dolphin/Source
LPFaint99 0629cc6690 My first commit, renames AddGci and SaveGci to ImportGci and ExportGci
adds Madcatz gameshark .gcs, and Datel Maxdrive/pro .sav file support to function importgci
adds conversion from .gcs and .sav to .gci, added to speed up testing for .gcs and .sav until ImportFile is fixed

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@856 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-14 03:16:09 +00:00
..
Core My first commit, renames AddGci and SaveGci to ImportGci and ExportGci 2008-10-14 03:16:09 +00:00
PluginSpecs Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
Plugins Started work on HLE Zelda UCode. 2008-10-13 23:00:35 +00:00
Dolphin.sln Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. 2008-09-29 03:19:23 +00:00