Commit Graph

1515 Commits

Author SHA1 Message Date
JosJuice 1a88656cce Android: Limit the height of the in-game menu's game title
If the title is too long, there may not be much space left
for the actual menu items.
2021-03-19 21:51:17 +01:00
JosJuice 8fa5f67277 Android: Make the in-game menu scrollbar wider
It was still rather hard to notice, even with autohide disabled.
2021-03-19 21:38:04 +01:00
JosJuice e2c8b3a317 Android: Add some missing settings to Hacks section of Graphics
This brings the available settings in the Hacks section
in line with DolphinQt.
2021-03-19 21:01:26 +01:00
JosJuice ac65c7970c Android: Fix rescanning on first app launch after cache clear
GameFileCacheService.startRescan (in MainPresenter.onResume)
does nothing if called before GameFileCacheService.startLoad.
Fixes a 3f71c36 regression where already added games would not
show up after app launch under specific circumstances.

Unfortunately the loading indicator still doesn't show up
during a rescan initiated by app launch, but that would
be more annoying to fix, so I will leave it for now.
2021-03-16 22:58:23 +01:00
JosJuice fcb19a228b Android: Fix recreating main activity
4752ec8 broke this because I wasn't aware that a fragment
has to have a constructor with no parameters in order for
activity recreation to work.
2021-03-15 21:44:09 +01:00
Léo Lam ac687bc364
Merge pull request #9568 from JosJuice/android-delay-save-tab
Android: Don't save settings immediately after switching platform tab
2021-03-07 12:03:46 +01:00
JosJuice 13cc327909 Android: Don't save settings immediately after switching platform tab
We want to save the currently selected platform tab,
but doing so immediately after switching tabs leads to
unnecessarily much file I/O (on the main thread, no less).
This change makes us defer the saving until later.
2021-03-05 21:57:34 +01:00
JosJuice 3f71c36778 Android: Move "skip scanning" logic to MainPresenter
Deduplicates code between MainActivity and TvMainActivity.
2021-03-05 21:48:23 +01:00
Léo Lam 19c5a19629
Merge pull request #9529 from JosJuice/android-broadcast-before-metadata
Android: Broadcast update before updating additional metadata
2021-03-05 00:48:04 +01:00
Léo Lam 5efd563b03
Merge pull request #9555 from JosJuice/android-jni-cleanup
Android: Some JNI cleanup
2021-03-05 00:47:36 +01:00
JosJuice 873d5f9852 Android: Broadcast update before updating additional metadata
In master, the game scanning process looks like this:

1. Scan for games
2. Scan for additional metadata (icon.png and meta.xml)
3. Save the cache if needed
4. Update the game list with the results

This change makes the game scanning process look like this:

1. Scan for games
2. Update the game list with the results
3. Scan for additional metadata (icon.png and meta.xml)
4. Update the game list with the results
5. Save the cache if needed

