Unknown W. Brackets
029f8c3c3f
OGL: Ensure a VAO is bound for all attributeless.
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Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
2014-12-11 09:42:49 -08:00
Jules Blok
42bb48bd46
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
2014-12-05 00:36:10 +01:00
Ryan Houdek
ce059769f6
Merge pull request #1439 from Armada651/ogl-stereo-3d
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OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Stevoisiak
6da394a4d0
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
degasus
6670cacddc
use GL_TEXTURE_2D_ARRAY for most of our textures
2014-11-23 14:22:22 +01:00
Stevoisiak
b25e1a2eb4
Various formatting and consistency fixes
2014-11-13 22:42:18 -05:00
Lioncash
49b94e5285
OGL: Get rid of error macros
2014-10-26 04:54:58 -04:00
Shawn Hoffman
5471c71819
msvc: resolve all warnings in VideoBackends/OGL.
2014-08-19 22:33:47 -07:00
Lioncash
960b54670c
OGL: Fix brace and body placements
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Also got rid of void argument specifiers. These are a carryover from C.
2014-08-15 14:12:29 -04:00
Ryan Houdek
bc9ef95643
Support Sampler binding in the shader.
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In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.
Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Lioncash
b66eb03b2f
OGL: Correctly guard against array bounds of s_encodingPrograms
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s_encodingPrograms is defined as an array with a length of 64
NUM_ENCODING_PROGRAMS is also defined as 64.
However 64 is out of bounds, so we want to be comparing for "equal to or
greater than here"
2014-07-14 00:48:14 -04:00
Lioncash
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
magumagu
bca0b7b543
OpenGL: delete unused function parameter in TextureConverter.
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(While I'm here, also mark some functions static.)
2014-05-05 10:56:36 -07:00
magumagu
812ff4686b
OpenGL backend: remove useless header Globals.h.
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The header has no content, so it can can just be deleted.
2014-04-12 19:25:37 -07:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
Tillmann Karras
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
degasus
aaaa5af0b2
remove (ATTR|VARY)(IN|OUT) macros
2014-02-26 11:37:29 +01:00
degasus
7f539b6033
ogl: optimize real xfb a bit
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Both nvidia + mesa seems not to optimize x / (2**n) to x >> n, so we do it ourself.
2014-02-26 11:37:28 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
degasus
4fff5ac90d
OpenGL: drop UBO-workaround usage for efb2ram shaders
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It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
2014-01-05 09:52:26 +01:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00