# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Antonio Hernandez , 2020 # BentoCore , 2020 # Borja , 2015 # Daniel León , 2020 # Dario_ff , 2011 # Petiso_Carambanal , 2013-2017,2020-2022 # Diego Fernando , 2013 # Erik Fargas , 2015 # Ian Gauna , 2021 # Iván Ayala , 2021 # Jambi , 2015-2016 # Katabi, 2015 # Lander Gallastegi , 2020 # Manu Mateos , 2021 # 4c43c9cc00e14d20b49d62e9bb65549f_1397d29 <11edc3260155848694f092dcf5b1bcf3_620226>, 2017 # MELERIX, 2020 # MS-PC, 2018-2021 # Puniasterus , 2013-2016,2020-2021 # Puniasterus , 2013 # Puniasterus , 2013 # BentoCore , 2020 # Sithdown , 2013 # Swyter , 2014-2018,2021 # Víctor González, 2021-2022 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2022-07-25 10:54+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: Víctor González, 2021-2022\n" "Language-Team: Spanish (http://www.transifex.com/delroth/dolphin-emu/" "language/es/)\n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? " "1 : 2;\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1406 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Es posible que haya problemas que Dolphin no pueda detectar, ya que las " "imágenes de disco de GameCube contienen muy pocos datos de verificación." #: Source/Core/DiscIO/VolumeVerifier.cpp:1412 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" "\n" "\n" "Dolphin no puede verificar que los datos de este juego no hayan sido " "manipulados porque no está hecho para consolas Wii de cara al público. Es " "para consolas de desarrollo." #: Source/Core/DolphinQt/MenuBar.cpp:1161 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "ADVERTENCIA: Arreglar la NAND supone borrar los títulos con datos " "incompletos, incluyendo todos los datos de partida guardados. Los títulos " "que se borrarán son los siguientes:\n" "\n" "%1\n" "Lanzar o ejecutar estos títulos también puede ayudar a arreglarlos." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:102 msgid " (Disc %1)" msgstr " (Disco %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:264 msgid "! Not" msgstr "! No" #: Source/Core/Core/Boot/Boot.cpp:268 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "«{0}» no es un archivo GCM/ISO válido, o no es una ISO GC/Wii." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:276 msgid "$ User Variable" msgstr "$ Variable del usuario" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:76 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:27 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267 msgid "% Modulo" msgstr "% Módulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "quiere unirse a tu partida." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:71 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:305 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:331 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:314 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:97 msgid "%1 (Copy)" msgstr "%1 (Copia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Disco %2, revisión %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "%1 (Revisión %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500 msgid "%1 (Stock)" msgstr "%1 (Predeterminado)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:231 msgid "%1 (recommended)" msgstr "%1 (recomendado)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:213 msgid "%1 (slow)" msgstr "%1 (lento)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:317 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 bytes FIFO\n" "%2 bytes de memoria\n" "%3 fotogramas" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:88 msgid "%1 Graphics Configuration" msgstr "Configuración gráfica para «%1»" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:284 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:298 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:135 msgid "%1 doesn't support this feature on your system." msgstr "%1 no soporta esta característica en tu sistema." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:201 msgid "%1 doesn't support this feature." msgstr "%1 no soporta esta característica." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:297 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 fotogramas\n" "%2 objetos\n" "Fotograma actual: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:888 msgid "%1 has joined" msgstr "%1 se ha unido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:893 msgid "%1 has left" msgstr "%1 se ha salido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1086 msgid "%1 is not a valid ROM" msgstr "%1 no es una ROM válida" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1015 msgid "%1 is now golfing" msgstr "%1 ahora está jugando al golf" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:111 msgid "%1 memory ranges" msgstr "%1 rango(s) de memoria" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:250 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:319 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "%1 sesión encontrada" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "%1 sesiones encontradas" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:404 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:268 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:172 msgid "%1% (Normal Speed)" msgstr "%1% (velocidad normal)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #: Source/Core/DolphinQt/GCMemcardManager.cpp:605 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66 msgid "%1x Native (%2x%3)" msgstr "%1x Nativo (%2x%3)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:310 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:328 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "No se pudo acceder a %n dirección(ones) de la memoria emulada." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:301 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "Queda(n) %n dirección(ones)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:300 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "Se quitaron %n dirección(ones)." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272 msgid "& And" msgstr "& Y" #: Source/Core/DolphinQt/GBAWidget.cpp:428 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:430 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:432 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:434 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/MenuBar.cpp:604 msgid "&About" msgstr "&Acerca de" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:317 msgid "&Add Memory Breakpoint" msgstr "&Añadir punto de interrupción en memoria" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:56 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:81 msgid "&Add New Code..." msgstr "&Añadir nuevo código..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:558 msgid "&Add function" msgstr "&Añadir función" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:42 msgid "&Add..." msgstr "&Añadir..." #: Source/Core/DolphinQt/MenuBar.cpp:524 msgid "&Audio Settings" msgstr "Ajustes de &audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192 msgid "&Auto Update:" msgstr "Actualización automática:" #: Source/Core/DolphinQt/MenuBar.cpp:540 msgid "&Automatic Start" msgstr "Comienzo &automático" #: Source/Core/DolphinQt/MenuBar.cpp:195 msgid "&Boot from DVD Backup" msgstr "&Iniciar desde copia de seguridad en DVD" #: Source/Core/DolphinQt/GBAWidget.cpp:437 msgid "&Borderless Window" msgstr "Ventana sin &bordes" #: Source/Core/DolphinQt/MenuBar.cpp:465 msgid "&Breakpoints" msgstr "&Puntos de interrupción" #: Source/Core/DolphinQt/MenuBar.cpp:587 msgid "&Bug Tracker" msgstr "&Rastreador de errores" #: Source/Core/DolphinQt/WiiUpdate.cpp:104 msgid "&Cancel" msgstr "&Cancelar" #: Source/Core/DolphinQt/MenuBar.cpp:231 msgid "&Cheats Manager" msgstr "Administrador de &trucos" #: Source/Core/DolphinQt/MenuBar.cpp:597 msgid "&Check for Updates..." msgstr "&Buscar actualizaciones..." #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "&Clear Symbols" msgstr "&Borrar símbolos" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:161 msgid "&Clone..." msgstr "&Clonar..." #: Source/Core/DolphinQt/MenuBar.cpp:430 msgid "&Code" msgstr "&Código" #: Source/Core/DolphinQt/GBAWidget.cpp:382 msgid "&Connected" msgstr "&Conectado" #: Source/Core/DolphinQt/MenuBar.cpp:526 msgid "&Controller Settings" msgstr "Ajustes de &mandos" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:534 msgid "&Copy address" msgstr "&Copiar dirección:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:136 msgid "&Create..." msgstr "&Crear..." #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:444 #: Source/Core/DolphinQt/GCMemcardManager.cpp:112 msgid "&Delete" msgstr "&Borrar" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:316 msgid "&Delete Watch" msgstr "Borrar variables &vigiladas" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:57 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:155 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:82 msgid "&Edit Code..." msgstr "&Editar código..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:161 msgid "&Edit..." msgstr "&Editar..." #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "&Eject Disc" msgstr "&Expulsar disco" #: Source/Core/DolphinQt/MenuBar.cpp:308 msgid "&Emulation" msgstr "&Emulación" #: Source/Core/DolphinQt/GBAWidget.cpp:409 msgid "&Export Save Game..." msgstr "&Exportar guardado de juego..." #: Source/Core/DolphinQt/GBAWidget.cpp:417 msgid "&Export State..." msgstr "&Exportar estado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:116 msgid "&Export as .gci..." msgstr "&Exportar como .gci..." #: Source/Core/DolphinQt/MenuBar.cpp:208 msgid "&File" msgstr "&Archivo" #: Source/Core/DolphinQt/MenuBar.cpp:554 msgid "&Font..." msgstr "&Tipo de letra..." #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Frame Advance" msgstr "Avanzar &fotograma" #: Source/Core/DolphinQt/MenuBar.cpp:528 msgid "&Free Look Settings" msgstr "Ajustes de &cámara libre" #: Source/Core/DolphinQt/MenuBar.cpp:971 msgid "&Generate Symbols From" msgstr "&Generar el mapa de símbolos a partir de..." #: Source/Core/DolphinQt/MenuBar.cpp:583 msgid "&GitHub Repository" msgstr "&Repositorio en GitHub" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:442 msgid "&Go to start of function" msgstr "&Ir al principio de la función" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Graphics Settings" msgstr "Ajustes de &gráficos" #: Source/Core/DolphinQt/MenuBar.cpp:574 msgid "&Help" msgstr "A&yuda" #: Source/Core/DolphinQt/MenuBar.cpp:527 msgid "&Hotkey Settings" msgstr "Ajustes de a&tajos" #: Source/Core/DolphinQt/GBAWidget.cpp:406 msgid "&Import Save Game..." msgstr "&Importar guardado de juego..." #: Source/Core/DolphinQt/GBAWidget.cpp:414 msgid "&Import State..." msgstr "&Importar estado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:126 msgid "&Import..." msgstr "&Importar..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:560 msgid "&Insert blr" msgstr "&Insertar blr" #: Source/Core/DolphinQt/GBAWidget.cpp:447 msgid "&Interframe Blending" msgstr "&Fusión de fotogramas" #: Source/Core/DolphinQt/MenuBar.cpp:490 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "&Idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:331 msgid "&Load State" msgstr "&Cargar estado" #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "&Load Symbol Map" msgstr "Cargar mapa de símbo&los" #: Source/Core/DolphinQt/MenuBar.cpp:422 msgid "&Lock Widgets In Place" msgstr "B&loquear posición de ventanas" #: Source/Core/DolphinQt/MenuBar.cpp:474 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "&Movie" msgstr "&Grabación" #: Source/Core/DolphinQt/GBAWidget.cpp:420 msgid "&Mute" msgstr "&Silenciar" #: Source/Core/DolphinQt/MenuBar.cpp:482 msgid "&Network" msgstr "&Red" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&No" #: Source/Core/DolphinQt/GCMemcardManager.cpp:135 #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&Open..." msgstr "&Abrir..." #: Source/Core/DolphinQt/MenuBar.cpp:519 msgid "&Options" msgstr "&Opciones" #: Source/Core/DolphinQt/MenuBar.cpp:997 msgid "&Patch HLE Functions" msgstr "&Parchear funciones HLE" #: Source/Core/DolphinQt/MenuBar.cpp:310 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:309 msgid "&Play" msgstr "&Jugar" #: Source/Core/DolphinQt/GameList/GameList.cpp:396 msgid "&Properties" msgstr "&Propiedades" #: Source/Core/DolphinQt/MenuBar.cpp:748 msgid "&Read-Only Mode" msgstr "&Modo de solo lectura" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:62 msgid "&Refresh List" msgstr "&Actualizar lista" #: Source/Core/DolphinQt/MenuBar.cpp:438 msgid "&Registers" msgstr "&Registros" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:44 msgid "&Remove" msgstr "&Borrar" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:58 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:83 msgid "&Remove Code" msgstr "&Quitar código" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:549 msgid "&Rename symbol" msgstr "&Renombrar símbolo" #: Source/Core/DolphinQt/GBAWidget.cpp:400 #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "&Reset" msgstr "&Reiniciar" #: Source/Core/DolphinQt/MenuBar.cpp:228 msgid "&Resource Pack Manager" msgstr "&Administrador de paquetes de recursos" #: Source/Core/DolphinQt/MenuBar.cpp:978 msgid "&Save Symbol Map" msgstr "&Guardar mapa de símbolos" #: Source/Core/DolphinQt/GBAWidget.cpp:396 msgid "&Scan e-Reader Card(s)..." msgstr "E%scanear tarjeta(s) de e-Reader..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "&Speed Limit:" msgstr "&Límite de velocidad:" #: Source/Core/DolphinQt/MenuBar.cpp:311 msgid "&Stop" msgstr "&Detener" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "&Tema visual:" #: Source/Core/DolphinQt/MenuBar.cpp:447 msgid "&Threads" msgstr "&Hilos" #: Source/Core/DolphinQt/MenuBar.cpp:226 msgid "&Tools" msgstr "&Herramientas" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "&Unload ROM" msgstr "&Quitar ROM" #: Source/Core/DolphinQt/MenuBar.cpp:396 msgid "&View" msgstr "&Vista" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:457 msgid "&Watch" msgstr "&Vigilar" #: Source/Core/DolphinQt/MenuBar.cpp:576 msgid "&Website" msgstr "&Página web" #: Source/Core/DolphinQt/GameList/GameList.cpp:399 msgid "&Wiki" msgstr "&Wiki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Sí" #: Source/Core/DolphinQt/MenuBar.cpp:1263 msgid "'%1' not found, no symbol names generated" msgstr "No se encontró «%1», no se han generado nombres de símbolos" #: Source/Core/DolphinQt/MenuBar.cpp:1469 msgid "'%1' not found, scanning for common functions instead" msgstr "No se encontró «%1», probando con la búsqueda de funciones comunes" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135 msgid "(None)" msgstr "(Ninguno)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175 msgid "(off)" msgstr "(desactivado)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:134 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265 msgid "* Multiply" msgstr "* Multiplicar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "+ Add" msgstr "+ Añadir" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid ", Comma" msgstr ", Coma" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269 msgid "- Subtract" msgstr "- Restar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:340 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:298 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:692 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:167 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:99 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266 msgid "/ Divide" msgstr "/ Dividir" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 bloques)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:218 msgid "16 Bytes" msgstr "16 bytes" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 bloques)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "16-bit" msgstr "16 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:103 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:151 msgid "16-bit Signed Integer" msgstr "Entero con signo de 16 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:95 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:139 msgid "16-bit Unsigned Integer" msgstr "Entero sin signo de 16 bits" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "16x" msgstr "x16" #: Source/Core/Core/HotkeyManager.cpp:190 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "1x" msgstr "x1" #: Source/Core/Core/HotkeyManager.cpp:191 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "2x" msgstr "x2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "2x Native (1280x1056) for 720p" msgstr "Nativa x2 (1280x1056) a 720p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 bloques)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "32-bit" msgstr "32 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:160 msgid "32-bit Float" msgstr "Valor en coma flotante de 32 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:105 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:154 msgid "32-bit Signed Integer" msgstr "Entero con signo de 32 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:97 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:142 msgid "32-bit Unsigned Integer" msgstr "Entero sin signo de 32 bits" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:344 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:447 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "Profundidad 3D" #: Source/Core/Core/HotkeyManager.cpp:192 msgid "3x" msgstr "3x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "3x Native (1920x1584) for 1080p" msgstr "Nativa x3 (1920x1584) a 1080p" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:216 msgid "4 Bytes" msgstr "4 bytes" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 bloques)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "4:3" msgstr "4:3" #: Source/Core/Core/HotkeyManager.cpp:193 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "4x" msgstr "x4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "4x Native (2560x2112) for 1440p" msgstr "Nativa x4 (2560x2112) a 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "Nativa x5 (3200x2640)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 bloques)" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:163 msgid "64-bit Float" msgstr "Valor en coma flotante de 64 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:107 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:157 msgid "64-bit Signed Integer" msgstr "Entero con signo de 64 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:99 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:145 msgid "64-bit Unsigned Integer" msgstr "Entero sin signo de 64 bits" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "6x Native (3840x3168) for 4K" msgstr "Nativa x6 (3840x3168) a 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "Nativa x7 (4480x3696)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217 msgid "8 Bytes" msgstr "8 bytes" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 bloques)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "8-bit" msgstr "8 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:101 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:148 msgid "8-bit Signed Integer" msgstr "Entero con signo de 8 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:93 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:136 msgid "8-bit Unsigned Integer" msgstr "Entero sin signo de 8 bits" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "8x" msgstr "x8" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "8x Native (5120x4224) for 5K" msgstr "Nativa x8 (5120x4224) a 5K" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271 msgid "< Less-than" msgstr "< Menor que" #: Source/Core/Core/HW/EXI/EXI_Device.h:123 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:54 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Hay una versión más reciente de Dolphin.

Ya se puede descargar " "Dolphin %1. La versión actual es la %2.
¿Quieres actualizar?" "

Incluye los siguientes cambios:

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "> Greater-than" msgstr "> Mayor que" #: Source/Core/DolphinQt/MainWindow.cpp:1414 #: Source/Core/DolphinQt/MainWindow.cpp:1481 msgid "A NetPlay Session is already in progress!" msgstr "Ya hay una sesión de juego en red en marcha." #: Source/Core/Core/WiiUtils.cpp:171 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Ya hay una versión distinta del mismo título en la NAND.\n" "\n" "Versión instalada: {0}\n" "Versión del WAD: {1}\n" "\n" "Instalar este WAD lo reemplazará de forma irreversible. ¿Quieres continuar?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:560 msgid "A disc is already about to be inserted." msgstr "Ya hay un disco en proceso de inserción." #: Source/Core/DolphinQt/Main.cpp:224 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Un estado de guardado no puede ser cargado sin especificar el juego a " "ejecutar." #: Source/Core/DolphinQt/MainWindow.cpp:883 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Ya se está deteniendo el juego. Puede que se pierdan los datos sin guardar " "si detienes la emulación antes de tiempo. ¿Quieres forzar la salida?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:262 msgid "A sync can only be triggered when a Wii game is running." msgstr "Solo se puede sincronizar el mando de Wii en mitad de la partida." #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:90 msgid "AD16" msgstr "AD16" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "ATENCIÓN:\n" "\n" "Todos los jugadores deben usar la misma versión de Dolphin.\n" "Si está habilitado, las tarjetas SD deben ser idénticas entre los " "jugadores.\n" "Si se usa DSP LLE, las ROM de DSP deben ser idénticas entre los jugadores.\n" "Si un juego se cuelga en el arranque, puede que no sea compatible con el " "doble núcleo en juego en red. Deshabilitar doble núcleo.\n" "Si se conecta directamente, el host debe tener el puerto UDP elegido abierto/" "reenviado.\n" "\n" "El soporte para mando de Wii en juego en red es experimental y puede que no " "funcione correctamente.\n" "Úsalo bajo tu propio riesgo.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:90 msgid "AR Code" msgstr "Código AR" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:413 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Cancelar" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Acerca de Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:60 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49 msgid "Accelerometer" msgstr "Acelerómetro" #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44 msgid "Accelerometer Influence" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Accuracy:" msgstr "Exactitud:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:96 msgid "Action" msgstr "Acción" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Error de descrifrado de código Action Replay:\n" "Falló la comprobación de paridad\n" "\n" "Código culpable:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:531 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Error de Action Replay: Tamaño incorrecto ({0:08x} : dirección = {1:08x}) en " "Añadido de código ({2})" #: Source/Core/Core/ActionReplay.cpp:622 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Error de Action Replay: Tamaño incorrecto ({0:08x} : dirección = {1:08x}) en " "Fill and Slide ({2})" #: Source/Core/Core/ActionReplay.cpp:409 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Error de Action Replay: Tamaño incorrecto ({0:08x}: dirección = {1:08x}) en " "escritura y llenado de RAM ({2})" #: Source/Core/Core/ActionReplay.cpp:469 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Error de Action Replay: Tamaño incorrecto ({0:08x}: dirección = {1:08x}) en " "Escribir al Puntero ({2})" #: Source/Core/Core/ActionReplay.cpp:677 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "" "Error de Action Replay: Valor incorrecto ({0:08x}) al copiar memoria ({1})" #: Source/Core/Core/ActionReplay.cpp:546 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Error de Action Replay: El código maestro y escritura a CCXXXXXX no se han " "implementado ({0})\n" "Los códigos maestros no son necesarios. No los uses." #: Source/Core/Core/ActionReplay.cpp:226 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Error de Action Replay: Línea de código AR incorrecta: {0}" #: Source/Core/Core/ActionReplay.cpp:788 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Código condicional: Tamaño de {0:08x} incorrecto ({1})" #: Source/Core/Core/ActionReplay.cpp:756 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Error de Action Replay: Tipo de Código normal {0:08x} incorrecto ({1})" #: Source/Core/Core/ActionReplay.cpp:714 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Código Normal 0: Subtipo incorrecto {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:812 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Código Normal {0}: Subtipo incorrecto {1:08x} ({2})" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Activate NetPlay Chat" msgstr "Activar el chat del juego en red" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 msgid "Active" msgstr "Activo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:160 msgid "Active thread queue" msgstr "Cola de hilos activos" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:175 msgid "Active threads" msgstr "Hilos activos" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:274 msgid "Adapter" msgstr "Adaptador" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Adaptador detectado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49 msgid "Add" msgstr "Añadir" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:121 msgid "Add &breakpoint" msgstr "Añadir &punto de interrupción" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31 msgid "Add New DSU Server" msgstr "Añadir nuevo servidor DSU" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45 msgid "Add New USB Device" msgstr "Añadir dispositivo USB" #: Source/Core/DolphinQt/GameList/GameList.cpp:480 #: Source/Core/DolphinQt/GameList/GameList.cpp:483 msgid "Add Shortcut to Desktop" msgstr "Añadir acceso directo al escritorio" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Add a Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Memory Breakpoint" msgstr "Añadir punto de interrupción en memoria" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132 msgid "Add memory &breakpoint" msgstr "Añadir punto de &interrupción en memoria" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add memory breakpoint" msgstr "Añadir punto de interrupción de memoria" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:127 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:124 msgid "Add to &watch" msgstr "Añadir a &variables vigiladas" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:846 msgid "Add to watch" msgstr "Añadir a variables vigiladas" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 #: Source/Core/DolphinQt/Settings/PathPane.cpp:141 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:256 msgid "Add..." msgstr "Añadir..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:519 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:54 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:173 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 #: Source/Core/DolphinQt/MenuBar.cpp:972 msgid "Address" msgstr "Dirección:" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:44 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172 msgid "Address Space" msgstr "Espacio de dirección" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:119 msgid "Address space by CPU state" msgstr "Espacio de dirección según el estado de la CPU" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:46 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:144 msgid "Address:" msgstr "Dirección:" #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:78 msgid "Adjusts target radius of simulated stick gate." msgstr "Ajusta el radio efectivo del borde simulado de la palanca." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:237 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Ajusta la precisión con la que la GPU recibirá las actualizaciones de " "textura de la RAM.

La opción «Segura» eliminará la posibilidad de que " "a la GPU le falten las actualizaciones de texturas de la RAM. Una precisión " "más baja provocará que el texto de algunos juegos se vea borroso." "

Si tienes dudas, selecciona el valor a la derecha " "del todo." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "Ajusta la cantidad de RAM que tendrá la consola emulada.\n" "\n" "ADVERTENCIA: Esta opción provocará problemas graves en muchos juegos; solo " "hay una pequeña minoría que se beneficiará." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Ajusta la velocidad de la CPU emulada.\n" "\n" "Un valor alto podría hacer que los juegos con una tasa de refresco variable " "funcionen a una velocidad de fotogramas mayor, a expensas del rendimiento " "del procesador. Un valor bajo podría hacer que los juegos con tasa de " "refresco variable funcionen a una velocidad de fotogramas más baja, " "ahorrando recursos del procesador.\n" "\n" "ADVERTENCIA: Cambiar el valor predeterminado (100%) puede causar fallos y " "dar problemas durante el juego. Hazlo solo por tu propia cuenta y riesgo. No " "informes de errores que surjan cuando juegues a una velocidad de reloj " "distinta a la oficial." #: Source/Core/Core/HW/EXI/EXI_Device.h:96 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:156 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Avanzado" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:209 msgid "Advanced Settings" msgstr "Ajustes avanzados" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Africa" msgstr "África" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:115 msgid "Aligned to data type length" msgstr "Alineación a la longitud del tipo de datos" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164 msgid "All Double" msgstr "Todos los valores de coma flotante doble" #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 #: Source/Core/DolphinQt/GCMemcardManager.cpp:439 #: Source/Core/DolphinQt/GCMemcardManager.cpp:590 #: Source/Core/DolphinQt/MainWindow.cpp:731 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:328 #: Source/Core/DolphinQt/Settings/PathPane.cpp:51 msgid "All Files" msgstr "Todos los archivos" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:432 msgid "All Files (*)" msgstr "Todos los archivos (*)" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161 msgid "All Float" msgstr "Todos los valores de coma flotante" #: Source/Core/DolphinQt/MainWindow.cpp:730 #: Source/Core/DolphinQt/Settings/PathPane.cpp:50 msgid "All GC/Wii files" msgstr "Todos los archivos GC/Wii" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154 msgid "All Hexadecimal" msgstr "Todos los valores hexadecimales" #: Source/Core/DolphinQt/MainWindow.cpp:1299 #: Source/Core/DolphinQt/MainWindow.cpp:1307 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Todos los estados guardados (*.sav *.s##);; Todos los archivos (*)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156 msgid "All Signed Integer" msgstr "Todos los valores enteros con signo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:158 msgid "All Unsigned Integer" msgstr "Todos los valores enteros sin signo" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381 msgid "All devices" msgstr "Todos los dispositivos" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:668 msgid "All files (*)" msgstr "Todos los archivos (*)" #: Source/Core/Core/NetPlayServer.cpp:1170 msgid "All players' codes synchronized." msgstr "Todos los códigos de los jugadores sincronizados." #: Source/Core/Core/NetPlayServer.cpp:1127 msgid "All players' saves synchronized." msgstr "Todos las partidas guardadas de los jugadores sincronizados." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147 msgid "Allow Mismatched Region Settings" msgstr "Permitir configuración de región independiente" #: Source/Core/DolphinQt/Main.cpp:257 msgid "Allow Usage Statistics Reporting" msgstr "Permitir informes de estadísticas de uso" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Allow Writes to SD Card" msgstr "Permitir acciones de escritura en la tarjeta SD" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Permite la manipulación de la cámara del juego

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:31 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:36 msgid "Alternate Input Sources" msgstr "Fuentes de entrada alternativas" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:184 msgid "Always" msgstr "Siempre" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:99 msgid "Always Connected" msgstr "Siempre conectado" #: Source/Core/DolphinQt/GBAWidget.cpp:442 msgid "Always on &Top" msgstr "Siempre &arriba" #: Source/Core/Core/HW/DVD/DVDThread.cpp:160 msgid "An inserted disc was expected but not found." msgstr "Se esperaba la inserción de un disco pero no se encontró ninguno." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Anaglyph" msgstr "Anaglifo" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166 msgid "Analyze" msgstr "Analizar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Ángulo" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41 msgid "Angular velocity to ignore and remap." msgstr "Velocidad angular a ignorar y reasignar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:381 msgid "Anisotropic Filtering" msgstr "Filtrado anisotrópico" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "Anisotropic Filtering:" msgstr "Filtrado anisotrópico:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:378 msgid "Anti-Aliasing" msgstr "Suavizado de bordes" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97 msgid "Anti-Aliasing:" msgstr "Suavizado de bordes:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75 msgid "Any Region" msgstr "Cualquier región" #: Source/Core/DolphinQt/MenuBar.cpp:1608 msgid "Append signature to" msgstr "Añadir firma a" #: Source/Core/DolphinQt/MenuBar.cpp:990 msgid "Append to &Existing Signature File..." msgstr "Añadir al archivo de firma existente..." #: Source/Core/DolphinQt/MenuBar.cpp:994 msgid "Appl&y Signature File..." msgstr "Aplicar archivo de firma..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:308 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Aplica un efecto de posprocesamiento después de renderizar un fotograma." "

Si tienes dudas, selecciona (desactivado)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "Fecha del «apploader»:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinQt/MenuBar.cpp:1631 msgid "Apply signature file" msgstr "Aplicar archivo de firma" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92 msgid "Arbitrary Mipmap Detection" msgstr "Detección arbitraria de mipmaps" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:252 msgid "Are you sure that you want to delete '%1'?" msgstr "¿Seguro que quieres borrar «%1»?" #: Source/Core/DolphinQt/GameList/GameList.cpp:813 msgid "Are you sure you want to delete this file?" msgstr "¿Seguro que quieres borrar este archivo?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:240 msgid "Are you sure you want to delete this pack?" msgstr "¿Seguro que quieres borrar este paquete?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475 msgid "Are you sure you want to quit NetPlay?" msgstr "¿Seguro que quieres salir del juego en red?" #: Source/Core/DolphinQt/ConvertDialog.cpp:282 msgid "Are you sure?" msgstr "¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276 msgid "Aspect Ratio" msgstr "Relación de aspecto" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "Aspect Ratio:" msgstr "Relación de aspecto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268 msgid "Assign Controller Ports" msgstr "Asignar números de puerto para mandos" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Asignar mandos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:535 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" "Al menos dos de los archivos de guardado seleccionados tienen el mismo " "nombre de archivo interno." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251 msgid "Attach MotionPlus" msgstr "Añadir MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:79 msgid "Audio Backend:" msgstr "Motor de audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:138 msgid "Audio Stretching Settings" msgstr "Ajustes de expansión de audio" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Author" msgstr "Autor" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "Autores" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Auto" msgstr "Automática" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Auto (Multiple of 640x528)" msgstr "Automática (múltiplo de 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182 msgid "Auto Update Settings" msgstr "Ajustes de actualización automática" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:456 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "La resolución interna automática no está permitida en el modo de " "sincronización estricta, ya que depende del tamaño de la ventana.\n" "\n" "Por favor seleccione una resolución interna específica." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94 msgid "Auto-Adjust Window Size" msgstr "Autoajustar tamaño de ventana" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "Ocultar automáticamente" #: Source/Core/DolphinQt/MenuBar.cpp:1273 msgid "Auto-detect RSO modules?" msgstr "¿Autodetectar módulos RSO?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:196 msgid "Automatically Sync with Folder" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Ajusta automáticamente el tamaño de la ventana a la resolución interna." "