Updating the game list as soon as possible means the user
has to wait less before their games show up. The new behavior
matches what DolphinWX did before it was removed. (DolphinQt
has an even fancier approach where games get added one by one.)
2021-03-04 22:50:06 +01:00
JosJuice d99d72f5a6 Android: Remove #ifdef __cplusplus checks
A C compiler would very much be unable to build this code anyway.
2021-03-04 22:47:23 +01:00
JosJuice ae5f8853a4 Android: Delete more references in IDCache.cpp
It's not causing any problems in practice so far, but let's fix it
before I add even more stuff without remembering to delete references.
2021-03-03 22:58:59 +01:00
JosJuice 2f0bab0192 Android: Add @Keep annotation to BooleanSupplier
I should at least follow the conventions I set myself... (See a8d385c)
2021-03-03 18:29:32 +01:00
JosJuice 4752ec8074 Android: Use SwipeRefreshLayout in MainActivity
The main reason why I'm adding this isn't actually to allow
users to swipe down to refresh, it's to add a loading indicator.
Considering that the Storage Access Framework can be slow for
folders with many items (many subfolders?), not showing a
loading indicator might give users the impression that adding
a folder resulted in nothing happening even though Dolphin is
scanning for games in the background. But I suppose letting
users swipe down to refresh is a nice bonus with the change.
2021-02-20 21:04:00 +01:00
JosJuice cad4548b27 Android: Don't queue up multiple rescans before directory initialization 2021-02-20 21:04:00 +01:00
JosJuice dbcdead04d Android: Split GameFileCacheService broadcasts into two types 2021-02-20 21:04:00 +01:00
JosJuice 3a8793f93f Android: Refactor MainActivity, add forEachPlatformGamesView 2021-02-20 17:55:31 +01:00
JosJuice 296efad2e3 Android: Add missing "World" entry in country list
Fixes an IndexOutOfBoundsException. (Yeah, attempts at having
cross-language enums are kinda fragile...)
2021-02-11 22:35:18 +01:00
JosJuice 606e6ca3ba Android: Adjust logic for DOL/ELF long press
Android follow-up for 83c1277. Removes some now unnecessary code
and disables "Set as Default ISO" for DOL, ELF and WAD files.
2021-02-11 22:32:20 +01:00
Shawn Hoffman 500a694ca8 msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
JosJuice 12aa1071cb Android: Re-implement a subset of CompletableFuture
Imagine if Android phones actually got updates
2021-01-27 20:10:07 +01:00
JosJuice 347551a01d Android: Implement save overwrite confirmation 2021-01-27 20:10:07 +01:00
JosJuice cd4ccda51c Android: Add "Import Wii Save" 2021-01-27 20:10:06 +01:00
JosJuice b08306d0b8 Android: Refactor MainPresenter.installWad
Also replacing a toast with a dialog so that you have proper
time to read the message.
2021-01-27 20:10:06 +01:00
JosJuice 4a394ffc9c Android: Merge launchInstallWad into launchOpenFileActivity 2021-01-27 20:10:05 +01:00
JosJuice 80b56b6575 Android: Move InstallWAD to a new WiiUtils class
I'm trying to move away from dumping every native method
in NativeLibrary.
2021-01-27 20:10:05 +01:00
Léo Lam b597b16f63
Merge pull request #9439 from Darwin-Rist/master
Added Opacity settings for touchscreen controls
2021-01-27 19:35:58 +01:00
