dolphin/Source/Core/DolphinQt/Achievements
LillyJadeKatrin c5bb1c4e68 Retooled achievement badge fetch process
This change was primarily made to refactor the badge fetching to use the client instead of the runtime, but in the process I also refactored the code to cut down on complexity and duplication. Now the FetchBadge method is passed a function that generates the badge name; this is used to ensure that once the badge is loaded that it is still the desired badge to avoid race conditions.
2024-05-01 06:43:19 -04:00
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AchievementHeaderWidget.cpp Updated GetGameDisplayName to use rc_client 2024-05-01 06:43:19 -04:00
AchievementHeaderWidget.h Added Disabled flag to Achievement Manager 2023-12-05 16:17:17 -05:00
AchievementLeaderboardWidget.cpp AchievementManager: Return by reference from GetLock() 2023-12-11 13:51:50 -05:00
AchievementLeaderboardWidget.h Add Leaderboards tab to Achievement dialog 2023-10-15 21:28:40 +02:00
AchievementProgressWidget.cpp AchievementManager: Return by reference from GetLock() 2023-12-11 13:51:50 -05:00
AchievementProgressWidget.h Added AchievementProgressWidget to AchievementsWindow 2023-07-01 22:26:29 -04:00
AchievementSettingsWidget.cpp Retooled achievement badge fetch process 2024-05-01 06:43:19 -04:00
AchievementSettingsWidget.h Add Hardcore switch to Achievement Settings dialog 2023-12-02 16:41:17 -05:00
AchievementsWindow.cpp Refactored Achievement Manager Login to use rc_client 2024-05-01 06:43:18 -04:00
AchievementsWindow.h AchievementsWindow: Add missing override specifier 2023-12-11 13:47:59 -05:00