Si tienes dudas, deja esta opción desactivada." #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:180 msgid "Auxiliary" msgstr "Auxiliar" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:476 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:576 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrecto. Dolphin ha encontrado un error y se cerrará." #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:73 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "Dirección MAC del adaptador de banda ancha {0} incorrecta para XLink Kai. " "Se debe usar una dirección MAC válida. Genera una nueva empezando con 00:09:" "bf o 00:17:ab." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:153 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:532 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "Back Chain" msgstr "Secuencia regresiva" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:271 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:181 msgid "Backend" msgstr "Motor" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129 msgid "Backend Multithreading" msgstr "Motor multihilo" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:76 msgid "Backend Settings" msgstr "Ajustes del motor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:51 msgid "Backend:" msgstr "Motor:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:64 msgid "Background Input" msgstr "Funcionar en segundo plano" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "Atrás" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:794 msgid "Bad Value Given" msgstr "Se ha proporcionado un valor incorrecto" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:614 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:657 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:780 msgid "Bad address provided." msgstr "La dirección elegida no existe." #: Source/Core/DiscIO/VolumeVerifier.cpp:353 msgid "Bad dump" msgstr "Volcado malo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:620 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:663 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:786 msgid "Bad offset provided." msgstr "Ajuste proporcionado incorrecto." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:629 msgid "Bad value provided." msgstr "El valor elegido no es correcto." #: Source/Core/DolphinQt/GameList/GameList.cpp:976 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:217 #: Source/Core/DolphinQt/GCMemcardManager.cpp:151 #: Source/Core/DolphinQt/MenuBar.cpp:631 msgid "Banner" msgstr "Imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "Detalles de la imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "Imagen:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 msgid "Bar" msgstr "Barra" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Base priority" msgstr "Prioridad base" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:136 msgid "Basic Settings" msgstr "Ajustes básicos" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 msgid "Bass" msgstr "Bajo" #: Source/Core/DolphinQt/Main.cpp:231 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "Modo Lote no puede ser usado sin especificar un juego para ejecutar." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "Battery" msgstr "Batería" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195 msgid "Beta (once a month)" msgstr "Beta (una vez al mes)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, etc" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:404 msgid "Binary SSL" msgstr "SSL binario" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:405 msgid "Binary SSL (read)" msgstr "SSL binario (leer)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:406 msgid "Binary SSL (write)" msgstr "SSL binario (escribir)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114 msgid "Bitrate (kbps):" msgstr "Bitrate (kbps):" #: Source/Core/DolphinQt/GameList/GameList.cpp:986 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:231 #: Source/Core/DolphinQt/MenuBar.cpp:641 msgid "Block Size" msgstr "Tamaño del bloque" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:61 msgid "Block Size:" msgstr "Tamaño del bloque:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308 msgid "Blocking" msgstr "Bloqueando" #: Source/Core/DolphinQt/GCMemcardManager.cpp:157 msgid "Blocks" msgstr "Bloques" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Blue Left" msgstr "Azul izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Blue Right" msgstr "Azul derecha" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Se ha activado el modo de acceso directo a Bluetooth, pero no se puede " "utilizar porque Dolphin se ha compilado sin la biblioteca libusb." #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "Boot to Pause" msgstr "Arrancar pausado" #: Source/Core/DolphinQt/MainWindow.cpp:1637 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "Archivo de respaldo BootMii NAND (*.bin);;Todos los archivos (*) " #: Source/Core/DolphinQt/MainWindow.cpp:1663 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "Archivo de claves BootMii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136 msgid "Borderless Fullscreen" msgstr "Pantalla completa sin bordes" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:286 msgid "Bottom" msgstr "Inferior" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "Rama master: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152 msgid "Branches" msgstr "Ramas" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:74 msgid "Break" msgstr "Pausa" #: Source/Core/Core/HotkeyManager.cpp:334 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Punto de interrupción" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:498 msgid "Breakpoint encountered! Step out aborted." msgstr "" "Se ha encontrado un punto de interrupción. Salto de instrucciones cancelado." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:38 msgid "Breakpoints" msgstr "Puntos de interrupción" #: Source/Core/Core/HW/EXI/EXI_Device.h:99 msgid "Broadband Adapter (Built In)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:92 msgid "Broadband Adapter (TAP)" msgstr "Adaptador de banda ancha (TAP)" #: Source/Core/Core/HW/EXI/EXI_Device.h:97 msgid "Broadband Adapter (XLink Kai)" msgstr "Adaptador de banda ancha (XLink Kai)" #: Source/Core/Core/HW/EXI/EXI_Device.h:98 msgid "Broadband Adapter (tapserver)" msgstr "Adaptador de banda ancha (tapserver)" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:57 msgid "Broadband Adapter DNS setting" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:106 msgid "Broadband Adapter Error" msgstr "Error del adaptador para banda ancha" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "Dirección MAC del adaptador para banda ancha" #: Source/Core/DolphinQt/MenuBar.cpp:238 msgid "Browse &NetPlay Sessions...." msgstr "Buscar sesiones de juego en red..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Buffer Size:" msgstr "Tamaño de búfer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:903 msgid "Buffer size changed to %1" msgstr "El tamaño del búfer ha cambiado a %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:934 msgid "Buffer:" msgstr "Búfer:" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:391 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Driver de la GPU defectuoso.\n" "Instala la versión propietaria o actualiza tu versión de Mesa 3D." #: Source/Core/Core/HW/GCPadEmu.cpp:84 msgid "Button" msgstr "Botón" #: Source/Core/Core/HW/GBAPadEmu.cpp:23 Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:198 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:108 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:134 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:154 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:186 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:75 msgid "Buttons" msgstr "Botones" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:214 msgid "By: " msgstr "Por:" #: Source/Core/Core/HW/GCPadEmu.cpp:69 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:26 msgid "C Stick" msgstr "Stick C" #: Source/Core/DolphinQt/MenuBar.cpp:989 msgid "C&reate Signature File..." msgstr "C&rear archivo de firma..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:549 msgid "CP register " msgstr "Registro CP" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:60 msgid "CPU Emulation Engine:" msgstr "Motor de emulación de CPU:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:49 msgid "CPU Options" msgstr "Opciones del procesador" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:73 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Cached Interpreter (slower)" msgstr "Intérprete con caché (lento)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:242 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Almacena en caché texturas personalizadas en la RAM del sistema al inicio." "

Esto puede requerir exponencialmente más RAM, pero corrige posibles " "parones.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:100 msgid "Calculate" msgstr "Calcular" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Calcula la iluminación de los objetos 3D por píxeles en lugar de por " "vértices, suavizando el aspecto de los polígonos iluminados y reduciendo la " "visibilidad de sus triángulos.

No suele provocar ralentizaciones o " "fallos gráficos.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897 msgid "Calibrate" msgstr "Calibrar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889 msgid "Calibration" msgstr "Calibración" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45 msgid "Calibration Period" msgstr "Tiempo de calibración" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291 msgid "Call display list at %1 with size %2" msgstr "Llamada de lista de visualización en %1 con tamaño %2" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:106 msgid "Callstack" msgstr "Pila de llamadas" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:68 msgid "Camera 1" msgstr "Cámara 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Campo de visión de la cámara (afecta a la sensibilidad del apuntado)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:500 msgid "Can only generate AR code for values in virtual memory." msgstr "" "Solo se puede generar un código AR para aquellos valores que se encuentren " "en la memoria virtual." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1772 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "" "No se puede encontrar ningún mando de Wii con el identificador de conexión " "{0:02x}" #: Source/Core/DolphinQt/MainWindow.cpp:1407 #: Source/Core/DolphinQt/MainWindow.cpp:1474 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "No puedes empezar el juego en red con un juego en ejecución." #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:151 #: Source/Core/DolphinQt/MenuBar.cpp:1303 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:59 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Cancelar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937 msgid "Cancel Calibration" msgstr "Cancelar calibración" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:238 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "No se puede ir paso a paso en FIFO, tienes que utilizar «Avanzar fotograma»." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "El juego no puede iniciar el WAD al no poder instalarlo en la NAND." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:272 msgid "Cannot compare against last value on first search." msgstr "No se puede comparar con el último valor en la primera búsqueda." #: Source/Core/Core/Boot/Boot.cpp:601 msgid "Cannot find the GC IPL." msgstr "No se puede encontrar el IPL de GC" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:503 msgid "Cannot generate AR code for this address." msgstr "No se puede generar el código AR para esta dirección." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:374 msgid "Cannot refresh without results." msgstr "No se puede actualizar si no hay resultados." #: Source/Core/Core/Boot/Boot.cpp:599 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "No se puede ejecutar el juego porque no se ha encontrado el IPL de GC." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "Tamaño de la tarjeta" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:41 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:220 msgid "Center" msgstr "Centrar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898 msgid "Center and Calibrate" msgstr "Centrar y calibrar" #: Source/Core/DolphinQt/GameList/GameList.cpp:416 msgid "Change &Disc" msgstr "Cambiar &disco" #: Source/Core/DolphinQt/MenuBar.cpp:213 msgid "Change &Disc..." msgstr "Cambiar &disco..." #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Change Disc" msgstr "Cambiar disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150 msgid "Change Discs Automatically" msgstr "Cambiar discos automáticamente" #: Source/Core/Core/Movie.cpp:1268 msgid "Change the disc to {0}" msgstr "Cambiar al disco {0}" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Cambia el tipo de cámara del juego con cámara libre.

Seis ejes: " "Ofrece control total de la cámara en todos sus ejes, como cuando se mueve " "una nave espacial en gravedad cero. Esta es la opción de cámara libre más " "completa, pero también la más difícil de usar.

Primera persona: " "controla la cámara libre de forma similar a un videojuego en primera " "persona. La cámara puede rotar y moverse hacia delante y hacia atrás, pero " "no balancearse (girar sobre sí misma). Fácil de usar, pero limitado." "

Orbital: gira la cámara libre alrededor de la cámara original. No " "tiene movimiento lateral, solo rotación, y puedes acercarte al punto de " "origen de la cámara." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Los trucos surtirán efecto la próxima vez que se reinicie el juego." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149 msgid "Channel Partition (%1)" msgstr "Partición del canal (%1)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:239 msgid "Chat" msgstr "Conversación" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25 msgid "Cheat Code Editor" msgstr "Editor de trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:119 msgid "Cheat Search" msgstr "Buscar trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:27 msgid "Cheats Manager" msgstr "Administrador de trucos" #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Check NAND..." msgstr "Comprobar NAND..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:149 msgid "Check for Game List Changes in the Background" msgstr "Comprobar en segundo plano si hay cambios en la lista de juegos" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "Buscar actualizaciones" #: Source/Core/DolphinQt/GameList/GameList.cpp:838 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Asegúrate de tener los permisos adecuados para borrar el archivo y que " "ningún otro programa lo esté usando." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185 msgid "Checksum" msgstr "Suma de verificación" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "China" msgstr "China" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:404 msgid "Choose a file to open" msgstr "Escoge un archivo para abrir" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:314 msgid "Choose a file to open or create" msgstr "Elige un archivo a abrir o crear" #: Source/Core/DolphinQt/MenuBar.cpp:1649 msgid "Choose priority input file" msgstr "Escoger archivo de entrada principal" #: Source/Core/DolphinQt/MenuBar.cpp:1654 msgid "Choose secondary input file" msgstr "Escoger archivo de entrada secundario" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:215 msgid "Choose the folder to extract to" msgstr "Escoge la carpeta de destino" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 msgid "Clamping of rotation about the yaw axis." msgstr "Fija la rotación del eje de guiñada." #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235 msgid "Classic Buttons" msgstr "Botones clásicos" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:43 msgid "Classic Controller" msgstr "Mando clásico" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:246 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:137 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90 msgid "Clear" msgstr "Borrar" #: Source/Core/DolphinQt/MenuBar.cpp:848 msgid "Clear Cache" msgstr "Borrar caché" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "Clock Override" msgstr "Control manual del reloj de la CPU" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:155 msgid "Clone and &Edit Code..." msgstr "Clonar y &editar código..." #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Cerrar" #: Source/Core/DolphinQt/MenuBar.cpp:520 msgid "Co&nfiguration" msgstr "Co&nfiguración" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Código" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:34 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:168 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:178 msgid "Code Diff Tool" msgstr "Herramienta de comparación de código" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:401 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:420 msgid "Code Diff Tool Help" msgstr "Ayuda de la herramienta de comparación de código" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:52 msgid "Code did not get executed" msgstr "El código no ha sido ejecutado" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:53 msgid "Code has been executed" msgstr "El código ha sido ejecutado" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93 msgid "Code:" msgstr "Código:" #: Source/Core/Core/NetPlayClient.cpp:1777 msgid "Codes received!" msgstr "¡Códigos recibidos!" #: Source/Core/DolphinQt/MenuBar.cpp:992 msgid "Combine &Two Signature Files..." msgstr "Combinar dos archivos de firmas..." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:27 msgid "Common" msgstr "Común" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Comparand:" msgstr "Comparativa:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Compile Shaders Before Starting" msgstr "Compilar sombreadores antes de jugar" #: Source/Core/VideoCommon/ShaderCache.cpp:172 msgid "Compiling Shaders" msgstr "Compilación de sombreadores" #: Source/Core/DolphinQt/GameList/GameList.cpp:987 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:233 #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "Compression" msgstr "Compresión" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Compression Level:" msgstr "Nivel de compresión:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:65 msgid "Compression:" msgstr "Compresión:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:87 msgid "Condition" msgstr "Condición" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Conditional" msgstr "Condicional" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Configuración" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:80 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:127 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38 msgid "Configure Controller" msgstr "Configurar mando" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35 msgid "Configure Dolphin" msgstr "Configurar Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:223 msgid "Configure Input" msgstr "Configurar entrada" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:223 msgid "Configure Output" msgstr "Configurar salida" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:251 #: Source/Core/DolphinQt/ConvertDialog.cpp:281 #: Source/Core/DolphinQt/ConvertDialog.cpp:402 #: Source/Core/DolphinQt/GameList/GameList.cpp:629 #: Source/Core/DolphinQt/GameList/GameList.cpp:812 #: Source/Core/DolphinQt/MainWindow.cpp:882 #: Source/Core/DolphinQt/MainWindow.cpp:1603 #: Source/Core/DolphinQt/WiiUpdate.cpp:140 msgid "Confirm" msgstr "Confirmar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:173 msgid "Confirm backend change" msgstr "Confirmar cambio de motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Confirm on Stop" msgstr "Confirmar detención" #: Source/Core/DolphinQt/MenuBar.cpp:1228 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474 #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Confirmation" msgstr "Confirmar" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201 msgid "Connect" msgstr "Conectar" #: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:302 msgid "Connect Balance Board" msgstr "Conectar la Balance Board" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Connect USB Keyboard" msgstr "Conectar teclado USB" #: Source/Core/DolphinQt/MenuBar.cpp:294 msgid "Connect Wii Remote %1" msgstr "Conectar mando de Wii %1" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Connect Wii Remote 1" msgstr "Conectar mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 2" msgstr "Conectar mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 3" msgstr "Conectar mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 4" msgstr "Conectar mando de Wii 4" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Connect Wii Remotes" msgstr "Conectar mandos de Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:102 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Conectar los mandos de Wii para controles emulados" #: Source/Core/DolphinQt/WiiUpdate.cpp:141 msgid "Connect to the Internet and perform an online system update?" msgstr "" "¿Quieres conectarte a Internet y actualizar los componentes del sistema?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:87 msgid "Connected" msgstr "Conectado" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:690 msgid "Connecting" msgstr "Conectando" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Connection Type:" msgstr "Tipo de conexión:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1204 msgid "Content {0:08x} is corrupt." msgstr "El contenido {0:08x} está corrupto." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:99 msgid "Continuous Scanning" msgstr "Escaneo continuo" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Control NetPlay Golf Mode" msgstr "Controlar el modo golf del juego en red" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 msgid "Control Stick" msgstr "Stick de control" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:444 msgid "Controller Profile" msgstr "Perfil del mando" #: Source/Core/Core/HotkeyManager.cpp:336 msgid "Controller Profile 1" msgstr "Perfil del mando 1" #: Source/Core/Core/HotkeyManager.cpp:337 msgid "Controller Profile 2" msgstr "Perfil del mando 2" #: Source/Core/Core/HotkeyManager.cpp:338 msgid "Controller Profile 3" msgstr "Perfil del mando 3" #: Source/Core/Core/HotkeyManager.cpp:339 msgid "Controller Profile 4" msgstr "Perfil del mando 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16 msgid "Controller Settings" msgstr "Ajustes del mando" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Mandos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Controla la distancia del plano de convergencia. Esta es la distancia a " "partir de la cual los objetos virtuales parecerán salirse del plano visual " "de la pantalla.

Un valor alto creará fuertes efectos fuera de " "pantalla, mientras que un valor pequeño es más agradable." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Ajusta la resolución de dibujado.

Una resolución alta mejorará en " "gran medida la calidad visual, pero aumentará igualmente la carga gráfica y " "puede causar problemas en ciertos juegos. En general, cuanto menor sea la " "resolución interna, mejor será el rendimiento.

Si " "tienes dudas, selecciona Nativa." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Controla la distancia de separación entre las cámaras virtuales.

Un " "valor alto crea fuertes sensaciones de profundidad, mientras que un valor " "pequeño es más agradable." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Controla si se debe habilitar el doble núcleo o no. Puede mejorar el " "rendimiento, pero también puede causar problemas. Predeterminado en True" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Controla si la unidad de gestión de memoria debe emularse por completo o no. " "Pocos juegos lo requieren." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Controla si se utiliza la emulación DSP de alto o bajo nivel. Predeterminado " "en True" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:409 msgid "Convergence" msgstr "Convergencia" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Convergence:" msgstr "Convergencia:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:231 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:245 msgid "Conversion failed." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:41 msgid "Convert" msgstr "Convertir" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:219 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:236 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:245 msgid "Convert File to Folder Now" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:414 msgid "Convert File..." msgstr "Convertir archivo..." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:218 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:222 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:231 msgid "Convert Folder to File Now" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:378 msgid "Convert Selected Files..." msgstr "Convertir archivos seleccionados..." #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Convert..." msgstr "Convertir..." #: Source/Core/DolphinQt/ConvertDialog.cpp:313 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Convertir las imágenes de disco de Wii a GCZ sin eliminar los datos basura " "no ahorrará nada de espacio comparado con convertirlo a ISO. ¿Sigues " "queriendo continuar?" #: Source/Core/DolphinQt/ConvertDialog.cpp:413 msgid "Converting..." msgstr "Convirtiendo..." #: Source/Core/DolphinQt/ConvertDialog.cpp:421 msgid "" "Converting...\n" "%1" msgstr "" "Convirtiendo...\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:682 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:710 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738 msgid "Copy" msgstr "Copiar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:536 msgid "Copy &function" msgstr "Copiar &función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:539 msgid "Copy &hex" msgstr "Copiar código &hexadecimal" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:824 msgid "Copy Address" msgstr "Copiar dirección" #: Source/Core/DolphinQt/GCMemcardManager.cpp:640 msgid "Copy Failed" msgstr "Se produjo un fallo al copiar" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:826 msgid "Copy Hex" msgstr "Copiar en hexadecimal" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:832 msgid "Copy Value" msgstr "Copiar valor" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:538 msgid "Copy code &line" msgstr "Copiar código de &línea" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:545 msgid "Copy tar&get address" msgstr "Copiar dirección ob&jetivo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Copy to A" msgstr "Copiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Copy to B" msgstr "Copiar a B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Núcleo" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89 msgid "Cost" msgstr "Coste" #: Source/Core/Core/NetPlayClient.cpp:170 #: Source/Core/Core/NetPlayClient.cpp:230 msgid "Could not communicate with host." msgstr "No se pudo comunicar con el host." #: Source/Core/Core/NetPlayClient.cpp:139 msgid "Could not create client." msgstr "No se pudo crear el cliente." #: Source/Core/Core/NetPlayClient.cpp:151 msgid "Could not create peer." msgstr "No se pudo crear el par." #: Source/Core/DolphinQt/WiiUpdate.cpp:48 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "No se han podido descargar los archivos de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/DolphinQt/WiiUpdate.cpp:43 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "No se han podido descargar la información de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:167 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "No se pudo encontrar ningún adaptador USB Bluetooth utilizable para el " "acceso directo a Bluetooth.\n" "\n" "La consola emulada se detendrá ahora." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:173 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "No se pudo encontrar ningún adaptador de Bluetooth USB compatible con el " "acceso directo a Bluetooth.\n" "Ha ocurrido el siguiente error cuando Dolphin intentó usar un adaptador:\n" "{0}\n" "\n" "La consola emulada se detendrá ahora." #: Source/Core/DolphinQt/WiiUpdate.cpp:53 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "No se pudo instalar la actualización en la memoria del sistema, echa un " "vistazo al registro de errores para conocer todos los detalles." #: Source/Core/Core/IOS/ES/ES.cpp:351 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el IOS {0:016x} al no estar en la NAND.\n" "Es probable que el programa emulado se cuelgue ahora." #: Source/Core/Core/IOS/ES/ES.cpp:386 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el menú de Wii al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/IOS/ES/ES.cpp:391 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se ha podido cargar el título {0:016x} al no estar en la NAND.\n" "Es probable que el programa emulado se cuelgue ahora." #: Source/Core/Core/Boot/Boot.cpp:260 msgid "" "Could not read \"{0}\". There is no disc in the drive or it is not a " "GameCube/Wii backup. Please note that Dolphin cannot play games directly " "from the original GameCube and Wii discs." msgstr "" "No se pudo leer «{0}». No hay ningún disco en la unidad o no es una copia de " "respaldo de GC/Wii. Ten en cuenta que los discos originales de GameCube o " "Wii no se pueden usar directamente en Dolphin." #: Source/Core/Core/Boot/Boot.cpp:291 Source/Core/Core/Boot/Boot.cpp:308 msgid "Could not recognize file {0}" msgstr "No se puede reconocer el archivo {0}" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:137 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "No se pudo escribir el archivo de tarjeta de memoria {0}.\n" "\n" "¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está " "protegido contra escritura?\n" "\n" "¿Te aparece este mensaje después de mover el directorio del emulador?\n" "Si es así, entonces es posible que tengas que volver a especificar la " "ubicación de la tarjeta de memoria en las opciones." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:969 msgid "Couldn't look up central server" msgstr "No se pudo encontrar el servidor central" #: Source/Core/DolphinQt/GCMemcardManager.cpp:827 msgid "Couldn't open file." msgstr "No se pudo abrir el archivo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:830 msgid "Couldn't read file." msgstr "No se pudo leer el archivo." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "País:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "Crear nueva tarjeta de memoria" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "Crear..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:259 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within." "

If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution." "

If unsure, leave this unchecked." msgstr "" "Crea volcados de fotogramas y capturas de pantalla en la resolución interna " "del renderizador, en lugar del tamaño de la ventana en la que se muestra." "

Si la relación de aspecto es panorámica, la imagen de salida se " "escalará horizontalmente para preservar la resolución vertical.

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107 msgid "Creator:" msgstr "Creador:" #: Source/Core/Common/MsgHandler.cpp:62 msgid "Critical" msgstr "Crítico" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126 msgid "Crop" msgstr "Recortar imagen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:279 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9." "

If unsure, leave this unchecked." msgstr "" "Recorta la imagen a partir de su relación de aspecto original de 4:3 o 16:9." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:173 msgid "Crossfade" msgstr "Deslizador del mezclador" #: Source/Core/DolphinQt/MenuBar.cpp:271 msgid "Current Region" msgstr "Región actual" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:519 msgid "Current Value" msgstr "Valor actual" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:145 msgid "Current context" msgstr "Contexto actual" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186 msgid "Current game" msgstr "Juego actual" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:148 msgid "Current thread" msgstr "Hilo actual" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:50 msgid "Custom Address Space" msgstr "Espacio de dirección personalizado" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139 msgid "Custom RTC Options" msgstr "Opciones de fecha en tiempo real personalizada (RTC)" #: Source/Core/Core/HW/GBAPadEmu.cpp:35 Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:101 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "Cruceta direccional" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229 msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "" "El número Magic del archivo DFF no es correcto: obtenido: {0:08x}, esperado: " "{1:08x}" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "El tamaño del archivo DFF es 0, ¿el archivo está dañado o incompleto?" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:147 msgid "DJ Turntable" msgstr "Mesa de mezclas DJ" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 msgid "DK Bongos" msgstr "Bongos de DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:46 msgid "DSP Emulation Engine" msgstr "Motor de emulación del DSP" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "DSP HLE (fast)" msgstr "DSP HLE (rápido)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:50 msgid "DSP HLE (recommended)" msgstr "DSP HLE (recomendado)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP LLE Interpreter (very slow)" msgstr "Intérprete DSP LLE (muy lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:51 msgid "DSP LLE Recompiler (slow)" msgstr "Recompilador DSP LLE (lento)" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31 msgid "DSU Client" msgstr "Cliente DSU" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "El protocolo DSU permite el uso de datos de entrada y movimiento desde " "fuentes compatibles, como mandos de PlayStation, Nintendo Switch y Steam." "

Para instrucciones de configuración, consulte esta página." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34 msgid "Dance Mat" msgstr "Alfombra de baile" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "Data" msgstr "Datos" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:143 msgid "Data Partition (%1)" msgstr "Partición de datos (%1)" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46 msgid "Data Transfer" msgstr "Transferencia de datos" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:88 msgid "Data Type" msgstr "Tipo de datos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:848 msgid "Data in area of file that should be unused." msgstr "Datos en área de archivo que deberian ser sin uso" #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Data in unrecognized format or corrupted." msgstr "Los datos están en un formato no reconocido o está corruptos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:377 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Inconsistencia de datos en GCMemcardManager, cancelando acción." #: Source/Core/Core/NetPlayClient.cpp:1735 msgid "Data received!" msgstr "¡Datos recibidos!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:402 msgid "Datel MaxDrive/Pro files" msgstr "Archivos Datel MaxDrive/Pro" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37 msgid "Dead Zone" msgstr "Zona muerta" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 msgid "Debug" msgstr "Depurar" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:73 msgid "Debug Only" msgstr "Opciones de depuración" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:441 msgid "Debugging" msgstr "Depuración" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:157 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Decoding Quality:" msgstr "Calidad de decodificación:" #: Source/Core/Core/FreeLookManager.cpp:95 msgid "Decrease" msgstr "Disminuir" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Decrease Convergence" msgstr "Reducir convergencia" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Decrease Depth" msgstr "Reducir profundidad" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Decrease Emulation Speed" msgstr "Reducir velocidad de emulación" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Decrease IR" msgstr "Reducir IR" #: Source/Core/Core/FreeLookManager.cpp:106 msgid "Decrease X" msgstr "Disminuir X" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Decrease Y" msgstr "Disminuir Y" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:138 msgid "Default" msgstr "Predeterminado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:171 msgid "Default Config (Read Only)" msgstr "Configuración predeterminada (solo lectura)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:365 msgid "Default Device" msgstr "Dispositivo predeterminado" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Default Font" msgstr "Tipografía predeterminada" #: Source/Core/DolphinQt/Settings/PathPane.cpp:185 msgid "Default ISO:" msgstr "ISO predeterminado:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151 msgid "Default thread" msgstr "Hilo predeterminado" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147 msgid "Defer EFB Cache Invalidation" msgstr "Retrasar invalidación de caché del EFB" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51 msgid "Defer EFB Copies to RAM" msgstr "Retrasar copias del EFB a la RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Retrasa la invalidación de la caché de acceso del EFB hasta que se ejecute " "un comando de sincronización de la GPU. Si se desactiva, la caché se " "invalidará con cada llamada de dibujo.

Puede mejorar el rendimiento " "en algunos juegos que dependen del acceso del EFB a la CPU a costa de la " "estabilidad.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:116 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Delete" msgstr "Borrar" #: Source/Core/DolphinQt/GameList/GameList.cpp:478 msgid "Delete File..." msgstr "Borrar archivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:389 msgid "Delete Selected Files..." msgstr "Borrar archivos seleccionados..." #: Source/Core/AudioCommon/WaveFile.cpp:36 #: Source/Core/VideoCommon/FrameDump.cpp:137 msgid "Delete the existing file '{0}'?" msgstr "¿Borrar el archivo «{0}»?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:406 msgid "Depth" msgstr "Profundidad" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "Depth Percentage:" msgstr "Porcentaje de profundidad:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 msgid "Depth:" msgstr "Profundidad:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:519 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 #: Source/Core/DolphinQt/GameList/GameList.cpp:978 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:219 #: Source/Core/DolphinQt/MenuBar.cpp:633 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Description" msgstr "Descripción" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "Descripción:" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:221 msgid "Description: " msgstr "Descripción:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "Detached" msgstr "Separado" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:243 msgid "Detect" msgstr "Detectar" #: Source/Core/DolphinQt/MenuBar.cpp:1304 msgid "Detecting RSO Modules" msgstr "Detección de módulos RSO" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:114 msgid "Deterministic dual core:" msgstr "Doble núcleo determinista:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195 msgid "Dev (multiple times a day)" msgstr "Dev (varias veces al día)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:96 msgid "Device" msgstr "Dispositivo" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102 msgid "Device PID (e.g., 0305)" msgstr "PID del dispositivo (por ejemplo: 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 msgid "Device Settings" msgstr "Ajustes de dispositivos" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100 msgid "Device VID (e.g., 057e)" msgstr "VID del dispositivo (por ejemplo: 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:127 msgid "Device:" msgstr "Dispositivo:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:133 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "El archivo %1 no ha sido reconocido como un XML de Riivolution válido." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99 msgid "Diff" msgstr "Comparación" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:151 msgid "Dims the screen after five minutes of inactivity." msgstr "Oscurece la pantalla después de cinco minutos de inactividad." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189 msgid "Direct Connection" msgstr "Conexión directa" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:56 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "El renderizador de Direct3D 11 requiere soporte para características no " "soportadas por la configuración de tu sistema. Esto se debe probablemente a " "que estás usando Windows 7. Puedes seguir usando este motor, pero puedes " "encontrar artefactos gráficos.\n" "\n" "¿Realmente quieres cambiar a Direct3D 11? Si tienes dudas, selecciona «No»." #: Source/Core/DolphinQt/GBAWidget.cpp:382 msgid "Dis&connected" msgstr "Des&conectado" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:360 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:377 msgid "Disable" msgstr "Desactivar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Disable Bounding Box" msgstr "Desactivar delimitado rectangular" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Disable Copy Filter" msgstr "Desactivar filtrado de copia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Disable EFB VRAM Copies" msgstr "Desactivar copias del EFB a la VRAM" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Disable Emulation Speed Limit" msgstr "Desactivar límite de velocidad de emulación" #: Source/Core/DolphinQt/MenuBar.cpp:840 msgid "Disable Fastmem" msgstr "Desactivar FastMem" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Disable Fog" msgstr "Desactivar niebla" #: Source/Core/DolphinQt/MenuBar.cpp:832 msgid "Disable JIT Cache" msgstr "Desactivar caché JIT" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:196 msgid "Disabled" msgstr "Desactivado" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Desactiva la emulación del delimitado rectangular.