JosJuice 5978550b2f Android: Fix in-game settings changes not getting saved
EmulationActivity has an instance of Settings. If you go to
SettingsActivity from EmulationActivity and change some settings,
the changes get saved to disk, but EmulationActivity's Settings
instance still contains the old settings in its map of all
settings (assuming the EmulationActivity was not killed by the
system to save memory). Then, once you're done playing your
game and exit EmulationActivity, EmulationActivity calls
Settings.saveSettings. This call to saveSettings first overwrites
the entire INI file with its map of all settings (which is
outdated) in order to save any legacy settings that have changed
(which they haven't, since the GUI doesn't let you change legacy
settings while a game is running). Then, it asks the new config
system to write the most up-to-date values available for non-legacy
settings, which should make all the settings be up-to-date again.
The problem here is that the new config system would skip writing
to disk if no settings changes had been made since the last time
we asked it to write to disk (i.e. since SettingsActivity exited).

NB: Calling Settings.loadSettings in EmulationActivity.onResume
is not a working solution. I assume this is because
SettingsActivity saves its settings in onStop and not onPause.
2021-01-18 15:27:16 +01:00
Bankaimaster999 d1c3d4f419 Added Opacity settings for touchscreen controls
Added Opacity controls for the user to customize the opacity of their touchscreen controls. Also, placed both Scale and Opacity settings into one window/option called Adjust Controls.
2021-01-17 17:25:00 +01:00
LC be74e35a0a
Merge pull request #9443 from Simonx22/update-gradle
Android: Update Gradle Plugin to 4.1.1
2021-01-16 06:55:10 -05:00
LC 1476c10a87
Merge pull request #9445 from Simonx22/update-dependencies
Android: Update dependencies to the latest version
2021-01-16 06:54:45 -05:00
Simonx22 5b98336e54 Android: Update dependencies to the latest version 2021-01-15 19:55:57 -05:00
Simonx22 8f2a2f3cda Android: Update Gradle Plugin to 4.1.1 2021-01-15 19:53:08 -05:00
Simonx22 67bc2f9f76 gradle.properties: Remove duplicate property keys 2021-01-16 01:12:31 +01:00
JosJuice 116a5a79da Android: Use old folder picker on Android TV
See the comment I added to the code. This is a rather serious
issue for Android TV users from what I've heard.
2021-01-08 16:27:33 +01:00
JosJuice c1d041b888
Merge pull request #9318 from JosJuice/android-saf-games
Android: Use storage access framework for game list
2020-12-30 11:10:35 +01:00
JosJuice d78277c063 Android: Add specialized content provider implementation of DoFileSearch 2020-12-28 21:00:10 +01:00
JosJuice 01b964b01a Android: Don't consider .dff files valid for game list 2020-12-28 18:53:20 +01:00
JosJuice 73855168f3 Android: Show a message when adding a folder with no games
To catch people who try to use unsupported formats.
2020-12-28 18:53:18 +01:00
JosJuice 7cf62fed59 Android: Only have one settings entrypoint in game properties
In 8c723d0, I intended to update the main activity, emulation
activity and game properties dialog, but I forgot to actually
update the game properties dialog. This commit fixes that.

