Commit Graph

2186 Commits

Author SHA1 Message Date
degasus 90613a1bda OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
Stevoisiak b25e1a2eb4 Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
Jasper St. Pierre 44b879dac2 Destroy OpenMP 2014-11-06 18:38:24 -08:00
Lioncash f6b4b4dbba Merge pull request #1497 from lioncash/host
Host: Kill off Host_SysMessage
2014-11-06 20:41:53 -05:00
Lioncash 884ec2ed13 Host: Kill off Host_SysMessage
Equivalent facilities already exist.
2014-11-05 02:30:48 -05:00
Tillmann Karras c34d99e40e Work around LLVM header peculiarity
Bug report: http://llvm.org/bugs/show_bug.cgi?id=21472
2014-11-04 02:29:33 +01:00
comex 08b61fdd9c Merge pull request #1465 from degasus/master
VideoCommon: Remove GetPointer in fifo code
2014-11-02 19:58:45 -05:00
Ryan Houdek 6e43562496 Merge pull request #1468 from Tilka/cleanup
Small cleanup
2014-11-02 11:02:35 -06:00
Tillmann Karras ff41dd479b Fix warnings about non-static variables 2014-11-02 04:51:44 +01:00
Lioncash 9ab924513e VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.
EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
2014-11-01 19:19:00 -04:00
degasus cd9f0c34e4 VideoCommon: Remove GetPointer in fifo code 2014-11-01 12:24:43 +01:00
Ryan Houdek 3e82cb4628 Merge pull request #1440 from Sonicadvance1/attributeless-workaround
Implements PP shader system using attribute workaround.
2014-10-30 12:46:40 -06:00
Ryan Houdek 9da7e6ae79 Adds a DriverDetails bug to track Qualcomm attributeless rendering.
This particular issue was fixed in the v66 (07-08-2014) development drivers from Qualcomm.
To make sure we cover all drivers that may or may not have the issue fixed, make sure to mandate v95 minimum to work around the issue.
The next commit is the actual work around for post processing for this.
2014-10-29 19:58:18 -05:00
Ryan Houdek daabcfd6fc Removes Qualcomm's rotated framebuffer bug from DriverDetails.
Due to changes in how we render to the final framebuffer we no longer encounter this bug.
With the change to post processing being enabled at all times and no longer using glBlitFramebuffer, Qualcomm no longer has the chance to rotate our
framebuffer underneath of us.
2014-10-29 19:57:51 -05:00
comex 67452c53f1 Merge pull request #1386 from booto/small-loop-fix
VideoCommon: loop bug in ShaderGenCommon.h debug
2014-10-29 17:28:10 -04:00
Ryan Houdek bbaf8f9c0e Merge pull request #1434 from Sonicadvance1/fix-qualcomm
Fixes missing objects on Adreno hardware.
2014-10-29 10:38:23 -06:00
Ryan Houdek 6d4867e36a Fixes missing objects on Adreno hardware.
This particular bug from our friends over at Qualcomm manifests itself due to our alpha testing code having a conditional if statement in it.
This is a fairly recent breakage this time around, it was introduced in the v95 driver which comes with Android 5.0 on the Nexus 5.

So to break this issue down; In our alpha testing code we have two comparisons that happen and if they are true we will continue rendering, but if
they aren't true we do an early discard and return. This is summed up with a fairly simple if statement.

if (!(condition_1 <logic op> condition_2)) { /* discard and return */ }

This particular issue isn't actually due to the conditions within the if statement, but the negation of the result. This is the particular issue that
causes Qualcomm to fall flat on its face while doing so.

I've got two simple test cases that demonstrate this.
Non-working: http://hastebin.com/evugohixov.avrasm
Working: http://hastebin.com/afimesuwen.avrasm

As one can see, the disassembled output between the two shaders is different even though in reality it should have the same visual result.

I'm currently writing up a simple test program for Qualcomm to enjoy, since they will be asking for one when I tell them about the bug.
It will be tracked in our video driver failure spreadsheet along with the others.
2014-10-29 06:21:03 -05:00
comex 089e32ba7d Merge pull request #1307 from comex/bitset
Higher level bitset wrapper
2014-10-28 23:39:35 -04:00
Scott Mansell ba58cc47a3 Remove old (and now incorrect) error checking code.
We will now rely on Memory::CopyFromEmu to do bounds checking.

Some games actually load palettes from 0x00000000, despite the
fact no valid palette data should ever be there.