Puede mejorar " "significativamente el rendimiento de la GPU, pero algunos juegos se romperán." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:252 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Desactiva la copia que tiene la VRAM del EFB, forzando un viaje de ida y " "vuelta a la RAM. Inhibe todo aumento de escala.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:361 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Desactiva la fusión de filas adyacentes al copiar el EFB. Esto se conoce en " "algunos juegos como «efecto antiparpadeo (deflickering)» o «suavizado " "(smoothing)».
Deshabilitar el filtro no afectará al rendimiento, pero " "puede producir una imagen más nítida. Causa pocos problemas gráficos." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:95 msgid "Disc" msgstr "Disco" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Descartar" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191 msgid "Display Type" msgstr "Tipo de visualización" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:231 msgid "Display values in Hex" msgstr "Mostrar valores en hexadecimal" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "Muestra las copias XFB tan pronto como se crean, en lugar de esperar a que " "se escaneen.

Puede causar defectos gráficos en algunos juegos si el " "juego no espera que se muestren todas las copias de XFB. Sin embargo, al " "activar esta opción se reduce la latencia.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 msgid "Distance" msgstr "Distancia" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32 msgid "Distance of travel from neutral position." msgstr "Distancia de desplazamiento desde la posición neutral." #: Source/Core/DolphinQt/Main.cpp:259 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "¿Nos permites compartir estadísticas con los desarrolladores de Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1604 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "¿Quieres añadir «%1» a la lista de carpetas de juegos?" #: Source/Core/DolphinQt/MenuBar.cpp:1229 msgid "Do you want to clear the list of symbol names?" msgstr "¿Seguro que quieres borrar la lista de nombres simbólicos?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:658 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "¿Quieres borrar el(los) %n archivo(s) de guardado elegido(s)?" #: Source/Core/DolphinQt/MainWindow.cpp:886 msgid "Do you want to stop the current emulation?" msgstr "¿Quieres detener la emulación?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Dolby Pro Logic II Decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:230 msgid "Dolphin FIFO Log (*.dff)" msgstr "Registro FIFO de Dolphin (*.dff)" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:327 msgid "Dolphin Game Mod Preset" msgstr "Preajuste de modificación de juego para Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:1499 #: Source/Core/DolphinQt/MenuBar.cpp:1515 #: Source/Core/DolphinQt/MenuBar.cpp:1533 msgid "Dolphin Map File (*.map)" msgstr "Archivo de mapa de Dolphin (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:69 msgid "Dolphin Signature CSV File" msgstr "Archivo de firma CSV de Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:69 msgid "Dolphin Signature File" msgstr "Archivo de firma de Dolphin" #: Source/Core/DolphinQt/MainWindow.cpp:1684 #: Source/Core/DolphinQt/MainWindow.cpp:1755 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Grabación TAS de Dolphin (*.dtm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:324 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" "Dolphin no puede convertir archivos NKit a archivos ajenos al formato NKit. " "Al convertir un archivo NKit en Dolphin solo se obtendrá otro archivo en " "formato NKit.\n" "\n" "Si quieres convertir un archivo en formato NKit a otro formato, puedes " "utilizar el mismo programa que utilizaste para convertir el archivo al " "formato Nkit.\n" "\n" "¿Quieres continuar de todos modos?" #: Source/Core/DolphinQt/GameList/GameList.cpp:276 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin no ha podido encontrar ninguna ISO o WAD de GameCube/Wii. Haz doble " "clic aquí para seleccionar un directorio con juegos…" #: Source/Core/DolphinQt/ConvertDialog.cpp:507 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin no ha podido completar la acción solicitada." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin es un emulador de GameCube y Wii de código abierto." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:974 msgid "Dolphin is too old for traversal server" msgstr "" "La versión de Dolphin es demasiado antigua para utilizar el servidor de paso" #: Source/Core/DiscIO/VolumeVerifier.cpp:1353 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin no puede verificar correctamente los archivos típicos TGC, ya que no " "son volcados de discos reales." #: Source/Core/DiscIO/VolumeVerifier.cpp:1346 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin no puede verificar los discos sin licencia." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "" "Dolphin will use this for titles whose region cannot be determined " "automatically." msgstr "" "Dolphin usará este ajuste para aquellos títulos en los que no pueda " "determinar la región automáticamente." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73 msgid "Dolphin's cheat system is currently disabled." msgstr "El sistema de trucos de Dolphin está desactivado." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 msgid "Domain" msgstr "Dominio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194 msgid "Don't Update" msgstr "No quiero actualizar" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "Don't show this again" msgstr "No volver a mostrar esto" #: Source/Core/DiscIO/CompressedBlob.cpp:369 msgid "Done compressing disc image." msgstr "Imagen de disco comprimida correctamente." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150 msgid "Double" msgstr "Coma flotante doble" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Down" msgstr "Abajo" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:84 msgid "Download Codes" msgstr "Descargar códigos" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86 msgid "Download Codes from the WiiRD Database" msgstr "Descargar códigos desde la base de datos de WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Descargar las carátulas de GameTDB.com para el modo cuadrícula" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346 msgid "Download complete" msgstr "Descarga completada" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:347 msgid "Downloaded %1 codes. (added %2)" msgstr "Se descargaron %1 códigos. (%2 de ellos nuevos)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:88 msgid "Drawn Object Range" msgstr "Distancia de dibujado de objetos" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:201 msgid "Drawsome Tablet" msgstr "Tableta Drawsome" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:71 msgid "Drum Kit" msgstr "Batería" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Doble núcleo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:221 msgid "Dual View" msgstr "Vista doble" #: Source/Core/Core/HW/EXI/EXI_Device.h:86 msgid "Dummy" msgstr "Dispositivo falso" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 msgid "Dump" msgstr "Volcar" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149 msgid "Dump &ARAM" msgstr "Volcar &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Dump &ExRAM" msgstr "Volcar &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:150 msgid "Dump &FakeVMEM" msgstr "Volcar &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 msgid "Dump &MRAM" msgstr "Volcar &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:802 msgid "Dump Audio" msgstr "Volcar audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92 msgid "Dump Base Textures" msgstr "Volcar texturas base" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump EFB Target" msgstr "Volcar superficie del EFB" #: Source/Core/DolphinQt/MenuBar.cpp:796 msgid "Dump Frames" msgstr "Volcar fotogramas" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:358 msgid "Dump GameCube BBA traffic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Dump Mip Maps" msgstr "Volcar mipmaps" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67 msgid "Dump Objects" msgstr "Volcar objetos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:202 msgid "Dump Path:" msgstr "Ruta de volcados:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:75 msgid "Dump TEV Stages" msgstr "Volcar etapas TEV" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:175 msgid "" "Dump TEV Stages to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Vuelca las etapas de TEV en User/Dump/Objects/.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:77 msgid "Dump Texture Fetches" msgstr "Volcar capturas de textura" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:178 msgid "" "Dump Texture Fetches to User/Dump/Objects/.

If " "unsure, leave this unchecked." msgstr "" "Volcado de textura en Usuario/Volcado/Objetos/.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66 msgid "Dump Textures" msgstr "Volcar texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Dump XFB Target" msgstr "Volcar objetivo XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105 msgid "Dump at Internal Resolution" msgstr "Volcado en resolución interna" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:168 msgid "" "Dump decoded game textures to User/Dump/Textures/<game_id>/." "

If unsure, leave this unchecked." msgstr "" "Vuelca las texturas descifradas del juego en User/Dump/Textures/<" "game_id>/.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Dump decrypted SSL reads" msgstr "Volcar lecturas SSL descifradas" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354 msgid "Dump decrypted SSL writes" msgstr "Volcar escrituras SSL descifradas" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:172 msgid "" "Dump objects to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Volcado de objetos a Usuario/Volcado/Objetos/.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:347 msgid "Dump options" msgstr "Opciones de volcado" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:357 msgid "Dump peer certificates" msgstr "Volcado de certificados de par" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:356 msgid "Dump root CA certificates" msgstr "Volcar certificados CA raíz" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:224 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Volcar texturas del juego decodificadas basándose en las otras " "configuraciones a User/Dump/Textures/<game_id>/. " "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:246 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Vuelca el contenido de las copias del EFB en User/Dump/Textures/.

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:249 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Vuelca el contenido de las copias del XFB en User/Dump/Textures/.

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:40 msgid "Duration of Turbo Button Press (frames):" msgstr "Duración de presión del botón turbo (fotogramas)" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:46 msgid "Duration of Turbo Button Release (frames):" msgstr "Duración de liberación del botón turbo (fotogramas)" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:137 msgid "Dutch" msgstr "Holandés" #: Source/Core/DolphinQt/MenuBar.cpp:220 msgid "E&xit" msgstr "&Salir" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:178 msgid "EFB copy %1" msgstr "Copia del EFB %1" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERROR: Esta version de Dolphin requiere un driver TAP-Win32 que sea al menos " "la versión {0}.{1} -- Si has actualizado recientemente tu versión de " "Dolphin, un reinicio vendrá bien en este momento para que Windows vea el " "nuevo driver" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:161 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Cada jugador envía sus propias entradas al juego, con el mismo tamaño de " "búfer para todos los jugadores, configurado por el anfitrión.\n" "Adecuado para juegos competitivos donde la equidad y la latencia mínima son " "más importantes." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122 msgid "Early Memory Updates" msgstr "Refresco temprano de memoria" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "East Asia" msgstr "Asia Oriental" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:158 msgid "Effect" msgstr "Efectos" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178 msgid "Effective" msgstr "Efectivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Effective priority" msgstr "Prioridad efectiva" #: Source/Core/UICommon/UICommon.cpp:477 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Eject Disc" msgstr "Expulsar disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41 msgid "Embedded Frame Buffer (EFB)" msgstr "Búfer de imagen integrado (EFB)" #: Source/Core/Core/State.cpp:468 msgid "Empty" msgstr "Vacía" #: Source/Core/Core/Core.cpp:225 msgid "Emu Thread already running" msgstr "El hilo de emulación ya está ejecutándose" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:98 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emular el adaptador Bluetooth de la Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129 msgid "Emulated Wii Remote" msgstr "Mando Wii emulado" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:276 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "¡Diferencias entre la memoria emulada!\n" "Actual | MEM1 {0:08x} ({1} MiB) MEM2 {2:08x} ({3} MiB)\n" "DFF | MEM1 {4:08x} ({5} MiB) MEM2 {6:08x} ({7} MiB)" #: Source/Core/Core/HotkeyManager.cpp:329 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Velocidad de emulación" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:169 msgid "Emulation must be started to record." msgstr "Es necesario empezar la emulación para poder grabar." #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:129 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:360 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:377 msgid "Enable" msgstr "Habilitar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57 msgid "Enable API Validation Layers" msgstr "Activar capas de validación de la API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Enable Audio Stretching" msgstr "Activar expansión de audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144 msgid "Enable Cheats" msgstr "Activar trucos" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143 msgid "Enable Custom RTC" msgstr "RTC personalizado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87 msgid "Enable Dual Core" msgstr "Activar doble núcleo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141 msgid "Enable Dual Core (speedup)" msgstr "Activar doble núcleo (más rápido)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76 msgid "Enable Emulated CPU Clock Override" msgstr "Forzar ciclos de reloj de CPU" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106 msgid "Enable Emulated Memory Size Override" msgstr "Forzar tamaño de la memoria emulada" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable FPRF" msgstr "Activar FPRF" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76 msgid "Enable Graphics Mods" msgstr "Activar modificaciones de gráficos" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "Activar MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127 msgid "Enable Progressive Scan" msgstr "Activar escaneo progresivo" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:281 msgid "Enable Rumble" msgstr "Activar vibración" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Enable Screen Saver" msgstr "Activar salvapantallas" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:101 msgid "Enable Speaker Data" msgstr "Activar envío de datos al altavoz" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:232 msgid "Enable Usage Statistics Reporting" msgstr "Informar de estadísticas de uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 msgid "Enable Wireframe" msgstr "Ver mallas de polígonos" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "El acceso rápido a disco puede provocar cuelgues y otros problemas en " "algunos juegos (Activado: el ajuste más rápido; Desactivado: el ajuste más " "compatible)." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:95 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Emula el sistema Dolby Pro Logic II con un sonido envolvente 5.1. Funciona " "solo en algunos motores de sonido." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Activa la devolución de resultados de operación durante el cálculo de " "números de coma flotante («Floating Point Result Flag» en inglés), que es " "necesaria para algunos juegos (Activado: el ajuste más compatible; " "Desactivado: el ajuste más rápido)." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.

Might cause issues in a small " "number of games.

If unsure, select 1x." msgstr "" "Activa el filtrado anisotrópico, lo que mejorará la calidad visual de las " "texturas que se encuentran en ángulos de visión oblicuos.

Puede " "causar problemas en un pequeño número de juegos.

Si " "tienes dudas, selecciona 1x." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this checked." msgstr "" "Permite la detección de «mipmaps» arbitrarios, usados por algunos juegos " "para renderizar efectos especiales basados en la distancia.

Puede " "tener falsos positivos y provocar texturas borrosas con una mayor resolución " "interna, por ejemplo, en aquellos juegos que usen «mipmaps» de muy baja " "resolución. Al desactivar esta opción también se pueden reducir los parones " "en juegos que carguen texturas nuevas con frecuencia. Esta función no es " "compatible con la función de decodificación de texturas de la GPU." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:286 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "Permite el envío de comandos multihilo en aquellos motores que lo permitan. " "Esta opción puede mejorar del rendimiento en sistemas cuyas CPU tengan más " "de dos núcleos. Esta opción está actualmente limitada al motor de Vulkan." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:282 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Activa el escaneo progresivo si el software emulado lo soporta. A la mayoría " "de juegos esto no le supone ningún problema.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:149 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "«Estira» el audio para que vaya sincronizado a la velocidad de emulación." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:260 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If unsure, leave this unchecked." "" msgstr "" "Permite decodificar las texturas con la GPU en vez de la CPU.

Puede " "mejorar el rendimiento en algunas situaciones puntuales o en aquellos " "sistemas donde la CPU sea peor que la tarjeta gráfica." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:99 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Activa la Memory Management Unit (unidad de gestión de memoria), que es " "necesaria para algunos juegos. (Activado: el ajuste más compatible; " "Desactivado: el ajuste más rápido)." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:219 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" "Activa la validación de las llamadas de la API usada por el motor de vídeo, " "que podrían ser de ayuda para diagnosticar errores gráficos. En el caso de " "los motores Vulkan y D3D, también se activarán los símbolos de depuración en " "los sombreadores compilados.

Si tienes dudas, deja " "esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:265 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "Codifica el volcado de fotogramas usando el códec FFV1." "

Si tienes dudas, deja esta opción desactivada." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "Codificando..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:615 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "Encontrados los siguientes errores mientras se procesaban los archivos de " "guardado:\n" "%1\n" "\n" "Cancelando importación." #: Source/Core/Core/NetPlayServer.cpp:124 msgid "Enet Didn't Initialize" msgstr "Enet no se inició" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:132 msgid "English" msgstr "Inglés" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99 msgid "Enhancements" msgstr "Mejoras" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:61 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "" "Introduce la dirección IP del dispositivo que esté ejecutando el cliente de " "XLink Kai:" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59 msgid "Enter USB device ID" msgstr "Escribe un ID de dispositivo USB" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 msgid "Enter address to watch:" msgstr "Introduce dirección para supervisar:" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "Ingrese la nueva dirección MAC del adaptador de banda ancha:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "Introduce la contraseña" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:52 msgid "Enter the DNS server to use:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1278 msgid "Enter the RSO module address:" msgstr "Escribe la dirección del módulo RSO:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:383 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:319 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:325 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:520 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:242 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:281 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:259 #: Source/Core/DolphinQt/ConvertDialog.cpp:452 #: Source/Core/DolphinQt/ConvertDialog.cpp:506 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:614 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:620 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:629 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:657 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:663 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:678 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:686 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:708 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:715 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:150 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:378 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241 #: Source/Core/DolphinQt/GBAWidget.cpp:577 #: Source/Core/DolphinQt/GCMemcardManager.cpp:346 #: Source/Core/DolphinQt/GCMemcardManager.cpp:376 #: Source/Core/DolphinQt/Main.cpp:207 Source/Core/DolphinQt/Main.cpp:223 #: Source/Core/DolphinQt/Main.cpp:230 Source/Core/DolphinQt/MainWindow.cpp:273 #: Source/Core/DolphinQt/MainWindow.cpp:281 #: Source/Core/DolphinQt/MainWindow.cpp:1060 #: Source/Core/DolphinQt/MainWindow.cpp:1406 #: Source/Core/DolphinQt/MainWindow.cpp:1413 #: Source/Core/DolphinQt/MainWindow.cpp:1473 #: Source/Core/DolphinQt/MainWindow.cpp:1480 #: Source/Core/DolphinQt/MainWindow.cpp:1582 #: Source/Core/DolphinQt/MenuBar.cpp:1192 #: Source/Core/DolphinQt/MenuBar.cpp:1262 #: Source/Core/DolphinQt/MenuBar.cpp:1285 #: Source/Core/DolphinQt/MenuBar.cpp:1297 #: Source/Core/DolphinQt/MenuBar.cpp:1328 #: Source/Core/DolphinQt/MenuBar.cpp:1349 #: Source/Core/DolphinQt/MenuBar.cpp:1552 #: Source/Core/DolphinQt/MenuBar.cpp:1561 #: Source/Core/DolphinQt/MenuBar.cpp:1573 #: Source/Core/DolphinQt/MenuBar.cpp:1595 #: Source/Core/DolphinQt/MenuBar.cpp:1621 #: Source/Core/DolphinQt/MenuBar.cpp:1671 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:715 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:958 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1076 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1086 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347 #: Source/Core/DolphinQt/RenderWidget.cpp:124 #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:333 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:354 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:375 #: Source/Core/DolphinQt/Translation.cpp:320 msgid "Error" msgstr "Error" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Error al abrir el adaptador: %1" #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error loading selected language. Falling back to system default." msgstr "" "Hubo un error al cargar el idioma seleccionado. Se seguirá utilizando el " "idioma actual del sistema." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "Error al obtener la lista de sesiones: %1" #: Source/Core/DolphinQt/MainWindow.cpp:274 msgid "Error occurred while loading some texture packs" msgstr "Error al cargar algunos packs de texturas" #: Source/Core/Core/NetPlayClient.cpp:1764 msgid "Error processing codes." msgstr "Error al procesar los códigos." #: Source/Core/Core/NetPlayClient.cpp:1736 msgid "Error processing data." msgstr "Error en el procesamiento de datos." #: Source/Core/Core/NetPlayCommon.cpp:60 msgid "Error reading file: {0}" msgstr "Error leyendo el archivo: {0}" #: Source/Core/Core/NetPlayServer.cpp:1442 msgid "Error synchronizing cheat codes!" msgstr "¡Error al sincronizar códigos de trucos!" #: Source/Core/Core/NetPlayServer.cpp:1429 msgid "Error synchronizing save data!" msgstr "¡Error al sincronizar los datos guardados!" #: Source/Core/Core/NetPlayCommon.cpp:214 msgid "Error writing file: {0}" msgstr "Error escribiendo el archivo: {0}" #: Source/Core/Common/ChunkFile.h:300 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "Error: Tras «{0}» se ha encontrado {1} ({2:#x}) en vez de la marca de " "guardado {3} ({4:#x}). Cancelando carga del estado de guardado..." #: Source/Core/Core/HW/GBACore.cpp:192 msgid "Error: GBA{0} failed to create core" msgstr "Error: GBA{0} no se ha podido crear el núcleo" #: Source/Core/Core/HW/GBACore.cpp:347 msgid "Error: GBA{0} failed to load the BIOS in {1}" msgstr "Error: GBA{0} no se ha podido cargar la BIOS en {1}" #: Source/Core/Core/HW/GBACore.cpp:212 msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "Error: GBA{0} no se ha podido cargar la ROM en {1}" #: Source/Core/Core/HW/GBACore.cpp:366 msgid "Error: GBA{0} failed to load the save in {1}" msgstr "Error: GBA{0} no se ha podido cargar el guardado en {1}" #: Source/Core/Core/HW/GBACore.cpp:341 msgid "Error: GBA{0} failed to open the BIOS in {1}" msgstr "Error: GBA{0} no se ha podido abrir la BIOS en {1}" #: Source/Core/Core/HW/GBACore.cpp:182 msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "Error: GBA{0} falló al abrir la ROM en {1}" #: Source/Core/Core/HW/GBACore.cpp:360 msgid "Error: GBA{0} failed to open the save in {1}" msgstr "Error: GBA{0} falló al abrir el guardado en {1}" #: Source/Core/Core/HW/SI/SI_Device.cpp:198 msgid "Error: This build does not support emulated GBA controllers" msgstr "Error: Esta versión no soporta mandos de GBA emulados" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:336 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Shift JIS». Puede " "que los juegos se cuelguen o no muestren sus textos correctamente." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:331 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Windows-1252». " "Puede que los juegos se cuelguen o no muestren sus textos correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:1302 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Se encontraron errores en {0} bloques en la partición {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:1313 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "Se encontraron errores en {0} bloques sin uso en la partición {1}." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:273 #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:421 msgid "" "Example:\n" "You want to find a function that runs when HP is modified.\n" "1. Start recording and play the game without letting HP be modified, then " "press 'Code did not get executed'.\n" "2. Immediately gain/lose HP and press 'Code has been executed'.\n" "3. Repeat 1 or 2 to narrow down the results.\n" "Includes (Code has been executed) should have short recordings focusing on " "what you want.\n" "\n" "Pressing 'Code has been executed' twice will only keep functions that ran " "for both recordings. Hits will update to reflect the last recording's number " "of Hits. Total Hits will reflect the total number of times a function has " "been executed until the lists are cleared with Reset.\n" "\n" "Right click -> 'Set blr' will place a blr at the top of the symbol.\n" msgstr "" "Ejemplo:\n" "Deseas encontrar una función que se ejecuta al modificarse los puntos de " "salud (o PS).\n" "1. Empieza a grabar y juega sin dejar que se modifiquen los PS, después " "pulsa el botón «El código no ha sido ejecutado».\n" "2. Inmediatamente después, gana o pierde PS y pulsa «El código ha sido " "ejecutado».\n" "3. Repite los puntos 1 o 2 para acotar los resultados.\n" "Las inclusiones («El código ha sido ejecutado») deberían contener " "grabaciones breves que se centren en lo que te interese.\n" "\n" "Al pulsar el botón «El código ha sido ejecutado» dos veces, solo mantendrás " "aquellas funciones que se hayan ejecutado durante las dos grabaciones. La " "sección «Aciertos» se actualizará para reflejar el recuento de aciertos de " "la última grabación. La sección «Aciertos totales» reflejará el número total " "de veces en las que se ha ejecutado una función hasta que se borren ambas " "listas pulsando Reiniciar.\n" "\n" "Clic derecho -> «Poner blr» pondrá un blr sobre el símbolo.\n" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:134 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:390 msgid "Excluded: %1" msgstr "Excluido: %1" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:68 msgid "Excluded: 0" msgstr "Excluido: 0" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Exclusive Ubershaders" msgstr "Ubershaders exclusivos" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Exit" msgstr "Salir" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:936 msgid "Expected + or closing paren." msgstr "Se esperaba + o paréntesis de cierre." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:772 msgid "Expected arguments: " msgstr "Argumentos esperados:" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:903 msgid "Expected closing paren." msgstr "Se espera el paréntesis de cierre." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:759 msgid "Expected comma." msgstr "Coma esperada." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:691 msgid "Expected end of expression." msgstr "Fin esperado de la expresión." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected name of input." msgstr "Nombre esperado de la entrada." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:913 msgid "Expected opening paren." msgstr "Se espera el paréntesis de apertura." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:833 msgid "Expected start of expression." msgstr "Inicio esperado de la expresión." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:813 msgid "Expected variable name." msgstr "Nombre de variable previsto." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142 msgid "Experimental" msgstr "Experimental" #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "Export All Wii Saves" msgstr "Exportar todas las partidas guardadas de Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:422 #: Source/Core/DolphinQt/GCMemcardManager.cpp:447 #: Source/Core/DolphinQt/GCMemcardManager.cpp:492 #: Source/Core/DolphinQt/GCMemcardManager.cpp:499 msgid "Export Failed" msgstr "Hubo un fallo al exportar" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Export Recording" msgstr "Exportar grabación" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Export Recording..." msgstr "Exportar grabación..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:437 msgid "Export Save File" msgstr "Exportar partida guardada" #: Source/Core/DolphinQt/GCMemcardManager.cpp:454 msgid "Export Save Files" msgstr "Exportar archivos de guardado" #: Source/Core/DolphinQt/GameList/GameList.cpp:467 msgid "Export Wii Save" msgstr "Exportar guardado de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:385 msgid "Export Wii Saves" msgstr "Exportar guardados de Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "Export as .&gcs..." msgstr "Exportar como .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:118 msgid "Export as .&sav..." msgstr "Exportar como .&sav..." #: Source/Core/DolphinQt/MenuBar.cpp:1116 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "Exportados %n guardado(s)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Extensión" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120 msgid "Extension Motion Input" msgstr "Entrada de movimiento de extensión" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Simulation" msgstr "Simulación de movimiento de extensión" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:498 msgid "External" msgstr "Externo" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "External Frame Buffer (XFB)" msgstr "Búfer de imagen externo (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Extract Certificates from NAND" msgstr "Extraer certificados de la NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:267 msgid "Extract Entire Disc..." msgstr "Extraer el disco entero..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:291 msgid "Extract Entire Partition..." msgstr "Extraer la partición entera..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298 msgid "Extract File..." msgstr "Extraer archivo..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:240 msgid "Extract Files..." msgstr "Extraer archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:250 msgid "Extract System Data..." msgstr "Extraer datos del sistema..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:354 msgid "Extracting All Files..." msgstr "Extrayendo todos los archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:355 msgid "Extracting Directory..." msgstr "Extrayendo directorio..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37 #: Source/Core/DolphinQt/MenuBar.cpp:233 msgid "FIFO Player" msgstr "Reproductor FIFO" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:132 msgid "Failed loading XML." msgstr "No se ha podido cargar el archivo XML." #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Error al abrir la tarjeta de memoria:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:432 msgid "Failed to add this session to the NetPlay index: %1" msgstr "No se ha podido añadir esta sesión al índice de juego en red: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1622 msgid "Failed to append to signature file '%1'" msgstr "No se ha podido añadir al archivo de firma «%1»" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:651 msgid "Failed to claim interface for BT passthrough: {0}" msgstr "No se ha podido controlar la interfaz para el acceso directo a BT: {0}" #: Source/Core/DiscIO/VolumeVerifier.cpp:107 msgid "Failed to connect to Redump.org" msgstr "No se ha podido conectar con redump.org" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Failed to connect to server: %1" msgstr "No se ha podido conectar al servidor: %1" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:150 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:125 msgid "Failed to create D3D swap chain" msgstr "No se ha podido crear la cadena de intercambio D3D" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:107 msgid "Failed to create D3D12 context" msgstr "No se ha podido crear el contexto D312" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:116 msgid "Failed to create D3D12 global resources" msgstr "No se ha podido crear los recursos globales de D3D12" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:59 msgid "Failed to create DXGI factory" msgstr "No se ha podido crear el almacén de DXGI" #: Source/Core/Core/NetPlayClient.cpp:1237 msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" "No se ha podido borrar el guardado {0} de juego en red de GBA. Comprueba tus " "permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:1047 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "No se ha podido borrar la tarjeta de memoria del juego en red. Comprueba tus " "permisos de escritura." #: Source/Core/DolphinQt/GameList/GameList.cpp:837 msgid "Failed to delete the selected file." msgstr "No se ha podido borrar el archivo seleccionado." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:644 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "" "No se ha podido desvincular el controlador del kernel para ejecutar el " "acceso directo a BT: {0}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:319 msgid "Failed to download codes." msgstr "No se ha podido descargar los códigos." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:709 msgid "Failed to dump %1: Can't open file" msgstr "No se ha podido volcar %1: Hubo un fallo al abrir el archivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:716 msgid "Failed to dump %1: Failed to write to file" msgstr "" "No se ha podido volcar %1: no se han podido escribir los datos en el archivo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:488 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "No se ha(n) podido exportar %n de %1 archivo(s) de guardado." #: Source/Core/DolphinQt/GameList/GameList.cpp:573 msgid "Failed to export the following save files:" msgstr "No se ha podido exportar los siguientes archivos de guardado:" #: Source/Core/DolphinQt/MenuBar.cpp:1192 msgid "Failed to extract certificates from NAND" msgstr "No se ha podido extraer los certificados de la NAND." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:383 msgid "Failed to extract file." msgstr "No se ha podido extraer el archivo." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 msgid "Failed to extract system data." msgstr "No se ha podido extraer los datos del sistema." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:629 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "No se ha podido encontrar un nuevo nombre para el archivo.\n" "{0}\n" "será sobreescrito." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "No se ha podido encontrar uno o más símbolos D3D" #: Source/Core/DolphinQt/GCMemcardManager.cpp:565 msgid "Failed to import \"%1\"." msgstr "No se ha podido importar «%1»." #: Source/Core/DolphinQt/MenuBar.cpp:1092 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "No se ha podido importar el archivo de guardado. Por favor, lanza el juego " "otra vez, e inténtalo de nuevo." #: Source/Core/DolphinQt/MenuBar.cpp:1086 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "No se ha podido importar el archivo de guardado. El archivo parece estar " "corrupto o no es un archivo válido de Wii." #: Source/Core/DolphinQt/MenuBar.cpp:1099 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "No se ha podido importar la partida guardada. Tu memoria NAND puede estar " "corrupta, o a lo mejor hay algo que previene el acceso a los archivos que " "contiene. Prueba a reparar tu NAND (Herramientas -> Administrar NAND -> " "Comprobar NAND...) y a importar los datos de guardado otra vez." #: Source/Core/DolphinQt/MainWindow.cpp:1060 msgid "Failed to init core" msgstr "No se ha podido iniciar el núcleo" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:116 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" "No se ha podido iniciar Direct3D.\n" "Asegúrate de que tu tarjeta de vídeo soporta al menos D3D 10.0\n" "{0} " #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:143 #: Source/Core/VideoBackends/OGL/OGLMain.cpp:198 msgid "Failed to initialize renderer classes" msgstr "No se han podido iniciar las clases de renderizado" #: Source/Core/DolphinQt/ResourcePackManager.cpp:204 msgid "Failed to install pack: %1" msgstr "No se ha podido instalar el paquete: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:616 #: Source/Core/DolphinQt/MenuBar.cpp:1057 msgid "Failed to install this title to the NAND." msgstr "No se ha podido instalar el juego en la NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1506 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "No se ha podido recibir conexiones en el puerto %1. ¿Hay otra instancia del " "servidor de juego en red funcionando?" #: Source/Core/DolphinQt/MenuBar.cpp:1297 #: Source/Core/DolphinQt/MenuBar.cpp:1349 msgid "Failed to load RSO module at %1" msgstr "No se ha podido cargar el módulo RSO en %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:45 msgid "Failed to load d3d11.dll" msgstr "No se ha podido cargar d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "No se ha podido cargar dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1561 msgid "Failed to load map file '%1'" msgstr "No se ha podido cargar el archivo de mapa «%1»" #: Source/Core/Core/Boot/Boot.cpp:534 msgid "Failed to load the executable to memory." msgstr "No se ha podido cargar el ejecutable en memoria." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "No se ha podido cargar {0}. Si utilizas Windows 7, prueba a instalar el " "paquete de actualización KB4019990." #: Source/Core/DolphinQt/GBAWidget.cpp:577 #: Source/Core/DolphinQt/MainWindow.cpp:1582 #: Source/Core/DolphinQt/RenderWidget.cpp:124 msgid "Failed to open '%1'" msgstr "No se ha podido abrir «%1»" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:629 msgid "Failed to open Bluetooth device: {0}" msgstr "No se ha podido abrir el dispositivo Bluetooth: {0}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "¡No se ha podido abrir el archivo de configuración!" #: Source/Core/Core/NetPlayCommon.cpp:26 msgid "Failed to open file \"{0}\"." msgstr "No se ha podido abrir el archivo «{0}»." #: Source/Core/Core/NetPlayCommon.cpp:184 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" "No se ha podido abrir el archivo «{0}». Comprueba tus permisos de escritura." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "No se ha podido abrir el archivo en el editor externo.\n" "Asegúrate de que haya una aplicación asignada para abrir archivos INI." #: Source/Core/DolphinQt/GCMemcardManager.cpp:861 msgid "Failed to open file." msgstr "No se ha podido abrir el archivo." #: Source/Core/DolphinQt/MainWindow.cpp:1505 msgid "Failed to open server" msgstr "No se ha podido contactar con el servidor" #: Source/Core/DolphinQt/ConvertDialog.cpp:453 msgid "Failed to open the input file \"%1\"." msgstr "No se ha podido abrir el archivo de entrada \"%1\"." #: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53 #: Source/Core/DiscIO/WIABlob.cpp:2044 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "No se ha podido abrir el archivo de salida {0}. Comprueba que tienes " "permisos para escribir en la carpeta de destino y que se puede escribir en " "la unidad donde esté." #: Source/Core/DiscIO/VolumeVerifier.cpp:219 #: Source/Core/DiscIO/VolumeVerifier.cpp:317 msgid "Failed to parse Redump.org data" msgstr "No se han podido analizar los datos de redump.org" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:285 msgid "Failed to parse given value into target data type." msgstr "" "No se ha podido convertir el valor asignado en el tipo de datos indicado." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213 msgid "Failed to read DFF file." msgstr "No se ha podido leer el archivo DFF." #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Failed to read from file." msgstr "No se ha podido leer desde el archivo." #: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93 #: Source/Core/DiscIO/WIABlob.cpp:2059 msgid "Failed to read from the input file \"{0}\"." msgstr "No se ha podido leer el archivo de entrada «{0}»." #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 #: Source/Core/DolphinQt/GCMemcardManager.cpp:641 msgid "Failed to read selected savefile(s) from memory card." msgstr "" "No se han podido leer los archivos seleccionados de la tarjeta de memoria." #: Source/Core/Core/Movie.cpp:1024 msgid "Failed to read {0}" msgstr "No se ha podido leer {0}." #: Source/Core/DolphinQt/GCMemcardManager.cpp:668 msgid "Failed to remove file." msgstr "No se ha podido eliminar el archivo" #: Source/Core/DolphinQt/ConvertDialog.cpp:434 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "No se han podido eliminar los datos basura del archivo «%1».\n" "\n" "¿Quieres convertirlo sin eliminarlos?" #: Source/Core/DolphinQt/GameList/GameList.cpp:644 msgid "Failed to remove this title from the NAND." msgstr "No se ha podido desinstalar el juego de la NAND." #: Source/Core/Core/NetPlayClient.cpp:1068 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red y la carpeta GCI. Comprueba tus " "permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:1096 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red en la carpeta NAND. Comprueba " "tus permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:1102 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" "No se ha podido reiniciar la carpeta de redireccionamiento del juego en red. " "Comprueba tus permisos de escritura." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241 msgid "Failed to save FIFO log." msgstr "No se ha podido guardar el registro FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1553 msgid "Failed to save code map to path '%1'" msgstr "No se ha podido guardar el mapa de código en la ruta '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1595 msgid "Failed to save signature file '%1'" msgstr "No se ha podido guardar el archivo de firma '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1574 msgid "Failed to save symbol map to path '%1'" msgstr "No se ha podido guardar el mapa de símbolos en la ruta '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1672 msgid "Failed to save to signature file '%1'" msgstr "No se ha podido guardar en el archivo de firma '%1'" #: Source/Core/DolphinQt/ResourcePackManager.cpp:225 msgid "Failed to uninstall pack: %1" msgstr "No se ha podido desinstalar el paquete: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:72 msgid "Failed to write BT.DINF to SYSCONF" msgstr "No se ha podido escribir BT.DINF a SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:1130 msgid "Failed to write Mii data." msgstr "No se ha podido escribir los datos de Miis" #: Source/Core/Core/NetPlayClient.cpp:1206 msgid "Failed to write Wii save." msgstr "No se ha podido escribir el guardado de Wii." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "¡No se ha podido escribir el archivo de configuración!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:573 #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 #: Source/Core/DolphinQt/GCMemcardManager.cpp:691 msgid "Failed to write modified memory card to disk." msgstr "No se ha podido escribir la tarjeta de memoria modificada en el disco." #: Source/Core/Core/NetPlayClient.cpp:1218 msgid "Failed to write redirected save." msgstr "No se ha podido escribir la partida guardada redirigida." #: Source/Core/DolphinQt/GCMemcardManager.cpp:447 msgid "Failed to write savefile to disk." msgstr "No se ha podido escribir el guardado en el disco" #: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99 #: Source/Core/DiscIO/WIABlob.cpp:2063 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "No se ha podido escribir el archivo de salida «{0}».\n" "Comprueba que tienes espacio suficiente disponible en la unidad de destino." #: Source/Core/DolphinQt/GameList/GameList.cpp:614 #: Source/Core/DolphinQt/GameList/GameList.cpp:642 #: Source/Core/DolphinQt/GameList/GameList.cpp:836 #: Source/Core/DolphinQt/MenuBar.cpp:1057 msgid "Failure" msgstr "Fallido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:159 msgid "Fair Input Delay" msgstr "Retraso de entrada justo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:201 msgid "Fallback Region" msgstr "Región de respaldo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212 msgid "Fallback Region:" msgstr "Región de respaldo:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79 msgid "Fast" msgstr "Rápida" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Fast Depth Calculation" msgstr "Cálculo de profundidad rápido" #: Source/Core/Core/Movie.cpp:1301 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "Desincronización fatal. Cancelando reproducción (error en PlayWiimote: {0}!" "={1}, byte {2}).{3}" #: Source/Core/Core/FreeLookManager.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "Campo visual" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "Detalles del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:985 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:229 #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "File Format" msgstr "Formato del archivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "Formato del archivo:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:80 msgid "File Info" msgstr "Información del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:980 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:223 #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "File Name" msgstr "Nombre del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:981 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:225 #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "File Path" msgstr "Ruta del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:984 #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "File Size" msgstr "Tamaño del archivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "Tamaño del archivo:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:325 msgid "File contained no codes." msgstr "El archivo no contenía códigos." #: Source/Core/DolphinQt/GCMemcardManager.cpp:149 msgid "Filename" msgstr "Nombre del archivo" #: Source/Core/DiscIO/CompressedBlob.cpp:289 msgid "Files opened, ready to compress." msgstr "Archivos abiertos y listos para comprimir." #: Source/Core/Core/Boot/Boot.cpp:104 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "Archivos especificados en el archivo M3U «{0}» no fueron encontrados:\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:833 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "El tamaño del archivo no coincide con ningún tamaño conocido de tarjetas de " "memoria de GameCube." #: Source/Core/DolphinQt/GCMemcardManager.cpp:836 msgid "Filesize in header mismatches actual card size." msgstr "" "El tamaño del archivo en el encabezado no coincide con el tamaño de la " "tarjeta actual" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:83 msgid "Filesystem" msgstr "Sistema de archivos" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:103 msgid "Filter Symbols" msgstr "Filtrar símbolos" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102 msgid "Filters" msgstr "Filtros" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:356 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.

