Clamping a rectangle correctly requires fully clamping all four
coordinates in the general case.
This should fix issue 6923, sort of; at least, it fixes the part where a
rectangle ends up with a nonsensical height after being clamped.
A bit more efficient if we are only pushing two VFP registers.
We can probably be a bit more efficient in the future by mixing paired loadstores in to the other paths as well.
Previously on FPR pushing and popping we would do a single STR/LDR per quad FPR we wanted to push/pop.
In most of our cases when we are pushing and popping VFP registers they will be consecutive registers that will save more efficiently using the NEON
loadstores that can do up to four quad registers.
So this can potentially cutting instructions down to ~1/4th the amount of instructions if the registers are all consecutive.
On the Cortex-A57 this is basically just an icache improvement, but on the Nvidia Denver this may be optimized to be more efficient. Either way it's a
win.
The Load directory wasn't being properly reassigned when the user path changed, which causes a bunch of issues with things loading from the wrong
place when using the -U option in Dolphin.
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.
This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.
This does very little on its own, but it's the first step to a correct BAT
implementation.
The Windows implementations of CharArrayFromFormatV() and
StringFromFormat() use the "C"/".1252" locale instead of the user
locale (using _vsnprintf_l). On non-Windows, the user locale was used.
This leads to bugs on non-Windows: the Overclock parameter was
serialised with the user locale ("0,279322" in some locale) and was
interpreted back as "0" (because the C locale is used for parsing the
string).
Make non-Windows CharArrayFromFormatV() and StringFromFormat()
consistent with their Windows counterpart.
The locale code is not enables for Android:: uselocale is only
available since API 21 and API 21 only supports C and C.UTF-8.
If we are compiling in the CRC32 hash, clang has an issue with casting a s32 to a u64.
Change our lens argument to a unsigned integer to fix the issue.