Fixes Issue 7792.
2014-10-29 08:53:53 +13:00
skidau b13ba0680c Merge pull request #1345 from sgadrat/fix-avidump-framerate
Fix timing of AVI files dumped on Linux
2014-10-28 12:50:01 +11:00
comex b29e5146ec Convert some VideoCommon stuff to BitSet.
Now with a minor performance improvement removed for no reason.
2014-10-25 16:57:25 -04:00
comex eb7f4dac50 Convert registersInUse to BitSet. 2014-10-25 16:57:25 -04:00
comex 5c2a470b97 Fix 'sizeof' which broke in my reference-to-pointer conversion. 2014-10-25 15:02:12 -04:00
skidau bc26cb1b19 Merge pull request #1322 from degasus/ogl-pp
OGL: force enable postprocessing
2014-10-25 13:48:27 +11:00
booto 6afdff6023 VideoCommon: loop bug in ShaderGenCommon.h debug 2014-10-25 01:52:31 +08:00
skidau 716fe06289 Merge pull request #1349 from comex/good-job-dereferencing-null-on-purpose
Fix some warnings from Clang trunk in an overly aggressive manner
2014-10-24 13:03:09 +11:00
Sylvain Gadrat 3a12c50dc1 Fix timing of AVI files dumped on Linux
The timing information is set on s_scaled_frame->pts, giving precise
timing information to the encoder. Frames arriving too early (less than
one tick after the previous frame) are droped. The setting of packet's
timestamps and flags is done after the call to avcodec_encode_video2()
as this function resets these fields according to its documentation.
2014-10-23 23:34:38 +02:00
comex 1f5b1001ce Merge pull request #1342 from phire/lessGetPointer
Eliminate getPointers which are memcpyed or memset.
2014-10-23 14:42:37 -04:00
Scott Mansell 23832987b5 Revert changes preloading of RGBA8 tiles.
This path should probally be optimised, but it's out of the
scope of this PR.
2014-10-23 18:15:29 +13:00
degasus 7292ea6a04 OGL: force enable postprocessing 2014-10-23 00:21:52 +02:00
comex 6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00
comex 8492d04dfa Use pointers instead of references in GetUidData to avoid the undefined behavior of *(T *)nullptr (ewwww) 2014-10-21 21:20:05 -04:00
Scott Mansell 3aa979d7d7 Remove another 3 getPointers.
Thanks neobrain for spotting these.
2014-10-21 12:18:54 +13:00
skidau f65bb10c93 Merge pull request #1308 from kayru/shader_generator_write_opt
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
2014-10-20 17:15:53 +11:00
skidau 81efd0e87f Merge pull request #1315 from RisingFog/movie-menu-input-display
Moved Input Display to Movie Menu
2014-10-20 14:34:02 +11:00
Ryan Houdek b3cee80faa Merge pull request #1321 from Sonicadvance1/Qualcomm-v95
Change driver details to reflect Qualcomm's changes with their v95 driver
2014-10-19 08:48:42 -05:00
Ryan Houdek 9108a11af4 Change driver details to reflect Qualcomm's changes with their v95 driver.
They fixed their issues with dynamic UBO array member access.
There are many other issues though.
2014-10-18 02:50:57 -05:00
skidau a5674bbe84 Merge pull request #475 from kayru/d3d_state_cache
D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
Fog 467ab1a629 Moved Input Display to Movie Menu 2014-10-17 21:08:34 -04:00
Yuriy O'Donnell d23da7dbef Added __forceinline to AlphaTest::TestResult() to make MSVC inline it 2014-10-17 21:50:41 +02:00
Yuriy O'Donnell 5fdda135d2 Workaround for MSVC not optimizing away Write() in GeneratePixelShader
ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
comex 4134a0ad54 Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
comex 1ff86a4716 Merge pull request #1295 from crudelios/remove-bbox-settings
Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
degasus 8f403696ea DriverDetails: mark intel buffer_storage bug as fixed 2014-10-16 22:51:32 +02:00
skidau 3023abc1b5 Merge pull request #1285 from degasus/master
PixelShaderGen: replace multiplication with shift
2014-10-16 14:04:25 +11:00
Yuriy O'Donnell 2e4667caaa D3D: Moved render state cache into separate source files.
Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
2014-10-15 20:22:39 +02:00
crudelios d281b4d7e1 Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
skidau 8ef21bc5e2 Merge pull request #1272 from RisingFog/sconfig-dump-frames
Move bDumpFrames to SConfig (and it's references)
2014-10-15 13:42:37 +11:00
Markus Wick 1227bd2ba6 PixelShaderGen: replace multiplication with shift
iirc both nvidia and i965 doesn't optimize this
2014-10-14 12:34:37 +02:00
skidau 9551650c42 Merge pull request #1095 from crudelios/sw-bbox
Reimplement Bounding Box calculation using the software renderer.
2014-10-13 15:57:11 +11:00