May improve quality of certain textures in some games, " "but will cause issues in others.

If unsure, leave " "this unchecked." msgstr "" "Filtra todas las texturas, incluyendo aquellas que establezca explícitamente " "el juego como no filtradas.

Puede mejorar la calidad de ciertas " "texturas en algunos juegos, pero puede causar problemas en otros." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:162 msgid "Find &Next" msgstr "Buscar &siguiente" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:163 msgid "Find &Previous" msgstr "Buscar &anterior" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922 msgid "Finish Calibration" msgstr "Finalizar calibración" #: Source/Core/DolphinQt/WiiUpdate.cpp:109 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Terminando de actualizar...\n" "Puede tardar un poco." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "First Person" msgstr "Primera persona" #: Source/Core/DolphinQt/GCMemcardManager.cpp:127 msgid "Fix Checksums" msgstr "Reparar sumas de verificación" #: Source/Core/DolphinQt/GCMemcardManager.cpp:690 msgid "Fix Checksums Failed" msgstr "Error al reparar las sumas de verificación" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211 msgid "Fixed Alignment" msgstr "Alineación fija" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "Flags" msgstr "Indicadores" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:134 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:161 msgid "Float" msgstr "Coma flotante" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:530 msgid "Follow &branch" msgstr "Seguir &rama" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Para obtener los mejores resultados, mueve lentamente la entrada hacia todas " "las regiones posibles." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" "Si necesitas ayuda, consulta esta página." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:65 msgid "" "For setup instructions, refer to this page." msgstr "" "Si necesitas ayuda, consulta esta página." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 16:9" msgstr "Forzar 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Force 24-Bit Color" msgstr "Forzar color de 24 bits" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 4:3" msgstr "Forzar 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Force Listen Port:" msgstr "Forzar escucha en puerto:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Force Texture Filtering" msgstr "Forzar filtrado de texturas" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:322 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9." "

Rarely produces good results and often partially breaks graphics and " "game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code " "widescreen patches.

If unsure, leave this unchecked." "" msgstr "" "Fuerza al juego a mostrar los gráficos en una relación de aspecto que no sea " "la original. Cambia también el ajuste «Relación de aspecto» a «Forzar 16:9» " "para que los juegos que solo se muestren en formato 4:3 lo hagan en 16:9." "

No suele producir resultados satisfactorios y a menudo muestra de " "forma incorrecta los gráficos o la interfaz de los juegos. Es una opción " "innecesaria (e incluso perjudicial) si se utilizan parches AR o Gecko para " "forzar una imagen panorámica.

Si tienes dudas, deja " "esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:351 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Fuerza al juego a renderizar los canales de color RGB en 24 bits, lo que " "reducirá el efecto de bandas de colores y aumentará la calidad.

No " "afecta al rendimiento y provoca pocos fallos gráficos." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "Formato:" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "Adelante" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Forward port (UPnP)" msgstr "Reenviar puerto (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:465 msgid "Found %1 results for \"%2\"" msgstr "Encontrados %1 resultados para \"%2\"" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:319 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "Se ha(n) encontrado %n dirección(ones)." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157 msgid "Frame %1" msgstr "Fotograma %1" #: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:330 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Avanzar &fotogramas" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Frame Advance Decrease Speed" msgstr "Avanzar fotogramas más lento" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Increase Speed" msgstr "Avanzar fotogramas más rápido" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Reset Speed" msgstr "Avanzar fotogramas a la veloc. original" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101 msgid "Frame Dumping" msgstr "Volcado de fotogramas" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105 msgid "Frame Range" msgstr "Información de la grabación" #: Source/Core/VideoCommon/RenderBase.cpp:1803 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "" "Ya existe un volcado de imagen(es) llamado «{0}». ¿Quieres sustituirlo?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Frames to Record:" msgstr "Fotogramas a grabar:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Francia" #: Source/Core/DolphinQt/GCMemcardManager.cpp:311 msgid "Free Blocks: %1" msgstr "Bloques libres: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:312 msgid "Free Files: %1" msgstr "Archivos libres: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42 msgid "Free Look Control Type" msgstr "Tipo de control de la cámara libre" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459 msgid "Free Look Controller %1" msgstr "Mando %1 de la cámara libre" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17 msgid "Free Look Settings" msgstr "Ajustes de cámara libre" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "La cámara libre permite manipular la cámara del juego. En el listado " "encontrarás varios tipos de cámara.

Para más información,consulta esta " "página." #: Source/Core/Core/FreeLookManager.cpp:306 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:342 msgid "Freelook" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Toggle" msgstr "Interruptor de cámara libre" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:134 msgid "French" msgstr "Francés" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 msgid "Frequency" msgstr "Frecuencia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Frets" msgstr "Trastes" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "From" msgstr "Desde" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:144 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109 msgid "From:" msgstr "Desde:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Pant. completa" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 msgid "Function" msgstr "Función" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:130 msgid "Function callers" msgstr "Llamadas a función" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:122 msgid "Function calls" msgstr "Llamadas de función" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283 msgid "Functions" msgstr "Funciones" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "GBA (Integrated)" msgstr "GBA (Integrado)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/Core/HotkeyManager.cpp:352 msgid "GBA Core" msgstr "Núcleo de GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35 msgid "GBA Port %1" msgstr "Puerto %1 GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:142 msgid "GBA Settings" msgstr "Ajustes de GBA" #: Source/Core/Core/HotkeyManager.cpp:353 msgid "GBA Volume" msgstr "Volumen de GBA" #: Source/Core/Core/HotkeyManager.cpp:354 msgid "GBA Window Size" msgstr "Tamaño de la ventana de GBA" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:810 msgid "GBA%1 ROM changed to \"%2\"" msgstr "ROM GBA%1 cambiada a \"%2\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:815 msgid "GBA%1 ROM disabled" msgstr "ROM GBA%1 desactivada" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "GC Port %1" msgstr "Puerto de GC %1" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "GCI Folder" msgstr "Carpeta GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:402 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" "DirectorioTarjetaMemGC: Borrado de bloque en dirección de bloque errónea" #: Source/Core/DolphinQt/ConvertDialog.cpp:346 msgid "GCZ GC/Wii images (*.gcz)" msgstr "Archivos GCZ de GC/Wii (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:658 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: código de operación desconocido ({0:#04x} en {1}, " "preproceso={2}).\n" "Puede significar una de las siguientes cosas:\n" "* La GPU emulada se ha desincronizado, desactivar el doble núcleo puede " "ayudar.\n" "* Se ha corrompido el «command stream» por culpa de algún fallo de memoria.\n" "* Se ha encontrado un «opcode» nunca visto (poco probable).\n" "* Otro tipo de problema, fallo o error.\n" "\n" "Se enviará más información de los errores al registro del motor de vídeo y " "es probable que Dolphin se cuelgue en breve. ¡Buena suerte!" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:165 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE es {0} - debe ser al menos 1024." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "GPU Texture Decoding" msgstr "Decodificar texturas en GPU" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:357 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR: Es necesaria la función GL_ARB_framebuffer_object para " "renderizar objetivos múltiples.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:129 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: ERROR DE OGL: ¿Tu tarjeta gráfica es compatible con OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:375 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR DE OGL: Es necesaria la función GL_ARB_map_buffer_range.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:400 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: ERROR DE OGL: Es necesaria la función GL_ARB_sampler_objects.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:384 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: ERROR DE OGL: Es necesaria la función GL_ARB_uniform_buffer_object.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:366 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR DE OGL: Es necesaria la función GL_ARB_vertex_array_object.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:136 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: ERROR DE OGL: Es necesario un soporte de OpenGL 3.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:593 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: ERROR DE OGL: Es necesario un soporte mínimo de, al menos, GLSL 1.30\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?\n" "GPU: Tus drivers admiten GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:153 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: ERROR DE OGL: {0} no son suficientes atributos.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 2.x?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "Game" msgstr "Juego" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450 msgid "Game Boy Advance" msgstr "Game Boy Advance" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:405 msgid "Game Boy Advance Carts (*.gba)" msgstr "Cartuchos de Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:575 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" msgstr "" "ROMs de Game Boy Advance (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *." "bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:392 msgid "Game Boy Advance at Port %1" msgstr "Game Boy Advance en el puerto %1" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61 msgid "Game Config" msgstr "Ajustes de juego" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "Detalles del juego:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:120 msgid "Game Folders" msgstr "Carpetas de juego" #: Source/Core/DolphinQt/GameList/GameList.cpp:982 #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Game ID" msgstr "Id. de juego" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110 msgid "Game ID:" msgstr "Id. de juego:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Game Status" msgstr "Estado del juego" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:802 msgid "Game changed to \"%1\"" msgstr "Juego cambiado a «%1»" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:619 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" "El archivo del juego tiene un «hash» distinto: haz clic derecho en él, " "selecciona Propiedades, ve a la pestaña Verificar y selecciona Verificar " "integridad para comprobar su «hash»" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:622 msgid "Game has a different disc number" msgstr "El juego tiene un número de disco distinto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:624 msgid "Game has a different revision" msgstr "El juego es una revisión distinta" #: Source/Core/Core/NetPlayClient.cpp:1669 msgid "Game is already running!" msgstr "¡El juego ya está ejecutándose!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:473 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "El juego se sobrescribió con los datos de guardado de otro juego. Corrupción " "de datos inminente {0:#x}, {1:#x}" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:626 msgid "Game region does not match" msgstr "La región del juego no coincide" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145 msgid "Game-Specific Settings" msgstr "Ajustes específicos del juego " #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32 msgid "GameCube Adapter for Wii U" msgstr "Adaptador de GameCube para Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adaptador de GameCube para Wii U en el puerto %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406 msgid "GameCube Controller" msgstr "Mando de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 msgid "GameCube Controller at Port %1" msgstr "Mando de GameCube en el puerto %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:71 msgid "GameCube Controllers" msgstr "Mandos de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:398 msgid "GameCube Keyboard" msgstr "Teclado de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:397 msgid "GameCube Keyboard at Port %1" msgstr "Configuración del teclado GameCube en el puerto %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:99 msgid "GameCube Memory Card Manager" msgstr "Administrar tarjetas de memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 msgid "GameCube Memory Cards" msgstr "Tarjetas de memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:316 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "Tarjetas de memoria de GameCube (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:410 msgid "GameCube Microphone Slot %1" msgstr "Ranura de micrófono de GameCube %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:22 msgid "GameCube TAS Input %1" msgstr "Entrada TAS de GameCube %1" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:74 msgid "Gate Size" msgstr "Tamaño del borde" #: Source/Core/DolphinQt/CheatsManager.cpp:91 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/Core/HotkeyManager.cpp:327 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:195 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:69 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "General" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:421 msgid "General and Options" msgstr "Ajustes generales" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:457 msgid "Generate Action Replay Code" msgstr "Generar código «ActionReplay»" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:234 msgid "Generate a New Statistics Identity" msgstr "Generar un nuevo identificador para estadísticas" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:493 msgid "Generated AR code." msgstr "Se ha generado el código AR." #: Source/Core/DolphinQt/MenuBar.cpp:1256 msgid "Generated symbol names from '%1'" msgstr "Nombres de símbolos generados desde «%1»" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:133 msgid "German" msgstr "Alemán" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Alemania" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:159 msgid "GetDeviceList failed: {0}" msgstr "Fallo en GetDeviceList: {0}" #: Source/Core/UICommon/UICommon.cpp:476 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "Golf Mode" msgstr "Modo golf" #: Source/Core/DiscIO/VolumeVerifier.cpp:343 msgid "Good dump" msgstr "Volcado bueno" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:445 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Gráficos" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:67 msgid "Graphics Mods" msgstr "Modificaciones de gráficos" #: Source/Core/Core/HotkeyManager.cpp:340 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Ajustes gráficos" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59 msgid "Graphics mods are currently disabled." msgstr "Las modificaciones de gráficos están desactivadas." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Aumenta en gran medida la calidad de las texturas generadas usando efectos " "de renderizar a textura.

El aumento de la resolución interna mejorará " "el efecto de este ajuste. Aumenta ligeramente la carga de GPU y causa " "relativamente pocos problemas gráficos.

Si tienes " "dudas, deja esta opción activada." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39 msgid "Green Left" msgstr "Verde izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Green Right" msgstr "Verde derecha" #: Source/Core/DolphinQt/MenuBar.cpp:612 msgid "Grid View" msgstr "Vista en cuadrícula" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118 msgid "Guitar" msgstr "Guitarra" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 msgid "Gyroscope" msgstr "Giroscopio" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100 msgid "Hacks" msgstr "Arreglos temporales" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:163 msgid "Head" msgstr "Inicio" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:89 #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Ayuda" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:115 msgid "Hex" msgstr "Hexadecimal" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 msgid "Hex 16" msgstr "16 (hexad.)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 msgid "Hex 32" msgstr "32 (hexad.)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "Hex 8" msgstr "8 (hexad.)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132 msgid "Hex Byte String" msgstr "Cadena hexadecimal en bytes" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 msgid "Hide" msgstr "Esconder" #: Source/Core/DolphinQt/MenuBar.cpp:707 msgid "Hide All" msgstr "Ocultar todo" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide In-Game Sessions" msgstr "Ocultar sesiones en curso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Hide Incompatible Sessions" msgstr "Ocultar sesiones no compatibles" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206 msgid "Hide Remote GBAs" msgstr "Ocultar GBAs remotas" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:200 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:425 msgid "High" msgstr "Alto" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "Highest" msgstr "Más alto" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:65 msgid "Hit Strength" msgstr "Fuerza de golpe" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 msgid "Hits" msgstr "Aciertos" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:223 msgid "Horizontal FOV" msgstr "FOV horizontal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202 msgid "Host" msgstr "Alojar partida" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "Host Code:" msgstr "Código del anfitrión:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "Host Input Authority" msgstr "Autoridad de entrada del host" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Host Size" msgstr "Tamaño de host" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "El host tiene el control para enviar todas las entradas al juego, tal como " "las recibe de otros jugadores, lo que le otorga una latencia cero al host, " "pero aumenta la latencia para otros.\n" "Adecuado para juegos casuales con más de 3 jugadores, posiblemente en " "conexiones inestables o de alta latencia." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912 msgid "Host input authority disabled" msgstr "Autorización de entrada del host deshabilitada" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912 msgid "Host input authority enabled" msgstr "Autorización de entrada del host activada" #: Source/Core/DolphinQt/GameList/GameList.cpp:516 msgid "Host with NetPlay" msgstr "Anfitrión con juego en red" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 msgid "Hostname" msgstr "Nombre del anfitrión" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "Hotkey Settings" msgstr "Ajustes de atajos" #: Source/Core/Core/HotkeyManager.cpp:204 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Atajos del teclado" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Hotkeys Require Window Focus" msgstr "" "Reconocer los atajos de teclado solo cuando la ventana esté en primer plano" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117 msgid "Hybrid Ubershaders" msgstr "Ubershaders híbridos" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:50 msgid "I am aware of the risks and want to continue" msgstr "Soy consciente de los riesgos y quiero continuar" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:215 msgid "ID" msgstr "Id." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "Versión de IOS:" #: Source/Core/Core/IOS/Network/SSL.cpp:173 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Un archivo necesario para utilizar los servicios SSL ({0}) no es " "válido. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "aprender a configurar la red de tu Wii virtual." #: Source/Core/Core/IOS/Network/SSL.cpp:158 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Uno de los archivos necesarios para utilizar los servicios SSL ({0}) no " "se pudo leer. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ " "para aprender a configurar la red de tu Wii virtual." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "IP Address:" msgstr "Dirección IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:66 msgid "IPL Settings" msgstr "Ajustes del IPL" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:290 msgid "IR Sensitivity:" msgstr "Sensibilidad IR:" #: Source/Core/DolphinQt/ConvertDialog.cpp:85 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Un formato simple y robusto que es soportado por multitud de programas. " "Ocupa más espacio que cualquier otro formato.\n" "\n" "GCZ: Un formato con compresión básica que es compatible con la mayoría de " "versiones de Dolphin y algunos programas. No puede comprimir eficientemente " "los datos basura (a menos que se eliminen) o los datos encriptados de Wii.\n" "\n" "WIA: Un formato con compresión avanzada que es compatible con las versiones " "5.0-12188 y posteriores de Dolphin y unos pocos programas. Puede comprimir " "los datos encriptados de Wii eficientemente, pero no los datos basura (a " "menos que se eliminen).\n" "\n" "RVZ: Un formato con compresión avanzada que es compatible con las versiones " "5.0-12188 y posteriores de Dolphin. Puede comprimir eficientemente los datos " "cifrados de Wii y los datos basura." #: Source/Core/DolphinQt/GCMemcardManager.cpp:155 msgid "Icon" msgstr "Icono" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Idéntico a Autoridad de entrada de host, excepto el \"Host\" (que tiene cero " "latencia) puede ser cambiado en cualquier momento\n" "Recomendado para juegos por turnos con controles sensibles al tiempo, como " "Golf" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:375 msgid "Identity Generation" msgstr "Generación de identidad" #: Source/Core/DolphinQt/Main.cpp:261 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Si lo permites, Dolphin recopilará información útil sobre el rendimiento, " "uso y ajustes que hagas del emulador, junto con datos sobre el hardware de " "tu equipo y sistema operativo.\n" "\n" "No se almacena ningún dato privado. Esta información nos ayuda a entender " "qué es lo que más se usa y a tener las prioridades claras. También nos ayuda " "a detectar configuraciones extrañas que estén causando problemas, así como " "fallos de rendimiento y estabilidad.\n" "Puedes desactivarlo en cualquier momento en los ajustes de Dolphin." #: Source/Core/Core/HW/GCPadEmu.cpp:100 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "Si esta opción está activada, el mando emulado siempre estará conectado.\n" "Si está desactivada, el estado de conexión del mando emulado se vinculará al " "estado de conexión del dispositivo real (en caso de que haya uno)." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" "Al activar esta opción, todas las actualizaciones de memoria ocurrirán al " "mismo tiempo, antes de que se renderice el primer fotograma.

Da " "problemas con muchos «fifologs», pero puede ser útil para testeos." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" "Si esta opción está desactivada, la reproducción del «fifolog» se detendrá " "tras llegar al último fotograma.

Solo suele ser de utilidad cuando se " "ha activado una opción de volcado de fotogramas.

Si " "tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Ignorar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Ignore Format Changes" msgstr "Ignorar cambios de formato" #: Source/Core/DolphinQt/Main.cpp:71 msgid "Ignore for this session" msgstr "Ignorar por esta vez" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Ignora cualquier cambio en el formato del EFB.

Mejorará el " "rendimiento de muchos juegos sin ningún efecto negativo. Causará defectos " "gráficos en unos pocos juegos.

Si tienes dudas, " "deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:214 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" "Ignora cualquier petición de la CPU para leer o escribir el EFB." "

Mejorará el rendimiento de algunos juegos, pero podría desactivar " "aquellas funciones relacionadas con el juego o sus efectos gráficos." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89 msgid "Immediately Present XFB" msgstr "Mostrar directamente el contenido del XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:310 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Implementa el modo pantalla completa con una ventana sin bordes que abarca " "toda la pantalla en lugar de usar el modo exclusivo. Permite transiciones " "más rápidas entre el modo pantalla completa y el de ventana, pero aumenta " "ligeramente la latencia de entrada, hace que el movimiento sea menos suave y " "disminuye ligeramente el rendimiento.

