Commit Graph

10 Commits

Author SHA1 Message Date
iwubcode b292022bc7 VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior 2023-10-16 19:23:00 -05:00
iwubcode 0e8f8ea930 VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
iwubcode 589834f562 VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset 2023-09-05 21:11:19 -05:00
JMC47 627282473b
Merge pull request #12136 from iwubcode/texture_metadata_struct
VideoCommon: add TextureData structure with metadata
2023-09-04 22:40:50 -04:00
iwubcode 62fee2f3b6 VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice 2023-09-02 20:20:09 -05:00
iwubcode 7c52a52440 VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information 2023-08-24 00:35:31 -05:00
iwubcode 3e27fc7c0b VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error 2023-06-12 21:19:29 -05:00
iwubcode 9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
iwubcode 58d383b30b VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
iwubcode c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00