheckBox(this, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[5] = new wxCheckBox(this, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
sOptions->Add(m_Check[i], 0, 0, 5);
// Layout everything
wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL);
sMain->Add(sOptions);
SetSizerAndFit(sMain);
Fit();
}
// General settings
void GFXDebuggerOGL::GeneralSettings(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_INFOLOG:
bInfoLog = event.IsChecked();
break;
case ID_PRIMLOG:
bPrimLog = event.IsChecked();
break;
case ID_SAVETEXTURES:
bSaveTextures = event.IsChecked();
break;
case ID_SAVETARGETS:
bSaveTargets = event.IsChecked();
break;
case ID_SAVESHADERS:
bSaveShaders = event.IsChecked();
break;
}
SaveSettings();
}