The changes outside of GamePropertiesDialog.java are just
to hide the Wii controller settings for GameCube games.
2020-12-27 13:05:26 +01:00
LC d61c64684b
Merge pull request #9357 from JosJuice/android-one-settings-entrypoint
Android: Only have one settings entrypoint per activity/dialog
2020-12-24 12:46:43 -05:00
JosJuice 8c723d0584 Android: Only have one settings entrypoint per activity/dialog
Basically, instead of having one button for config, one button
for graphics settings and so on, we now have just one settings
button which takes you to a screen where you pick between
config/graphics/GameCube controllers/Wii Remotes.

The main reason I want to do this is because people still have
trouble finding Overlay Controls in the "new" in-game menu.
Typically (depending on the screen size and the length of the
game name), the scrollable part of the menu can fit 4 items,
and merging Config and Graphics Settings into one item would
move Overlay Controls from 5th place to 4th place (assuming the
user doesn't have savestates enabled), which makes it findable
even for users who don't realize the menu can be scrolled.

The dialog that's shown when long pressing a game in the game
list is also shortened. While not a pressing matter, I think
it was getting a bit long.

An additional reason to do this is because we probably will
want to make it possible to edit the controller settings
from the in-game menu at some point in the future. With the
old approach, this would require us to dedicate a whopping 4
menu items just for settings (not including Overlay Controls),
which I think is excessive.
2020-12-24 16:48:20 +01:00
JosJuice 6f05c40013 Android: Correctly save in-game settings changes to disk 2020-12-24 13:37:33 +01:00
JosJuice 399ede37a6 Android: Catch all exceptions in ContentHandler 2020-12-20 13:24:54 +01:00
JosJuice ae8de35105 Android: Use storage access framework for game list 2020-12-20 13:24:54 +01:00
JosJuice 2126f62111 Android: Add content provider support to File::ScanDirectoryTree 2020-12-20 13:24:54 +01:00
JosJuice 525268f043 Android: Fix opening games with extensionless URI 2020-12-20 13:24:54 +01:00
JosJuice e60665da94 Android: Use storage access framework for picking single games 2020-12-20 13:24:54 +01:00
JosJuice a7c05d7e84 Android: Add content provider support to File::FileInfo 2020-12-20 13:24:54 +01:00
JosJuice 99ffee9a0a Android: Add content provider support to File::OpenFStream 2020-12-20 13:24:54 +01:00
Ryan Meredith 64afe97491 Android: Convert ISOPaths to INI settings 2020-12-20 13:24:54 +01:00
JosJuice d8744e6db8 Add caching to Config::Info
The goal of this change is to make Config::Get(const Info<T>&)
fast so that we can use it in hot paths.
2020-12-12 13:58:50 +01:00
JMC47 75899b0e11
Merge pull request #9221 from JosJuice/android-saf-sd-card
Android: Use storage access framework for custom SD card paths
2020-12-10 16:32:43 -05:00
Ryan Meredith bd02caba4b Android: Expand WiimoteProfileSetting to more setting types 2020-12-10 11:55:24 -05:00
JosJuice c9e83867a1
Merge pull request #9089 from JosJuice/android-orientation-setting
Android: Move orientation setting to main settings screen
2020-12-10 16:17:44 +01:00
Ryan Meredith aaafb9ba04 Android: Add "Generate a New Statistics Identity" 2020-11-30 13:20:58 -05:00
LC ea2ec64ab4
Merge pull request #9298 from Ebola16/AClearLog
Android: Clear Log file
2020-11-30 09:34:57 -05:00
Ryan Meredith 777da89830 Android: Add "Disable Fastmem" debug setting 2020-11-29 17:41:10 -05:00
Ryan Meredith f18cd9e288 Android: Clear Log file 2020-11-29 02:37:22 -05:00
Sepalani 20ebed51bb IP/Top: Add Android network interface 2020-11-27 19:10:28 +04:00
JosJuice 115dedec63 Android: Fix default values for GC/Wii controller 1 2020-11-20 22:17:00 +01:00
JosJuice 0dcb6794d3 Android: Remove "Reset Paths to Default Settings"
There is now a more general way of resetting settings,
so we don't need this.
2020-11-20 22:17:00 +01:00
JosJuice 064cde9774 Android: Long press a setting to reset it
This is particularly important for game INIs, where a setting being
unset is not the same as it being set to the default value.
2020-11-20 22:17:00 +01:00
JosJuice 730f9cb7bd Android: Fix IllegalStateException on startup
See https://github.com/dolphin-emu/dolphin/pull/9095#pullrequestreview-535576465
2020-11-20 18:33:00 +01:00
Léo Lam 858d7612ef
Merge pull request #9170 from JosJuice/android-extension-hack-2
Android: Remove hacks for Wii Remote extension setting, round 2
2020-11-20 02:47:23 +01:00
Léo Lam 30bffca5c3
Merge pull request #9193 from JosJuice/android-clear-motioncontrolsenabled
Android: Re-add motionControlsEnabled to clearWiimoteNewIniLinkedPreferences
2020-11-20 02:37:51 +01:00
JosJuice a8d385c705 Android: Add @Keep annotation to things accessed using JNI
This acts as a hint to both people and automated tools
that a variable or method shouldn't be renamed or removed.
2020-11-17 14:11:51 +01:00
JosJuice 161f8c3fad Android: Warn when path in config is unavailable
Content URIs stop working if Dolphin loses permissions,
which happens for instance when reinstalling Dolphin.
2020-11-11 18:56:15 +01:00
JosJuice 32ad2dcec3 Android: Add null check for InputOverlay
Hopefully fixes https://bugs.dolphin-emu.org/issues/12316.
2020-11-11 10:38:49 +01:00
JosJuice e260f9815c Android: Move orientation setting to main settings screen
I moved it from the main settings screen to the in-game menu
in PR 8439 so that it could be changed while a game is running,
but now that the main settings can be accessed while a game is
running, there's no reason to not put it in the main settings.