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/MenuBar.cpp:259 msgid "Import BootMii NAND Backup..." msgstr "Importar copia BootMii NAND de respaldo..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:550 #: Source/Core/DolphinQt/GCMemcardManager.cpp:564 #: Source/Core/DolphinQt/GCMemcardManager.cpp:572 #: Source/Core/DolphinQt/GCMemcardManager.cpp:614 msgid "Import Failed" msgstr "Se produjo un fallo al importar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:586 msgid "Import Save File(s)" msgstr "Importar archivo(s) de guardado" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "Import Wii Save..." msgstr "Importar partidas guardadas de Wii..." #: Source/Core/DolphinQt/MainWindow.cpp:1646 msgid "Importing NAND backup" msgstr "Se está importando la copia de respaldo NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1656 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Se está importando la copia de respaldo NAND\n" "Tiempo transcurrido: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "¿En el juego?" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:135 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:391 msgid "Included: %1" msgstr "Incluido: %1" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:69 msgid "Included: 0" msgstr "Incluido: 0" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:273 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Incluye el contenido del búfer de imagen integrado (EFB) y las copias " "mejoradas del EFB en los estados de guardado. Corregirá texturas/objetos " "faltantes o no escalados al cargar estados a costa de tardar más tiempo en " "guardar/cargar.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/Core/FreeLookManager.cpp:96 msgid "Increase" msgstr "Aumentar" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Increase Convergence" msgstr "Aumentar convergencia" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Increase Depth" msgstr "Aumentar profundidad" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Increase Emulation Speed" msgstr "Subir velocidad de emulación" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Increase IR" msgstr "Aumentar IR" #: Source/Core/Core/FreeLookManager.cpp:105 msgid "Increase X" msgstr "Aumentar X" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Increase Y" msgstr "Aumentar Y" #: Source/Core/Core/FreeLookManager.cpp:111 msgid "Incremental Rotation" msgstr "Rotación incremental (IR)" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41 msgid "Incremental Rotation (rad/sec)" msgstr "Rotación incremental (rad/seg) (IR)" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 #: Source/Core/DolphinQt/ConvertDialog.cpp:99 msgid "Info" msgstr "Información" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/GameList/GameList.cpp:758 #: Source/Core/DolphinQt/MenuBar.cpp:1255 #: Source/Core/DolphinQt/MenuBar.cpp:1479 msgid "Information" msgstr "Información" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Inhibit Screensaver During Emulation" msgstr "Desactivar salvapantallas durante la emulación" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 #: Source/Core/DolphinQt/MenuBar.cpp:1278 #: Source/Core/DolphinQt/MenuBar.cpp:1334 #: Source/Core/DolphinQt/MenuBar.cpp:1580 #: Source/Core/DolphinQt/MenuBar.cpp:1605 msgid "Input" msgstr "Entrada" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:29 msgid "Input strength required for activation." msgstr "Fuerza de entrada requerida para activación" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "Fuerza de entrada a ignorar y reasignar." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:561 msgid "Insert &nop" msgstr "Insertar &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Insert SD Card" msgstr "Insertar tarjeta SD" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 msgid "Inspected" msgstr "Inspeccionado" #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/ResourcePackManager.cpp:319 msgid "Install" msgstr "Instalar" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152 msgid "Install Partition (%1)" msgstr "Partición de instalación (%1)" #: Source/Core/DolphinQt/Updater.cpp:76 msgid "Install Update" msgstr "Instalar actualización" #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Install WAD..." msgstr "Instalar WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:439 msgid "Install to the NAND" msgstr "Instalar en la NAND" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19 msgid "Instruction" msgstr "Instrucción" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:38 msgid "Instruction Breakpoint" msgstr "Punto de interrupción de instrucción" #: Source/Core/DolphinQt/MenuBar.cpp:1698 msgid "Instruction:" msgstr "Instrucción:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59 msgid "Instruction: %1" msgstr "Instrucción: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "Intensity" msgstr "Intensidad" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interfaz" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 #: Source/Core/Core/State.cpp:384 msgid "Internal LZO Error - compression failed" msgstr "Error Interno de LZO - Fallo al comprimir" #: Source/Core/Core/NetPlayCommon.cpp:208 #: Source/Core/Core/NetPlayCommon.cpp:291 msgid "Internal LZO Error - decompression failed" msgstr "Error interno de LZO - fallo de descompresión" #: Source/Core/Core/State.cpp:530 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n" "Try loading the state again" msgstr "" "Error interno de LZO - fallo al descomprimir ({0}) ({1}, {2}) \n" "Intenta cargar el estado de nuevo" #: Source/Core/Core/State.cpp:635 msgid "Internal LZO Error - lzo_init() failed" msgstr "Error Interno de LZO - lzo_init() falló" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:375 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Resolución interna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95 msgid "Internal Resolution:" msgstr "Resolución interna:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:506 msgid "Internal error while generating AR code." msgstr "Error interno al generar el código AR." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:28 msgid "Interpreter (slowest)" msgstr "Intérprete (muy lento)" #: Source/Core/DolphinQt/MenuBar.cpp:813 msgid "Interpreter Core" msgstr "Intérprete de núcleo" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:688 msgid "Invalid Expression." msgstr "Expresión incorrecta." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166 msgid "Invalid Mixed Code" msgstr "Código mixto incorrecto" #: Source/Core/DolphinQt/MainWindow.cpp:282 msgid "Invalid Pack %1 provided: %2" msgstr "Paquete %1 no válido proporcionado: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:23 msgid "Invalid Player ID" msgstr "Id. de jugador incorrecto" #: Source/Core/DolphinQt/MenuBar.cpp:1285 msgid "Invalid RSO module address: %1" msgstr "Dirección de módulo RSO incorrecta: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:317 msgid "Invalid callstack" msgstr "La pila de llamadas («callstack») no es válida" #: Source/Core/DolphinQt/GCMemcardManager.cpp:839 msgid "Invalid checksums." msgstr "Sumas de verificación incorrectas." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:140 msgid "Invalid game." msgstr "El juego no es válido." #: Source/Core/Core/NetPlayClient.cpp:1895 msgid "Invalid host" msgstr "Host no válido" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:151 msgid "Invalid input for the field \"%1\"" msgstr "Los datos introducidos en «%1» no son válidos" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:378 msgid "Invalid input provided" msgstr "Los datos introducidos no son válidos" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:455 msgid "Invalid literal." msgstr "Literal no válido." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:355 msgid "Invalid parameters given to search." msgstr "No se han introducido unos parámetros de búsqueda válidos." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 msgid "Invalid password provided." msgstr "Contraseña proporcionada incorrecta." #: Source/Core/Core/Movie.cpp:958 msgid "Invalid recording file" msgstr "Archivo de grabación erróneo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:392 msgid "Invalid search parameters (no object selected)" msgstr "Los parámetros de búsqueda no valen (no has seleccionado nada)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:419 msgid "Invalid search string (couldn't convert to number)" msgstr "La cadena de búsqueda no vale (no se pudo convertir en un número)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:402 msgid "Invalid search string (only even string lengths supported)" msgstr "" "La cadena de búsqueda no es válida (solo se permiten tamaños de texto pares)" #: Source/Core/DolphinQt/Main.cpp:207 msgid "Invalid title ID." msgstr "ID. de juego incorrecto." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261 msgid "Invalid watch address: %1" msgstr "Dirección inválida: 1%" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Italian" msgstr "Italiano" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italia" #: Source/Core/DolphinQt/MenuBar.cpp:811 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:824 msgid "JIT Block Linking Off" msgstr "Sin enlazado de bloques JIT" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "Bloques JIT" #: Source/Core/DolphinQt/MenuBar.cpp:948 msgid "JIT Branch Off" msgstr "Sin rama JIT" #: Source/Core/DolphinQt/MenuBar.cpp:916 msgid "JIT FloatingPoint Off" msgstr "Sin coma flotante JIT" #: Source/Core/DolphinQt/MenuBar.cpp:924 msgid "JIT Integer Off" msgstr "Sin números enteros JIT" #: Source/Core/DolphinQt/MenuBar.cpp:899 msgid "JIT LoadStore Floating Off" msgstr "Sin LoadStore de coma flotante JIT" #: Source/Core/DolphinQt/MenuBar.cpp:867 msgid "JIT LoadStore Off" msgstr "Sin LoadStore JIT" #: Source/Core/DolphinQt/MenuBar.cpp:908 msgid "JIT LoadStore Paired Off" msgstr "Sin LoadStore con parejas JIT" #: Source/Core/DolphinQt/MenuBar.cpp:883 msgid "JIT LoadStore lXz Off" msgstr "Sin LoadStore lXz JIT" #: Source/Core/DolphinQt/MenuBar.cpp:875 msgid "JIT LoadStore lbzx Off" msgstr "Sin LoadStore lbzx JIT" #: Source/Core/DolphinQt/MenuBar.cpp:891 msgid "JIT LoadStore lwz Off" msgstr "Sin LoadStore lwz JIT" #: Source/Core/DolphinQt/MenuBar.cpp:859 msgid "JIT Off (JIT Core)" msgstr "Sin JIT (núcleo JIT)" #: Source/Core/DolphinQt/MenuBar.cpp:932 msgid "JIT Paired Off" msgstr "Sin emparejamiento JIT" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "Recompilador JIT para ARM64 (recomendado)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "Recompilador JIT para x86-64 (recomendado)" #: Source/Core/DolphinQt/MenuBar.cpp:956 msgid "JIT Register Cache Off" msgstr "Sin registro de caché de JIT" #: Source/Core/DolphinQt/MenuBar.cpp:940 msgid "JIT SystemRegisters Off" msgstr "Sin SystemRegisters JIT" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:879 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:719 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT no ha podido encontrar el espacio de código después de borrar la memoria " "caché. Esto nunca debería ocurrir. Por favor reporta este fallo en el bug " "tracker. Dolphin se cerrará ahora." #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Japan" msgstr "Japón" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Japanese" msgstr "Japonés" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "Japonés (Shift-JIS)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Keep Window on Top" msgstr "Mantener siempre en primer plano" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:178 msgid "Keep addresses where value in memory" msgstr "Conservar direcciones cuyo valor en memoria" #: Source/Core/Core/HW/GCKeyboard.cpp:20 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40 msgid "Keyboard" msgstr "Teclado" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:55 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:59 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:63 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:67 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:71 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 msgid "Keys" msgstr "Teclas" #: Source/Core/UICommon/UICommon.cpp:476 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:267 msgid "Kick Player" msgstr "Echar al jugador" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:277 msgid "Korea" msgstr "Corea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:140 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:43 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59 msgid "L" msgstr "L" #: Source/Core/DolphinQt/GBAWidget.cpp:388 msgid "L&oad ROM..." msgstr "Carg&ar ROM" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63 msgid "L-Analog" msgstr "L-Analógico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "LR Save" msgstr "Guardar LR" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 msgid "Label" msgstr "Etiqueta" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:519 msgid "Last Value" msgstr "Último valor" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:85 msgid "Latency:" msgstr "Latencia:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:434 msgid "Latency: ~10 ms" msgstr "Latencia: ~10 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:436 msgid "Latency: ~20 ms" msgstr "Latencia: ~20 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:440 msgid "Latency: ~40 ms" msgstr "Latencia: ~40 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~80 ms" msgstr "Latencia: ~80 ms" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:36 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:148 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Left" msgstr "Izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:53 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Left Stick" msgstr "Palanca izquierda" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:164 msgid "Left Table" msgstr "Plato izquierdo" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Clic izquierdo para establecer el valor IR.\n" "Clic derecho para volver a centrarlo." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Clic izquierdo para establecer el valor de la palanca.\n" "Clic derecho para volver a centrarlo." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:89 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clic izquierdo para detectar la entrada.\n" "Clic medio para borrar la asignación.\n" "Clic derecho para ver más opciones." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:93 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Clic izquierdo/derecho para configurar la salida.\n" "Clic medio para borrar." #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "Licencia" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Limit Chunked Upload Speed:" msgstr "Limite la velocidad de subida de datos:" #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "List Columns" msgstr "Columnas en la lista" #: Source/Core/DolphinQt/MenuBar.cpp:609 msgid "List View" msgstr "Vista en lista" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:94 msgid "Listening" msgstr "Escuchando" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:114 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Load" msgstr "Cargar" #: Source/Core/DolphinQt/MenuBar.cpp:982 msgid "Load &Bad Map File..." msgstr "Cargar archiv&o de mapa incorrecto..." #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Load &Other Map File..." msgstr "Cargar archiv&o de mapa adicional..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Load Custom Textures" msgstr "Cargar texturas personalizadas" #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "Load GameCube Main Menu" msgstr "Cargar menú principal de GameCube" #: Source/Core/Core/HotkeyManager.cpp:350 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Cargar último estado" #: Source/Core/DolphinQt/Settings/PathPane.cpp:211 msgid "Load Path:" msgstr "Ruta de carga:" #: Source/Core/Core/HotkeyManager.cpp:182 msgid "Load ROM" msgstr "Cargar ROM" #: Source/Core/Core/HotkeyManager.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:347 msgid "Load State" msgstr "Cargar estado" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Load State Last 1" msgstr "Cargar último estado 1" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 10" msgstr "Cargar último estado 10" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 2" msgstr "Cargar último estado 2" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 3" msgstr "Cargar último estado 3" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 4" msgstr "Cargar último estado 4" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 5" msgstr "Cargar último estado 5" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 6" msgstr "Cargar último estado 6" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 7" msgstr "Cargar último estado 7" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 8" msgstr "Cargar último estado 8" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 9" msgstr "Cargar último estado 9" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Load State Slot 1" msgstr "Cargar estado 1" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 10" msgstr "Cargar estado 10" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 2" msgstr "Cargar estado 2" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 3" msgstr "Cargar estado 3" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 4" msgstr "Cargar estado 4" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 5" msgstr "Cargar estado 5" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 6" msgstr "Cargar estado 6" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 7" msgstr "Cargar estado 7" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 8" msgstr "Cargar estado 8" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 9" msgstr "Cargar estado 9" #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Load State from File" msgstr "Cargar estado desde un archivo" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Load State from Selected Slot" msgstr "Cargar estado desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:334 msgid "Load State from Slot" msgstr "Cargar estado desde una ranura" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "Load Wii Save" msgstr "Cargar partida de Wii" #: Source/Core/DolphinQt/MenuBar.cpp:1019 msgid "Load Wii System Menu %1" msgstr "Cargar menú del sistema Wii %1" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load from Selected Slot" msgstr "Cargar desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:388 msgid "Load from Slot %1 - %2" msgstr "Cargar desde la ranura %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1498 #: Source/Core/DolphinQt/MenuBar.cpp:1514 msgid "Load map file" msgstr "Cargar archivo de mapa" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148 msgid "Load..." msgstr "Cargar..." #: Source/Core/DolphinQt/MenuBar.cpp:1480 msgid "Loaded symbols from '%1'" msgstr "Símbolos cargados desde «%1»" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:238 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Carga texturas personalizadas desde Usuario/Load/Textures/<game_id>/ y " "de Usuario/Load/DynamicInputTextures/<game_id>/" "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:256 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" "Carga modificaciones de gráficos desde User/Load/GraphicsMods/." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:503 msgid "Local" msgstr "Local" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:191 msgid "Lock Mouse Cursor" msgstr "Bloquear cursor del ratón" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:245 msgid "Log" msgstr "Registro" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Configuración de registro" #: Source/Core/DolphinQt/MenuBar.cpp:853 msgid "Log JIT Instruction Coverage" msgstr "Registros de cobertura de instrucciones JIT" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Log Render Time to File" msgstr "Guardar tiempos de dibujado en archivo" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Log Types" msgstr "Tipos de registro" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51 msgid "Logger Outputs" msgstr "Salida de registro" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" "Registra el tiempo de renderizado de cada fotograma en «User/Logs/" "render_time.txt».

Utiliza esta característica si quieres medir el " "rendimiento de Dolphin.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123 msgid "Loop" msgstr "Bucle" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952 msgid "Lost connection to NetPlay server..." msgstr "Se ha perdido la conexión con el servidor de juego en red..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:194 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:421 msgid "Low" msgstr "Bajo" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:419 msgid "Lowest" msgstr "Más bajo" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:43 msgid "MD5 Checksum" msgstr "Suma de verificación MD5" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285 msgid "MORIBUND" msgstr "TERMINANDO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:400 msgid "MadCatz Gameshark files" msgstr "Archivos Gameshark de MadCatz" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:24 msgid "Main Stick" msgstr "Palanca principal" #: Source/Core/DolphinQt/GameList/GameList.cpp:979 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:221 #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Maker" msgstr "Creador" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "Creador:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:329 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Visibiliza los objetos más distantes que estén ocultos por la niebla, " "aumentando el detalle en general.

Desactivar la niebla provocará " "defectos gráficos en aquellos juegos que dependan de una correcta emulación " "del efecto.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "Manage NAND" msgstr "Administrar NAND" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:149 msgid "Manual Texture Sampling" msgstr "Muestreo manual de texturas" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Mapping" msgstr "Mapeando" #: Source/Core/Core/HW/EXI/EXI_Device.h:88 msgid "Mask ROM" msgstr "Enmascarar ROM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:812 msgid "Match Found" msgstr "Se han encontrado coincidencias" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:934 msgid "Max Buffer:" msgstr "Búfer máximo:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:902 msgid "Max buffer size changed to %1" msgstr "El tamaño máximo del búfer ha cambiado a %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "Ángulo de inclinación máximo." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:153 msgid "May cause slow down in Wii Menu and some games." msgstr "Puede empeorar el rendimiento del menú de Wii y de algunos juegos." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:197 msgid "Medium" msgstr "Medio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:43 msgid "Memory" msgstr "Memoria" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:50 msgid "Memory Breakpoint" msgstr "Punto de interrupción en memoria" #: Source/Core/Core/HW/EXI/EXI_Device.h:87 msgid "Memory Card" msgstr "Tarjeta de memoria" #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "Memory Card Manager" msgstr "Administrador de tarjetas de memoria" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101 msgid "Memory Override" msgstr "Control manual de la memoria" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:229 msgid "Memory breakpoint options" msgstr "Opciones de punto de interrupción en memoria" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:202 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "MemoryCard: Borrado de bloque en dirección incorrecta ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:173 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "MemoryCard: Lectura en dirección de destino incorrecta ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:185 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "MemoryCard: Escritura en dirección de destino incorrecta ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1627 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Copiar una nueva NAND sobre la actual borrará cualquier canal y partida " "guardada que ya tengas. Es un proceso irreversible, por lo que te " "recomendamos que hagas copias de ambas NANDs. ¿Seguro que quieres continuar?" #: Source/Core/UICommon/UICommon.cpp:476 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/EXI/EXI_Device.h:91 Source/Core/Core/HW/GCPadEmu.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412 msgid "Microphone" msgstr "Micrófono" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122 msgid "Misc" msgstr "Varios" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "Misc Settings" msgstr "Otros ajustes" #: Source/Core/DolphinQt/GCMemcardManager.cpp:842 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Discrepancia entre el conteo de bloques libres en encabezado y los bloques " "actualmente no usados." #: Source/Core/DolphinQt/GCMemcardManager.cpp:845 msgid "Mismatch between internal data structures." msgstr "No coinciden las estructuras de datos internas." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1078 msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" "Las ROM no coinciden\n" "Seleccionada: {0}\n" "- Título: {1}\n" "- Hash: {2:02X}\n" "Prevista:\n" "- Título: {3}\n" "- Hash: {4:02X}" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Modificador" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:215 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Modifica las texturas para mostrar el formato en el que están codificadas. " "

Puede requerir que se aplique un reinicio de emulación." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/MenuBar.cpp:1303 #: Source/Core/DolphinQt/MenuBar.cpp:1447 msgid "Modules found: %1" msgstr "Módulos encontrados: %1" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Mono" msgstr "Mono" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:130 msgid "Monoscopic Shadows" msgstr "Sombras monoscópicas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Monospaced Font" msgstr "Tipografía monoespaciada" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:423 msgid "Motion Input" msgstr "Entrada por movimiento" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422 msgid "Motion Simulation" msgstr "Simulación de movimiento" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Mouse Cursor Visibility" msgstr "Visibilidad del cursor del ratón" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180 msgid "" "Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement." msgstr "" "El cursor del ratón se ocultará al estar inactivo y volverá a aparecer " "cuando se mueva." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185 msgid "Mouse Cursor will always be visible." msgstr "El cursor del ratón será visible en todo momento." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183 msgid "Mouse Cursor will never be visible while a game is running." msgstr "" "El cursor del ratón no se mostrará mientras se esté ejecutando un juego." #: Source/Core/Core/FreeLookManager.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "Mover" #: Source/Core/Core/HotkeyManager.cpp:331 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Grabación" #: Source/Core/Core/Movie.cpp:993 msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" "La grabación {0} indica que debe empezar a partir de un estado de guardado, " "pero {1} no existe. ¡Es muy probable que la grabación se desincronice!" #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322 msgid "Multiplier" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&o a todo" #: Source/Core/DolphinQt/MenuBar.cpp:1125 #: Source/Core/DolphinQt/MenuBar.cpp:1169 #: Source/Core/DolphinQt/MenuBar.cpp:1174 #: Source/Core/DolphinQt/MenuBar.cpp:1178 msgid "NAND Check" msgstr "Verificar NAND" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:29 msgid "NKit Warning" msgstr "Advertencia NKit" #: Source/Core/DolphinQt/MenuBar.cpp:244 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/MenuBar.cpp:246 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Name" msgstr "Nombre" #: Source/Core/DolphinQt/GameList/GameList.cpp:1098 msgid "Name for a new tag:" msgstr "Nombre para una nueva etiqueta:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1110 msgid "Name of the tag to remove:" msgstr "Nombre de la etiqueta a eliminar:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159 msgid "Name of your session shown in the server browser" msgstr "El nombre de su sesión se muestra en el navegador del servidor" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:106 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Name:" msgstr "Nombre:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Native (640x528)" msgstr "Nativa (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:398 #: Source/Core/DolphinQt/GCMemcardManager.cpp:405 msgid "Native GCI File" msgstr "Archivo GCI nativo" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "NetPlay" msgstr "Juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "Buscador de sesiones de juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "Configuración de juego en red" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Países Bajos" #: Source/Core/Core/NetPlayClient.cpp:2731 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "El juego en red se ha desincronizado en «NetPlay_GetButtonPress()»" #: Source/Core/Core/NetPlayClient.cpp:2113 msgid "Netplay has desynced. There is no way to recover from this." msgstr "Juego en red desincronizado. No hay forma de recuperarlo." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:146 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:157 msgid "Network" msgstr "Red" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:362 msgid "Network dump format:" msgstr "Formato del volcado de red:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181 msgid "Never" msgstr "Nunca" #: Source/Core/DolphinQt/Updater.cpp:74 msgid "Never Auto-Update" msgstr "Sin actualizaciones automáticas" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "New" msgstr "Nuevo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:24 msgid "New Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:122 msgid "New Search" msgstr "Nueva búsqueda" #: Source/Core/DolphinQt/GameList/GameList.cpp:511 msgid "New Tag..." msgstr "Nueva etiqueta..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:376 msgid "New identity generated." msgstr "Se ha generado un identificador nuevo." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35 msgid "New instruction:" msgstr "Nueva instrucción:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1098 msgid "New tag" msgstr "Nueva etiqueta" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Game Profile" msgstr "Siguiente perfil de juego" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87 msgid "Next Match" msgstr "Siguiente coincidencia" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/Core/HotkeyManager.cpp:92 #: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100 msgid "Next Profile" msgstr "Siguiente perfil" #: Source/Core/Core/NetPlayClient.cpp:275 msgid "Nickname is too long." msgstr "El apodo es demasiado largo." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Nickname:" msgstr "Apodo:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "No" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "No se ha detectado ningún adaptador" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213 msgid "No Alignment" msgstr "Sin alineación" #: Source/Core/Core/Config/MainSettings.h:16 msgid "No Audio Output" msgstr "Sin salida de audio" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:215 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:187 msgid "No Compression" msgstr "Sin compresión" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:824 msgid "No Match" msgstr "Sin coincidencias" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:537 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:554 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:569 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:721 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727 msgid "No description available" msgstr "Sin descripción" #: Source/Core/DolphinQt/GCMemcardManager.cpp:851 msgid "No errors." msgstr "Sin errores" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:91 msgid "No extension selected." msgstr "No has elegido ninguna extensión." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329 msgid "No file loaded / recorded." msgstr "No se ha cargado o grabado ningún archivo" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:352 msgid "No game is running." msgstr "No hay ningún juego en ejecución." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162 msgid "No game running." msgstr "No hay ningún juego en ejecución." #: Source/Core/DolphinQt/MenuBar.cpp:1125 msgid "No issues have been detected." msgstr "No se ha detectado ningún problema." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:628 msgid "No matching game was found" msgstr "No se ha encontrado el juego correspondiente" #: Source/Core/Core/Boot/Boot.cpp:110 msgid "No paths found in the M3U file \"{0}\"" msgstr "No se encontraron rutas en el archivo M3U «{0}»" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:387 msgid "No possible functions left. Reset." msgstr "No quedan funciones posibles. Debes reiniciar." #: Source/Core/DiscIO/VolumeVerifier.cpp:1383 msgid "No problems were found." msgstr "No se encontraron problemas." #: Source/Core/DiscIO/VolumeVerifier.cpp:1377 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "No se encontraron problemas. Esto no garantiza que se trate de un buen " "volcado, pero como los títulos de Wii contienen muchos datos de " "verificación, significa que lo más probable es que no haya problemas que " "afecten la emulación." #: Source/Core/InputCommon/InputConfig.cpp:83 msgid "No profiles found for game setting '{0}'" msgstr "No se han encontrado perfiles para la configuración del juego «{0}»" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:143 msgid "No recording loaded." msgstr "No hay grabación cargada." #: Source/Core/DolphinQt/GameList/GameList.cpp:758 msgid "No save data found." msgstr "No se encontraron datos de guardado." #: Source/Core/Core/State.cpp:726 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "No se ha encontrado el archivo undo.dtm, abortando deshacer estado cargado " "para evitar desincronizaciones en la grabación" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:30 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:401 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:82 msgid "None" msgstr "Ninguno" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "North America" msgstr "Norteamérica" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "Not Set" msgstr "No definido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:448 msgid "Not all players have the game. Do you really want to start?" msgstr "Algunos jugadores no tienen el juego. ¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:528 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "No hay suficientes bloques libres en la tarjeta de memoria elegida. Se " "requiere(n) al menos %n bloque(s) libre(s)." #: Source/Core/DolphinQt/GCMemcardManager.cpp:521 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "No hay suficientes archivos libres en la tarjeta de memoria elegida. Se " "requiere(n) al menos %n archivo(s) libre(s)." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:628 msgid "Not found" msgstr "No se ha encontrado" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "Nota: la entrada por movimiento puede requerir la configuración de fuentes " "de entrada alternativas antes de su uso." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 msgid "Notes:" msgstr "Notas:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41 msgid "Nothing to configure" msgstr "Nada que configurar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Aviso" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:110 msgid "Null" msgstr "Nulo" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "NumExec" msgstr "NumExec" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155 msgid "Number of shakes per second." msgstr "Número de sacudidas por segundo." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:102 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 msgid "Nunchuk Buttons" msgstr "Botones del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Nunchuk Orientation" msgstr "Orientación del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83 msgid "Nunchuk Stick" msgstr "Palanca del Nunchuk" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:616 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:57 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "Aceptar" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176 msgid "Object %1" msgstr "Objeto %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:90 msgid "Object Range" msgstr "Rango de objeto" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Oceania" msgstr "Oceanía" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Off" msgstr "No" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105 msgid "Offset" msgstr "Ajuste" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "Encendido" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178 msgid "On Movement" msgstr "Al moverlo" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "Online &Documentation" msgstr "&Documentación en línea" #: Source/Core/DolphinQt/MenuBar.cpp:1605 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo añadir símbolos con prefijo:\n" "(Dejar en blanco para añadir todos los símbolos)" #: Source/Core/DolphinQt/MenuBar.cpp:1580 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo exportar símbolos con el prefijo:\n" "(Dejar en blanco para exportarlo todo)" #: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:116 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinQt/GameList/GameList.cpp:477 msgid "Open &Containing Folder" msgstr "Abrir &carpeta contenedora" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 msgid "Open Directory..." msgstr "Abrir directorio..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218 msgid "Open FIFO log" msgstr "Abrir registro FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:473 msgid "Open GameCube &Save Folder" msgstr "Abrir Carpeta de &Guardado de GameCube" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:60 msgid "Open Riivolution XML..." msgstr "Abrir XML de Riivolution..." #: Source/Core/DolphinQt/GameList/GameList.cpp:466 msgid "Open Wii &Save Folder" msgstr "Abrir Carpeta de &Guardado de Wii" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:359 msgid "Open dump folder" msgstr "Abrir carpeta del volcado" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Abrir en editor externo" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: no puede crear un contexto para el dispositivo {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: no se encuentran dispositivos de sonido" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: no se puede abrir el dispositivo {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:72 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:70 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:260 msgid "Operators" msgstr "Operadores" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 Source/Core/Core/HW/GCPadEmu.cpp:94 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:81 #: Source/Core/DolphinQt/GBAWidget.cpp:425 msgid "Options" msgstr "Opciones" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Orange" msgstr "Naranja" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Orbital" msgstr "Orbitar" #: Source/Core/Core/FreeLookManager.cpp:99 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201 msgid "Other" msgstr "Otros" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:156 msgid "Other Partition (%1)" msgstr "Otra partición (%1)" #: Source/Core/Core/HotkeyManager.cpp:351 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Otros atajos de guardado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449 msgid "Other State Management" msgstr "Otros elementos de guardado" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189 msgid "Other game..." msgstr "Otro juego..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:57 msgid "Overlay Information" msgstr "Superponer información" #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "P&lay Input Recording..." msgstr "Reproducir pu&lsaciones grabadas..." #: Source/Core/DolphinQt/MenuBar.cpp:249 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214 msgid "PAL" msgstr "PAL" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:403 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:118 msgid "PNG Compression Level" msgstr "Nivel de compresión del PNG" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117 msgid "PNG Compression Level:" msgstr "Nivel de compresión del PNG:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "Archivo de imagen PNG (*.png);; Todos los archivos (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "PPC Size" msgstr "Tamaño de PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:559 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:57 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:78 msgid "Pads" msgstr "Cruceta" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150 msgid "Parameters" msgstr "Parámetros" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:209 msgid "Parse as Hex" msgstr "Analizar como hexadecimal" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236 msgid "Parsing Error" msgstr "No se entiende el formato" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Passive" msgstr "Pasivo" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92 msgid "Passthrough a Bluetooth adapter" msgstr "Acceder directamente a un adaptador de Bluetooth" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Password" msgstr "Contraseña" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "Password for joining your game (leave empty for none)" msgstr "Contraseña para unirse a tu juego (dejar vacío para ninguno)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "¿Contraseña?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Editor de parches" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63 msgid "Patch name" msgstr "Nombre del parche" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62 msgid "Patches" msgstr "Parches" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "Ruta:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:27 msgid "Paths" msgstr "Rutas" #: Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:757 msgid "Pause at End of Movie" msgstr "Pausar al terminar la grabación" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Pause on Focus Loss" msgstr "Pausar al pasar a segundo plano" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40 msgid "Peak angular velocity (measured in turns per second)." msgstr "Velocidad angular máxima (medida en vueltas por segundo)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55 msgid "Peak velocity of movements to neutral position." msgstr "Velocidad máxima de movimientos a la posición neutral." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 msgid "Peak velocity of outward swing movements." msgstr "Velocidad máxima de los movimientos de balanceo hacia afuera." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Per-Pixel Lighting" msgstr "Iluminación por píxel" #: Source/Core/DolphinQt/MenuBar.cpp:269 msgid "Perform Online System Update" msgstr "Actualizar la consola por Internet" #: Source/Core/DolphinQt/GameList/GameList.cpp:427 msgid "Perform System Update" msgstr "Actualizar la consola" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:183 msgid "Physical" msgstr "Físico" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:122 msgid "Physical address space" msgstr "Espacio de la dirección física" #: Source/Core/UICommon/UICommon.cpp:477 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1220 msgid "Pick a debug font" msgstr "Elige una tipografía de depuración" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Ping" msgstr "Ping" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Down" msgstr "Cabeceo hacia arriba" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Up" msgstr "Cabeceo hacia abajo" #: Source/Core/DolphinQt/GameList/GameList.cpp:975 #: Source/Core/DolphinQt/MenuBar.cpp:630 msgid "Platform" msgstr "Plataforma" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167 msgid "Play" msgstr "Jugar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165 msgid "Play / Record" msgstr "Reproducir/grabar" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Play Recording" msgstr "Reproducir grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120 msgid "Playback Options" msgstr "Opciones de reproducción" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Player" msgstr "Jugador" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:262 msgid "Players" msgstr "Jugadores" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:163 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "" "Ejecuta un juego antes de empezar a buscar en las regiones de memoria " "estándar." #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:208 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216 msgid "Point" msgstr "Puntero" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:63 msgid "Port %1" msgstr "Puerto %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:162 msgid "Port %1 ROM:" msgstr "ROM del puerto %1:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Port:" msgstr "Puerto:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:945 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Posible desincronización: podemos haber perdido a %1 en el fotograma %2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:384 msgid "Post-Processing Effect" msgstr "Efecto de posprocesado:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102 msgid "Post-Processing Effect:" msgstr "Efecto de posprocesado:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44 msgid "Post-Processing Shader Configuration" msgstr "Configuración del sombreador de posprocesado" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Prefetch Custom Textures" msgstr "Precargar texturas personalizadas" #: Source/Core/Core/Movie.cpp:1203 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Final prematuro de la grabación en PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1315 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Final prematuro de la grabación en PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1289 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "Final prematuro de la grabación en PlayWiimote. {0} > {1} " #: Source/Core/DolphinQt/WiiUpdate.cpp:96 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Se está preparando la actualización...\n" "Puede tardar un poco." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Preajustes" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Press Sync Button" msgstr "Pulsa el botón de sincronización" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 msgid "Pressure" msgstr "Presión" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Previene los parones producidos por la compilación de sombreadores al no " "renderizar los elementos que estén en espera. Puede funcionar en casos donde " "los ubershaders no lo hagan a costa de introducir errores visuales y efectos " "rotos.

