.. |
AAFilter.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
AAFilter.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
BPMDetect.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
BPMDetect.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
CMakeLists.txt
|
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
|
2013-01-09 10:26:12 -06:00 |
FIFOSampleBuffer.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
FIFOSampleBuffer.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
FIFOSamplePipe.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
FIRFilter.cpp
|
forgot to add free() to the previous malloc change
|
2013-06-23 00:14:45 +02:00 |
FIRFilter.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
PeakFinder.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
PeakFinder.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
RateTransposer.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
RateTransposer.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
STTypes.h
|
fix deb-x64 and osx-x64 builds after soundtouch update
|
2013-06-22 21:51:11 +02:00 |
SoundTouch.cpp
|
forgot to add free() to the previous malloc change
|
2013-06-23 00:14:45 +02:00 |
SoundTouch.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
SoundTouch.vcxproj
|
Fixed the Windows 32bit debug build.
|
2013-03-14 22:18:13 +11:00 |
SoundTouch.vcxproj.filters
|
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
|
2013-01-09 10:26:12 -06:00 |
TDStretch.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
TDStretch.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
cpu_detect.h
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
cpu_detect_x86.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
mmx_optimized.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |
sse_optimized.cpp
|
update soundtouch to svn revision 173
|
2013-06-22 20:19:27 +02:00 |