![]() This change was primarily made to refactor the badge fetching to use the client instead of the runtime, but in the process I also refactored the code to cut down on complexity and duplication. Now the FetchBadge method is passed a function that generates the badge name; this is used to ensure that once the badge is loaded that it is still the desired badge to avoid race conditions. |
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AchievementHeaderWidget.cpp | ||
AchievementHeaderWidget.h | ||
AchievementLeaderboardWidget.cpp | ||
AchievementLeaderboardWidget.h | ||
AchievementProgressWidget.cpp | ||
AchievementProgressWidget.h | ||
AchievementSettingsWidget.cpp | ||
AchievementSettingsWidget.h | ||
AchievementsWindow.cpp | ||
AchievementsWindow.h |