// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "IniFile.h" #include "Debugger.h" #include "VideoConfig.h" #include "../Globals.h" #include "FileUtil.h" extern int g_Preset; BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxPanel) EVT_CLOSE(GFXDebuggerOGL::OnClose) EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerOGL::GeneralSettings) EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerOGL::GeneralSettings) EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerOGL::GeneralSettings) EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerOGL::GeneralSettings) EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerOGL::GeneralSettings) EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerOGL::GeneralSettings) END_EVENT_TABLE() GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString &title) : wxPanel(parent, id, pos, size, style, title) { CreateGUIControls(); LoadSettings(); } GFXDebuggerOGL::~GFXDebuggerOGL() { } void GFXDebuggerOGL::OnClose(wxCloseEvent& event) { // Save the window position SaveSettings(); event.Skip(); } void GFXDebuggerOGL::SaveSettings() const { IniFile file; file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); // TODO: make this work when we close the entire program too, currently on total close we get // weird values, perhaps because of some conflict with the rendering window // TODO: get the screen resolution and make limits from that if (GetPosition().x < 1000 && GetPosition().y < 1000 && GetSize().GetWidth() < 1000 && GetSize().GetHeight() < 1000) { file.Set("VideoWindow", "x", GetPosition().x); file.Set("VideoWindow", "y", GetPosition().y); file.Set("VideoWindow", "w", GetSize().GetWidth()); file.Set("VideoWindow", "h", GetSize().GetHeight()); } file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked()); g_Config.iLog = bInfoLog ? CONF_LOG : 0; g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0; g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0; g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0; g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0; file.Set("VideoWindow", "ConfBits", g_Config.iLog); file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); } void GFXDebuggerOGL::LoadSettings() { IniFile file; file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); int x = 100, y = 100, w = 100, h = 100; file.Get("VideoWindow", "x", &x, GetPosition().x); file.Get("VideoWindow", "y", &y, GetPosition().y); file.Get("VideoWindow", "w", &w, GetSize().GetWidth()); file.Get("VideoWindow", "h", &h, GetSize().GetHeight()); SetSize(x, y, w, h); file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0); bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false; bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false; bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false; bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false; bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false; m_Check[1]->SetValue(bInfoLog); m_Check[2]->SetValue(bPrimLog); m_Check[3]->SetValue(bSaveTextures); m_Check[4]->SetValue(bSaveTargets); m_Check[5]->SetValue(bSaveShaders); } void GFXDebuggerOGL::CreateGUIControls() { // Basic settings CenterOnParent(); // Options wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Options")); m_Check[0] = new wxCheckBox(this, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[1] = new wxCheckBox(this, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[2] = new wxCheckBox(this, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[3] = new wxCheckBox(this, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[4] = new wxCheckBox(this, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[5] = new wxCheckBox(this, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i) sOptions->Add(m_Check[i], 0, 0, 5); // Layout everything wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL); sMain->Add(sOptions); SetSizerAndFit(sMain); Fit(); } // General settings void GFXDebuggerOGL::GeneralSettings(wxCommandEvent& event) { switch (event.GetId()) { case ID_INFOLOG: bInfoLog = event.IsChecked(); break; case ID_PRIMLOG: bPrimLog = event.IsChecked(); break; case ID_SAVETEXTURES: bSaveTextures = event.IsChecked(); break; case ID_SAVETARGETS: bSaveTargets = event.IsChecked(); break; case ID_SAVESHADERS: bSaveShaders = event.IsChecked(); break; } SaveSettings(); }