..
AVIDump.cpp
Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
2009-06-09 05:26:39 +00:00
AVIDump.h
last commit missed AVIDump.h
2009-03-28 21:27:48 +00:00
BPFunctions.h
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
2009-06-29 07:30:48 +00:00
BPMemory.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
BPMemory.h
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00
BPStructs.cpp
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
2009-06-29 07:30:48 +00:00
BPStructs.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
CPMemory.cpp
Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
2009-03-08 01:19:33 +00:00
CPMemory.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
DataReader.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
Fifo.cpp
1. Savestates should now be super-stable (but you have to save AND load)
2009-07-03 10:00:09 +00:00
Fifo.h
Allow for self shutdown from video plugins.
2009-03-07 23:34:16 +00:00
HiresTextures.cpp
Some more modification of texture dumping and loading.
2009-05-16 01:21:57 +00:00
HiresTextures.h
Some more modification of texture dumping and loading.
2009-05-16 01:21:57 +00:00
ImageWrite.cpp
TGA Header Fix in Linux
2009-02-17 22:23:06 +00:00
ImageWrite.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
IndexGenerator.h
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
LookUpTables.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
LookUpTables.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
NativeVertexFormat.h
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
2009-03-10 22:51:17 +00:00
NativeVertexWriter.cpp
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
NativeVertexWriter.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
OpcodeDecoding.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
PixelShaderGen.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
PixelShaderGen.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
PixelShaderManager.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
PixelShaderManager.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
Profiler.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Profiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
SConscript
revert last 2 commits
2009-06-22 09:31:30 +00:00
Statistics.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Statistics.h
Delete some obsolete junk, in zelda ucode and in gl plugin.
2009-06-28 17:58:52 +00:00
TextureDecoder.cpp
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
2009-05-13 23:37:26 +00:00
TextureDecoder.h
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
2009-05-13 02:06:02 +00:00
VertexLoader.cpp
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00
VertexLoader.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
VertexLoaderManager.cpp
revert r3060, instead call RecomputeCachedArraybases() once on init.
2009-04-24 16:40:58 +00:00
VertexLoaderManager.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
VertexLoader_Color.cpp
revert r3060, instead call RecomputeCachedArraybases() once on init.
2009-04-24 16:40:58 +00:00
VertexLoader_Color.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp
Possible fix for projection hacks
2009-06-13 17:44:14 +00:00
VertexLoader_Position.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexShaderGen.cpp
OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variable in the shader.
2009-07-02 23:16:30 +00:00
VertexShaderGen.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderManager.cpp
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00
VertexShaderManager.h
A attempt for a fix for the Zelda TP Bloom hack
2009-05-14 06:28:10 +00:00
VideoCommon.h
EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
2009-07-02 10:16:06 +00:00
VideoState.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
VideoState.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
XFBConvert.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFBConvert.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
XFMemory.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFMemory.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00
XFStructs.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
XFStructs.h
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00