No se recomienda, usar solo si el resto de " "opciones dan malos resultados." #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Game Profile" msgstr "Perfil anterior de juego" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:88 msgid "Previous Match" msgstr "Coincidencia anterior" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Previous Profile" msgstr "Perfil anterior" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:612 msgid "Primitive %1" msgstr "Primitiva %1:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private" msgstr "Privado" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Private and Public" msgstr "Privado y público" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62 msgid "Problem" msgstr "Problema" #: Source/Core/DiscIO/VolumeVerifier.cpp:1398 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Se encontraron problemas de gravedad alta. Lo más probable es que el juego " "no funcione en absoluto." #: Source/Core/DiscIO/VolumeVerifier.cpp:1388 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Se encontraron problemas de gravedad baja. Lo más probable es que no impidan " "que el juego se ejecute." #: Source/Core/DiscIO/VolumeVerifier.cpp:1393 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Se encontraron problemas de gravedad media. Es posible que todo el juego o " "ciertas partes del mismo no funcionen correctamente." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:112 msgid "Profile" msgstr "Perfil" #: Source/Core/Core/HotkeyManager.cpp:333 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Contador del programa (PC)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:343 #: Source/Core/DolphinQt/ConvertDialog.cpp:415 msgid "Progress" msgstr "Progreso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Public" msgstr "Público" #: Source/Core/DolphinQt/MenuBar.cpp:507 msgid "Purge Game List Cache" msgstr "Vaciar la caché de la lista de juegos" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:490 msgid "Put IPL ROMs in User/GC/." msgstr "Debes guardar tus ROMs del IPL en User/GC/." #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "QT_LAYOUT_DIRECTION" #: Source/Core/Core/NetPlayClient.cpp:1543 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "No se pudo activar la calidad de servicio (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1539 msgid "Quality of Service (QoS) was successfully enabled." msgstr "La calidad de servicio (QoS) se ha activado correctamente." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" "Calidad del decodificador DPLII. La latencia de audio aumenta con la calidad." #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:433 #: Source/Core/DolphinQt/GCMemcardManager.cpp:660 #: Source/Core/DolphinQt/MainWindow.cpp:1626 msgid "Question" msgstr "Pregunta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Quit" msgstr "Salir" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65 msgid "R-Analog" msgstr "R-Analógico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:276 msgid "READY" msgstr "Listo" #: Source/Core/DolphinQt/MenuBar.cpp:974 msgid "RSO Modules" msgstr "Módulos RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1273 msgid "RSO auto-detection" msgstr "Autodetección RSO" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:279 msgid "RUNNING" msgstr "Funcionando" #: Source/Core/DolphinQt/ConvertDialog.cpp:354 msgid "RVZ GC/Wii images (*.rvz)" msgstr "Archivos RVZ de GC/Wii (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Range" msgstr "Rango" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:74 msgid "Range End: " msgstr "Fin del rango:" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:72 msgid "Range Start: " msgstr "Inicio del rango:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:563 msgid "Re&place instruction" msgstr "Reemplazar instrucción" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Read" msgstr "Leer" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236 msgid "Read and write" msgstr "Leer y escribir" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:240 msgid "Read only" msgstr "Solo lectura" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Read or Write" msgstr "Leer o escribir" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Read-Only Mode" msgstr "Modo de solo lectura" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:100 msgid "Real Balance Board" msgstr "Balance Board real" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129 msgid "Real Wii Remote" msgstr "Mando Wii real" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29 msgid "Recenter" msgstr "Centrar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150 msgid "Record" msgstr "Grabar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:202 msgid "Record Inputs" msgstr "Grabar entradas" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147 msgid "Recording" msgstr "Grabando" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132 msgid "Recording Options" msgstr "Opciones de grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:325 msgid "Recording..." msgstr "Grabando..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Red" msgstr "Rojo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Red Left" msgstr "Rojo izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Red Right" msgstr "Rojo derecha" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Reduce los bordes con dientes de sierra provocados por la rasterización de " "gráficos 3D, produciendo unos bordes más suaves en los objetos. Aumentará la " "carga de GPU y provocará en ocasiones problemas gráficos.

Los métodos " "SSAA necesitan de bastantes más recursos que los métodos MSAA, pero su " "suavizado es de mayor calidad y también suaviza la iluminación, los efectos " "de los sombreadores y las texturas.

Si tienes " "dudas, selecciona Ninguno." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:81 msgid "Redump.org Status:" msgstr "Estado de redump.org:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:97 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Refresh" msgstr "Actualizar" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:220 msgid "Refresh Current Values" msgstr "Actualizar valores actuales" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Refresh Game List" msgstr "Actualizar lista de juegos" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:396 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "" "La actualización ha fallado. Ejecuta el juego durante unos minutos y vuelve " "a intentarlo." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:410 msgid "Refreshed current values." msgstr "Se han actualizado los valores actuales." #: Source/Core/DolphinQt/GameList/GameList.cpp:275 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "Actualizando..." #: Source/Core/DolphinQt/GameList/GameList.cpp:983 #: Source/Core/DolphinQt/MenuBar.cpp:638 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Región" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Region:" msgstr "Región:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Registros" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Entrada relativa" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Relative Input Hold" msgstr "Parar entrada relativa" #: Source/Core/DolphinQt/Updater.cpp:75 msgid "Remind Me Later" msgstr "Recordar más tarde" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:142 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:257 msgid "Remove" msgstr "Eliminar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:668 #: Source/Core/DolphinQt/GCMemcardManager.cpp:675 msgid "Remove Failed" msgstr "Eliminación fallida" #: Source/Core/DolphinQt/ConvertDialog.cpp:73 msgid "Remove Junk Data (Irreversible):" msgstr "Eliminar datos basura (irreversible):" #: Source/Core/DolphinQt/GameList/GameList.cpp:512 msgid "Remove Tag..." msgstr "Eliminar etiqueta..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1110 msgid "Remove tag" msgstr "Eliminar etiqueta" #: Source/Core/DolphinQt/ConvertDialog.cpp:300 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "La eliminación de datos basura no ahorra espacio al convertir a ISO (a menos " "que meta después el archivo ISO en un formato de archivo comprimido, como " "ZIP). ¿Quieres continuar de todos modos?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:736 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:771 msgid "Rename symbol" msgstr "Renombrar símbolo" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162 msgid "Render Window" msgstr "Ventana de renderización" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97 msgid "Render to Main Window" msgstr "Mostrar en la ventana principal" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Rendering" msgstr "Motor de dibujo tridimensional" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Representa la escena como una estructura de alambres." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:382 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "" "Advertencia: GCIFolder está escribiendo en el bloque no asignado {0:#x}" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "Solicitud para unirse a tu partida." #: Source/Core/Core/FreeLookManager.cpp:97 #: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:136 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Restablecer" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:215 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:87 msgid "Reset All" msgstr "Reiniciar todo" #: Source/Core/DolphinQt/MenuBar.cpp:547 msgid "Reset Ignore Panic Handler" msgstr "Reiniciar el ignorado de errores y advertencias" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:222 msgid "Reset Results" msgstr "Reiniciar resultados" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389 msgid "Reset Traversal Server" msgstr "Restablecer servidor transversal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390 msgid "Reset Traversal Server to %1:%2" msgstr "Restablecer servidor transversal a %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "Restablecer ajustes de paso" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:313 msgid "Reset Values" msgstr "Reiniciar valores" #: Source/Core/Core/FreeLookManager.cpp:101 msgid "Reset View" msgstr "Restablecer vista" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97 msgid "Reset all saved Wii Remote pairings" msgstr "Revierte todas las vinculaciones de mandos de Wii existentes." #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Administrador de paquetes de recursos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:222 msgid "Resource Pack Path:" msgstr "Ruta de paquetes de recursos:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:318 msgid "Restart Required" msgstr "Es necesario reiniciar." #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Restaurar valores predeterminados" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:565 msgid "Restore instruction" msgstr "Restaurar instrucción" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:716 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Reintentar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "Return Speed" msgstr "Velocidad de retorno" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Revision" msgstr "Revisión" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "Revisión: %1" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:150 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Right" msgstr "Derecha" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91 msgid "Right Stick" msgstr "Palanca derecha" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:169 msgid "Right Table" msgstr "Plato derecho" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121 msgid "Riivolution XML files" msgstr "Archivos XML de Riivolution" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Rim" msgstr "Borde" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Down" msgstr "Balanceo Abajo" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29 msgid "Rocker Up" msgstr "Balanceo Arriba" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Left" msgstr "Balanceo a la izquierda" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Right" msgstr "Balanceo a la derecha" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:497 msgid "Room ID" msgstr "Id. de sala" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458 msgid "Rotation" msgstr "Rotación" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63 msgid "Rotation applied at extremities of swing." msgstr "Rotación aplicada a las extremidades del balanceo" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" "Redondea los vértices 2D a píxeles enteros y redondea el tamaño del área de " "visualización a un múltiplo entero.

Arregla problemas gráficos en " "algunos juegos al utilizar resoluciones internas muy grandes. No sirve de " "nada cuando se emplea la resolución original de la consola." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/Core/HW/GCPadEmu.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Rumble" msgstr "Vibración" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:556 msgid "Run &To Here" msgstr "Ejecutar has&ta aquí" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:147 msgid "Run GBA Cores in Dedicated Threads" msgstr "Ejecutar los núcleos de GBA en hilos dedicados" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Rusia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196 msgid "SD Card" msgstr "Tarjeta SD" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:414 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Imagen de tarjeta SD (*.raw);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "SD Card Path:" msgstr "Ruta de la tarjeta SD:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "SD Card Settings" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:168 msgid "SD Root:" msgstr "Raíz de la SD:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:210 msgid "SD Sync Folder:" msgstr "" #: Source/Core/Core/HW/GBAPadEmu.cpp:18 Source/Core/Core/HW/GBAPadEmu.cpp:27 msgid "SELECT" msgstr "SELECT" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:136 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "SSL context" msgstr "Entorno SSL" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.cpp:18 Source/Core/Core/HW/GBAPadEmu.cpp:28 #: Source/Core/Core/HW/GCPadEmu.cpp:61 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:986 msgid "Sa&ve Code" msgstr "Gua&rdar código" #: Source/Core/DolphinQt/MenuBar.cpp:347 msgid "Sa&ve State" msgstr "Gua&rdar estado" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71 msgid "Safe" msgstr "Segura" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:115 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Guardar" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Guardar todo" #: Source/Core/DolphinQt/GameList/GameList.cpp:572 #: Source/Core/DolphinQt/GameList/GameList.cpp:577 #: Source/Core/DolphinQt/MenuBar.cpp:1115 msgid "Save Export" msgstr "Exportar guardado" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229 msgid "Save FIFO log" msgstr "Guardar registro FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Save File to" msgstr "Guardar archivo en" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:405 msgid "Save Game" msgstr "Guardado de juego" #: Source/Core/DolphinQt/GBAWidget.cpp:242 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "Archivos de guardado de juegos (*.sav);; Todos los archivos (*)" #: Source/Core/DolphinQt/MenuBar.cpp:1073 #: Source/Core/DolphinQt/MenuBar.cpp:1082 #: Source/Core/DolphinQt/MenuBar.cpp:1085 #: Source/Core/DolphinQt/MenuBar.cpp:1091 #: Source/Core/DolphinQt/MenuBar.cpp:1098 msgid "Save Import" msgstr "Importar guardado" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Save Oldest State" msgstr "Guardar el estado más antiguo" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:325 msgid "Save Preset" msgstr "Guardar preajuste" #: Source/Core/DolphinQt/MainWindow.cpp:1755 msgid "Save Recording File As" msgstr "Guardar archivo de grabación como" #: Source/Core/Core/HotkeyManager.cpp:179 #: Source/Core/Core/HotkeyManager.cpp:348 #: Source/Core/DolphinQt/GBAWidget.cpp:413 msgid "Save State" msgstr "Guardar estado" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Save State Slot 1" msgstr "Ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 10" msgstr "Ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 2" msgstr "Ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 3" msgstr "Ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 4" msgstr "Ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 5" msgstr "Ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 6" msgstr "Ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 7" msgstr "Ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 8" msgstr "Ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 9" msgstr "Ranura de guardado 9" #: Source/Core/DolphinQt/MenuBar.cpp:348 msgid "Save State to File" msgstr "Guardar Estado en Archivo" #: Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Save State to Oldest Slot" msgstr "Guardar estado en la ranura más antigua" #: Source/Core/DolphinQt/MenuBar.cpp:349 msgid "Save State to Selected Slot" msgstr "Guardar estado en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:351 msgid "Save State to Slot" msgstr "Guardar estado en ranura" #: Source/Core/DolphinQt/MenuBar.cpp:983 msgid "Save Symbol Map &As..." msgstr "Guardar map&a de símbolos como..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108 msgid "Save Texture Cache to State" msgstr "Guardar caché de texturas en estado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448 msgid "Save and Load State" msgstr "Guardar y cargar estado" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:63 msgid "Save as Preset..." msgstr "Guardar como preajuste..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "Guardar como..." #: Source/Core/DolphinQt/MenuBar.cpp:1659 msgid "Save combined output file as" msgstr "Guardar archivo de salida combinado como" #: Source/Core/DolphinQt/MenuBar.cpp:1074 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Guardar datos para este título ya existe en el NAND. Considere la " "posibilidad de realizar una copia de seguridad de los datos actuales antes " "de sobrescribirlos.\n" "¿Sobreescribir ahora?" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:168 msgid "Save in Same Directory as the ROM" msgstr "Guardar en el mismo directorio que la ROM" #: Source/Core/DolphinQt/MenuBar.cpp:1531 msgid "Save map file" msgstr "Guardar archivo de mapa" #: Source/Core/DolphinQt/MenuBar.cpp:1583 msgid "Save signature file" msgstr "Guardar archivo de firmas" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save to Selected Slot" msgstr "Guardar en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:389 msgid "Save to Slot %1 - %2" msgstr "Guardar en la ranura %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149 msgid "Save..." msgstr "Guardar..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:246 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Solo se pueden reemparejar los mandos de Wii en mitad de una partida con un " "juego para Wii." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:174 msgid "Saves:" msgstr "Guardados:" #: Source/Core/Core/Movie.cpp:1033 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "El estado de la grabación {0} está dañado, deteniendo la grabación..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Scaled EFB Copy" msgstr "Copia del EFB a escala" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:295 msgid "Scan succeeded." msgstr "El escaneo ha finalizado." #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "Pantallazo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:158 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86 #: Source/Core/DolphinQt/MenuBar.cpp:514 msgid "Search" msgstr "Buscar" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104 msgid "Search Address" msgstr "Buscar dirección" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 msgid "Search Current Object" msgstr "Buscar objeto actual" #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 msgid "Search Subfolders" msgstr "Buscar en subcarpetas" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:218 msgid "Search and Filter" msgstr "Buscar y filtrar" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:359 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" "Actualmente no se puede buscar en el espacio de la memoria virtual. Ejecuta " "el juego durante unos minutos y vuelve a intentarlo." #: Source/Core/DolphinQt/MenuBar.cpp:855 msgid "Search for an Instruction" msgstr "Buscar una instrucción" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "Buscar juegos..." #: Source/Core/DolphinQt/MenuBar.cpp:1698 msgid "Search instruction" msgstr "Búsqueda de instrucciones" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Sección que contiene todos los códigos de trucos de Action Replay." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Sección que contiene todos los códigos de trucos de Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Sección que contiene todos los ajustes relacionados con gráficos." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Sección que contiene la mayoría de los ajustes relacionados con la CPU y el " "hardware." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:386 msgid "Security options" msgstr "Opciones de seguridad" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Select" msgstr "Seleccionar" #: Source/Core/DolphinQt/Settings/PathPane.cpp:71 msgid "Select Dump Path" msgstr "Seleccionar ruta de volcado" #: Source/Core/DolphinQt/GameList/GameList.cpp:552 #: Source/Core/DolphinQt/MenuBar.cpp:1109 msgid "Select Export Directory" msgstr "Elige un directorio de exportación" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:431 msgid "Select GBA BIOS" msgstr "Elige la BIOS de GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:569 msgid "Select GBA ROM" msgstr "Elige la ROM de GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:460 msgid "Select GBA Saves Path" msgstr "Elige la ruta de los guardados de GBA" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "Seleccione el último estado" #: Source/Core/DolphinQt/Settings/PathPane.cpp:82 msgid "Select Load Path" msgstr "Seleccionar ruta de carga" #: Source/Core/DolphinQt/Settings/PathPane.cpp:93 msgid "Select Resource Pack Path" msgstr "Seleccionar ruta de paquetes de recursos" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:120 msgid "Select Riivolution XML file" msgstr "Selecciona un archivo XML de Riivolution" #: Source/Core/DolphinQt/MenuBar.cpp:390 msgid "Select Slot %1 - %2" msgstr "Ranura de guardado %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:349 msgid "Select State" msgstr "Cargar ranura de guardado" #: Source/Core/DolphinQt/MenuBar.cpp:364 msgid "Select State Slot" msgstr "Seleccionar ranura de guardado" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Select State Slot 1" msgstr "Seleccionar ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 10" msgstr "Seleccionar ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 2" msgstr "Seleccionar ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 3" msgstr "Seleccionar ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 4" msgstr "Seleccionar ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 5" msgstr "Seleccionar ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 6" msgstr "Seleccionar ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 7" msgstr "Seleccionar ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 8" msgstr "Seleccionar ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 9" msgstr "Seleccionar ranura de guardado 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:105 msgid "Select WFS Path" msgstr "Elige ruta WFS" #: Source/Core/DolphinQt/Settings/PathPane.cpp:60 msgid "Select Wii NAND Root" msgstr "Elige la carpeta raíz de la NAND de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:288 #: Source/Core/DolphinQt/Settings/PathPane.cpp:39 msgid "Select a Directory" msgstr "Elige un directorio" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/GBAWidget.cpp:210 #: Source/Core/DolphinQt/GBAWidget.cpp:241 #: Source/Core/DolphinQt/MainWindow.cpp:726 #: Source/Core/DolphinQt/MainWindow.cpp:1298 #: Source/Core/DolphinQt/MainWindow.cpp:1306 msgid "Select a File" msgstr "Elige un archivo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:429 msgid "Select a Folder to sync with the SD Card Image" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "Select a Game" msgstr "Elige un juego" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:412 msgid "Select a SD Card Image" msgstr "Elige una imagen de tarjeta SD" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:667 msgid "Select a file" msgstr "Elige un archivo" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18 msgid "Select a game" msgstr "Elige un juego" #: Source/Core/DolphinQt/MenuBar.cpp:1044 msgid "Select a title to install to NAND" msgstr "Elige un juego para instalar en la NAND" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "Select e-Reader Cards" msgstr "Elegir tarjetas e-Reader" #: Source/Core/DolphinQt/MenuBar.cpp:1334 msgid "Select the RSO module address:" msgstr "Elige la dirección del módulo RSO:" #: Source/Core/DolphinQt/MainWindow.cpp:1684 msgid "Select the Recording File to Play" msgstr "Elige el archivo de grabación a reproducir" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:174 msgid "Select the Virtual SD Card Root" msgstr "Elige la carpeta raíz de la tarjeta SD virtual" #: Source/Core/DolphinQt/MainWindow.cpp:1662 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Elige el archivo de claves (volcado OTP/SEEPROM)" #: Source/Core/DolphinQt/MainWindow.cpp:1636 #: Source/Core/DolphinQt/MenuBar.cpp:1064 msgid "Select the save file" msgstr "Selecciona el archivo de guardado" #: Source/Core/DolphinQt/ConvertDialog.cpp:376 msgid "Select where you want to save the converted image" msgstr "Elige dónde quieres guardar la imagen convertida" #: Source/Core/DolphinQt/ConvertDialog.cpp:367 msgid "Select where you want to save the converted images" msgstr "Elige dónde quieres guardar las imágenes convertidas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Selected Font" msgstr "Tipografía seleccionada" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:232 msgid "Selected controller profile does not exist" msgstr "El perfil del mando seleccionado no existe" #: Source/Core/Core/NetPlayServer.cpp:1282 #: Source/Core/Core/NetPlayServer.cpp:1625 #: Source/Core/Core/NetPlayServer.cpp:1902 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:464 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:866 msgid "Selected game doesn't exist in game list!" msgstr "¡El juego seleccionado no existe en la lista de juegos!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:227 msgid "Selected thread callstack" msgstr "Pila de llamadas del hilo seleccionado" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:205 msgid "Selected thread context" msgstr "Contexto del hilo seleccionado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:328 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" "Selecciona el adaptador de hardware que quieras usar." "

%1 no soporta esta característica." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:325 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Selecciona el adaptador de hardware que quieras usar." "

Si tienes dudas, selecciona la primera opción." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Selecciona el modo 3D estereoscópico. La estereoscopia mejora la sensación " "de profundidad si el hardware necesario está presente. Reducirá la velocidad " "de emulación en gran medida y algunas veces causará problemas.

Los " "modos en paralelo («Side-by-Side») y por encima/por debajo («Top-and-" "Bottom») se utilizan en la mayoría de televisiones 3D.
Anaglifo sirve " "para su uso con gafas 3D rojo-azul.
HDMI 3D sirve para aquellos monitores " "compatibles con resoluciones de pantalla en 3D.
Pasivo es otro tipo de 3D " "usado por ciertos televisores.

Si tienes dudas, " "selecciona «No»." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Selects what graphics API to use internally.
The software renderer is " "extremely slow and only useful for debugging, so you'll want to use either " "Direct3D or OpenGL. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it's " "recommended to try both and choose the one that's less problematic." "

If unsure, select OpenGL." msgstr "" "Selecciona la API interna de gráficos que quieras usar.
El renderizado " "por software solo se utiliza para la depuración, así que debes escoger entre " "Direct3D u OpenGL. Diferentes juegos y GPU se comportarán de manera " "diferente en cada máquina, para la mejor experiencia de la emulación se " "recomienda probar ambos y escoger el que mejor se adapte a tus necesidades." "

Si tienes dudas, selecciona OpenGL. " #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219 msgid "" "Selects which aspect ratio to use when rendering.

Auto: Uses the " "native aspect ratio
Force 16:9: Mimics an analog TV with a widescreen " "aspect ratio.
Force 4:3: Mimics a standard 4:3 analog TV.
Stretch to " "Window: Stretches the picture to the window size." "

If unsure, select Auto." msgstr "" "Selecciona la relación de aspecto que se usará al renderizar:" "

Automática: Usar la relación de aspecto nativa.
Forzar 16:9: " "Estira la imagen a una relación de aspecto de 16:9.
Forzar 4:3: Estira la " "imagen a una relación de aspecto de 4:3.
Estirar a la ventana: Estira la " "imagen al tamaño de la ventana.

Si tienes dudas, " "selecciona Automática." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:201 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" "Selecciona la API de gráficos que se usará internamente.

El " "renderizado por software es muy lento y solo se utiliza para tareas de " "depuración, así que recomendamos cualquier otro renderizador. Cada juego y " "cada tarjeta gráfica se comportarán de una manera distinta con cada motor, " "por lo que si buscas la mejor experiencia de emulación, se recomienda que " "pruebes todos los renderizadores y selecciones el que mejor se adapte a tus " "necesidades.

Si tienes dudas, selecciona OpenGL. " #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:242 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:283 msgid "Sensor Bar Position:" msgstr "Posición de la barra sensora:" #: Source/Core/DiscIO/VolumeVerifier.cpp:313 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "Falta el número de serie o el dato de versión de {0}\n" "Por favor añade \"{1}\" (sin las comillas) a los datos del archivo de la URL " "cuando lo descargues\n" "Ejemplo: {2}" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 msgid "Server IP Address" msgstr "Dirección IP del servidor" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server Port" msgstr "Puerto del servidor" #: Source/Core/Core/NetPlayClient.cpp:1892 msgid "Server rejected traversal attempt" msgstr "El servidor de paso rechazó el intento de conexión" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116 msgid "Set &Value" msgstr "Establecer &valor" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:443 msgid "Set &blr" msgstr "Poner &blr" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Set PC" msgstr "Establecer PC" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117 msgid "Set Value From File" msgstr "Establecer valor a partir de archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Set as &Default ISO" msgstr "Establecer como ISO pred&eterminado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:358 msgid "Set memory card file for Slot A" msgstr "Elige el archivo de la ranura A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:359 msgid "Set memory card file for Slot B" msgstr "Elige el archivo de la ranura B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:553 msgid "Set symbol &end address" msgstr "Especifica la direción final del &símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:551 msgid "Set symbol &size" msgstr "Ajustar tamaño del &símbolo " #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:794 msgid "Set symbol end address" msgstr "Escribe la dirección final del símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:772 msgid "Set symbol size (%1):" msgstr "Ajustar tamaño del símbolo (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Establece el modo de vídeo de Wii a 60Hz (480i) en vez de 50Hz (576i) para " "los juegos PAL.\n" "Podría no funcionar con todos los juegos." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:152 msgid "Sets the Wii system language." msgstr "Establece el idioma del sistema de Wii." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Sets the latency in milliseconds. Higher values may reduce audio crackling. " "Certain backends only." msgstr "" "Establece la latencia en milisegundos. Los valores más altos pueden reducir " "la crepitación de audio. Solo funciona con algunos motores de sonido." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:53 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" "Ejecuta la búsqueda a través de las asignaciones estándar del espacio de " "dirección virtual de la MEM1 y (en el caso de la Wii) la MEM2. Compatible " "con la gran mayoría de los juegos." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52 msgid "Settings" msgstr "Ajustes" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:410 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: No puedo crear archivo setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62 msgid "Severity" msgstr "Gravedad" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111 msgid "Shader Compilation" msgstr "Compilación de sombreadores" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:56 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Sacudidas" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Acorta los tiempos de carga pero puede romper algunos juegos. Puede tener " "efectos negativos en el rendimiento. Predeterminado en False" #: Source/Core/DolphinQt/MenuBar.cpp:397 msgid "Show &Log" msgstr "Mostrar ®istro" #: Source/Core/DolphinQt/MenuBar.cpp:410 msgid "Show &Toolbar" msgstr "Mostrar barra de herramien&tas" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show Active Title in Window Title" msgstr "Mostrar nombre del juego actual en el título de la ventana" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "Show All" msgstr "Mostrar todo" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Show Australia" msgstr "Australianos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:154 msgid "Show Current Game on Discord" msgstr "Mostrar el juego actual en Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Show Debugging UI" msgstr "Ver opciones de depuración" #: Source/Core/DolphinQt/MenuBar.cpp:668 msgid "Show ELF/DOL" msgstr "Mostrar ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinQt/MenuBar.cpp:775 msgid "Show Frame Counter" msgstr "Mostrar fotogramas por segundo (FPS)" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show France" msgstr "Franceses" #: Source/Core/DolphinQt/MenuBar.cpp:666 msgid "Show GameCube" msgstr "Mostrar GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show Germany" msgstr "Alemanes" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:204 msgid "Show Golf Mode Overlay" msgstr "Mostrar superposición de modo de golf" #: Source/Core/DolphinQt/MenuBar.cpp:781 msgid "Show Input Display" msgstr "Mostrar registro de teclas" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show Italy" msgstr "Italianos" #: Source/Core/DolphinQt/MenuBar.cpp:690 msgid "Show JPN" msgstr "Mostrar JPN" #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "Show Korea" msgstr "Coreanos" #: Source/Core/DolphinQt/MenuBar.cpp:769 msgid "Show Lag Counter" msgstr "Mostrar indicador de retardo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "Mostrar idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:403 msgid "Show Log &Configuration" msgstr "Mostrar configuración de ®istro" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:96 msgid "Show NetPlay Messages" msgstr "Mostrar mensajes de juego en red" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Show NetPlay Ping" msgstr "Mostrar latencia de juego en red" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Show Netherlands" msgstr "Holandeses" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Show On-Screen Display Messages" msgstr "Mostrar mensajes en pantalla" #: Source/Core/DolphinQt/MenuBar.cpp:691 msgid "Show PAL" msgstr "Región PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Show PC" msgstr "Mostrar PC" #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "Show Platforms" msgstr "Mostrar plataformas" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show Regions" msgstr "Mostrar regiones" #: Source/Core/DolphinQt/MenuBar.cpp:763 msgid "Show Rerecord Counter" msgstr "Mostrar contador de regrabaciones" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Russia" msgstr "Rusos" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show Spain" msgstr "Españoles" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:60 msgid "Show Statistics" msgstr "Mostrar estadísticas" #: Source/Core/DolphinQt/MenuBar.cpp:788 msgid "Show System Clock" msgstr "Mostrar reloj del sistema" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Show Taiwan" msgstr "Taiwaneses" #: Source/Core/DolphinQt/MenuBar.cpp:692 msgid "Show USA" msgstr "Región USA" #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Show Unknown" msgstr "Otros" #: Source/Core/DolphinQt/MenuBar.cpp:667 msgid "Show WAD" msgstr "Mostrar WAD" #: Source/Core/DolphinQt/MenuBar.cpp:665 msgid "Show Wii" msgstr "Mostrar Wii" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show World" msgstr "Mostrar juegos internacionales" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:541 msgid "Show in &memory" msgstr "Mostrar en &memoria" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359 msgid "Show in Code" msgstr "Mostrar en código" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:313 msgid "Show in Memory" msgstr "Mostrar en memoria" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:842 msgid "Show in code" msgstr "Mostrar en código" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:456 msgid "Show in memory" msgstr "Mostrar en memoria" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Show in server browser" msgstr "Mostrar en el navegador del servidor" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:543 msgid "Show target in memor&y" msgstr "Mostrar objetivo en &memoria" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Show various rendering statistics.