https://bugs.dolphin-emu.org/issues/12067
2020-11-09 21:41:00 +01:00
JosJuice 8181a7b3dd Android: Remove unnecessary ANativeWindow_release call
This is already handled by SurfaceDestroyed. In the worst case,
the extra code could even race with SurfaceDestroyed if they
are triggered at the same time, but this is highly improbable.
2020-11-09 10:38:50 +01:00
JosJuice d982afd1ef Android: Fix alert messages when EmulationActivity is being destroyed
The previous commit made this easy to reproduce when launching
an invalid disc image with the phone rotated incorrectly.
2020-11-09 10:38:50 +01:00
JosJuice ee52f465b1 Android: Fix rotating EmulationActivity after boot fails
Time for yet another new iteration of working around the
"surface destruction during boot" problem...
This time, the strategy is to use a mutex in MainAndroid.cpp.
2020-11-09 10:38:49 +01:00
JosJuice d06830b274 Android: Only show emulation menu toast if boot succeeds 2020-11-09 10:33:53 +01:00
JosJuice 0280f3557c Android: Finish EmulationActivity from C++
This makes EmulationActivity automatically close if booting
fails, and lets us get rid of s_emulation_end_event.
2020-11-09 10:33:52 +01:00
LC a9ef7e0e43
Merge pull request #9225 from JosJuice/android-convertfragment-path
Android: Rename path variable in ConvertFragment
2020-11-09 02:16:59 -05:00
LC db83c7ec8d
Merge pull request #9227 from JosJuice/android-menu-scrollbar
Android: Make scrollbar for in-game menu always visible
2020-11-09 02:16:34 -05:00
LC 98726400bc
Merge pull request #9230 from JosJuice/android-savesettings-onstop
Android: Call saveSettings in EmulationActivity.onStop
2020-11-09 02:15:21 -05:00
LC 418f9faa9d
Merge pull request #9228 from JosJuice/android-jclass
Android: Fix jobject/jclass warnings
2020-11-09 02:15:04 -05:00
JosJuice 6df543fbc9 Android: Catch SecurityException in ContentHandler 2020-11-08 23:05:34 +01:00
JosJuice 713d309386 Android: Call notifyItemChanged after file picker 2020-11-08 23:05:33 +01:00
JosJuice 62e6bedd25 Android: Show warning after picking file with wrong extension 2020-11-08 23:05:31 +01:00
JosJuice 73f013e3cc Android: Use storage access framework for custom SD card paths
This is part of my efforts to add support for scoped storage.
2020-11-08 17:51:59 +01:00
JosJuice e4793cfb39 Android: Don't name unused JNIEnv/jobject/jclass parameters 2020-11-07 12:08:48 +01:00
JosJuice 57dc54144d Android: Fix jobject/jclass warnings
Static methods use jclass, and non-static methods use jobject.
2020-11-07 12:06:57 +01:00
Ryan Meredith cd52da959c Android: Remove unnecessary WrongConstant warning suppression 2020-11-07 01:35:59 -05:00
JosJuice a1a4d12b62 Android: Call saveSettings in EmulationActivity.onStop
I didn't realize that onSaveInstanceState doesn't get called
when finishing the activity.
2020-11-06 22:40:29 +01:00
JosJuice 2acd3abe35
Merge pull request #9223 from Ebola16/D
Android: Suppress warnings in EmulationActivity
2020-11-06 19:57:06 +01:00
JosJuice 5afda5efe3
Merge pull request #9209 from Ebola16/AIRSDS
Android: Update IR sensitivity default values
2020-11-06 19:56:53 +01:00
JosJuice 70df5446d3 Android: Make the handling of SAF open modes more robust 2020-11-06 17:40:03 +01:00
JosJuice b6e236ef86 Android: Make scrollbar for in-game menu always visible
Some users aren't noticing that the in-game menu can be scrolled.
I hope this will help with that, though I'm not sure by how much.
2020-11-06 11:40:38 +01:00
JosJuice a348efe947 Fix dereferencing nullptr BootParameters 2020-11-06 09:34:53 +01:00
JosJuice 56122f38bb Android: Rename path variable in ConvertFragment
Not sure why I named it path, because it isn't a path.
2020-11-05 18:16:07 +01:00
Ryan Meredith 0a239cc1bd Android: Suppress warnings in EmulationActivity 2020-11-04 20:34:25 -05:00
LC d5c0a9a185
Merge pull request #9215 from JosJuice/android-pointer-portrait
Android/InputOverlayPointer: Don't assume surface covers whole screen
2020-11-02 18:05:47 -05:00
LC 4e2875eec3
Merge pull request #9217 from JosJuice/android-touch-checks
Android: Remove some touchscreen checks from EmulationActivity
2020-11-02 18:05:15 -05:00
JosJuice 8123263631 Android: Remove some touchscreen checks from EmulationActivity
It's better to directly check whether we have an InputOverlay
than to check a proxy for it.
2020-11-02 11:05:21 +01:00
JosJuice f6ef6a317d Android: Don't reset savestate time on load 2020-11-02 10:47:39 +01:00
JosJuice a66afc864f Android/InputOverlayPointer: Don't assume surface covers whole screen
This assumption is false both in portrait mode (where it only
covers the top half of the screen) and when using two apps at once.

Fixes https://bugs.dolphin-emu.org/issues/12307.
2020-11-02 10:23:57 +01:00