If unsure, leave " "this unchecked." msgstr "" "Muestra varias estadísticas sobre el proceso de dibujado 3D." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Muestra mensajes de chat, cambios de búfer y alertas de desincronización " "durante una partida de juego en red.

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Muestra el número de fotogramas renderizados por segundo como medida de la " "velocidad de emulación.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Muestra la latencia (o «ping») máxima del jugador durante una partida de " "juego en red.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:212 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Muestra varias estadísticas sobre el proceso de dibujado 3D." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Side-by-Side" msgstr "En paralelo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 msgid "Sideways Hold" msgstr "Wiimote en horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292 msgid "Sideways Toggle" msgstr "Cambiar de/a horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285 msgid "Sideways Wii Remote" msgstr "Mando de Wii en horizontal" #: Source/Core/DolphinQt/MenuBar.cpp:973 msgid "Signature Database" msgstr "Base de datos de firmas" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204 msgid "Signed 16" msgstr "Con signo de 16 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205 msgid "Signed 32" msgstr "Con signo de 32 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203 msgid "Signed 8" msgstr "Con signo de 8 bits" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145 msgid "Signed Integer" msgstr "Entero con signo" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Simplified Chinese" msgstr "Chino simplificado" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Simular Bongos de DK" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Six Axis" msgstr "Seis ejes" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:227 msgid "Size" msgstr "Tamaño" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Tamaño del búfer de expansión de audio en milisegundos. Un valor muy bajo " "puede provocar crepitación de audio." #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Skip" msgstr "Omitir" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118 msgid "Skip Drawing" msgstr "Omitir dibujado" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Skip EFB Access from CPU" msgstr "Omitir el acceso al EFB desde la CPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:70 msgid "Skip Main Menu" msgstr "Omitir menú principal" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Skip Presenting Duplicate Frames" msgstr "Omitir la presentación de fotogramas duplicados" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:253 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "Omite la presentación de fotogramas duplicados (copias del XFB) en juegos a " "25 fps/30 fps. Puede mejorar el rendimiento en equipos de gama baja, pero la " "duración de cada fotograma en pantalla será menos consistente.

Desactiva esta opción y activa también la sincronización vertical para que " "la duración de cada fotograma sea la óptima.

Si " "tienes dudas, deja esta opción activada." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Slider Bar" msgstr "Barra de desplazamiento" #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "Slot A" msgstr "Ranura A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:130 msgid "Slot A:" msgstr "Ranura A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "Slot B" msgstr "Ranura B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:133 msgid "Slot B:" msgstr "Ranura B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "Limita la posición del joystick a la más cercana al eje octogonal." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302 msgid "Socket table" msgstr "Panel de conexiones" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:76 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:92 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "Dibujado por software" #: Source/Core/DiscIO/VolumeVerifier.cpp:1292 msgid "Some of the data could not be read." msgstr "No se han podido leer algunos datos." #: Source/Core/DiscIO/VolumeVerifier.cpp:1025 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Algunos datos rellenados que deberían ser cero no son cero. Esto puede hacer " "que el juego se congele en ciertos puntos. " #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Algunos de los números proporcionados no son correctos.\n" "Comprueba todos los campos seleccionados." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:114 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258 msgid "Sort Alphabetically" msgstr "Ordenar alfabéticamente" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "Sound:" msgstr "Sonido:" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "South America" msgstr "Sudamérica" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "España" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:135 msgid "Spanish" msgstr "Español" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Speaker Pan" msgstr "Altavoz estéreo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:297 msgid "Speaker Volume:" msgstr "Volumen del altavoz:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:115 msgid "Specialized (Default)" msgstr "Especializados (Predeterminado)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "Specific" msgstr "Específico" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:269 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" "Especifica el nivel de compresión zlib que se utilizará al guardar imágenes " "en formato PNG (tanto al capturar la pantalla como para volcar fotogramas)." "

Como la compresión PNG no tiene pérdida, este ajuste no afectará a " "la calidad de la imagen; es más bien una compensación entre el tamaño del " "archivo y el tiempo que llevará la compresión.

El valor 0 no " "comprimirá el archivo. El valor 1 utilizará una compresión muy leve, " "mientras que el valor máximo, 9, aplicará una gran cantidad de compresión. " "No obstante, en el caso de los archivos PNG, los niveles del 3 al 6 suelen " "ser tan buenos como el nivel 9, pero tardan mucho menos tiempo en comprimir." "

Si tienes dudas, deja esta opción configurada con " "el valor 6." #: Source/Core/Core/FreeLookManager.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Speed" msgstr "Velocidad" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Speed up Disc Transfer Rate" msgstr "Acelerar la transferencia de disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194 msgid "Stable (once a year)" msgstr "Estable (una vez al año)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Stack end" msgstr "Final de la pila" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Stack start" msgstr "Inicio de la pila" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31 msgid "Standard Controller" msgstr "Mando de juego estándar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:61 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:237 msgid "Start &NetPlay..." msgstr "Comenzar &juego en red..." #: Source/Core/DolphinQt/CheatsManager.cpp:106 msgid "Start New Cheat Search" msgstr "Iniciar una nueva búsqueda de trucos" #: Source/Core/DolphinQt/MenuBar.cpp:735 msgid "Start Re&cording Input" msgstr "&Grabar pulsaciones" #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:54 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:200 msgid "Start Recording" msgstr "Comenzar grabación" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Start in Fullscreen" msgstr "Empezar en pantalla completa" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:47 msgid "Start with Riivolution Patches" msgstr "Comenzar con parches de Riivolution" #: Source/Core/DolphinQt/GameList/GameList.cpp:406 msgid "Start with Riivolution Patches..." msgstr "Comenzar con parches de Riivolution..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:847 msgid "Started game" msgstr "Juego en ejecución" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:71 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 msgid "State" msgstr "Estado" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:33 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step" msgstr "Avanzar" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Step Into" msgstr "Avanzar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Step Out" msgstr "Saltar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Step Over" msgstr "Salir de" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:502 msgid "Step out successful!" msgstr "Se ha saltado la instrucción." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:500 msgid "Step out timed out!" msgstr "Se ha cancelado el salto de instrucciones por tardar demasiado tiempo." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:427 msgid "Step over in progress..." msgstr "Saltando instrucciones..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:412 msgid "Step successful!" msgstr "Se han saltado las instrucciones." #: Source/Core/Core/HotkeyManager.cpp:332 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Avanzar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:145 msgid "Stereo" msgstr "Estéreo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:403 msgid "Stereoscopic 3D Mode" msgstr "Modo 3D estereoscópico" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Stereoscopic 3D Mode:" msgstr "Modo 3D estereoscópico:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "Stereoscopy" msgstr "Estereoscopia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Stick" msgstr "Palanca" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Detener" #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Stop Playing/Recording Input" msgstr "Detener la reproducción o grabación de pulsaciones" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:192 msgid "Stop Recording" msgstr "Detener grabación" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:381 msgid "Stopped game" msgstr "Juego detenido" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48 msgid "Store EFB Copies to Texture Only" msgstr "Almacenar copias del EFB como de solo lectura" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87 msgid "Store XFB Copies to Texture Only" msgstr "Almacenar copias de XFB como de solo lectura" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Almacena las copias del EFB exclusivamente en la GPU, sin pasar por la " "memoria del sistema. Causará defectos gráficos en un pequeño número de " "juegos.

Habilitado = El EFB pasará sus copias a la textura." "
Deshabilitado = El EFB pasará sus copias a la RAM (y a las texturas)." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:243 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Almacena copias del XFB exclusivamente en la GPU, sin pasar por la memoria " "del sistema. Causa defectos gráficos en un pequeño número de juegos." "

Habilitado = Copias de XFB a la textura
Deshabilitado = Copias de " "XFB a la RAM (y textura)

Si tienes dudas, deja esta " "opción activada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Stretch to Window" msgstr "Estirar a la ventana" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:150 msgid "Strict Settings Sync" msgstr "Configuración de sincronización estricta" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:159 msgid "String" msgstr "Cadena" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:127 msgid "Strum" msgstr "Rasgueo" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:190 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:204 msgid "Stylus" msgstr "Stylus" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:257 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:381 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt/ConvertDialog.cpp:513 #: Source/Core/DolphinQt/GameList/GameList.cpp:614 #: Source/Core/DolphinQt/GameList/GameList.cpp:642 #: Source/Core/DolphinQt/MenuBar.cpp:1052 #: Source/Core/DolphinQt/MenuBar.cpp:1187 msgid "Success" msgstr "Todo correcto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:431 msgid "Successfully added to the NetPlay index" msgstr "Añadido correctamente al índice de juego en red" #: Source/Core/DolphinQt/ConvertDialog.cpp:514 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "Convertidas %n imágene(s)." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 msgid "Successfully deleted '%1'." msgstr "«%1» se ha borrado correctamente." #: Source/Core/DolphinQt/GCMemcardManager.cpp:496 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "Exportados satisfactoriamente %n de %1 archivo(s) de guardado." #: Source/Core/DolphinQt/GameList/GameList.cpp:577 msgid "Successfully exported save files" msgstr "Las partidas guardadas se han exportado correctamente." #: Source/Core/DolphinQt/MenuBar.cpp:1188 msgid "Successfully extracted certificates from NAND" msgstr "Se han extraído satisfactoriamente los certificados de la NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:381 msgid "Successfully extracted file." msgstr "El archivo se ha extraído correctamente." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:258 msgid "Successfully extracted system data." msgstr "Los datos del sistema se han extraído correctamente." #: Source/Core/DolphinQt/MenuBar.cpp:1082 msgid "Successfully imported save file." msgstr "Archivo de guardado importado correctamente." #: Source/Core/DolphinQt/GameList/GameList.cpp:615 #: Source/Core/DolphinQt/MenuBar.cpp:1053 msgid "Successfully installed this title to the NAND." msgstr "El juego se ha instalado correctamente en la NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:643 msgid "Successfully removed this title from the NAND." msgstr "Se ha desinstalado el juego de la NAND. " #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "Ayuda" #: Source/Core/DolphinQt/GCMemcardManager.cpp:588 msgid "Supported file formats" msgstr "Formatos de archivo soportados" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:175 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Compatible con tarjetas SD y SDHC. El tamaño por defecto es de 128 MB." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:147 msgid "Surround" msgstr "Envolvente" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Suspended" msgstr "Suspendido" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Swap Eyes" msgstr "Invertir ojos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Intercambia las imágenes para los ojos izquierdo y derecho. Más útil con el " "modo de estereoscopia en paralelo.

Si tienes dudas, " "deja esta opción desactivada." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Oscilación" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Switch to A" msgstr "Cambiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Switch to B" msgstr "Cambiar a B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 msgid "Symbol" msgstr "Símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:795 msgid "Symbol (%1) end address:" msgstr "Dirección final del símbolo (%1):" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:179 msgid "" "Symbol map not found.\n" "\n" "If one does not exist, you can generate one from the Menu bar:\n" "Symbols -> Generate Symbols From ->\n" "\tAddress | Signature Database | RSO Modules" msgstr "" "No se ha encontrado el mapa de símbolos.\n" "\n" "En caso de no existir, puedes generar uno desde la barra del menú:\n" "Símbolos -> Generar el mapa a partir de... ->\n" "\tDirección | Base de datos de firmas | Módulos RSO" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:736 msgid "Symbol name:" msgstr "Nombre de símbolo:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:114 #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Symbols" msgstr "Símbolos" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93 msgid "Sync" msgstr "Sincronizar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "Sync AR/Gecko Codes" msgstr "Sincronizar códigos AR/Gecko" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "Sync All Wii Saves" msgstr "Sincronizar todas las partidas guardadas de Wii" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "Sync Saves" msgstr "Sincronizar guardados" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96 msgid "Sync real Wii Remotes and pair them" msgstr "Sincroniza y empareja mandos de Wii reales." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Synchronize GPU thread" msgstr "Sincronizar con el hilo de GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir parones " "puntuales al utilizar dos o más núcleos (Activado: el ajuste más compatible; " "Desactivado: el ajuste más rápido)." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:198 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1377 msgid "Synchronizing AR codes..." msgstr "Sincronizando códigos AR..." #: Source/Core/Core/NetPlayClient.cpp:1310 msgid "Synchronizing Gecko codes..." msgstr "Sincronizando códigos Gecko..." #: Source/Core/Core/NetPlayClient.cpp:1019 msgid "Synchronizing save data..." msgstr "Sincronizando datos guardados..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "System Language:" msgstr "Idioma del sistema:" #: Source/Core/DolphinQt/MenuBar.cpp:753 msgid "TAS Input" msgstr "Entrada TAS" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439 msgid "TAS Tools" msgstr "Herramientas TAS" #: Source/Core/DolphinQt/GameList/GameList.cpp:491 #: Source/Core/DolphinQt/GameList/GameList.cpp:988 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:235 #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "Tags" msgstr "Etiquetas" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:217 msgid "Taiko Drum" msgstr "Tambor Taiko" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166 msgid "Tail" msgstr "Cola" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwán" #: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:316 msgid "Take Screenshot" msgstr "Capturar pantalla" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638 msgid "Target address range is invalid." msgstr "El rango de direcciones indicado no es válido." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244 msgid "Test" msgstr "Probar" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59 msgid "Texture Cache" msgstr "Caché de texturas" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:287 msgid "Texture Cache Accuracy" msgstr "Precisión de la caché de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 msgid "Texture Dumping" msgstr "Volcado de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55 msgid "Texture Format Overlay" msgstr "Superponer formato de textura" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "La versión mínima del cargador DFF ({0}) excede la versión de este " "reproductor FIFO ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:580 msgid "The H3 hash table for the {0} partition is not correct." msgstr "La tabla hash H3 para la partición {0} no es correcta." #: Source/Core/Core/Boot/Boot.cpp:429 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "El archivo IPL no es un volcado correcto conocido. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:465 msgid "The Masterpiece partitions are missing." msgstr "Faltan las particiones de los Clásicos" #: Source/Core/DolphinQt/MenuBar.cpp:1179 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "No se ha podido reparar la NAND. Recomendamos que vuelvas a volcar los datos " "de la consola original y pruebes otra vez desde cero." #: Source/Core/DolphinQt/MenuBar.cpp:1174 msgid "The NAND has been repaired." msgstr "NAND arreglada sin problemas." #: Source/Core/DiscIO/VolumeVerifier.cpp:980 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" "El TMD no está firmado correctamente. Si mueves o copias este título a la " "tarjeta SD, el menú del sistema de Wii no volverá a ejecutarse, impidiendo " "su copia o traslado de vuelta a la NAND." #: Source/Core/DiscIO/VolumeVerifier.cpp:448 msgid "The channel partition is missing." msgstr "Falta la partición del canal." #: Source/Core/DiscIO/VolumeVerifier.cpp:443 msgid "The data partition is missing." msgstr "Falta la partición de datos." #: Source/Core/DiscIO/VolumeVerifier.cpp:482 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "La partición de datos no está en su posición normal. Esto afectará a los " "tiempos de carga emulados. No podrás compartir las grabaciones de entrada ni " "jugar en red con nadie que esté usando un buen volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:593 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "El tamaño de los datos de la partición {0} no se puede dividir uniformemente " "por el tamaño del bloque." #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "" "Es necesario añadir las claves de descifrado al archivo de respaldo de la " "NAND." #: Source/Core/Core/Movie.cpp:401 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "El cambio de disco a «{0}» no se pudo guardar en el archivo .dtm.\n" "El nombre de archivo de la imagen de disco no debe sobrepasar los 40 " "caracteres." #: Source/Core/Core/HW/DVD/DVDThread.cpp:346 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "No se pudo leer el disco (en {0:#x} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:528 msgid "The disc that was about to be inserted couldn't be found." msgstr "No se encontró el disco que se iba a insertar." #: Source/Core/DolphinQt/MenuBar.cpp:1129 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "Se ha dañado la NAND emulada. Puede que no funcionen algunos paquetes " "(«titles») del sistema como el menú de Wii y el canal de compras Wii.\n" "\n" "¿Quieres intentar arreglar la NAND?" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 msgid "The emulated Wii console has been updated." msgstr "Se acaba de actualizar la consola virtual." #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "The emulated Wii console is already up-to-date." msgstr "La consola virtual ya está actualizada." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:109 msgid "The entered MAC address is invalid." msgstr "La dirección MAC que has puesto no es correcta." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138 msgid "The entered PID is invalid." msgstr "El PID que has puesto no es correcto." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 msgid "The entered VID is invalid." msgstr "El VID que has puesto no es correcto." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:520 msgid "The expression contains a syntax error." msgstr "La expresión contiene un error de sintaxis" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:355 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "El archivo\n" "%1\n" "está dañado o no es un archivo de tarjeta de memoria de GameCube.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:403 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "El archivo %1 ya existe.\n" "¿Desea reemplazarlo?" #: Source/Core/AudioCommon/WaveFile.cpp:58 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "El archivo {0} no se pudo abrir para su escritura. Comprueba que no esté " "abierto por otro programa." #: Source/Core/AudioCommon/WaveFile.cpp:50 msgid "The file {0} was already open, the file header will not be written." msgstr "" "El archivo {0} ya estaba abierto, la cabecera de archivo no será escrita." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:334 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, or %4, matching the region " "of the save files that are on it." msgstr "" "El nombre de archivo %1 no sigue el formato que utiliza Dolphin para los " "códigos de región de las tarjetas de memoria. Es necesario cambiar el nombre " "de este archivo a %2, %3 o %4 según la región de los archivos que contenga." #: Source/Core/DiscIO/VolumeVerifier.cpp:412 msgid "The filesystem is invalid or could not be read." msgstr "El sistema de archivo es incorrecto o no pudo ser leído." #: Source/Core/DiscIO/VolumeVerifier.cpp:761 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "El formato en el que se guarda la imagen del disco no almacena el tamaño de " "la imagen del disco." #: Source/Core/DiscIO/VolumeVerifier.cpp:864 msgid "The game ID is inconsistent." msgstr "El ID del juego es inconsistente." #: Source/Core/DiscIO/VolumeVerifier.cpp:875 msgid "The game ID is unusually short." msgstr "El ID del juego es inusualmente corto." #: Source/Core/DiscIO/VolumeVerifier.cpp:856 msgid "The game ID is {0} but should be {1}." msgstr "El ID del juego es {0}, pero debería ser {1}." #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "The game disc does not contain any usable update information." msgstr "El disco del juego no contiene ninguna actualización relevante." #: Source/Core/Core/NetPlayClient.cpp:272 msgid "The game is currently running." msgstr "El juego se está ejecutando actualmente." #: Source/Core/DolphinQt/WiiUpdate.cpp:65 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "La región del juego no coincide con la de tu consola. Para evitar problemas " "con el menú del sistema no podrás actualizar la consola emulada con este " "disco." #: Source/Core/VideoBackends/OGL/OGLRender.cpp:725 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "El controlador de gráficos está forzando a Dolphin a usar el suavizado de " "bordes. Debes desactivar este forzado en los ajustes del controlador de " "gráficos para que Dolphin funcione correctamente.\n" "\n" "(Se ha identificado MSAA con {0} muestras en el búfer de marco " "predeterminado)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155 msgid "The hashes do not match!" msgstr "Las sumas de verificación no coinciden." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151 msgid "The hashes match!" msgstr "¡Sumas de verificación correctas!" #: Source/Core/Core/NetPlayClient.cpp:178 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "El código del host es demasiado largo.\n" "Por favor, vuelva a comprobar que tiene el código correcto." #: Source/Core/DiscIO/VolumeVerifier.cpp:453 msgid "The install partition is missing." msgstr "Falta la partición de instalación." #: Source/Core/Core/HW/EXI/EXI.cpp:53 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" "La grabación tiene indicada que debería haber una tarjeta de memoria " "introducida en {0:n}, pero actualmente no hay ninguna (en su lugar se ha " "conectado: {1}). Si quieres que la grabación se sincronice correctamente, " "debes cambiar el dispositivo seleccionado a una tarjeta de memoria o una " "carpeta GCI." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:141 msgid "The patches in %1 are not for the selected game or game revision." msgstr "" "Los parches de %1 no sirven para el juego seleccionado o para esta revisión " "del mismo." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:243 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282 msgid "The profile '%1' does not exist" msgstr "El perfil elegido '%1' no existe" #: Source/Core/Core/Movie.cpp:260 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "El juego grabado ({0}) no es el mismo que el juego elegido ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:893 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "El código de región no coincide con el ID del juego. Si esto se debe a que " "el código de región ha sido modificado, es posible que el juego se ejecute a " "una velocidad incorrecta, que los elementos gráficos se desplacen o que el " "juego no se ejecute en absoluto." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:376 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" "El mismo archivo no puede ser usado en múltiples ranuras; Ya está en uso por " "%1." #: Source/Core/Core/NetPlayClient.cpp:269 msgid "The server and client's NetPlay versions are incompatible." msgstr "" "Las versiones de juego en red del servidor y del cliente son incompatibles." #: Source/Core/Core/NetPlayClient.cpp:265 msgid "The server is full." msgstr "El servidor está lleno." #: Source/Core/Core/NetPlayClient.cpp:278 msgid "The server sent an unknown error message." msgstr "El servidor envió un mensaje de error desconocido." #: Source/Core/VideoBackends/Software/SWmain.cpp:58 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "El renderizado por software es significativamente más lento que otros " "motores y solo se recomienda para propósitos de depuración.\n" "\n" "¿Realmente quieres habilitar el renderizado de software? Si tienes dudas, " "selecciona 'No'." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:953 msgid "The specified common key index is {0} but should be {1}." msgstr "" "El índice de la llave compartida especificada es {0} pero debería ser {1}." #: Source/Core/Core/Boot/Boot.cpp:201 msgid "The specified file \"{0}\" does not exist" msgstr "El archivo especificado «{0}» no existe" #: Source/Core/DolphinQt/GCMemcardManager.cpp:543 msgid "The target memory card already contains a file \"%1\"." msgstr "La tarjeta de memoria elegida ya contiene un archivo \"%1\"." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:971 msgid "The ticket is not correctly signed." msgstr "El ticket no está correctamente firmado" #: Source/Core/DiscIO/VolumeVerifier.cpp:504 msgid "The type of a partition could not be read." msgstr "El tipo de partición no se pudo leer." #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Has cancelado la actualización, te recomendamos que la termines para evitar " "conflictos con versiones distintas del software del sistema." #: Source/Core/DiscIO/VolumeVerifier.cpp:663 msgid "The update partition does not contain the IOS used by this title." msgstr "" "La partición de actualización no contiene el IOS utilizado por este título." #: Source/Core/DiscIO/VolumeVerifier.cpp:438 msgid "The update partition is missing." msgstr "Falta la partición de actualización." #: Source/Core/DiscIO/VolumeVerifier.cpp:473 msgid "The update partition is not at its normal position." msgstr "La partición de actualización no está en su posición normal." #: Source/Core/DiscIO/VolumeVerifier.cpp:622 msgid "The {0} partition does not have a valid file system." msgstr "La partición {0} no tiene un sistema de archivos válido." #: Source/Core/DiscIO/VolumeVerifier.cpp:553 msgid "The {0} partition does not seem to contain valid data." msgstr "La partición {0} no parece contener datos válidos." #: Source/Core/DiscIO/VolumeVerifier.cpp:573 msgid "The {0} partition is not correctly signed." msgstr "La partición {0} no está firmada correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:520 msgid "The {0} partition is not properly aligned." msgstr "La partición {0} no está alineada correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:426 msgid "There are too many partitions in the first partition table." msgstr "Hay demasiadas particiones en la primera tabla de particiones." #: Source/Core/Core/State.cpp:731 msgid "There is nothing to undo!" msgstr "¡No hay nada que deshacer!" #: Source/Core/DolphinQt/GameList/GameList.cpp:484 msgid "There was an issue adding a shortcut to the desktop" msgstr "Ha habido un problema al añadir el acceso directo al escritorio" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Estos ajustes remplazan a los ajustes de núcleo de Dolphin.\n" "Sin determinar significa que el juego usa la configuración de Dolphin." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Este código Action Replay contiene tanto líneas cifradas como sin cifrar; " "asegúrate de haberlo escrito bien.\n" "\n" "¿Quieres que quitemos las líneas sin cifrar?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 msgid "This Gecko code doesn't contain any lines." msgstr "Este código Gecko está vacío." #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:918 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Este título coreano está configurado para utilizar un IOS que normalmente no " "se utiliza en las consolas coreanas. Es probable que esto conduzca a un " "ERROR #002." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:150 msgid "This USB device is already whitelisted." msgstr "Este dispositivo USB ya está en la lista." #: Source/Core/Core/ConfigManager.cpp:267 msgid "This WAD is not bootable." msgstr "No se puede arrancar desde este WAD." #: Source/Core/Core/ConfigManager.cpp:262 msgid "This WAD is not valid." msgstr "Este WAD no es correcto." #: Source/Core/Core/ActionReplay.cpp:897 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "El simulador de Action Replay no soporta códigos que modifiquen al Action " "Replay." #: Source/Core/Common/x64CPUDetect.cpp:75 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" "Esta compilación de Dolphin no está creada específicamente para tu CPU.\n" "Te rogamos que utilices la compilación ARM64 de Dolphin para una mejor " "experiencia." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:253 #: Source/Core/DolphinQt/GameList/GameList.cpp:814 msgid "This cannot be undone!" msgstr "No puede deshacerse." #: Source/Core/DiscIO/VolumeVerifier.cpp:805 msgid "This debug disc image has the size of a retail disc image." msgstr "" "Esta imagen de disco de depuración tiene el tamaño de una imagen de disco " "retail." #: Source/Core/DiscIO/VolumeVerifier.cpp:828 msgid "This disc image has an unusual size." msgstr "Esta imagen de disco tiene un tamaño inusual." #: Source/Core/DiscIO/VolumeVerifier.cpp:822 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "Esta imagen de disco tiene un tamaño inusual. Esto probablemente hará que " "los tiempos de carga emulados sean más largos. Es probable que no puedas " "compartir las grabaciones de entrada y usar juego en red con cualquiera que " "esté usando un buen volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:990 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Esta imagen de disco está en formato NKit. No es un buen volcado en su forma " "actual, pero podría convertirse en un buen volcado si se convierte de nuevo. " "El CRC32 de este archivo puede coincidir con el CRC32 de un buen volcado " "aunque los archivos no sean idénticos." #: Source/Core/DiscIO/VolumeVerifier.cpp:781 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Esta imagen de disco es demasiado pequeña y carece de algunos datos. Si su " "programa de volcado ha guardado la imagen del disco como varias partes, " "deberá fusionarlas en un solo archivo." #: Source/Core/DiscIO/VolumeVerifier.cpp:778 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Esta imagen de disco es demasiado pequeña y carece de algunos datos. El " "problema es más probable es que se trate de un disco de doble capa que ha " "sido descargado como un disco de una sola capa." #: Source/Core/DiscIO/NANDImporter.cpp:116 msgid "This file does not contain a valid Wii filesystem." msgstr "Este archivo no contiene ningún sistema de Wii válido" #: Source/Core/DiscIO/NANDImporter.cpp:55 msgid "This file does not look like a BootMii NAND backup." msgstr "" "Este archivo no tiene el formato de una copia de respaldo NAND de BootMii.%zx" #: Source/Core/DiscIO/VolumeVerifier.cpp:753 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Este juego ha sido manipulado para que quepa en un DVD de una sola capa. " "Algunos contenidos, como los vídeos prerenderizados, los idiomas ajenos al " "inglés o japonés o incluso modos de juego completos darán problemas. Este " "problema únicamente suele ocurrir en las copias ilegales de juegos." #: Source/Core/VideoCommon/VideoBackendBase.cpp:181 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Este juego necesita que actives la emulación de delimitado rectangular " "(«bounding box»), pero tu tarjeta gráfica o controladores no la soportan, " "por lo que tendrás problemas y cuelgues durante la partida." #: Source/Core/DiscIO/VolumeVerifier.cpp:1368 msgid "This is a bad dump." msgstr "Este es un mal volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:1362 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Este es un mal volcado. No significa necesariamente que el juego no funcione " "correctamente" #: Source/Core/DiscIO/VolumeVerifier.cpp:1338 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Este es un buen volcado de acuerdo con Redump.org, pero Dolphin ha " "encontrado problemas. Puede ser un bug en Dolphin." #: Source/Core/DiscIO/VolumeVerifier.cpp:1333 msgid "This is a good dump." msgstr "Este es un buen volcado." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "Esta sesión requiere una contraseña:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Este ajuste permite establecer un reloj en tiempo real (RTC) personalizado " "independiente a la hora de tu sistema.\n" "\n" "Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "No debes utilizarlo con juegos que no poseas legalmente." #: Source/Core/Core/ConfigManager.cpp:285 msgid "This title cannot be booted." msgstr "Este juego no se puede arrancar." #: Source/Core/DiscIO/VolumeVerifier.cpp:926 msgid "This title is set to use an invalid IOS." msgstr "Este título está configurado para utilizar un IOS no válido." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:940 msgid "This title is set to use an invalid common key." msgstr "Este título está configurado para utilizar una clave común no válida." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:306 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Este título parece incompatible con la emulación DSP HLE. Prueba usando LLE " "si es hombrew.\n" "\n" "DSPHLE: ucode desconcocido (CRC = {0:08x}) - forzando AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:297 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Este título parece incompatible con la emulación DSP HLE. Prueba usando LLE " "si es hombrew.\n" "\n" "Ucode desconocido (CRC = {0:08x}) - forzando AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Este valor se añade al valor de convergencia establecido en la configuración " "de gráficos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:133 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Este valor se multiplica con la profundidad establecida en la configuración " "de gráficos." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Esto limitará la velocidad de carga por cliente, que se utiliza para guardar " "la sincronización." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Sincronizará la configuración adicional de gráficos y forzará a todos a la " "misma resolución interna.\n" "Puede impedir la desincronización en algunos juegos que utilizan lecturas al " "EFB. Asegúrate de que todos los jugadores utilizan el mismo motor de vídeo." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:142 msgid "Thread context" msgstr "Contexto del hilo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:23 msgid "Threads" msgstr "Hilos" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:25 msgid "Threshold" msgstr "Límite" #: Source/Core/UICommon/UICommon.cpp:477 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Inclinación" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Período de tiempo de entrada estable para activar la calibración. (cero para " "desactivar)" #: Source/Core/DolphinQt/GameList/GameList.cpp:977 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:213 #: Source/Core/DolphinQt/GCMemcardManager.cpp:153 #: Source/Core/DolphinQt/MenuBar.cpp:632 msgid "Title" msgstr "Título" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:194 msgid "To" msgstr "A" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:63 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "To:" msgstr "A:" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "Toggle &Fullscreen" msgstr "Alternar &pantalla completa" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Anaglyph" msgstr "Alternar anaglifos 3D" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Toggle 3D Side-by-Side" msgstr "Alternar 3D de imágenes paralelas (SBS)" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Top-Bottom" msgstr "Alternar 3D de imágenes verticales (T/B)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61 msgid "Toggle All Log Types" msgstr "Alternar todos los tipos de registro" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Aspect Ratio" msgstr "Alternar relación de aspecto" #: Source/Core/Core/HotkeyManager.cpp:75 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:851 msgid "Toggle Breakpoint" msgstr "Alternar punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Crop" msgstr "Alternar recorte de imagen" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle Custom Textures" msgstr "Alternar texturas personalizadas" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle EFB Copies" msgstr "Copias del EFB" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Fog" msgstr "Niebla" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Toggle Fullscreen" msgstr "Pantalla completa" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Pause" msgstr "Pausa" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Toggle SD Card" msgstr "Alternar tarjeta de memoria SD" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Skip EFB Access" msgstr "Omitir acceso al EFB" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Texture Dumping" msgstr "Alternar volcado de texturas" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle USB Keyboard" msgstr "Alternar teclado USB" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle XFB Copies" msgstr "Alternar copias de XFB" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle XFB Immediate Mode" msgstr "Alternar el modo inmediato de XFB" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:956 msgid "Tokenizing failed." msgstr "La tokenización falló." #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Barra de herramientas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:285 msgid "Top" msgstr "Superior" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Top-and-Bottom" msgstr "Por encima/Por debajo" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 msgid "Total Hits" msgstr "Aciertos totales" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "Cabeceo total" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35 msgid "Total Yaw" msgstr "Guiñada total" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "La rotación total alrededor del eje de cabeceo." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "La rotación total alrededor del eje de guiñada." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145 msgid "Total travel distance." msgstr "Distancia total del recorrido." #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:193 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:208 msgid "Touch" msgstr "Tocar" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:139 msgid "Traditional Chinese" msgstr "Chino tradicional" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:969 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:973 msgid "Traversal Error" msgstr "Error del servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190 msgid "Traversal Server" msgstr "Servidor de paso" #: Source/Core/Core/NetPlayClient.cpp:1889 msgid "Traversal server timed out connecting to the host" msgstr "" "Se agotó el tiempo para que el servidor de paso se conecte con el anfitrión " "de la partida." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Intenta traducir las ramas antes de tiempo, mejorando el rendimiento en la " "mayoría de los casos. Predeterminado en True" #: Source/Core/Core/HW/EXI/EXI_Device.h:93 msgid "Triforce AM Baseboard" msgstr "Placa AM Triforce" #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:61 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147 msgid "Triggers" msgstr "Gatillos" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212 msgid "Type-based Alignment" msgstr "Alineación según tipo" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:48 msgid "Typical GameCube/Wii Address Space" msgstr "Espacio de dirección habitual de GameCube/Wii" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "UNKNOWN" msgstr "Desconocido" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "EE. UU." #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "USB Gecko" msgstr "USB de Gecko" #. i18n: Here, VID means Vendor ID (for a USB device). #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:149 msgid "USB Whitelist Error" msgstr "Error en la lista de dispositivos USB permitidos" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "No se utilizarán los ubershaders. Habrá parones mientras los sombreadores se " "compilan, pero los requisitos gráficos serán bajos.

Recomendado para " "equipos de gama baja.

Si tienes dudas, selecciona " "este modo." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" "Los ubershaders se utilizarán siempre. Proporciona una experiencia de juego " "sin apenas parones, pero, a cambio, necesita una tarjeta gráfica potente." "

No utilizar a menos que hayas tenido parones en la " "imagen con los ubershaders híbridos y tengas una tarjeta gráfica muy potente." "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:254 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Los ubershaders se usarán para evitar parones mientras se compilan los " "sombreadores, pero se usarán sombreradores especializados cuando no " "provoquen parones.

En el mejor de los casos acabará con los parones " "afectando mínimamente al rendimiento, pero los resultados dependerán del " "controlador de vídeo." #: Source/Core/DolphinQt/MenuBar.cpp:1328 msgid "Unable to auto-detect RSO module" msgstr "No se puede detectar el módulo RSO" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:678 msgid "Unable to open file." msgstr "No se ha podido abrir el archivo." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código cifrado o " "descifrado válido. Asegúrate de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código válido. Asegúrate " "de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:686 msgid "Unable to read file." msgstr "No se ha podido leer el archivo." #: Source/Core/DiscIO/NANDImporter.cpp:268 msgid "Unable to write to file {0}" msgstr "Hubo un fallo al escribir los datos en el archivo {0}" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95 msgid "Unbound" msgstr "Sin consolidar" #: Source/Core/DolphinQt/ConvertDialog.cpp:342 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Archivos ISO de GC/Wii sin comprimir (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:177 Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Undo Load State" msgstr "Deshacer estado cargado" #: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Undo Save State" msgstr "Deshacer estado guardado" #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Uninstall" msgstr "Desinstalar" #: Source/Core/DolphinQt/GameList/GameList.cpp:440 msgid "Uninstall from the NAND" msgstr "Desinstalar de la NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:630 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Desinstalar el archivo WAD quitará la versión actual del juego de la NAND " "sin borrar las partidas guardadas. ¿Quieres continuar?" #: Source/Core/DolphinQt/MenuBar.cpp:279 msgid "United States" msgstr "Estados Unidos" #: Source/Core/Core/State.cpp:472 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:43 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:66 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:125 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:734 msgid "Unknown" msgstr "Desconocido" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1244 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Comando desconocido de DVD {0:08x} - error fatal" #: Source/Core/Core/NetPlayClient.cpp:1277 msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "Mensaje SYNC_CODES desconocido recibido con id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1190 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Mensaje desconocido SYNC_GECKO_CODES con id:{0} recibido del jugador:{1} " "¡Expulsando jugador!" #: Source/Core/Core/NetPlayClient.cpp:1006 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Mensaje SYNC_SAVE_DATA desconocido recibido con id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1148 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Mensaje desconocido SYNC_SAVE_DATA con id: {0} recibido del jugador: {1} " "¡Echando al jugador!" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:128 msgid "Unknown address space" msgstr "Espacio de dirección desconocido" #: Source/Core/DolphinQt/ResourcePackManager.cpp:119 msgid "Unknown author" msgstr "Autor desconocido" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:166 msgid "Unknown data type" msgstr "Tipo de datos desconocido" #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Unknown disc" msgstr "Disco desconocido" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:363 msgid "Unknown error occurred." msgstr "Se ha producido un error desconocido." #: Source/Core/Core/NetPlayClient.cpp:1898 msgid "Unknown error {0:x}" msgstr "Error desconocido {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:867 msgid "Unknown error." msgstr "Error desconocido." #: Source/Core/Core/NetPlayClient.cpp:466 msgid "Unknown message received with id : {0}" msgstr "Se recibió un mensaje desconocido con identificador: {0}" #: Source/Core/Core/NetPlayServer.cpp:1198 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Mensaje desconocido con id:{0} recibido del jugador:{1} ¡Expulsando jugador!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:165 msgid "Unlimited" msgstr "Ilimitado" #: Source/Core/Core/HotkeyManager.cpp:183 msgid "Unload ROM" msgstr "Quitar ROM" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Unlock Cursor" msgstr "Desbloquear cursor" #: Source/Core/DiscIO/FileBlob.cpp:82 msgid "Unpacking" msgstr "Descomprimiendo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201 msgid "Unsigned 16" msgstr "Sin signo de 16 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202 msgid "Unsigned 32" msgstr "Sin signo de 32 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200 msgid "Unsigned 8" msgstr "Sin signo de 8 bits" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146 msgid "Unsigned Integer" msgstr "Entero sin signo" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Up" msgstr "Arriba" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:267 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:325 #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "Update" msgstr "Actualizar" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146 msgid "Update Partition (%1)" msgstr "Actualizar partición (%1)" #: Source/Core/DolphinQt/Updater.cpp:67 msgid "Update after closing Dolphin" msgstr "Actualizar al cerrar Dolphin" #: Source/Core/DolphinQt/Updater.cpp:50 msgid "Update available" msgstr "Hay una actualización disponible" #: Source/Core/DolphinQt/WiiUpdate.cpp:58 msgid "Update cancelled" msgstr "Has cancelado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:32 #: Source/Core/DolphinQt/WiiUpdate.cpp:37 msgid "Update completed" msgstr "Se ha completado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:42 #: Source/Core/DolphinQt/WiiUpdate.cpp:47 #: Source/Core/DolphinQt/WiiUpdate.cpp:52 #: Source/Core/DolphinQt/WiiUpdate.cpp:64 #: Source/Core/DolphinQt/WiiUpdate.cpp:71 msgid "Update failed" msgstr "La actualización ha fallado" #: Source/Core/DolphinQt/WiiUpdate.cpp:97 msgid "Updating" msgstr "Actualizando" #: Source/Core/DolphinQt/WiiUpdate.cpp:123 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Actualizando el juego %1...\n" "Puede tardar un poco." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Upright Hold" msgstr "Mantener en vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293 msgid "Upright Toggle" msgstr "Cambiar de/a vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 msgid "Upright Wii Remote" msgstr "Mando de Wii en vertical" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:227 msgid "Usage Statistics Reporting Settings" msgstr "Ajustes de envío de estadísticas de uso" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:55 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Use Built-In Database of Game Names" msgstr "Utilizar base de datos interna de nombres de juegos" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145 msgid "Use Custom User Style" msgstr "Usar estilo personalizado por el usuario" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107 msgid "Use Lossless Codec (FFV1)" msgstr "Usar códec sin pérdida (FFV1)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usar modo PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Use Panic Handlers" msgstr "Notificar de errores y advertencias" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:297 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions; additionally, " "Anisotropic Filtering is currently incompatible with Manual Texture Sampling." "

If unsure, leave this unchecked." msgstr "" "Utiliza una implementación manual del muestreo de texturas en vez de la " "característica integrada en el motor gráfico.

Este ajuste puede " "corregir problemas gráficos al ejecutar algunos juegos en tarjetas gráficas " "concretas, principalmente, la aparición de líneas verticales en los vídeos " "FMV. Además, al activar el muestreo manual de texturas, se podrán emular " "correctamente ciertos casos especiales de aplicación de texturas (con una " "resolución interna de 1x o cuando la opción Copia del EFB a escala esté " "desactivada y sin utilizar texturas personalizadas) y se emularán mejor los " "cálculos del nivel de detalle.

Esto puede empeorar el rendimiento, " "sobre todo con resoluciones internas elevadas; por otro lado, el filtrado " "anisotrópico es, en estos momentos, incompatible con el muestro manual de " "texturas.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Utilizar un único búfer de profundidad para ambos ojos. Necesario para " "algunos juegos." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:64 msgid "Use memory mapper configuration at time of scan" msgstr "Utilizar la configuración del asignador de memoria en la búsqueda" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:62 msgid "Use physical addresses" msgstr "Usar direcciones físicas" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:60 msgid "Use virtual addresses when possible" msgstr "Usar direcciones virtuales cuando sea posible" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:402 msgid "" "Used to find functions based on when they should be running.\n" "Similar to Cheat Engine Ultimap.\n" "A symbol map must be loaded prior to use.\n" "Include/Exclude lists will persist on ending/restarting emulation.\n" "These lists will not persist on Dolphin close.\n" "\n" "'Start Recording': keeps track of what functions run.\n" "'Stop Recording': erases current recording without any change to the lists.\n" "'Code did not get executed': click while recording, will add recorded " "functions to an exclude list, then reset the recording list.\n" "'Code has been executed': click while recording, will add recorded function " "to an include list, then reset the recording list.\n" "\n" "After you use both exclude and include once, the exclude list will be " "subtracted from the include list and any includes left over will be " "displayed.\n" "You can continue to use 'Code did not get executed'/'Code has been executed' " "to narrow down the results." msgstr "" "Se utiliza para encontrar funciones según el momento en el que funcionen.\n" "Es similar al Ultimap de Cheat Engine.\n" "Es necesario cargar un mapa de símbolos antes de usarlo.\n" "Las listas de inclusión/exclusión persistirán al acabar o empezar la " "emulación.\n" "Estas listas no persistirán tras cerrar Dolphin.\n" "\n" "«Comenzar grabación»: hace un seguimiento de las funciones que se ejecuten.\n" "«Detener grabación»: elimina la grabación actual sin modificar las listas.\n" "«El código no ha sido ejecutado»: haz clic aquí durante una grabación para " "añadir las funciones grabadas a una lista de exclusión y reiniciar después " "la lista de grabación.\n" "«El código ha sido ejecutado»: haz clic aquí durante una grabación para " "añadir las funciones grabadas a una lista de inclusión y reiniciar después " "la lista de grabación.\n" "\n" "Una vez hayas utilizado las listas de exclusión e inclusión una vez, se " "restará la lista de exclusión a la de inclusión y se mostrará cualquier " "función incluida que quede.\n" "Puedes seguir usando los botones «El código no ha sido ejecutado»/«El código " "ha sido ejecutado» para reducir más los resultados." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:178 msgid "User Config" msgstr "Configuración del usuario" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Interfaz de usuario" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130 msgid "User Style:" msgstr "Estilo de usuario:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:308 msgid "User Variables" msgstr "Variables del usuario" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:310 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" "Las variables definidas por el usuario que se pueden utilizar en la " "expresión de control.\n" "Puedes utilizarlas para guardar o acceder a valores que se encuentren entre " "las entradas y salidas del mismo controlador maestro." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:265 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Usa un algoritmo menos preciso para calcular los valores de profundidad." "

Causa problemas visuales en unos pocos juegos pero aumenta la " "velocidad de forma notable dependiendo del juego y tu GPU." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:208 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Usa la pantalla completa para renderizar.

Si desactivas esta opción, " "se utilizará en su lugar una ventana de renderizado." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Usa la ventana principal de Dolphin para renderizar en vez de hacerlo en una " "ventana independiente.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Usando Qt %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596 msgid "Usually used for light objects" msgstr "Habitualmente usado para las luces de los objetos" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:589 msgid "Usually used for normal matrices" msgstr "Habitualmente usado para matrices normales" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:583 msgid "Usually used for position matrices" msgstr "habitualmente usado para las matrices de posición" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:593 msgid "Usually used for tex coord matrices" msgstr "Habitualmente usado para las matrices de coordenadas de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:64 msgid "Utility" msgstr "Opciones útiles para el desarrollo" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "V-Sync" msgstr "Sincronización vertical" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "Value" msgstr "Valor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157 msgid "Value:" msgstr "Valor:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Velocity" msgstr "Velocidad" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Nivel de detalle" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:77 msgid "Verify" msgstr "Verificar" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:93 msgid "Verify Integrity" msgstr "Verificar integridad" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:390 msgid "Verify certificates" msgstr "Verificar certificados" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:151 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:153 msgid "Verifying" msgstr "Verificando" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Version" msgstr "Versión" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Vertex Rounding" msgstr "Redondeo de vértices" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 msgid "Vertical FOV" msgstr "FOV vertical" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "Desplazamiento vertical" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Vídeo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &code" msgstr "Ver &código" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "View &memory" msgstr "Ver &memoria" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 msgid "Virtual Notches" msgstr "Muescas virtuales" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:125 msgid "Virtual address space" msgstr "Espacio de la dirección virtual" #: Source/Core/Core/HotkeyManager.cpp:328 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:60 msgid "Volume" msgstr "Volumen" #: Source/Core/Core/HotkeyManager.cpp:41 Source/Core/Core/HotkeyManager.cpp:186 msgid "Volume Down" msgstr "Bajar volumen" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:188 msgid "Volume Toggle Mute" msgstr "Silenciar sonido" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:187 msgid "Volume Up" msgstr "Subir volumen" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1044 msgid "WAD files (*.wad)" msgstr "Archivos WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:136 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" "La instalación del WAD falló: No se pudieron crear los registros del Canal " "Tienda." #: Source/Core/Core/WiiUtils.cpp:104 msgid "WAD installation failed: Could not finalise title import." msgstr "" "La instalación del WAD falló: No se pudo terminar la importación del juego." #: Source/Core/Core/WiiUtils.cpp:94 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" "La instalación del WAD falló: No se pudo importar el contenido {0:08x}." #: Source/Core/Core/WiiUtils.cpp:78 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "La instalación del WAD falló: No se pudo comenzar la importación del juego " "(error {0})." #: Source/Core/Core/WiiUtils.cpp:56 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "La instalación del WAD falló: El archivo seleccionado no tiene formato WAD." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:282 msgid "WAITING" msgstr "ESPERANDO" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:31 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "ADVERTENCIA: Los controles de los apartados Acelerómetro y Giroscopio están " "diseñados para interactuar directamente con un hardware que incluya sensores " "de movimientos. No están diseñados para asignarles botones, gatillos o ejes " "tradicionales. Tal vez deberías configurar una fuente de entrada alternativa " "antes de recurrir a estos controles." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:34 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "ADVERTENCIA: Estos controles están diseñados para interactuar directamente " "con un hardware que incluya sensores de movimientos. No están diseñados para " "asignarles botones, gatillos o ejes tradicionales. Tal vez deberías " "configurar una fuente de entrada alternativa antes de recurrir a estos " "controles." #: Source/Core/Core/Config/MainSettings.h:22 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (modo exclusivo)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:231 msgid "WFS Path:" msgstr "Ruta del WFS:" #: Source/Core/DolphinQt/ConvertDialog.cpp:350 msgid "WIA GC/Wii images (*.wia)" msgstr "Archivos WIA GC/Wii (*.wia)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:228 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:425 msgid "Waiting for first scan..." msgstr "Esperando a un primer escaneo..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Espera a que se compilen todos los sombreadores antes de empezar el juego. " "Esta opción puede reducir el número de tirones/microcortes en los primeros " "minutos de juego, aunque te hará esperar un poco más antes de que puedas " "empezar a jugar. Se recomienda activar esta opción en aquellos sistemas con " "una CPU con dos o menos núcleos, ya que la recompilación de muchos " "sombreadores a la vez puede reducir la tasa de fotogramas por segundo. " "

Si no es así y tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:224 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "La sincronización vertical espera a los intervalos verticales de tu pantalla " "para reducir los cortes en la imagen.

Si la velocidad de emulación es " "inferior al 100 %, provocará una pérdida en el rendimiento." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Espera hasta que el juego se sincronice con la GPU emulada antes de escribir " "el contenido de las copias del EFB en la RAM.

Reduce la sobrecarga " "de las copias del EFB a la RAM, lo que aumentará el rendimiento en muchos " "juegos, pero con el riesgo de romper aquellos que no se sincronicen de forma " "segura con la GPU emulada.

Si tienes dudas, deja " "esta opción activada." #: Source/Core/Common/MsgHandler.cpp:61 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:245 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:261 #: Source/Core/DolphinQt/MenuBar.cpp:1468 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:447 msgid "Warning" msgstr "Advertencia" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:36 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Advertencia: Las entradas analógicas pueden reajustarse a valores de " "controlador al azar. En algunos casos esto se puede arreglar añadiendo una " "zona muerta." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:586 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Advertencia: el número de bloques indicados por el BAT ({0}) no coincide con " "el del encabezado de archivo cargado ({1})" #: Source/Core/Core/Movie.cpp:1082 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Advertencia: Has cargado una partida guardada que tiene lugar después del " "final de la grabación actual (Byte {0} > {1}) (Entrada {2} > {3}). Deberías " "cargar otra partida antes de continuar o cargar esta sin el modo de solo " "lectura activo." #: Source/Core/Core/Movie.cpp:1057 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Advertencia: Has cargado una partida guardada cuya grabación termina antes " "del fotograma actual de la partida. (byte {0} < {1}) (fotograma {2} > {3}). " "Deberías cargar otra partida guardada antes de continuar." #: Source/Core/Core/Movie.cpp:1107 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Advertencia: Has cargado una partida guardada cuya grabación discrepa en el " "byte {0} ({1:#x}). Deberías cargar otra partida guardada antes de continuar " "o cargar esta partida en el modo de solo lectura. De lo contrario, es muy " "probable que se desincronice." #: Source/Core/Core/Movie.cpp:1123 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Advertencia: Has cargado una partida guardada cuya grabación discrepa en el " "fotograma {0}. Deberías cargar otra partida guardada antes de continuar o " "cargar este estado con el modo de solo lectura desactivado, de lo contrario, " "es posible que la partida se desincronice.\n" "\n" "Información adicional: La grabación actual dura {1} fotogramas, mientras que " "la grabación del estado dura {2} fotogramas.\n" "\n" "En el fotograma {3} la grabación presiona los siguientes botones:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "En el fotograma {23} la grabación del estado presiona los siguientes " "botones:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:29 msgid "Watch" msgstr "Vigilar" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Website" msgstr "Página web" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "Occidental (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 msgid "Whammy" msgstr "Brazo de trémolo" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:233 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "Vuelca las texturas base del juego en User/Dump/Textures/<game_id>/. " "Si la opción «Detección arbitraria de mipmap» del apartado de mejoras está " "activada, también se incluirán las texturas con mipmaps arbitrarios." "
Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:228 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "Vuelca las texturas mipmap del juego en User/Dump/Textures/<" "game_id>/. Si la opción «Detección arbitraria de mipmap» del apartado de " "mejoras está activada, también se incluirán las texturas con mipmaps " "arbitrarios.
Si tienes dudas, deja esta opción activada." "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:269 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivos USB permitidos para acceso directo a Bluetooth" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86 msgid "Widescreen Hack" msgstr "Arreglo para pantallas panorámicas" #: Source/Core/Core/HotkeyManager.cpp:335 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Menú de Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Wii NAND Root:" msgstr "Raíz de la NAND de Wii:" #: Source/Core/Core/HW/Wiimote.cpp:99 msgid "Wii Remote" msgstr "Mando de Wii" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:420 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43 msgid "Wii Remote %1" msgstr "Mando de Wii %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 msgid "Wii Remote Buttons" msgstr "Botones del mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99 msgid "Wii Remote Orientation" msgstr "Orientación del mando de Wii" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:277 msgid "Wii Remote Settings" msgstr "Ajustes del mando de Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89 msgid "Wii Remotes" msgstr "Mandos de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:289 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Entrada TAS de Wii %1 - Mando clásico" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:303 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Entrada TAS de Wii %1 - Mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:275 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Entrada TAS de Wii %1 - Mando de Wii y Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443 msgid "Wii and Wii Remote" msgstr "Wii y su mando" #: Source/Core/DiscIO/VolumeVerifier.cpp:102 msgid "Wii data is not public yet" msgstr "Los datos de Wii todavía no son públicos" #: Source/Core/DolphinQt/MenuBar.cpp:1065 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Archivos de guardado de Wii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/MenuBar.cpp:70 msgid "WiiTools Signature MEGA File" msgstr "Archivo de firmas MEGA de WiiTools" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:192 msgid "" "Will lock the Mouse Cursor to the Render Widget as long as it has focus. You " "can set a hotkey to unlock it." msgstr "" "El cursor del ratón quedará anclado a la ventana de renderizado mientras " "esta se encuentre en primer plano. Puedes asignar un atajo de teclado para " "desanclarlo." #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:427 msgid "Window Size" msgstr "Tamaño de la ventana" #: Source/Core/DolphinQt/Config/LogWidget.cpp:134 msgid "Word Wrap" msgstr "Ajuste de línea" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Mundo" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Write" msgstr "Escribir" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "Write Save Data" msgstr "Escribir datos de guardado" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:244 msgid "Write only" msgstr "Solo escritura" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to Console" msgstr "Escribir en la consola" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54 msgid "Write to File" msgstr "Escribir en el archivo" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:72 msgid "Write to Log" msgstr "Escribir en registro" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:76 msgid "Write to Log and Break" msgstr "Escribir en registro y pausar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Window" msgstr "Escribir en la ventana" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:622 msgid "Wrong disc number" msgstr "Número de disco incorrecto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:618 msgid "Wrong hash" msgstr "«Hash» incorrecto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:626 msgid "Wrong region" msgstr "Región incorrecta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:624 msgid "Wrong revision" msgstr "Revisión incorrecta" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:564 msgid "XF register " msgstr "Registro XF" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:67 msgid "XLink Kai BBA Destination Address" msgstr "Dirección de destino del BBA de XLink Kai" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Left" msgstr "Guiñada a la izquierda" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Right" msgstr "Guiñada a la derecha" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Yellow" msgstr "Amarillo" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Sí" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Sí a &todo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:237 msgid "" "You are about to convert the content of the file at %2 into the folder at " "%1. All current content of the folder will be deleted. Are you sure you want " "to continue?" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:223 msgid "" "You are about to convert the content of the folder at %1 into the file at " "%2. All current content of the file will be deleted. Are you sure you want " "to continue?" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:36 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "Estás a punto de ejecutar una imagen de disco NKit. Las imágenes NKit " "producen una serie de problemas que no suceden con las imágenes normales, " "como, por ejemplo:\n" "\n" "• Los tiempos de carga son mayores\n" "• No podrás jugar en red con quienes tengan una imagen normal del juego\n" "• Las grabaciones de entradas no son compatibles entre las imágenes NKIt y " "las normales\n" "• Los estados de guardado no son compatibles entre las imágenes NKIt y las " "normales\n" "• Algunos juegos se colgarán, como Super Paper Mario y Metal Gear Solid: The " "Twin Snakes\n" "• Los juegos de Wii no funcionarán en versiones antiguas de Dolphin ni en " "otros muchos programas.\n" "\n" "¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "You are running the latest version available on this update track." msgstr "No hay actualizaciones disponibles en el canal elegido" #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Estás utilizando una ROM del DSP antigua creada por el equipo de Dolphin.\n" "Debido a las mejoras en la exactitud de la emulación, esta ROM ya no " "funciona correctamente.\n" "\n" "Elimina los archivos dsp_rom.bin y dsp_coef.bin de la carpeta GC, en la " "carpeta global del usuario, para utilizar la ROM del DSP gratuita o " "sustitúyelos por volcados correctos extraídos de una GameCube o Wii real.\n" "\n" "¿Quieres parar para resolver el problema?\n" "Si seleccionas «No», el audio se oirá con ruidos." #: Source/Core/Core/IOS/ES/ES.cpp:308 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "No puedes utilizar el canal de la tienda Wii sin tus propias credenciales de " "dispositivo.\n" "Échale un vistazo a la guía de instalación de la NAND si necesitas ayuda: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 msgid "You have to enter a name." msgstr "Tienes que escribir un nombre." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 msgid "You must provide a name for your session!" msgstr "¡Debe proporcionar un nombre para su sesión!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348 msgid "You must provide a region for your session!" msgstr "¡Debes proporcionar una región para tu sesión!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:319 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 msgid "You must select a game to host!" msgstr "Tienes que elegir un juego para alojar la partida." #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Tus ROM del DSP tienen hashes incorrectos.\n" "\n" "Borra los archivos dsp_rom.bin y dsp_coef.bin de la carpeta GC en el carpeta " "global del usuario para utilizar la ROM del DSP gratuita o sustitúyelos por " "volcados correctos extraídos de una GameCube o Wii real.\n" "\n" "¿Quieres parar para resolver el problema?\n" "Si seleccionas «No», el audio se oirá con ruidos." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:930 msgid "Zero 3 code not supported" msgstr "Todavía no hemos implementado el código «Zero 3»" #: Source/Core/Core/ActionReplay.cpp:950 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Código «Zero» desconocido para Dolphin: {0:08x}" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:93 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:103 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] y [%3, %4]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:169 msgid "aligned" msgstr "alineado" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:201 msgid "any value" msgstr "cualquier valor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll podría no haberse cargado." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:616 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:636 msgid "default" msgstr "defecto" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:638 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:375 msgid "disconnected" msgstr "desconectado" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "Tarjetas e-Reader (*.raw);;Todos los archivos (*)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "fake-completion" msgstr "finalización-falsa" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:182 msgid "is equal to" msgstr "es igual que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:190 msgid "is greater than" msgstr "es superior que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:192 msgid "is greater than or equal to" msgstr "es superior o igual que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:186 msgid "is less than" msgstr "es inferior que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:188 msgid "is less than or equal to" msgstr "es inferior o igual que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:184 msgid "is not equal to" msgstr "no es igual que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:200 msgid "last value" msgstr "último valor" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/GBAWidget.cpp:211 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;All Files (*)" msgstr "" "Guardados de mGBA (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;Todos los archivos (*)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "none" msgstr "nada" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214 msgid "off" msgstr "no" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214 msgid "on" msgstr "sí" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81 msgid "or select a device" msgstr "o elige un dispositivo" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47 msgid "s" msgstr "s" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:198 msgid "this value:" msgstr "este valor:" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:183 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:169 msgid "unaligned" msgstr "sin alinear" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:685 msgid "{0} (Masterpiece)" msgstr "{0} (Clásico)" #: Source/Core/UICommon/GameFile.cpp:826 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:436 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "Se ha encontrado un IPL {0} en el directorio {1}. Es posible que no " "reconozca el disco" #: Source/Core/Core/NetPlayServer.cpp:1182 msgid "{0} failed to synchronize codes." msgstr "{0} no ha podido sincronizar los códigos." #: Source/Core/Core/NetPlayServer.cpp:1139 msgid "{0} failed to synchronize." msgstr "{0} no ha podido sincronizar." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:208 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} no es un directorio, ha habido un error al moverlo a *.original.\n" "Comprueba tus permisos de escritura o lleva el archivo fuera de Dolphin." #: Source/Core/DiscIO/CompressedBlob.cpp:260 #: Source/Core/DiscIO/WIABlob.cpp:1702 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0}bloques de {1}. Ratio de compresión {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:199 msgid "{0} was not a directory, moved to *.original" msgstr "{0} no era un directorio, movido a *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275 msgid "| Or" msgstr "| Or" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ El equipo de Dolphin. «GameCube» y «Wii» son marcas comerciales " "de Nintendo. Dolphin no está afiliado a Nintendo y es completamente " "independiente." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✔ Invite" msgstr "✔ Invitar" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✖ Decline" msgstr "✖ Rechazar"